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authorJakob Stoklund Olesen <stoklund@2pi.dk>2010-12-08 22:22:41 +0000
committerJakob Stoklund Olesen <stoklund@2pi.dk>2010-12-08 22:22:41 +0000
commitd0bec3e62c98b1f0ef3a41db8f95599b2014c131 (patch)
treef7d59ce492f28ed769151e5e41a1c86255786c62 /lib/CodeGen/RenderMachineFunction.cpp
parentbece04845e6746fd162bc36e79a6cfd095165c23 (diff)
Store (priority,regnum) pairs in the priority queue instead of providing an
abstract priority queue interface in subclasses that want to override the priority calculations. Subclasses must provide a getPriority() implementation instead. This approach requires less code as long as priorities are expressable as simple floats, and it avoids the dangers of defining potentially expensive priority comparison functions. It also should speed up priority_queue operations since they no longer have to chase pointers when comparing registers. This is not measurable, though. Preferably, we shouldn't use floats to guide code generation. The use of floats here is derived from the use of floats for spill weights. Spill weights have a dynamic range that doesn't lend itself easily to a fixpoint implementation. When someone invents a stable spill weight representation, it can be reused for allocation priorities. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@121294 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/RenderMachineFunction.cpp')
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