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authorChris Lattner <sabre@nondot.org>2006-09-05 02:12:02 +0000
committerChris Lattner <sabre@nondot.org>2006-09-05 02:12:02 +0000
commit2926869b4a083fc951484de03a9867eabf81e880 (patch)
treed5a3563e0fd5e35bed241a405a34af2bd5202994 /lib/CodeGen/RegAllocSimple.cpp
parent89c0b4a90eb86756dd83ac20216fc55a38c87376 (diff)
Fix a long-standing wart in the code generator: two-address instruction lowering
actually *removes* one of the operands, instead of just assigning both operands the same register. This make reasoning about instructions unnecessarily complex, because you need to know if you are before or after register allocation to match up operand #'s with the target description file. Changing this also gets rid of a bunch of hacky code in various places. This patch also includes changes to fold loads into cmp/test instructions in the X86 backend, along with a significant simplification to the X86 spill folding code. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@30108 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/RegAllocSimple.cpp')
-rw-r--r--lib/CodeGen/RegAllocSimple.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/lib/CodeGen/RegAllocSimple.cpp b/lib/CodeGen/RegAllocSimple.cpp
index b28e21aaf6..ad09f8220f 100644
--- a/lib/CodeGen/RegAllocSimple.cpp
+++ b/lib/CodeGen/RegAllocSimple.cpp
@@ -203,17 +203,13 @@ void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock &MBB) {
physReg = getFreeReg(virtualReg);
} else {
// must be same register number as the first operand
- // This maps a = b + c into b += c, and saves b into a's spot
+ // This maps a = b + c into b = b + c, and saves b into a's spot.
assert(MI->getOperand(1).isRegister() &&
MI->getOperand(1).getReg() &&
MI->getOperand(1).isUse() &&
"Two address instruction invalid!");
physReg = MI->getOperand(1).getReg();
- spillVirtReg(MBB, next(MI), virtualReg, physReg);
- MI->getOperand(1).setDef();
- MI->RemoveOperand(0);
- break; // This is the last operand to process
}
spillVirtReg(MBB, next(MI), virtualReg, physReg);
} else {