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authorChandler Carruth <chandlerc@gmail.com>2011-11-14 09:12:57 +0000
committerChandler Carruth <chandlerc@gmail.com>2011-11-14 09:12:57 +0000
commit340d596509129de8c3fa9dbe4184a2b148b78757 (patch)
tree5511416c0f2745ec7e3e67bc5af47dfcd3c70dfd /lib/CodeGen/MachineBlockPlacement.cpp
parentae5a6fd31575add771264020c8365c6e89d7f912 (diff)
Under the hood, MBPI is doing a linear scan of every successor every
time it is queried to compute the probability of a single successor. This makes computing the probability of every successor of a block in sequence... really really slow. ;] This switches to a linear walk of the successors rather than a quadratic one. One of several quadratic behaviors slowing this pass down. I'm not really thrilled with moving the sum code into the public interface of MBPI, but I don't (at the moment) have ideas for a better interface. My direction I'm thinking in for a better interface is to have MBPI actually retain much more state and make *all* of these queries cheap. That's a lot of work, and would require invasive changes. Until then, this seems like the least bad (ie, least quadratic) solution. Suggestions welcome. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@144530 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/MachineBlockPlacement.cpp')
-rw-r--r--lib/CodeGen/MachineBlockPlacement.cpp17
1 files changed, 13 insertions, 4 deletions
diff --git a/lib/CodeGen/MachineBlockPlacement.cpp b/lib/CodeGen/MachineBlockPlacement.cpp
index ca17ad07e4..bd50ac3a4d 100644
--- a/lib/CodeGen/MachineBlockPlacement.cpp
+++ b/lib/CodeGen/MachineBlockPlacement.cpp
@@ -334,7 +334,15 @@ MachineBasicBlock *MachineBlockPlacement::selectBestSuccessor(
const BranchProbability HotProb(4, 5); // 80%
MachineBasicBlock *BestSucc = 0;
- BranchProbability BestProb = BranchProbability::getZero();
+ // FIXME: Due to the performance of the probability and weight routines in
+ // the MBPI analysis, we manually compute probabilities using the edge
+ // weights. This is suboptimal as it means that the somewhat subtle
+ // definition of edge weight semantics is encoded here as well. We should
+ // improve the MBPI interface to effeciently support query patterns such as
+ // this.
+ uint32_t BestWeight = 0;
+ uint32_t WeightScale = 0;
+ uint32_t SumWeight = MBPI->getSumForBlock(BB, WeightScale);
DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
SE = BB->succ_end();
@@ -347,7 +355,8 @@ MachineBasicBlock *MachineBlockPlacement::selectBestSuccessor(
continue;
}
- BranchProbability SuccProb = MBPI->getEdgeProbability(BB, *SI);
+ uint32_t SuccWeight = MBPI->getEdgeWeight(BB, *SI);
+ BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
// Only consider successors which are either "hot", or wouldn't violate
// any CFG constraints.
@@ -360,10 +369,10 @@ MachineBasicBlock *MachineBlockPlacement::selectBestSuccessor(
<< " (prob)"
<< (SuccChain.LoopPredecessors != 0 ? " (CFG break)" : "")
<< "\n");
- if (BestSucc && BestProb >= SuccProb)
+ if (BestSucc && BestWeight >= SuccWeight)
continue;
BestSucc = *SI;
- BestProb = SuccProb;
+ BestWeight = SuccWeight;
}
return BestSucc;
}