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authorChris Lattner <sabre@nondot.org>2001-11-26 18:41:20 +0000
committerChris Lattner <sabre@nondot.org>2001-11-26 18:41:20 +0000
commit0bbe58f073b4b4a6f68b3e2ee6074fc314e8d19f (patch)
treebf90ea9c259e616a9d12abf72351fe286d6bd137 /lib/Analysis/LoopInfo.cpp
parentee6826b5e3f92d2c6cc9d1d7c53bf27ca2bc4e29 (diff)
* Implement dominator based loop identification
* Implement cleaner induction variable identification git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1359 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Analysis/LoopInfo.cpp')
-rw-r--r--lib/Analysis/LoopInfo.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/lib/Analysis/LoopInfo.cpp b/lib/Analysis/LoopInfo.cpp
new file mode 100644
index 0000000000..a240ec8b8b
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+++ b/lib/Analysis/LoopInfo.cpp
@@ -0,0 +1,81 @@
+//===- LoopInfo.cpp - Natural Loop Calculator -------------------------------=//
+//
+// This file defines the LoopInfo class that is used to identify natural loops
+// and determine the loop depth of various nodes of the CFG. Note that the
+// loops identified may actually be several natural loops that share the same
+// header node... not just a single natural loop.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Analysis/LoopInfo.h"
+#include "llvm/Analysis/Dominators.h"
+#include "llvm/Support/DepthFirstIterator.h"
+#include "llvm/BasicBlock.h"
+#include <algorithm>
+
+bool cfg::Loop::contains(const BasicBlock *BB) const {
+ return find(Blocks.begin(), Blocks.end(), BB) != Blocks.end();
+}
+
+cfg::LoopInfo::LoopInfo(const DominatorSet &DS) {
+ const BasicBlock *RootNode = DS.getRoot();
+
+ for (df_iterator<const BasicBlock*> NI = df_begin(RootNode),
+ NE = df_end(RootNode); NI != NE; ++NI)
+ if (Loop *L = ConsiderForLoop(*NI, DS))
+ TopLevelLoops.push_back(L);
+
+ for (unsigned i = 0; i < TopLevelLoops.size(); ++i)
+ TopLevelLoops[i]->setLoopDepth(1);
+}
+
+cfg::Loop *cfg::LoopInfo::ConsiderForLoop(const BasicBlock *BB,
+ const DominatorSet &DS) {
+ if (BBMap.find(BB) != BBMap.end()) return 0; // Havn't processed this node?
+
+ vector<const BasicBlock *> TodoStack;
+
+ // Scan the predecessors of BB, checking to see if BB dominates any of
+ // them.
+ for (BasicBlock::pred_const_iterator I = BB->pred_begin(),
+ E = BB->pred_end(); I != E; ++I)
+ if (DS.dominates(BB, *I)) // If BB dominates it's predecessor...
+ TodoStack.push_back(*I);
+
+ if (TodoStack.empty()) return 0; // Doesn't dominate any predecessors...
+
+ // Create a new loop to represent this basic block...
+ Loop *L = new Loop(BB);
+ BBMap[BB] = L;
+
+ while (!TodoStack.empty()) { // Process all the nodes in the loop
+ const BasicBlock *X = TodoStack.back();
+ TodoStack.pop_back();
+
+ if (!L->contains(X)) { // As of yet unprocessed??
+ L->Blocks.push_back(X);
+
+ // Add all of the predecessors of X to the end of the work stack...
+ TodoStack.insert(TodoStack.end(), X->pred_begin(), X->pred_end());
+ }
+ }
+
+ // Add the basic blocks that comprise this loop to the BBMap so that this
+ // loop can be found for them. Also check subsidary basic blocks to see if
+ // they start subloops of their own.
+ //
+ for (vector<const BasicBlock*>::reverse_iterator I = L->Blocks.rbegin(),
+ E = L->Blocks.rend(); I != E; ++I) {
+
+ // Check to see if this block starts a new loop
+ if (Loop *NewLoop = ConsiderForLoop(*I, DS)) {
+ L->SubLoops.push_back(NewLoop);
+ NewLoop->ParentLoop = L;
+ }
+
+ if (BBMap.find(*I) == BBMap.end())
+ BBMap.insert(make_pair(*I, L));
+ }
+
+ return L;
+}