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authorBill Wendling <isanbard@gmail.com>2012-06-20 02:57:56 +0000
committerBill Wendling <isanbard@gmail.com>2012-06-20 02:57:56 +0000
commit2c8293d348227e0f064c55d39acca62c46bf4fd4 (patch)
treefb101b303a725eda63134e1f45e0cd13f395c237 /docs/CodingStandards.html
parentca077ec5ea41f4537ae58e141781be622d09c786 (diff)
Sphinxify the CodingStandard documentation.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@158786 91177308-0d34-0410-b5e6-96231b3b80d8
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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
- "http://www.w3.org/TR/html4/strict.dtd">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
- <link rel="stylesheet" href="_static/llvm.css" type="text/css">
- <title>LLVM Coding Standards</title>
-</head>
-<body>
-
-<h1>
- LLVM Coding Standards
-</h1>
-
-<ol>
- <li><a href="#introduction">Introduction</a></li>
- <li><a href="#mechanicalissues">Mechanical Source Issues</a>
- <ol>
- <li><a href="#sourceformating">Source Code Formatting</a>
- <ol>
- <li><a href="#scf_commenting">Commenting</a></li>
- <li><a href="#scf_commentformat">Comment Formatting</a></li>
- <li><a href="#scf_includes"><tt>#include</tt> Style</a></li>
- <li><a href="#scf_codewidth">Source Code Width</a></li>
- <li><a href="#scf_spacestabs">Use Spaces Instead of Tabs</a></li>
- <li><a href="#scf_indentation">Indent Code Consistently</a></li>
- </ol></li>
- <li><a href="#compilerissues">Compiler Issues</a>
- <ol>
- <li><a href="#ci_warningerrors">Treat Compiler Warnings Like
- Errors</a></li>
- <li><a href="#ci_portable_code">Write Portable Code</a></li>
- <li><a href="#ci_rtti_exceptions">Do not use RTTI or Exceptions</a></li>
- <li><a href="#ci_static_ctors">Do not use Static Constructors</a></li>
- <li><a href="#ci_class_struct">Use of <tt>class</tt>/<tt>struct</tt> Keywords</a></li>
- </ol></li>
- </ol></li>
- <li><a href="#styleissues">Style Issues</a>
- <ol>
- <li><a href="#macro">The High-Level Issues</a>
- <ol>
- <li><a href="#hl_module">A Public Header File <b>is</b> a
- Module</a></li>
- <li><a href="#hl_dontinclude"><tt>#include</tt> as Little as Possible</a></li>
- <li><a href="#hl_privateheaders">Keep "internal" Headers
- Private</a></li>
- <li><a href="#hl_earlyexit">Use Early Exits and <tt>continue</tt> to Simplify
- Code</a></li>
- <li><a href="#hl_else_after_return">Don't use <tt>else</tt> after a
- <tt>return</tt></a></li>
- <li><a href="#hl_predicateloops">Turn Predicate Loops into Predicate
- Functions</a></li>
- </ol></li>
- <li><a href="#micro">The Low-Level Issues</a>
- <ol>
- <li><a href="#ll_naming">Name Types, Functions, Variables, and Enumerators Properly</a></li>
- <li><a href="#ll_assert">Assert Liberally</a></li>
- <li><a href="#ll_ns_std">Do not use '<tt>using namespace std</tt>'</a></li>
- <li><a href="#ll_virtual_anch">Provide a virtual method anchor for
- classes in headers</a></li>
- <li><a href="#ll_end">Don't evaluate <tt>end()</tt> every time through a
- loop</a></li>
- <li><a href="#ll_iostream"><tt>#include &lt;iostream&gt;</tt> is
- <em>forbidden</em></a></li>
- <li><a href="#ll_raw_ostream">Use <tt>raw_ostream</tt></a></li>
- <li><a href="#ll_avoidendl">Avoid <tt>std::endl</tt></a></li>
- </ol></li>
-
- <li><a href="#nano">Microscopic Details</a>
- <ol>
- <li><a href="#micro_spaceparen">Spaces Before Parentheses</a></li>
- <li><a href="#micro_preincrement">Prefer Preincrement</a></li>
- <li><a href="#micro_namespaceindent">Namespace Indentation</a></li>
- <li><a href="#micro_anonns">Anonymous Namespaces</a></li>
- </ol></li>
-
-
- </ol></li>
- <li><a href="#seealso">See Also</a></li>
-</ol>
-
-<div class="doc_author">
- <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p>
-</div>
-
-
-<!-- *********************************************************************** -->
-<h2><a name="introduction">Introduction</a></h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p>This document attempts to describe a few coding standards that are being used
-in the LLVM source tree. Although no coding standards should be regarded as
-absolute requirements to be followed in all instances, coding standards are
-particularly important for large-scale code bases that follow a library-based
-design (like LLVM).</p>
-
-<p>This document intentionally does not prescribe fixed standards for religious
-issues such as brace placement and space usage. For issues like this, follow
-the golden rule:</p>
-
-<blockquote>
-
-<p><b><a name="goldenrule">If you are extending, enhancing, or bug fixing
-already implemented code, use the style that is already being used so that the
-source is uniform and easy to follow.</a></b></p>
-
-</blockquote>
-
-<p>Note that some code bases (e.g. libc++) have really good reasons to deviate
-from the coding standards. In the case of libc++, this is because the naming
-and other conventions are dictated by the C++ standard. If you think there is
-a specific good reason to deviate from the standards here, please bring it up
-on the LLVMdev mailing list.</p>
-
-<p>There are some conventions that are not uniformly followed in the code base
-(e.g. the naming convention). This is because they are relatively new, and a
-lot of code was written before they were put in place. Our long term goal is
-for the entire codebase to follow the convention, but we explicitly <em>do
-not</em> want patches that do large-scale reformating of existing code. OTOH,
-it is reasonable to rename the methods of a class if you're about to change it
-in some other way. Just do the reformating as a separate commit from the
-functionality change. </p>
-
-<p>The ultimate goal of these guidelines is the increase readability and
-maintainability of our common source base. If you have suggestions for topics to
-be included, please mail them to <a
-href="mailto:sabre@nondot.org">Chris</a>.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
- <a name="mechanicalissues">Mechanical Source Issues</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="sourceformating">Source Code Formatting</a>
-</h3>
-
-<div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="scf_commenting">Commenting</a>
-</h4>
-
-<div>
-
-<p>Comments are one critical part of readability and maintainability. Everyone
-knows they should comment their code, and so should you. When writing comments,
-write them as English prose, which means they should use proper capitalization,
-punctuation, etc. Aim to describe what a code is trying to do and why, not
-"how" it does it at a micro level. Here are a few critical things to
-document:</p>
-
-<h5>File Headers</h5>
-
-<div>
-
-<p>Every source file should have a header on it that describes the basic
-purpose of the file. If a file does not have a header, it should not be
-checked into the tree. The standard header looks like this:</p>
-
-<div class="doc_code">
-<pre>
-//===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file contains the declaration of the Instruction class, which is the
-// base class for all of the VM instructions.
-//
-//===----------------------------------------------------------------------===//
-</pre>
-</div>
-
-<p>A few things to note about this particular format: The "<tt>-*- C++
--*-</tt>" string on the first line is there to tell Emacs that the source file
-is a C++ file, not a C file (Emacs assumes <tt>.h</tt> files are C files by default).
-Note that this tag is not necessary in <tt>.cpp</tt> files. The name of the file is also
-on the first line, along with a very short description of the purpose of the
-file. This is important when printing out code and flipping though lots of
-pages.</p>
-
-<p>The next section in the file is a concise note that defines the license
-that the file is released under. This makes it perfectly clear what terms the
-source code can be distributed under and should not be modified in any way.</p>
-
-<p>The main body of the description does not have to be very long in most cases.
-Here it's only two lines. If an algorithm is being implemented or something
-tricky is going on, a reference to the paper where it is published should be
-included, as well as any notes or "gotchas" in the code to watch out for.</p>
-
-</div>
-
-<h5>Class overviews</h5>
-
-<p>Classes are one fundamental part of a good object oriented design. As such,
-a class definition should have a comment block that explains what the class is
-used for and how it works. Every non-trivial class is expected to have a
-doxygen comment block.</p>
-
-
-<h5>Method information</h5>
-
-<div>
-
-<p>Methods defined in a class (as well as any global functions) should also be
-documented properly. A quick note about what it does and a description of the
-borderline behaviour is all that is necessary here (unless something
-particularly tricky or insidious is going on). The hope is that people can
-figure out how to use your interfaces without reading the code itself.</p>
-
-<p>Good things to talk about here are what happens when something unexpected
-happens: does the method return null? Abort? Format your hard disk?</p>
-
-</div>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="scf_commentformat">Comment Formatting</a>
-</h4>
-
-<div>
-
-<p>In general, prefer C++ style (<tt>//</tt>) comments. They take less space,
-require less typing, don't have nesting problems, etc. There are a few cases
-when it is useful to use C style (<tt>/* */</tt>) comments however:</p>
-
-<ol>
- <li>When writing C code: Obviously if you are writing C code, use C style
- comments.</li>
- <li>When writing a header file that may be <tt>#include</tt>d by a C source
- file.</li>
- <li>When writing a source file that is used by a tool that only accepts C
- style comments.</li>
-</ol>
-
-<p>To comment out a large block of code, use <tt>#if 0</tt> and <tt>#endif</tt>.
-These nest properly and are better behaved in general than C style comments.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="scf_includes"><tt>#include</tt> Style</a>
-</h4>
-
-<div>
-
-<p>Immediately after the <a href="#scf_commenting">header file comment</a> (and
-include guards if working on a header file), the <a
-href="#hl_dontinclude">minimal</a> list of <tt>#include</tt>s required by the
-file should be listed. We prefer these <tt>#include</tt>s to be listed in this
-order:</p>
-
-<ol>
- <li><a href="#mmheader">Main Module Header</a></li>
- <li><a href="#hl_privateheaders">Local/Private Headers</a></li>
- <li><tt>llvm/*</tt></li>
- <li><tt>llvm/Analysis/*</tt></li>
- <li><tt>llvm/Assembly/*</tt></li>
- <li><tt>llvm/Bitcode/*</tt></li>
- <li><tt>llvm/CodeGen/*</tt></li>
- <li>...</li>
- <li><tt>Support/*</tt></li>
- <li><tt>Config/*</tt></li>
- <li>System <tt>#includes</tt></li>
-</ol>
-
-<p>and each category should be sorted by name.</p>
-
-<p><a name="mmheader">The "Main Module Header"</a> file applies to <tt>.cpp</tt> files
-which implement an interface defined by a <tt>.h</tt> file. This <tt>#include</tt>
-should always be included <b>first</b> regardless of where it lives on the file
-system. By including a header file first in the <tt>.cpp</tt> files that implement the
-interfaces, we ensure that the header does not have any hidden dependencies
-which are not explicitly #included in the header, but should be. It is also a
-form of documentation in the <tt>.cpp</tt> file to indicate where the interfaces it
-implements are defined.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="scf_codewidth">Source Code Width</a>
-</h4>
-
-<div>
-
-<p>Write your code to fit within 80 columns of text. This helps those of us who
-like to print out code and look at your code in an xterm without resizing
-it.</p>
-
-<p>The longer answer is that there must be some limit to the width of the code
-in order to reasonably allow developers to have multiple files side-by-side in
-windows on a modest display. If you are going to pick a width limit, it is
-somewhat arbitrary but you might as well pick something standard. Going with
-90 columns (for example) instead of 80 columns wouldn't add any significant
-value and would be detrimental to printing out code. Also many other projects
-have standardized on 80 columns, so some people have already configured their
-editors for it (vs something else, like 90 columns).</p>
-
-<p>This is one of many contentious issues in coding standards, but it is not up
-for debate.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="scf_spacestabs">Use Spaces Instead of Tabs</a>
-</h4>
-
-<div>
-
-<p>In all cases, prefer spaces to tabs in source files. People have different
-preferred indentation levels, and different styles of indentation that they
-like; this is fine. What isn't fine is that different editors/viewers expand
-tabs out to different tab stops. This can cause your code to look completely
-unreadable, and it is not worth dealing with.</p>
-
-<p>As always, follow the <a href="#goldenrule">Golden Rule</a> above: follow the
-style of existing code if you are modifying and extending it. If you like four
-spaces of indentation, <b>DO NOT</b> do that in the middle of a chunk of code
-with two spaces of indentation. Also, do not reindent a whole source file: it
-makes for incredible diffs that are absolutely worthless.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="scf_indentation">Indent Code Consistently</a>
-</h4>
-
-<div>
-
-<p>Okay, in your first year of programming you were told that indentation is
-important. If you didn't believe and internalize this then, now is the time.
-Just do it.</p>
-
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="compilerissues">Compiler Issues</a>
-</h3>
-
-<div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="ci_warningerrors">Treat Compiler Warnings Like Errors</a>
-</h4>
-
-<div>
-
-<p>If your code has compiler warnings in it, something is wrong &mdash; you
-aren't casting values correctly, your have "questionable" constructs in your
-code, or you are doing something legitimately wrong. Compiler warnings can
-cover up legitimate errors in output and make dealing with a translation unit
-difficult.</p>
-
-<p>It is not possible to prevent all warnings from all compilers, nor is it
-desirable. Instead, pick a standard compiler (like <tt>gcc</tt>) that provides
-a good thorough set of warnings, and stick to it. At least in the case of
-<tt>gcc</tt>, it is possible to work around any spurious errors by changing the
-syntax of the code slightly. For example, a warning that annoys me occurs when
-I write code like this:</p>
-
-<div class="doc_code">
-<pre>
-if (V = getValue()) {
- ...
-}
-</pre>
-</div>
-
-<p><tt>gcc</tt> will warn me that I probably want to use the <tt>==</tt>
-operator, and that I probably mistyped it. In most cases, I haven't, and I
-really don't want the spurious errors. To fix this particular problem, I
-rewrite the code like this:</p>
-
-<div class="doc_code">
-<pre>
-if ((V = getValue())) {
- ...
-}
-</pre>
-</div>
-
-<p>which shuts <tt>gcc</tt> up. Any <tt>gcc</tt> warning that annoys you can
-be fixed by massaging the code appropriately.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="ci_portable_code">Write Portable Code</a>
-</h4>
-
-<div>
-
-<p>In almost all cases, it is possible and within reason to write completely
-portable code. If there are cases where it isn't possible to write portable
-code, isolate it behind a well defined (and well documented) interface.</p>
-
-<p>In practice, this means that you shouldn't assume much about the host
-compiler, and Visual Studio tends to be the lowest common denominator.
-If advanced features are used, they should only be an implementation detail of
-a library which has a simple exposed API, and preferably be buried in
-libSystem.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
-<a name="ci_rtti_exceptions">Do not use RTTI or Exceptions</a>
-</h4>
-<div>
-
-<p>In an effort to reduce code and executable size, LLVM does not use RTTI
-(e.g. <tt>dynamic_cast&lt;&gt;</tt>) or exceptions. These two language features
-violate the general C++ principle of <i>"you only pay for what you use"</i>,
-causing executable bloat even if exceptions are never used in the code base, or
-if RTTI is never used for a class. Because of this, we turn them off globally
-in the code.</p>
-
-<p>That said, LLVM does make extensive use of a hand-rolled form of RTTI that
-use templates like <a href="ProgrammersManual.html#isa"><tt>isa&lt;&gt;</tt>,
-<tt>cast&lt;&gt;</tt>, and <tt>dyn_cast&lt;&gt;</tt></a>. This form of RTTI is
-opt-in and can be added to any class. It is also substantially more efficient
-than <tt>dynamic_cast&lt;&gt;</tt>.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
-<a name="ci_static_ctors">Do not use Static Constructors</a>
-</h4>
-<div>
-
-<p>Static constructors and destructors (e.g. global variables whose types have
-a constructor or destructor) should not be added to the code base, and should be
-removed wherever possible. Besides <a
-href="http://yosefk.com/c++fqa/ctors.html#fqa-10.12">well known problems</a>
-where the order of initialization is undefined between globals in different
-source files, the entire concept of static constructors is at odds with the
-common use case of LLVM as a library linked into a larger application.</p>
-
-<p>Consider the use of LLVM as a JIT linked into another application (perhaps
-for <a href="http://llvm.org/Users.html">OpenGL, custom languages</a>,
-<a href="http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf">shaders in
-movies</a>, etc). Due to the design of static constructors, they must be
-executed at startup time of the entire application, regardless of whether or
-how LLVM is used in that larger application. There are two problems with
-this:</p>
-
-<ol>
- <li>The time to run the static constructors impacts startup time of
- applications &mdash; a critical time for GUI apps, among others.</li>
-
- <li>The static constructors cause the app to pull many extra pages of memory
- off the disk: both the code for the constructor in each <tt>.o</tt> file and
- the small amount of data that gets touched. In addition, touched/dirty pages
- put more pressure on the VM system on low-memory machines.</li>
-</ol>
-
-<p>We would really like for there to be zero cost for linking in an additional
-LLVM target or other library into an application, but static constructors
-violate this goal.</p>
-
-<p>That said, LLVM unfortunately does contain static constructors. It would be
-a <a href="http://llvm.org/PR11944">great project</a> for someone to purge all
-static constructors from LLVM, and then enable the
-<tt>-Wglobal-constructors</tt> warning flag (when building with Clang) to ensure
-we do not regress in the future.
-</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
-<a name="ci_class_struct">Use of <tt>class</tt> and <tt>struct</tt> Keywords</a>
-</h4>
-<div>
-
-<p>In C++, the <tt>class</tt> and <tt>struct</tt> keywords can be used almost
-interchangeably. The only difference is when they are used to declare a class:
-<tt>class</tt> makes all members private by default while <tt>struct</tt> makes
-all members public by default.</p>
-
-<p>Unfortunately, not all compilers follow the rules and some will generate
-different symbols based on whether <tt>class</tt> or <tt>struct</tt> was used to
-declare the symbol. This can lead to problems at link time.</p>
-
-<p>So, the rule for LLVM is to always use the <tt>class</tt> keyword, unless
-<b>all</b> members are public and the type is a C++
-<a href="http://en.wikipedia.org/wiki/Plain_old_data_structure">POD</a> type, in
-which case <tt>struct</tt> is allowed.</p>
-
-</div>
-
-</div>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
- <a name="styleissues">Style Issues</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="macro">The High-Level Issues</a>
-</h3>
-<!-- ======================================================================= -->
-
-<div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="hl_module">A Public Header File <b>is</b> a Module</a>
-</h4>
-
-<div>
-
-<p>C++ doesn't do too well in the modularity department. There is no real
-encapsulation or data hiding (unless you use expensive protocol classes), but it
-is what we have to work with. When you write a public header file (in the LLVM
-source tree, they live in the top level "<tt>include</tt>" directory), you are
-defining a module of functionality.</p>
-
-<p>Ideally, modules should be completely independent of each other, and their
-header files should only <tt>#include</tt> the absolute minimum number of
-headers possible. A module is not just a class, a function, or a
-namespace: <a href="http://www.cuj.com/articles/2000/0002/0002c/0002c.htm">it's
-a collection of these</a> that defines an interface. This interface may be
-several functions, classes, or data structures, but the important issue is how
-they work together.</p>
-
-<p>In general, a module should be implemented by one or more <tt>.cpp</tt>
-files. Each of these <tt>.cpp</tt> files should include the header that defines
-their interface first. This ensures that all of the dependences of the module
-header have been properly added to the module header itself, and are not
-implicit. System headers should be included after user headers for a
-translation unit.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="hl_dontinclude"><tt>#include</tt> as Little as Possible</a>
-</h4>
-
-<div>
-
-<p><tt>#include</tt> hurts compile time performance. Don't do it unless you
-have to, especially in header files.</p>
-
-<p>But wait! Sometimes you need to have the definition of a class to use it, or
-to inherit from it. In these cases go ahead and <tt>#include</tt> that header
-file. Be aware however that there are many cases where you don't need to have
-the full definition of a class. If you are using a pointer or reference to a
-class, you don't need the header file. If you are simply returning a class
-instance from a prototyped function or method, you don't need it. In fact, for
-most cases, you simply don't need the definition of a class. And not
-<tt>#include</tt>'ing speeds up compilation.</p>
-
-<p>It is easy to try to go too overboard on this recommendation, however. You
-<b>must</b> include all of the header files that you are using &mdash; you can
-include them either directly or indirectly (through another header file). To
-make sure that you don't accidentally forget to include a header file in your
-module header, make sure to include your module header <b>first</b> in the
-implementation file (as mentioned above). This way there won't be any hidden
-dependencies that you'll find out about later.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="hl_privateheaders">Keep "Internal" Headers Private</a>
-</h4>
-
-<div>
-
-<p>Many modules have a complex implementation that causes them to use more than
-one implementation (<tt>.cpp</tt>) file. It is often tempting to put the
-internal communication interface (helper classes, extra functions, etc) in the
-public module header file. Don't do this!</p>
-
-<p>If you really need to do something like this, put a private header file in
-the same directory as the source files, and include it locally. This ensures
-that your private interface remains private and undisturbed by outsiders.</p>
-
-<p>Note however, that it's okay to put extra implementation methods in a public
-class itself. Just make them private (or protected) and all is well.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="hl_earlyexit">Use Early Exits and <tt>continue</tt> to Simplify Code</a>
-</h4>
-
-<div>
-
-<p>When reading code, keep in mind how much state and how many previous
-decisions have to be remembered by the reader to understand a block of code.
-Aim to reduce indentation where possible when it doesn't make it more difficult
-to understand the code. One great way to do this is by making use of early
-exits and the <tt>continue</tt> keyword in long loops. As an example of using
-an early exit from a function, consider this "bad" code:</p>
-
-<div class="doc_code">
-<pre>
-Value *DoSomething(Instruction *I) {
- if (!isa&lt;TerminatorInst&gt;(I) &amp;&amp;
- I-&gt;hasOneUse() &amp;&amp; SomeOtherThing(I)) {
- ... some long code ....
- }
-
- return 0;
-}
-</pre>
-</div>
-
-<p>This code has several problems if the body of the '<tt>if</tt>' is large.
-When you're looking at the top of the function, it isn't immediately clear that
-this <em>only</em> does interesting things with non-terminator instructions, and
-only applies to things with the other predicates. Second, it is relatively
-difficult to describe (in comments) why these predicates are important because
-the <tt>if</tt> statement makes it difficult to lay out the comments. Third,
-when you're deep within the body of the code, it is indented an extra level.
-Finally, when reading the top of the function, it isn't clear what the result is
-if the predicate isn't true; you have to read to the end of the function to know
-that it returns null.</p>
-
-<p>It is much preferred to format the code like this:</p>
-
-<div class="doc_code">
-<pre>
-Value *DoSomething(Instruction *I) {
- // Terminators never need 'something' done to them because ...
- if (isa&lt;TerminatorInst&gt;(I))
- return 0;
-
- // We conservatively avoid transforming instructions with multiple uses
- // because goats like cheese.
- if (!I-&gt;hasOneUse())
- return 0;
-
- // This is really just here for example.
- if (!SomeOtherThing(I))
- return 0;
-
- ... some long code ....
-}
-</pre>
-</div>
-
-<p>This fixes these problems. A similar problem frequently happens in <tt>for</tt>
-loops. A silly example is something like this:</p>
-
-<div class="doc_code">
-<pre>
- for (BasicBlock::iterator II = BB-&gt;begin(), E = BB-&gt;end(); II != E; ++II) {
- if (BinaryOperator *BO = dyn_cast&lt;BinaryOperator&gt;(II)) {
- Value *LHS = BO-&gt;getOperand(0);
- Value *RHS = BO-&gt;getOperand(1);
- if (LHS != RHS) {
- ...
- }
- }
- }
-</pre>
-</div>
-
-<p>When you have very, very small loops, this sort of structure is fine. But if
-it exceeds more than 10-15 lines, it becomes difficult for people to read and
-understand at a glance. The problem with this sort of code is that it gets very
-nested very quickly. Meaning that the reader of the code has to keep a lot of
-context in their brain to remember what is going immediately on in the loop,
-because they don't know if/when the <tt>if</tt> conditions will have elses etc.
-It is strongly preferred to structure the loop like this:</p>
-
-<div class="doc_code">
-<pre>
- for (BasicBlock::iterator II = BB-&gt;begin(), E = BB-&gt;end(); II != E; ++II) {
- BinaryOperator *BO = dyn_cast&lt;BinaryOperator&gt;(II);
- if (!BO) continue;
-
- Value *LHS = BO-&gt;getOperand(0);
- Value *RHS = BO-&gt;getOperand(1);
- if (LHS == RHS) continue;
-
- ...
- }
-</pre>
-</div>
-
-<p>This has all the benefits of using early exits for functions: it reduces
-nesting of the loop, it makes it easier to describe why the conditions are true,
-and it makes it obvious to the reader that there is no <tt>else</tt> coming up
-that they have to push context into their brain for. If a loop is large, this
-can be a big understandability win.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="hl_else_after_return">Don't use <tt>else</tt> after a <tt>return</tt></a>
-</h4>
-
-<div>
-
-<p>For similar reasons above (reduction of indentation and easier reading),
-please do not use '<tt>else</tt>' or '<tt>else if</tt>' after something that
-interrupts control flow &mdash; like <tt>return</tt>, <tt>break</tt>,
-<tt>continue</tt>, <tt>goto</tt>, etc. For example, this is <em>bad</em>:</p>
-
-<div class="doc_code">
-<pre>
- case 'J': {
- if (Signed) {
- Type = Context.getsigjmp_bufType();
- if (Type.isNull()) {
- Error = ASTContext::GE_Missing_sigjmp_buf;
- return QualType();
- <b>} else {
- break;
- }</b>
- } else {
- Type = Context.getjmp_bufType();
- if (Type.isNull()) {
- Error = ASTContext::GE_Missing_jmp_buf;
- return QualType();
- <b>} else {
- break;
- }</b>
- }
- }
- }
-</pre>
-</div>
-
-<p>It is better to write it like this:</p>
-
-<div class="doc_code">
-<pre>
- case 'J':
- if (Signed) {
- Type = Context.getsigjmp_bufType();
- if (Type.isNull()) {
- Error = ASTContext::GE_Missing_sigjmp_buf;
- return QualType();
- }
- } else {
- Type = Context.getjmp_bufType();
- if (Type.isNull()) {
- Error = ASTContext::GE_Missing_jmp_buf;
- return QualType();
- }
- }
- <b>break;</b>
-</pre>
-</div>
-
-<p>Or better yet (in this case) as:</p>
-
-<div class="doc_code">
-<pre>
- case 'J':
- if (Signed)
- Type = Context.getsigjmp_bufType();
- else
- Type = Context.getjmp_bufType();
-
- if (Type.isNull()) {
- Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
- ASTContext::GE_Missing_jmp_buf;
- return QualType();
- }
- <b>break;</b>
-</pre>
-</div>
-
-<p>The idea is to reduce indentation and the amount of code you have to keep
-track of when reading the code.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="hl_predicateloops">Turn Predicate Loops into Predicate Functions</a>
-</h4>
-
-<div>
-
-<p>It is very common to write small loops that just compute a boolean value.
-There are a number of ways that people commonly write these, but an example of
-this sort of thing is:</p>
-
-<div class="doc_code">
-<pre>
- <b>bool FoundFoo = false;</b>
- for (unsigned i = 0, e = BarList.size(); i != e; ++i)
- if (BarList[i]-&gt;isFoo()) {
- <b>FoundFoo = true;</b>
- break;
- }
-
- <b>if (FoundFoo) {</b>
- ...
- }
-</pre>
-</div>
-
-<p>This sort of code is awkward to write, and is almost always a bad sign.
-Instead of this sort of loop, we strongly prefer to use a predicate function
-(which may be <a href="#micro_anonns">static</a>) that uses
-<a href="#hl_earlyexit">early exits</a> to compute the predicate. We prefer
-the code to be structured like this:</p>
-
-<div class="doc_code">
-<pre>
-/// ListContainsFoo - Return true if the specified list has an element that is
-/// a foo.
-static bool ListContainsFoo(const std::vector&lt;Bar*&gt; &amp;List) {
- for (unsigned i = 0, e = List.size(); i != e; ++i)
- if (List[i]-&gt;isFoo())
- return true;
- return false;
-}
-...
-
- <b>if (ListContainsFoo(BarList)) {</b>
- ...
- }
-</pre>
-</div>
-
-<p>There are many reasons for doing this: it reduces indentation and factors out
-code which can often be shared by other code that checks for the same predicate.
-More importantly, it <em>forces you to pick a name</em> for the function, and
-forces you to write a comment for it. In this silly example, this doesn't add
-much value. However, if the condition is complex, this can make it a lot easier
-for the reader to understand the code that queries for this predicate. Instead
-of being faced with the in-line details of how we check to see if the BarList
-contains a foo, we