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authorJohn Criswell <criswell@uiuc.edu>2005-11-02 18:05:50 +0000
committerJohn Criswell <criswell@uiuc.edu>2005-11-02 18:05:50 +0000
commitcfa435f79bf39fead32263a8b71c9ae440b55214 (patch)
tree2f1ef0a4c3fb5549b8bbb014891f92866d46e042 /docs/CodeGenerator.html
Mark these as failing on sparc instead of sparcv9.
The configure script no longer tells us that we're configuring for SparcV9 specifically. 2004-06-17-UnorderedCompares may work on SparcV8, but it's experiental anyway. 2005-02-20-AggregateSAVEEXPR should fail on any Solaris machine, as Solaris doesn't provide complex number support. git-svn-id: https://llvm.org/svn/llvm-project/llvm/branches/release_16@24155 91177308-0d34-0410-b5e6-96231b3b80d8
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+ "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+<head>
+ <title>The LLVM Target-Independent Code Generator</title>
+ <link rel="stylesheet" href="llvm.css" type="text/css">
+</head>
+<body>
+
+<div class="doc_title">
+ The LLVM Target-Independent Code Generator
+</div>
+
+<ol>
+ <li><a href="#introduction">Introduction</a>
+ <ul>
+ <li><a href="#required">Required components in the code generator</a></li>
+ <li><a href="#high-level-design">The high-level design of the code
+ generator</a></li>
+ <li><a href="#tablegen">Using TableGen for target description</a></li>
+ </ul>
+ </li>
+ <li><a href="#targetdesc">Target description classes</a>
+ <ul>
+ <li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li>
+ <li><a href="#targetdata">The <tt>TargetData</tt> class</a></li>
+ <li><a href="#targetlowering">The <tt>TargetLowering</tt> class</a></li>
+ <li><a href="#mregisterinfo">The <tt>MRegisterInfo</tt> class</a></li>
+ <li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li>
+ <li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li>
+ <li><a href="#targetsubtarget">The <tt>TargetSubtarget</tt> class</a></li>
+ <li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li>
+ </ul>
+ </li>
+ <li><a href="#codegendesc">Machine code description classes</a>
+ <ul>
+ <li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li>
+ <li><a href="#machinebasicblock">The <tt>MachineBasicBlock</tt>
+ class</a></li>
+ <li><a href="#machinefunction">The <tt>MachineFunction</tt> class</a></li>
+ </ul>
+ </li>
+ <li><a href="#codegenalgs">Target-independent code generation algorithms</a>
+ <ul>
+ <li><a href="#instselect">Instruction Selection</a>
+ <ul>
+ <li><a href="#selectiondag_intro">Introduction to SelectionDAGs</a></li>
+ <li><a href="#selectiondag_process">SelectionDAG Code Generation
+ Process</a></li>
+ <li><a href="#selectiondag_build">Initial SelectionDAG
+ Construction</a></li>
+ <li><a href="#selectiondag_legalize">SelectionDAG Legalize Phase</a></li>
+ <li><a href="#selectiondag_optimize">SelectionDAG Optimization
+ Phase: the DAG Combiner</a></li>
+ <li><a href="#selectiondag_select">SelectionDAG Select Phase</a></li>
+ <li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation
+ Phase</a></li>
+ <li><a href="#selectiondag_future">Future directions for the
+ SelectionDAG</a></li>
+ </ul></li>
+ <li><a href="#codeemit">Code Emission</a>
+ <ul>
+ <li><a href="#codeemit_asm">Generating Assembly Code</a></li>
+ <li><a href="#codeemit_bin">Generating Binary Machine Code</a></li>
+ </ul></li>
+ </ul>
+ </li>
+ <li><a href="#targetimpls">Target-specific Implementation Notes</a>
+ <ul>
+ <li><a href="#x86">The X86 backend</a></li>
+ </ul>
+ </li>
+
+</ol>
+
+<div class="doc_author">
+ <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p>
+</div>
+
+<div class="doc_warning">
+ <p>Warning: This is a work in progress.</p>
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="introduction">Introduction</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>The LLVM target-independent code generator is a framework that provides a
+suite of reusable components for translating the LLVM internal representation to
+the machine code for a specified target -- either in assembly form (suitable for
+a static compiler) or in binary machine code format (usable for a JIT compiler).
+The LLVM target-independent code generator consists of five main components:</p>
+
+<ol>
+<li><a href="#targetdesc">Abstract target description</a> interfaces which
+capture important properties about various aspects of the machine, independently
+of how they will be used. These interfaces are defined in
+<tt>include/llvm/Target/</tt>.</li>
+
+<li>Classes used to represent the <a href="#codegendesc">machine code</a> being
+generated for a target. These classes are intended to be abstract enough to
+represent the machine code for <i>any</i> target machine. These classes are
+defined in <tt>include/llvm/CodeGen/</tt>.</li>
+
+<li><a href="#codegenalgs">Target-independent algorithms</a> used to implement
+various phases of native code generation (register allocation, scheduling, stack
+frame representation, etc). This code lives in <tt>lib/CodeGen/</tt>.</li>
+
+<li><a href="#targetimpls">Implementations of the abstract target description
+interfaces</a> for particular targets. These machine descriptions make use of
+the components provided by LLVM, and can optionally provide custom
+target-specific passes, to build complete code generators for a specific target.
+Target descriptions live in <tt>lib/Target/</tt>.</li>
+
+<li><a href="#jit">The target-independent JIT components</a>. The LLVM JIT is
+completely target independent (it uses the <tt>TargetJITInfo</tt> structure to
+interface for target-specific issues. The code for the target-independent
+JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li>
+
+</ol>
+
+<p>
+Depending on which part of the code generator you are interested in working on,
+different pieces of this will be useful to you. In any case, you should be
+familiar with the <a href="#targetdesc">target description</a> and <a
+href="#codegendesc">machine code representation</a> classes. If you want to add
+a backend for a new target, you will need to <a href="#targetimpls">implement the
+target description</a> classes for your new target and understand the <a
+href="LangRef.html">LLVM code representation</a>. If you are interested in
+implementing a new <a href="#codegenalgs">code generation algorithm</a>, it
+should only depend on the target-description and machine code representation
+classes, ensuring that it is portable.
+</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="required">Required components in the code generator</a>
+</div>
+
+<div class="doc_text">
+
+<p>The two pieces of the LLVM code generator are the high-level interface to the
+code generator and the set of reusable components that can be used to build
+target-specific backends. The two most important interfaces (<a
+href="#targetmachine"><tt>TargetMachine</tt></a> and <a
+href="#targetdata"><tt>TargetData</tt></a>) are the only ones that are
+required to be defined for a backend to fit into the LLVM system, but the others
+must be defined if the reusable code generator components are going to be
+used.</p>
+
+<p>This design has two important implications. The first is that LLVM can
+support completely non-traditional code generation targets. For example, the C
+backend does not require register allocation, instruction selection, or any of
+the other standard components provided by the system. As such, it only
+implements these two interfaces, and does its own thing. Another example of a
+code generator like this is a (purely hypothetical) backend that converts LLVM
+to the GCC RTL form and uses GCC to emit machine code for a target.</p>
+
+<p>This design also implies that it is possible to design and
+implement radically different code generators in the LLVM system that do not
+make use of any of the built-in components. Doing so is not recommended at all,
+but could be required for radically different targets that do not fit into the
+LLVM machine description model: programmable FPGAs for example.</p>
+
+<p><b>Important Note:</b> For historical reasons, the LLVM SparcV9 code
+generator uses almost entirely different code paths than described in this
+document. For this reason, there are some deprecated interfaces (such as
+<tt>TargetSchedInfo</tt>), which are only used by the
+V9 backend and should not be used by any other targets. Also, all code in the
+<tt>lib/Target/SparcV9</tt> directory and subdirectories should be considered
+deprecated, and should not be used as the basis for future code generator work.
+The SparcV9 backend is slowly being merged into the rest of the
+target-independent code generators, but this is a low-priority process with no
+predictable completion date.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="high-level-design">The high-level design of the code generator</a>
+</div>
+
+<div class="doc_text">
+
+<p>The LLVM target-independent code generator is designed to support efficient and
+quality code generation for standard register-based microprocessors. Code
+generation in this model is divided into the following stages:</p>
+
+<ol>
+<li><b><a href="#instselect">Instruction Selection</a></b> - This phase
+determines an efficient way to express the input LLVM code in the target
+instruction set.
+This stage produces the initial code for the program in the target instruction
+set, then makes use of virtual registers in SSA form and physical registers that
+represent any required register assignments due to target constraints or calling
+conventions. This step turns the LLVM code into a DAG of target
+instructions.</li>
+
+<li><b><a href="#selectiondag_sched">Scheduling and Formation</a></b> - This
+phase takes the DAG of target instructions produced by the instruction selection
+phase, determines an ordering of the instructions, then emits the instructions
+as <tt><a href="#machineinstr">MachineInstr</a></tt>s with that ordering. Note
+that we describe this in the <a href="#instselect">instruction selection
+section</a> because it operates on a <a
+href="#selectiondag_intro">SelectionDAG</a>.
+</li>
+
+<li><b><a href="#ssamco">SSA-based Machine Code Optimizations</a></b> - This
+optional stage consists of a series of machine-code optimizations that
+operate on the SSA-form produced by the instruction selector. Optimizations
+like modulo-scheduling or peephole optimization work here.
+</li>
+
+<li><b><a href="#regalloc">Register Allocation</a></b> - The
+target code is transformed from an infinite virtual register file in SSA form
+to the concrete register file used by the target. This phase introduces spill
+code and eliminates all virtual register references from the program.</li>
+
+<li><b><a href="#proepicode">Prolog/Epilog Code Insertion</a></b> - Once the
+machine code has been generated for the function and the amount of stack space
+required is known (used for LLVM alloca's and spill slots), the prolog and
+epilog code for the function can be inserted and "abstract stack location
+references" can be eliminated. This stage is responsible for implementing
+optimizations like frame-pointer elimination and stack packing.</li>
+
+<li><b><a href="#latemco">Late Machine Code Optimizations</a></b> - Optimizations
+that operate on "final" machine code can go here, such as spill code scheduling
+and peephole optimizations.</li>
+
+<li><b><a href="#codeemit">Code Emission</a></b> - The final stage actually
+puts out the code for the current function, either in the target assembler
+format or in machine code.</li>
+
+</ol>
+
+<p>
+The code generator is based on the assumption that the instruction selector will
+use an optimal pattern matching selector to create high-quality sequences of
+native instructions. Alternative code generator designs based on pattern
+expansion and
+aggressive iterative peephole optimization are much slower. This design
+permits efficient compilation (important for JIT environments) and
+aggressive optimization (used when generating code offline) by allowing
+components of varying levels of sophistication to be used for any step of
+compilation.</p>
+
+<p>
+In addition to these stages, target implementations can insert arbitrary
+target-specific passes into the flow. For example, the X86 target uses a
+special pass to handle the 80x87 floating point stack architecture. Other
+targets with unusual requirements can be supported with custom passes as needed.
+</p>
+
+</div>
+
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="tablegen">Using TableGen for target description</a>
+</div>
+
+<div class="doc_text">
+
+<p>The target description classes require a detailed description of the target
+architecture. These target descriptions often have a large amount of common
+information (e.g., an <tt>add</tt> instruction is almost identical to a
+<tt>sub</tt> instruction).
+In order to allow the maximum amount of commonality to be factored out, the LLVM
+code generator uses the <a href="TableGenFundamentals.html">TableGen</a> tool to
+describe big chunks of the target machine, which allows the use of
+domain-specific and target-specific abstractions to reduce the amount of
+repetition.
+</p>
+
+<p>As LLVM continues to be developed and refined, we plan to move more and more
+of the target description to be in <tt>.td</tt> form. Doing so gives us a
+number of advantages. The most important is that it makes it easier to port
+LLVM, because it reduces the amount of C++ code that has to be written and the
+surface area of the code generator that needs to be understood before someone
+can get in an get something working. Second, it is also important to us because
+it makes it easier to change things: in particular, if tables and other things
+are all emitted by tblgen, we only need to change one place (tblgen) to update
+all of the targets to a new interface.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="targetdesc">Target description classes</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>The LLVM target description classes (which are located in the
+<tt>include/llvm/Target</tt> directory) provide an abstract description of the
+target machine; independent of any particular client. These classes are
+designed to capture the <i>abstract</i> properties of the target (such as the
+instructions and registers it has), and do not incorporate any particular pieces
+of code generation algorithms.</p>
+
+<p>All of the target description classes (except the <tt><a
+href="#targetdata">TargetData</a></tt> class) are designed to be subclassed by
+the concrete target implementation, and have virtual methods implemented. To
+get to these implementations, the <tt><a
+href="#targetmachine">TargetMachine</a></tt> class provides accessors that
+should be implemented by the target.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetmachine">The <tt>TargetMachine</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>TargetMachine</tt> class provides virtual methods that are used to
+access the target-specific implementations of the various target description
+classes via the <tt>get*Info</tt> methods (<tt>getInstrInfo</tt>,
+<tt>getRegisterInfo</tt>, <tt>getFrameInfo</tt>, etc.). This class is
+designed to be specialized by
+a concrete target implementation (e.g., <tt>X86TargetMachine</tt>) which
+implements the various virtual methods. The only required target description
+class is the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the
+code generator components are to be used, the other interfaces should be
+implemented as well.</p>
+
+</div>
+
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetdata">The <tt>TargetData</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>TargetData</tt> class is the only required target description class,
+and it is the only class that is not extensible (you cannot derived a new
+class from it). <tt>TargetData</tt> specifies information about how the target
+lays out memory for structures, the alignment requirements for various data
+types, the size of pointers in the target, and whether the target is
+little-endian or big-endian.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetlowering">The <tt>TargetLowering</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>TargetLowering</tt> class is used by SelectionDAG based instruction
+selectors primarily to describe how LLVM code should be lowered to SelectionDAG
+operations. Among other things, this class indicates:
+<ul><li>an initial register class to use for various ValueTypes</li>
+ <li>which operations are natively supported by the target machine</li>
+ <li>the return type of setcc operations</li>
+ <li>the type to use for shift amounts</li>
+ <li>various high-level characteristics, like whether it is profitable to turn
+ division by a constant into a multiplication sequence</li>
+</ol></p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="mregisterinfo">The <tt>MRegisterInfo</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>MRegisterInfo</tt> class (which will eventually be renamed to
+<tt>TargetRegisterInfo</tt>) is used to describe the register file of the
+target and any interactions between the registers.</p>
+
+<p>Registers in the code generator are represented in the code generator by
+unsigned numbers. Physical registers (those that actually exist in the target
+description) are unique small numbers, and virtual registers are generally
+large. Note that register #0 is reserved as a flag value.</p>
+
+<p>Each register in the processor description has an associated
+<tt>TargetRegisterDesc</tt> entry, which provides a textual name for the register
+(used for assembly output and debugging dumps) and a set of aliases (used to
+indicate that one register overlaps with another).
+</p>
+
+<p>In addition to the per-register description, the <tt>MRegisterInfo</tt> class
+exposes a set of processor specific register classes (instances of the
+<tt>TargetRegisterClass</tt> class). Each register class contains sets of
+registers that have the same properties (for example, they are all 32-bit
+integer registers). Each SSA virtual register created by the instruction
+selector has an associated register class. When the register allocator runs, it
+replaces virtual registers with a physical register in the set.</p>
+
+<p>
+The target-specific implementations of these classes is auto-generated from a <a
+href="TableGenFundamentals.html">TableGen</a> description of the register file.
+</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a>
+</div>
+
+<div class="doc_text">
+ <p>The <tt>TargetInstrInfo</tt> class is used to describe the machine
+ instructions supported by the target. It is essentially an array of
+ <tt>TargetInstrDescriptor</tt> objects, each of which describes one
+ instruction the target supports. Descriptors define things like the mnemonic
+ for the opcode, the number of operands, the list of implicit register uses
+ and defs, whether the instruction has certain target-independent properties
+ (accesses memory, is commutable, etc), and holds any target-specific flags.</p>
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a>
+</div>
+
+<div class="doc_text">
+ <p>The <tt>TargetFrameInfo</tt> class is used to provide information about the
+ stack frame layout of the target. It holds the direction of stack growth,
+ the known stack alignment on entry to each function, and the offset to the
+ locals area. The offset to the local area is the offset from the stack
+ pointer on function entry to the first location where function data (local
+ variables, spill locations) can be stored.</p>
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetsubtarget">The <tt>TargetSubtarget</tt> class</a>
+</div>
+
+<div class="doc_text">
+ <p>
+ <p>The <tt>TargetSubtarget</tt> class is used to provide information about the
+ specific chip set being targeted. A sub-target informs code generation of
+ which instructions are supported, instruction latencies and instruction
+ execution itinerary; i.e., which processing units are used, in what order, and
+ for how long.
+ </p>
+</div>
+
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a>
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="codegendesc">Machine code description classes</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>
+At the high-level, LLVM code is translated to a machine specific representation
+formed out of <a href="#machinefunction">MachineFunction</a>,
+<a href="#machinebasicblock">MachineBasicBlock</a>, and <a
+href="#machineinstr"><tt>MachineInstr</tt></a> instances
+(defined in include/llvm/CodeGen). This representation is completely target
+agnostic, representing instructions in their most abstract form: an opcode and a
+series of operands. This representation is designed to support both SSA
+representation for machine code, as well as a register allocated, non-SSA form.
+</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="machineinstr">The <tt>MachineInstr</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>Target machine instructions are represented as instances of the
+<tt>MachineInstr</tt> class. This class is an extremely abstract way of
+representing machine instructions. In particular, it only keeps track of
+an opcode number and a set of operands.</p>
+
+<p>The opcode number is a simple unsigned number that only has meaning to a
+specific backend. All of the instructions for a target should be defined in
+the <tt>*InstrInfo.td</tt> file for the target. The opcode enum values
+are auto-generated from this description. The <tt>MachineInstr</tt> class does
+not have any information about how to interpret the instruction (i.e., what the
+semantics of the instruction are): for that you must refer to the
+<tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p>
+
+<p>The operands of a machine instruction can be of several different types:
+they can be a register reference, constant integer, basic block reference, etc.
+In addition, a machine operand should be marked as a def or a use of the value
+(though only registers are allowed to be defs).</p>
+
+<p>By convention, the LLVM code generator orders instruction operands so that
+all register definitions come before the register uses, even on architectures
+that are normally printed in other orders. For example, the SPARC add
+instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers
+and stores the result into the "%i3" register. In the LLVM code generator,
+the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the destination
+first.</p>
+
+<p>Keeping destination (definition) operands at the beginning of the operand
+list has several advantages. In particular, the debugging printer will print
+the instruction like this:</p>
+
+<pre>
+ %r3 = add %i1, %i2
+</pre>
+
+<p>If the first operand is a def, and it is also easier to <a
+href="#buildmi">create instructions</a> whose only def is the first
+operand.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a>
+</div>
+
+<div class="doc_text">
+
+<p>Machine instructions are created by using the <tt>BuildMI</tt> functions,
+located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file. The
+<tt>BuildMI</tt> functions make it easy to build arbitrary machine
+instructions. Usage of the <tt>BuildMI</tt> functions look like this:
+</p>
+
+<pre>
+ // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
+ // instruction. The '1' specifies how many operands will be added.
+ MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
+
+ // Create the same instr, but insert it at the end of a basic block.
+ MachineBasicBlock &amp;MBB = ...
+ BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
+
+ // Create the same instr, but insert it before a specified iterator point.
+ MachineBasicBlock::iterator MBBI = ...
+ BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
+
+ // Create a 'cmp Reg, 0' instruction, no destination reg.
+ MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
+ // Create an 'sahf' instruction which takes no operands and stores nothing.
+ MI = BuildMI(X86::SAHF, 0);
+
+ // Create a self looping branch instruction.
+ BuildMI(MBB, X86::JNE, 1).addMBB(&amp;MBB);
+</pre>
+
+<p>
+The key thing to remember with the <tt>BuildMI</tt> functions is that you have
+to specify the number of operands that the machine instruction will take. This
+allows for efficient memory allocation. You also need to specify if operands
+default to be uses of values, not definitions. If you need to add a definition
+operand (other than the optional destination register), you must explicitly
+mark it as such.
+</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="fixedregs">Fixed (preassigned) registers</a>
+</div>
+
+<div class="doc_text">
+
+<p>One important issue that the code generator needs to be aware of is the
+presence of fixed registers. In particular, there are often places in the
+instruction stream where the register allocator <em>must</em> arrange for a
+particular value to be in a particular register. This can occur due to
+limitations of the instruction set (e.g., the X86 can only do a 32-bit divide
+with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like calling
+conventions. In any case, the instruction selector should emit code that
+copies a virtual register into or out of a physical register when needed.</p>
+
+<p>For example, consider this simple LLVM example:</p>
+
+<pre>
+ int %test(int %X, int %Y) {
+ %Z = div int %X, %Y
+ ret int %Z
+ }
+</pre>
+
+<p>The X86 instruction selector produces this machine code for the div
+and ret (use
+"<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to get this):</p>
+
+<pre>
+ ;; Start of div
+ %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX
+ %reg1027 = sar %reg1024, 31
+ %EDX = mov %reg1027 ;; Sign extend X into EDX
+ idiv %reg1025 ;; Divide by Y (in reg1025)
+ %reg1026 = mov %EAX ;; Read the result (Z) out of EAX
+
+ ;; Start of ret
+ %EAX = mov %reg1026 ;; 32-bit return value goes in EAX
+ ret
+</pre>
+
+<p>By the end of code generation, the register allocator has coalesced
+the registers and deleted the resultant identity moves, producing the
+following code:</p>
+
+<pre>
+ ;; X is in EAX, Y is in ECX
+ mov %EAX, %EDX
+ sar %EDX, 31
+ idiv %ECX
+ ret
+</pre>
+
+<p>This approach is extremely general (if it can handle the X86 architecture,
+it can handle anything!) and allows all of the target specific
+knowledge about the instruction stream to be isolated in the instruction
+selector. Note that physical registers should have a short lifetime for good
+code generation, and all physical registers are assumed dead on entry and
+exit of basic blocks (before register allocation). Thus if you need a value
+to be live across basic block boundaries, it <em>must</em> live in a virtual
+register.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ssa">Machine code SSA form</a>
+</div>
+
+<div class="doc_text">
+
+<p><tt>MachineInstr</tt>'s are initially selected in SSA-form, and
+are maintained in SSA-form until register allocation happens. For the most
+part, this is trivially simple since LLVM is already in SSA form: LLVM PHI nodes
+become machine code PHI nodes, and virtual registers are only allowed to have a
+single definition.</p>
+
+<p>After register allocation, machine code is no longer in SSA-form, as there
+are no virtual registers left in the code.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="machinebasicblock">The <tt>MachineBasicBlock</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>MachineBasicBlock</tt> class contains a list of machine instructions
+(<a href="#machineinstr">MachineInstr</a> instances). It roughly corresponds to
+the LLVM code input to the instruction selector, but there can be a one-to-many
+mapping (i.e. one LLVM basic block can map to multiple machine basic blocks).
+The MachineBasicBlock class has a "<tt>getBasicBlock</tt>" method, which returns
+the LLVM basic block that it comes from.
+</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="machinefunction">The <tt>MachineFunction</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>MachineFunction</tt> class contains a list of machine basic blocks
+(<a href="#machinebasicblock">MachineBasicBlock</a> instances). It corresponds
+one-to-one with the LLVM function input to the instruction selector. In
+addition to a list of basic blocks, the <tt>MachineFunction</tt> contains a
+the MachineConstantPool, MachineFrameInfo, MachineFunctionInfo,
+SSARegMap, and a set of live in and live out registers for the function. See
+<tt>MachineFunction.h</tt> for more information.
+</p>
+
+</div>
+
+
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="codegenalgs">Target-independent code generation algorithms</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>This section documents the phases described in the <a
+href="#high-level-design">high-level design of the code generator</a>. It
+explains how they work and some of the rationale behind their design.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="instselect">Instruction Selection</a>
+</div>
+
+<div class="doc_text">
+<p>
+Instruction Selection is the process of translating LLVM code presented to the
+code generator into target-specific machine instructions. There are several
+well-known ways to do this in the literature. In LLVM there are two main forms:
+the SelectionDAG based instruction selector framework and an old-style 'simple'
+instruction selector (which effectively peephole selects each LLVM instruction
+into a series of machine instructions). We recommend that all targets use the
+SelectionDAG infrastructure.
+</p>
+
+<p>Portions of the DAG instruction selector are generated from the target
+description files (<tt>*.td</tt>) files. Eventually, we aim for the entire
+instruction selector to be generated from these <tt>.td</tt> files.</p>
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_intro">Introduction to SelectionDAGs</a>
+</div>
+
+<div class="doc_text">
+
+<p>
+The SelectionDAG provides an abstraction for code representation in a way that
+is amenable to instruction selection using automatic techniques
+(e.g. dynamic-programming based optimal pattern matching selectors), It is also
+well suited to other phases of code generation; in particular,
+instruction scheduling (SelectionDAG's are very close to scheduling DAGs
+post-selection). Additionally, the SelectionDAG provides a host representation
+where a large variety of very-low-level (but target-independent)
+<a href="#selectiondag_optimize">optimizations</a> may be
+performed: ones which require extensive information about the instructions
+efficiently supported by the target.
+</p>
+
+<p>
+The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
+<tt>SDNode</tt> class. The primary payload of the <tt>SDNode</tt> is its
+operation code (Opcode) that indicates what operation the node performs and
+the operands to the operation.
+The various operation node types are described at the top of the
+<tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt> file.</p>
+
+<p>Although most operations define a single value, each node in the graph may
+define multiple values. For example, a combined div/rem operation will define
+both the dividend and the remainder. Many other situations require multiple
+values as well. Each node also has some number of operands, which are edges
+to the node defining the used value. Because nodes may define multiple values,
+edges are represented by instances of the <tt>SDOperand</tt> class, which is
+a &lt;SDNode, unsigned&gt; pair, indicating the node and result
+value being used, respectively. Each value produced by an SDNode has an
+associated MVT::ValueType, indicating what type the value is.
+</p>
+
+<p>
+SelectionDAGs contain two different kinds of values: those that represent data
+flow and those that represent control flow dependencies. Data values are simple
+edges with an integer or floating point value type. Control edges are
+represented as "chain" edges which are of type MVT::Other. These edges provide
+an ordering between nodes that have side effects (such as
+loads/stores/calls/return/etc). All nodes that have side effects should take a
+token chain as input and produce a new one as output. By convention, token
+chain inputs are always operand #0, and chain results are always the last
+value produced by an operation.</p>
+
+<p>
+A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is
+always a marker node with an Opcode of ISD::EntryToken. The Root node is the
+final side-effecting node in the token chain. For example, in a single basic
+block function, this would be the return node.
+</p>
+
+<p>
+One important concept for SelectionDAGs is the notion of a "legal" vs. "illegal"
+DAG. A legal DAG for a target is one that only uses supported operations and