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authorChris Lattner <sabre@nondot.org>2007-05-06 23:21:05 +0000
committerChris Lattner <sabre@nondot.org>2007-05-06 23:21:05 +0000
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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
- <title>LLVM Bytecode File Format</title>
- <link rel="stylesheet" href="llvm.css" type="text/css">
- <style type="text/css">
- TR, TD { border: 2px solid gray; padding-left: 4pt; padding-right: 4pt;
- padding-top: 2pt; padding-bottom: 2pt; }
- TH { border: 2px solid gray; font-weight: bold; font-size: 105%; }
- TABLE { text-align: center; border: 2px solid black;
- border-collapse: collapse; margin-top: 1em; margin-left: 1em;
- margin-right: 1em; margin-bottom: 1em; }
- .td_left { border: 2px solid gray; text-align: left; }
- </style>
-</head>
-<body>
-<div class="doc_title"> LLVM Bytecode File Format </div>
-<ol>
- <li><a href="#abstract">Abstract</a></li>
- <li><a href="#concepts">Concepts</a>
- <ol>
- <li><a href="#blocks">Blocks</a></li>
- <li><a href="#lists">Lists</a></li>
- <li><a href="#fields">Fields</a></li>
- <li><a href="#align">Alignment</a></li>
- <li><a href="#vbr">Variable Bit-Rate Encoding</a></li>
- <li><a href="#encoding">Encoding Primitives</a></li>
- <li><a href="#slots">Slots</a></li>
- </ol>
- </li>
- <li><a href="#general">General Structure</a> </li>
- <li><a href="#blockdefs">Block Definitions</a>
- <ol>
- <li><a href="#signature">Signature Block</a></li>
- <li><a href="#module">Module Block</a></li>
- <li><a href="#globaltypes">Global Type Pool</a></li>
- <li><a href="#globalinfo">Module Info Block</a></li>
- <li><a href="#constantpool">Global Constant Pool</a></li>
- <li><a href="#functiondefs">Function Definition</a></li>
- <li><a href="#instructionlist">Instructions List</a></li>
- <li><a href="#instructions">Instructions</a></li>
- <li><a href="#symtab">Symbol Table</a></li>
- </ol>
- </li>
- <li><a href="#versiondiffs">Version Differences</a>
- <ol>
- <li><a href="#vers13">Version 1.3 Differences From 1.4</a></li>
- <li><a href="#vers12">Version 1.2 Differences From 1.3</a></li>
- <li><a href="#vers11">Version 1.1 Differences From 1.2</a></li>
- <li><a href="#vers10">Version 1.0 Differences From 1.1</a></li>
- </ol>
- </li>
-</ol>
-<div class="doc_author">
-<p>Written by <a href="mailto:rspencer@x10sys.com">Reid Spencer</a>
-</p>
-</div>
-<!-- *********************************************************************** -->
-<div class="doc_section"> <a name="abstract">Abstract </a></div>
-<!-- *********************************************************************** -->
-<div class="doc_text">
-<p>This document describes the LLVM bytecode file format. It specifies
-the binary encoding rules of the bytecode file format so that
-equivalent systems can encode bytecode files correctly. The LLVM
-bytecode representation is used to store the intermediate
-representation on disk in compacted form.</p>
-<p>The LLVM bytecode format may change in the future, but LLVM will
-always be backwards compatible with older formats. This document will
-only describe the most current version of the bytecode format. See <a
- href="#versiondiffs">Version Differences</a> for the details on how
-the current version is different from previous versions.</p>
-</div>
-<!-- *********************************************************************** -->
-<div class="doc_section"> <a name="concepts">Concepts</a> </div>
-<!-- *********************************************************************** -->
-<div class="doc_text">
-<p>This section describes the general concepts of the bytecode file
-format without getting into specific layout details. It is recommended
-that you read this section thoroughly before interpreting the detailed
-descriptions.</p>
-</div>
-<!-- _______________________________________________________________________ -->
-<div class="doc_subsection"><a name="blocks">Blocks</a> </div>
-<div class="doc_text">
-<p>LLVM bytecode files consist simply of a sequence of blocks of bytes
-using a binary encoding Each block begins with an header of two
-unsigned integers. The first value identifies the type of block and the
-second value provides the size of the block in bytes. The block
-identifier is used because it is possible for entire blocks to be
-omitted from the file if they are empty. The block identifier helps the
-reader determine which kind of block is next in the file. Note that
-blocks can be nested within other blocks.</p>
-<p> All blocks are variable length, and the block header specifies the
-size of the block. All blocks begin on a byte index that is aligned to
-an even 32-bit boundary. That is, the first block is 32-bit aligned
-because it starts at offset 0. Each block is padded with zero fill
-bytes to ensure that the next block also starts on a 32-bit boundary.</p>
-</div>
-<!-- _______________________________________________________________________ -->
-<div class="doc_subsection"><a name="lists">Lists</a> </div>
-<div class="doc_text">
-<p>LLVM Bytecode blocks often contain lists of things of a similar
-type. For example, a function contains a list of instructions and a
-function type contains a list of argument types. There are two basic
-types of lists: length lists (<a href="#llist">llist</a>), and null
-terminated lists (<a href="#zlist">zlist</a>), as described below in
-the <a href="#encoding">Encoding Primitives</a>.</p>
-</div>
-<!-- _______________________________________________________________________ -->
-<div class="doc_subsection"><a name="fields">Fields</a> </div>
-<div class="doc_text">
-<p>Fields are units of information that LLVM knows how to write atomically. Most
-fields have a uniform length or some kind of length indication built into their
-encoding. For example, a constant string (array of bytes) is written simply as
-the length followed by the characters. Although this is similar to a list,
-constant strings are treated atomically and are thus fields.</p>
-<p>Fields use a condensed bit format specific to the type of information
-they must contain. As few bits as possible are written for each field. The
-sections that follow will provide the details on how these fields are
-written and how the bits are to be interpreted.</p>
-</div>
-<!-- _______________________________________________________________________ -->
-<div class="doc_subsection"><a name="align">Alignment</a> </div>
-<div class="doc_text">
- <p>To support cross-platform differences, the bytecode file is aligned on
- certain boundaries. This means that a small amount of padding (at most 3
- bytes) will be added to ensure that the next entry is aligned to a 32-bit
- boundary.</p>
-</div>
-<!-- _______________________________________________________________________ -->
-<div class="doc_subsection"><a name="vbr">Variable Bit-Rate Encoding</a>
-</div>
-<div class="doc_text">
-<p>Most of the values written to LLVM bytecode files are small integers. To
-minimize the number of bytes written for these quantities, an encoding scheme
-similar to UTF-8 is used to write integer data. The scheme is known as
-variable bit rate (vbr) encoding. In this encoding, the high bit of
-each byte is used to indicate if more bytes follow. If (byte &amp;
-0x80) is non-zero in any given byte, it means there is another byte
-immediately following that also contributes to the value. For the final
-byte (byte &amp; 0x80) is false (the high bit is not set). In each byte
-only the low seven bits contribute to the value. Consequently 32-bit
-quantities can take from one to <em>five</em> bytes to encode. In
-general, smaller quantities will encode in fewer bytes, as follows:</p>
-<table>
- <tbody>
- <tr>
- <th>Byte #</th>
- <th>Significant Bits</th>
- <th>Maximum Value</th>
- </tr>
- <tr>
- <td>1</td>
- <td>0-6</td>
- <td>127</td>
- </tr>
- <tr>
- <td>2</td>
- <td>7-13</td>
- <td>16,383</td>
- </tr>
- <tr>
- <td>3</td>
- <td>14-20</td>
- <td>2,097,151</td>
- </tr>
- <tr>
- <td>4</td>
- <td>21-27</td>
- <td>268,435,455</td>
- </tr>
- <tr>
- <td>5</td>
- <td>28-34</td>
- <td>34,359,738,367</td>
- </tr>
- <tr>
- <td>6</td>
- <td>35-41</td>
- <td>4,398,046,511,103</td>
- </tr>
- <tr>
- <td>7</td>
- <td>42-48</td>
- <td>562,949,953,421,311</td>
- </tr>
- <tr>
- <td>8</td>
- <td>49-55</td>
- <td>72,057,594,037,927,935</td>
- </tr>
- <tr>
- <td>9</td>
- <td>56-62</td>
- <td>9,223,372,036,854,775,807</td>
- </tr>
- <tr>
- <td>10</td>
- <td>63-69</td>
- <td>1,180,591,620,717,411,303,423</td>
- </tr>
- </tbody>
-</table>
-<p>Note that in practice, the tenth byte could only encode bit 63 since
-the maximum quantity to use this encoding is a 64-bit integer.</p>
-<p><em>Signed</em> VBR values are encoded with the standard vbr
-encoding, but with the sign bit as the low order bit instead of the
-high order bit. This allows small negative quantities to be encoded
-efficiently. For example, -3
-is encoded as "((3 &lt;&lt; 1) | 1)" and 3 is encoded as "(3 &lt;&lt;
-1) | 0)", emitted with the standard vbr encoding above.</p>
-</div>
-<!-- _______________________________________________________________________ -->
-<div class="doc_subsection"><a name="encoding">Encoding Primitives</a> </div>
-<div class="doc_text">
-<p>Each field in the bytecode format is encoded into the file using a
-small set of primitive formats. The table below defines the encoding
-rules for the various primitives used and gives them each a type name.
-The type names used in the descriptions of blocks and fields in the <a
- href="#details">Detailed Layout</a>next section. Any type name with
-the suffix <em>_vbr</em> indicates a quantity that is encoded using
-variable bit rate encoding as described above.</p>
-<table class="doc_table">
- <tbody>
- <tr>
- <th><b>Type</b></th>
- <th class="td_left"><b>Rule</b></th>
- </tr>
- <tr>
- <td><a name="unsigned"><b>unsigned</b></a></td>
- <td class="td_left">A 32-bit unsigned integer that always occupies four
- consecutive bytes. The unsigned integer is encoded using LSB first
- ordering. That is bits 2<sup>0</sup> through 2<sup>7</sup> are in the
- byte with the lowest file offset (little endian).</td>
- </tr>
- <tr>
- <td style="vertical-align: top;"><a name="uint24_vbr">
- <b>uint24_vbr</b></a></td>
- <td style="vertical-align: top; text-align: left;">A 24-bit unsigned
- integer that occupies from one to four bytes using variable bit rate
- encoding.</td>
- </tr>
- <tr>
- <td><a name="uint32_vbr"><b>uint32_vbr</b></a></td>
- <td class="td_left">A 32-bit unsigned integer that occupies from one to
- five bytes using variable bit rate encoding.</td>
- </tr>
- <tr>
- <td><a name="uint64_vbr"><b>uint64_vbr</b></a></td>
- <td class="td_left">A 64-bit unsigned integer that occupies from one to
- ten bytes using variable bit rate encoding.</td>
- </tr>
- <tr>
- <td><a name="int64_vbr"><b>int64_vbr</b></a></td>
- <td class="td_left">A 64-bit signed integer that occupies from one to ten
- bytes using the signed variable bit rate encoding.</td>
- </tr>
- <tr>
- <td><a name="char"><b>char</b></a></td>
- <td class="td_left">A single unsigned character encoded into one byte</td>
- </tr>
- <tr>
- <td><a name="bit"><b>bit(n-m)</b></a></td>
- <td class="td_left">A set of bit within some larger integer field. The
- values of <code>n</code> and <code>m</code> specify the inclusive range
- of bits that define the subfield. The value for <code>m</code> may be
- omitted if its the same as <code>n</code>.</td>
- </tr>
- <tr>
- <td style="vertical-align: top;"><b><a name="float"><b>float</b></a></b>
- </td>
- <td style="vertical-align: top; text-align: left;">A floating point
- value encoded as a 32-bit IEEE value written in little-endian form.<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top;"><b><b><a name="double"><b>double</b></a>
- </b></b></td>
- <td style="vertical-align: top; text-align: left;">A floating point value
- encoded as a64-bit IEEE value written in little-endian form</td>
- </tr>
- <tr>
- <td><a name="string"><b>string</b></a></td>
- <td class="td_left">A uint32_vbr indicating the type of the constant
- string which also includes its length, immediately followed by the
- characters of the string. There is no terminating null byte in the
- string.</td>
- </tr>
- <tr>
- <td><a name="data"><b>data</b></a></td>
- <td class="td_left">An arbitrarily long segment of data to which no
- interpretation is implied. This is used for constant initializers.<br>
- </td>
- </tr>
- <tr>
- <td><a name="llist"><b>llist(x)</b></a></td>
- <td class="td_left">A length list of x. This means the list is encoded
- as an <a href="#uint32_vbr">uint32_vbr</a> providing the length of the
- list, followed by a sequence of that many "x" items. This implies that
- the reader should iterate the number of times provided by the length.
- </td>
- </tr>
- <tr>
- <td><a name="zlist"><b>zlist(x)</b></a></td>
- <td class="td_left">A zero-terminated list of x. This means the list is
- encoded as a sequence of an indeterminate number of "x" items, followed
- by an <a href="#uint32_vbr">uint32_vbr</a> terminating value. This
- implies that none of the "x" items can have a zero value (or else the
- list terminates).</td>
- </tr>
- <tr>
- <td><a name="block"><b>block</b></a></td>
- <td class="td_left">A block of data that is logically related. A block
- is an unsigned 32-bit integer that encodes the type of the block in
- the low 5 bits and the size of the block in the high 27 bits. The
- length does not include the block header or any alignment bytes at the
- end of the block. Blocks may compose other blocks. </td>
- </tr>
- </tbody>
-</table>
-</div>
-<!-- _______________________________________________________________________ -->
-<div class="doc_subsection"><a name="notation">Field Notation</a> </div>
-<div class="doc_text">
-<p>In the detailed block and field descriptions that follow, a regex
-like notation is used to describe optional and repeated fields. A very
-limited subset of regex is used to describe these, as given in the
-following table: </p>
-<table class="doc_table">
- <tbody>
- <tr>
- <th><b>Character</b></th>
- <th class="td_left"><b>Meaning</b></th>
- </tr>
- <tr>
- <td><b><code>?</code></b></td>
- <td class="td_left">The question mark indicates 0 or 1 occurrences of
- the thing preceding it.</td>
- </tr>
- <tr>
- <td><b><code>*</code></b></td>
- <td class="td_left">The asterisk indicates 0 or more occurrences of the
- thing preceding it.</td>
- </tr>
- <tr>
- <td><b><code>+</code></b></td>
- <td class="td_left">The plus sign indicates 1 or more occurrences of the
- thing preceding it.</td>
- </tr>
- <tr>
- <td><b><code>()</code></b></td>
- <td class="td_left">Parentheses are used for grouping.</td>
- </tr>
- <tr>
- <td><b><code>,</code></b></td>
- <td class="td_left">The comma separates sequential fields.</td>
- </tr>
- </tbody>
-</table>
-<p>So, for example, consider the following specifications:</p>
-<div class="doc_code">
-<ol>
- <li><code>string?</code></li>
- <li><code>(uint32_vbr,uin32_vbr)+</code></li>
- <li><code>(unsigned?,uint32_vbr)*</code></li>
- <li><code>(llist(unsigned))?</code></li>
-</ol>
-</div>
-<p>with the following interpretations:</p>
-<ol>
- <li>An optional string. Matches either nothing or a single string</li>
- <li>One or more pairs of uint32_vbr.</li>
- <li>Zero or more occurrences of either an unsigned followed by a uint32_vbr
- or just a uint32_vbr.</li>
- <li>An optional length list of unsigned values.</li>
-</ol>
-</div>
-<!-- _______________________________________________________________________ -->
-<div class="doc_subsection"><a name="slots">Slots</a> </div>
-<div class="doc_text">
-<p>The bytecode format uses the notion of a "slot" to reference Types
-and Values. Since the bytecode file is a <em>direct</em> representation of
-LLVM's intermediate representation, there is a need to represent pointers in
-the file. Slots are used for this purpose. For example, if one has the
-following assembly:
-</p>
-<div class="doc_code"><code> %MyType = type { int, sbyte }<br>
-%MyVar = external global %MyType
-</code></div>
-<p>there are two definitions. The definition of <tt>%MyVar</tt> uses
-<tt>%MyType</tt>.
-In the C++ IR this linkage between <tt>%MyVar</tt> and <tt>%MyType</tt>
-is explicit through the use of C++ pointers. In bytecode, however, there's no
-ability to store memory addresses. Instead, we compute and write out
-slot numbers for every Type and Value written to the file.</p>
-<p>A slot number is simply an unsigned 32-bit integer encoded in the variable
-bit rate scheme (see <a href="#encoding">encoding</a>). This ensures that
-low slot numbers are encoded in one byte. Through various bits of magic LLVM
-attempts to always keep the slot numbers low. The first attempt is to associate
-slot numbers with their "type plane". That is, Values of the same type
-are written to the bytecode file in a list (sequentially). Their order in
-that list determines their slot number. This means that slot #1 doesn't mean
-anything unless you also specify for which type you want slot #1. Types are
-always written to the file first (in the <a href="#globaltypes">Global Type
-Pool</a>) and in such a way that both forward and backward references of the
-types can often be resolved with a single pass through the type pool. </p>
-<p>In summary then, a slot number can be thought of as just a vbr encoded index
-into a list of Type* or Value*. To keep slot numbers low, Value* are indexed by
-two slot numbers: the "type plane index" (type slot) and the "value index"
-(value slot).</p>
-</div>
-<!-- *********************************************************************** -->
-<div class="doc_section"> <a name="general">General Structure</a> </div>
-<!-- *********************************************************************** -->
-<div class="doc_text">
-<p>This section provides the general structure of the LLVM bytecode
-file format. The bytecode file format requires blocks to be in a
-certain order and nested in a particular way so that an LLVM module can
-be constructed efficiently from the contents of the file. This ordering
-defines a general structure for bytecode files as shown below. The
-table below shows the order in which all block types may appear. Please
-note that some of the blocks are optional and some may be repeated. The
-structure is fairly loose because optional blocks, if empty, are
-completely omitted from the file.</p>
-<table>
- <tbody>
- <tr>
- <th>ID</th>
- <th>Parent</th>
- <th>Optional?</th>
- <th>Repeated?</th>
- <th>Level</th>
- <th>Block Type</th>
- <th>Description</th>
- </tr>
- <tr>
- <td>N/A</td>
- <td>File</td>
- <td>No</td>
- <td>No</td>
- <td>0</td>
- <td class="td_left"><a href="#signature">Signature</a></td>
- <td class="td_left">This contains the file signature (magic
-number) that identifies the file as LLVM bytecode.</td>
- </tr>
- <tr>
- <td>0x01</td>
- <td>File</td>
- <td>No</td>
- <td>No</td>
- <td>0</td>
- <td class="td_left"><a href="#module">Module</a></td>
- <td class="td_left">This is the top level block in a bytecode
-file. It contains all the other blocks. </td>
- </tr>
- <tr>
- <td>0x06</td>
- <td>Module</td>
- <td>No</td>
- <td>No</td>
- <td>1</td>
- <td class="td_left">&nbsp;&nbsp;&nbsp;<a href="#globaltypes">Global&nbsp;Type&nbsp;Pool</a></td>
- <td class="td_left">This block contains all the global (module)
-level types.</td>
- </tr>
- <tr>
- <td>0x05</td>
- <td>Module</td>
- <td>No</td>
- <td>No</td>
- <td>1</td>
- <td class="td_left">&nbsp;&nbsp;&nbsp;<a href="#globalinfo">Module&nbsp;Globals&nbsp;Info</a></td>
- <td class="td_left">This block contains the type, constness, and
-linkage for each of the global variables in the module. It also
-contains the type of the functions and the constant initializers.</td>
- </tr>
- <tr>
- <td>0x03</td>
- <td>Module</td>
- <td>Yes</td>
- <td>No</td>
- <td>1</td>
- <td class="td_left">&nbsp;&nbsp;&nbsp;<a href="#constantpool">Module&nbsp;Constant&nbsp;Pool</a></td>
- <td class="td_left">This block contains all the global constants
-except function arguments, global values and constant strings.</td>
- </tr>
- <tr>
- <td>0x02</td>
- <td>Module</td>
- <td>Yes</td>
- <td>Yes</td>
- <td>1</td>
- <td class="td_left">&nbsp;&nbsp;&nbsp;<a href="#functiondefs">Function&nbsp;Definitions</a>*</td>
- <td class="td_left">One function block is written for each
-function in the module. The function block contains the instructions,
-type constant pool, and symbol table for the function.</td>
- </tr>
- <tr>
- <td>0x03</td>
- <td>Function</td>
- <td>Yes</td>
- <td>No</td>
- <td>2</td>
- <td class="td_left">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a
- href="#constantpool">Function&nbsp;Constant&nbsp;Pool</a></td>
- <td class="td_left">Any constants (including types) used solely within
- the function are emitted here in the function constant pool. </td>
- </tr>
- <tr>
- <td>0x07</td>
- <td>Function</td>
- <td>No</td>
- <td>No</td>
- <td>2</td>
- <td class="td_left">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a
- href="#instructionlist">Instruction&nbsp;List</a></td>
- <td class="td_left">This block contains all the instructions of the
- function. The basic blocks are inferred by terminating instructions.
- </td>
- </tr>
- <tr>
- <td>0x04</td>
- <td>Function</td>
- <td>Yes</td>
- <td>No</td>
- <td>2</td>
- <td class="td_left">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a
- href="#symtab">Function&nbsp;Symbol&nbsp;Table</a></td>
- <td class="td_left">This symbol table provides the names for the function
- specific values used (basic block labels mostly).</td>
- </tr>
- <tr>
- <td>0x04</td>
- <td>Module</td>
- <td>Yes</td>
- <td>No</td>
- <td>1</td>
- <td class="td_left">&nbsp;&nbsp;&nbsp;<a href="#symtab">Module&nbsp;Symbol&nbsp;Table</a></td>
- <td class="td_left">This symbol table provides the names for the various
- entries in the file that are not function specific (global vars, and
- functions mostly).</td>
- </tr>
- </tbody>
-</table>
-<p>Use the links in the table for details about the contents of each of
-the block types.</p>
-</div>
-<!-- *********************************************************************** -->
-<div class="doc_section"> <a name="blockdefs">Block Definitions</a> </div>
-<!-- *********************************************************************** -->
-<div class="doc_text">
-<p>This section provides the detailed layout of the individual block
-types in the LLVM bytecode file format. </p>
-</div>
-<!-- _______________________________________________________________________ -->
-<div class="doc_subsection"><a name="signature">Signature Block</a> </div>
-<div class="doc_text">
-<p>The signature occurs in every LLVM bytecode file and is always first.
-It simply provides a few bytes of data to identify the file as being an LLVM
-bytecode file. This block is always four bytes in length and differs from the
-other blocks because there is no identifier and no block length at the start
-of the block. Essentially, this block is just the "magic number" for the file.
-</p>
-<p>There are two types of signatures for LLVM bytecode: uncompressed and
-compressed as shown in the table below. </p>
-<table>
- <tbody>
- <tr>
- <th><b>Type</b></th>
- <th class="td_left"><b>Uncompressed</b></th>
- <th class="td_left"><b>Compressed</b></th>
- </tr>
- <tr>
- <td><a href="#char">char</a></td>
- <td class="td_left">Constant "l" (0x6C)</td>
- <td class="td_left">Constant "l" (0x6C)</td>
- </tr>
- <tr>
- <td><a href="#char">char</a></td>
- <td class="td_left">Constant "l" (0x6C)</td>
- <td class="td_left">Constant "l" (0x6C)</td>
- </tr>
- <tr>
- <td><a href="#char">char</a></td>
- <td class="td_left">Constant "v" (0x76)</td>
- <td class="td_left">Constant "v" (0x76)</td>
- </tr>
- <tr>
- <td><a href="#char">char</a></td>
- <td class="td_left">Constant "m" (0x6D)</td>
- <td class="td_left">Constant "c" (0x63)</td>
- </tr>
- <tr>
- <td><a href="#char">char</a></td>
- <td class="td_left">N/A</td>
- <td class="td_left">'0'=null,'1'=gzip,'2'=bzip2</td>
- </tr>
- </tbody>
-</table>
-<p>In other words, the uncompressed signature is just the characters 'llvm'
-while the compressed signature is the characters 'llvc' followed by an ascii
-digit ('0', '1', or '2') that indicates the kind of compression used. A value of
-'0' indicates that null compression was used. This can happen when compression
-was requested on a platform that wasn't configured for gzip or bzip2. A value of
-'1' means that the rest of the file is compressed using the gzip algorithm and
-should be uncompressed before interpretation. A value of '2' means that the rest
-of the file is compressed using the bzip2 algorithm and should be uncompressed
-before interpretation. In all cases, the data resulting from uncompression
-should be interpreted as if it occurred immediately after the 'llvm'
-signature (i.e. the uncompressed data begins with the
-<a href="#module">Module Block</a></p>
-<p><b>NOTE:</b> As of LLVM 1.4, all bytecode files produced by the LLVM tools
-are compressed by default. To disable compression, pass the
-<tt>--disable-compression</tt> option to the tool, if it supports it.
-</div>
-<!-- _______________________________________________________________________ -->
-<div class="doc_subsection"><a name="module">Module Block</a> </div>
-<div class="doc_text">
-<p>The module block contains a small pre-amble and all the other blocks in
-the file. The table below shows the structure of the module block. Note that it
-only provides the module identifier, size of the module block, and the format
-information. Everything else is contained in other blocks, described in other
-sections.</p>
-<table>
- <tbody>
- <tr>
- <th><b>Type</b></th>
- <th class="td_left"><b>Field Description</b></th>
- </tr>
- <tr>
- <td><a href="#unsigned">unsigned</a><br></td>
- <td class="td_left"><a href="#mod_header">Module Block Identifier
- (0x01)</a></td>
- </tr>
- <tr>
- <td><a href="#unsigned">unsigned</a></td>
- <td class="td_left"><a href="#mod_header">Module Block Size</a></td>
- </tr>
- <tr>
- <td><a href="#uint32_vbr">uint32_vbr</a></td>
- <td class="td_left"><a href="#format">Format Information</a></td>
- </tr>
- <tr>
- <td><a href="#block">block</a></td>
- <td class="td_left"><a href="#globaltypes">Global Type Pool</a></td>
- </tr>
- <tr>
- <td><a href="#block">block</a></td>
- <td class="td_left"><a href="#globalinfo">Module Globals Info</a></td>
- </tr>
- <tr>
- <td><a href="#block">block</a></td>
- <td class="td_left"><a href="#constantpool">Module Constant Pool</a></td>
- </tr>
- <tr>
- <td><a href="#block">block</a>*</td>
- <td class="td_left"><a href="#functiondefs">Function Definitions</a></td>
- </tr>
- <tr>
- <td><a href="#block">block</a></td>
- <td class="td_left"><a href="#symtab">Module Symbol Table</a></td>
- </tr>
- </tbody>
-</table>
-</div>
-
-<!-- _______________________________________________________________________ -->
-<div class="doc_subsubsection"><a name="mod_header">Module Block Header</a></div>
-<div class="doc_text">
- <p>The block header for the module block uses a longer format than the other
- blocks in a bytecode file. Specifically, instead of encoding the type and size
- of the block into a 32-bit integer with 5-bits for type and 27-bits for size,
- the module block header uses two 32-bit unsigned values, one for type, and one
- for size. While the 2<sup>27</sup> byte limit on block size is sufficient
- for the blocks contained in the module, it isn't sufficient for the module
- block itself because we want to ensure that bytecode files as large as
- 2<sup>32</sup> bytes are possible. For this reason, the module block (and
- only the module block) uses a long format header.</p>
-</div>
-
-<!-- _______________________________________________________________________ -->
-<div class="doc_subsubsection"><a name="format">Format Information</a></div>
-<div class="doc_text">
-<p>The format information field is encoded into a <a href="#uint32_vbr">uint32_vbr</a>.</p>
-
-<p>Of particular note, the bytecode format number is simply a 32-bit
-monotonically increasing integer that identifies the version of the bytecode
-format (which is not directly related to the LLVM release number). The
-bytecode versions defined so far are (note that this document only
-describes the latest version, 2.0):</p>
-<ul>
- <li>#0: LLVM 1.0 &amp; 1.1</li>
- <li>#1: LLVM 1.2</li>
- <li>#2: LLVM 1.2.5 (not released)</li>
- <li>#3: LLVM 1.3</li>
- <li>#4: LLVM 1.3.x (not released)</li>
- <li>#5: LLVM 1.4 through 1.8</li>
- <li>#6: LLVM 1.9</li>
- <li>#7: LLVM 2.0 and newer</li>
-</ul>
-</div>
-<!-- _______________________________________________________________________ -->
-<div class="doc_subsection"><a name="globaltypes">Global Type Pool</a> </div>
-<div class="doc_text">
-<p>The global type pool consists of type definitions. Their order of appearance
-in the file determines their type slot number (0 based). Slot numbers are
-used to replace pointers in the intermediate representation. Each slot number
-uniquely identifies one entry in a type plane (a collection of values of the
-same type). Since all values have types and are associated with the order in
-which the type pool is written, the global type pool <em>must</em> be written
-as the first block of a module. If it is not, attempts to read the file will
-fail because both forward and backward type resolution will not be possible.</p>
-<p>The type pool is simply a list of type definitions, as shown in the
-table below.</p>
-<table>
- <tbody>
- <tr>
- <th><b>Type</b></th>
- <th class="td_left"><b>Field Description</b></th>
- </tr>
- <tr>
- <td><a href="#unsigned">block</a></td>
- <td class="td_left">Type Pool Identifier (0x06) + Size<br>
- </td>
- </tr>
- <tr>
- <td><a href="#llist">llist</a>(<a href="#type">type</a>)</td>
- <td class="td_left">A length list of type definitions.</td>
- </tr>
- </tbody>
-</table>
-</div>
-<!-- _______________________________________________________________________ -->
-<div class="doc_subsubsection"><a name="type">Type Definitions</a></div>
-<div class="doc_text">
-<p>Types in the type pool are defined using a different format for each kind
-of type, as given in the following sections.</p>
-<h3>Primitive Types</h3>
-<p>The primitive types encompass the basic integer and floating point
-types. They are encoded simply as their TypeID.</p>
-<table>
- <tbody>
- <tr>
- <th><b>Type</b></th>
- <th class="td_left"><b>Description</b></th>
- </tr>
- <tr>
- <td><a href="#uint24_vbr">uint24_vbr</a></td>
- <td class="td_left">Type ID for the primitive types (values 1 to 11)
- <sup>1</sup></td>
- </tr>
- </tbody>
-</table>
-Notes:
-<ol>
- <li>The values for the Type IDs for the primitive types are provided by the
- definition of the <code>llvm::Type::TypeID</code> enumeration in
- <code>include/llvm/Type.h</code>. The enumeration gives the following mapping:
- <ol>
- <li>bool</li>
- <li>ubyte</li>
- <li>sbyte</li>
- <li>ushort</li>
- <li>short</li>
- <li>uint</li>
- <li>int</li>
- <li>ulong</li>
- <li>long</li>
- <li>float</li>
- <li&g