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author | Bill Wendling <isanbard@gmail.com> | 2012-10-07 04:56:08 +0000 |
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committer | Bill Wendling <isanbard@gmail.com> | 2012-10-07 04:56:08 +0000 |
commit | bef3ef99752ba2753decefc5d7f9e80c3e5d47b6 (patch) | |
tree | 3e3377a7006a8765262c15180c711fdd4faecc74 | |
parent | 53960a682e63a762b8a74715a0a9b7cdacf3a918 (diff) |
Sphinxify the ExtendingLLVM documentation.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165371 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r-- | docs/ExtendingLLVM.html | 379 | ||||
-rw-r--r-- | docs/ExtendingLLVM.rst | 306 | ||||
-rw-r--r-- | docs/programming.rst | 5 |
3 files changed, 309 insertions, 381 deletions
diff --git a/docs/ExtendingLLVM.html b/docs/ExtendingLLVM.html deleted file mode 100644 index 99e209b894..0000000000 --- a/docs/ExtendingLLVM.html +++ /dev/null @@ -1,379 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" - "http://www.w3.org/TR/html4/strict.dtd"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> - <title>Extending LLVM: Adding instructions, intrinsics, types, etc.</title> - <link rel="stylesheet" href="_static/llvm.css" type="text/css"> -</head> - -<body> - -<h1> - Extending LLVM: Adding instructions, intrinsics, types, etc. -</h1> - -<ol> - <li><a href="#introduction">Introduction and Warning</a></li> - <li><a href="#intrinsic">Adding a new intrinsic function</a></li> - <li><a href="#instruction">Adding a new instruction</a></li> - <li><a href="#sdnode">Adding a new SelectionDAG node</a></li> - <li><a href="#type">Adding a new type</a> - <ol> - <li><a href="#fund_type">Adding a new fundamental type</a></li> - <li><a href="#derived_type">Adding a new derived type</a></li> - </ol></li> -</ol> - -<div class="doc_author"> - <p>Written by <a href="http://misha.brukman.net">Misha Brukman</a>, - Brad Jones, Nate Begeman, - and <a href="http://nondot.org/sabre">Chris Lattner</a></p> -</div> - -<!-- *********************************************************************** --> -<h2> - <a name="introduction">Introduction and Warning</a> -</h2> -<!-- *********************************************************************** --> - -<div> - -<p>During the course of using LLVM, you may wish to customize it for your -research project or for experimentation. At this point, you may realize that -you need to add something to LLVM, whether it be a new fundamental type, a new -intrinsic function, or a whole new instruction.</p> - -<p>When you come to this realization, stop and think. Do you really need to -extend LLVM? Is it a new fundamental capability that LLVM does not support at -its current incarnation or can it be synthesized from already pre-existing LLVM -elements? If you are not sure, ask on the <a -href="http://mail.cs.uiuc.edu/mailman/listinfo/llvmdev">LLVM-dev</a> list. The -reason is that extending LLVM will get involved as you need to update all the -different passes that you intend to use with your extension, and there are -<em>many</em> LLVM analyses and transformations, so it may be quite a bit of -work.</p> - -<p>Adding an <a href="#intrinsic">intrinsic function</a> is far easier than -adding an instruction, and is transparent to optimization passes. If your added -functionality can be expressed as a -function call, an intrinsic function is the method of choice for LLVM -extension.</p> - -<p>Before you invest a significant amount of effort into a non-trivial -extension, <span class="doc_warning">ask on the list</span> if what you are -looking to do can be done with already-existing infrastructure, or if maybe -someone else is already working on it. You will save yourself a lot of time and -effort by doing so.</p> - -</div> - -<!-- *********************************************************************** --> -<h2> - <a name="intrinsic">Adding a new intrinsic function</a> -</h2> -<!-- *********************************************************************** --> - -<div> - -<p>Adding a new intrinsic function to LLVM is much easier than adding a new -instruction. Almost all extensions to LLVM should start as an intrinsic -function and then be turned into an instruction if warranted.</p> - -<ol> -<li><tt>llvm/docs/LangRef.html</tt>: - Document the intrinsic. Decide whether it is code generator specific and - what the restrictions are. Talk to other people about it so that you are - sure it's a good idea.</li> - -<li><tt>llvm/include/llvm/Intrinsics*.td</tt>: - Add an entry for your intrinsic. Describe its memory access characteristics - for optimization (this controls whether it will be DCE'd, CSE'd, etc). Note - that any intrinsic using the <tt>llvm_int_ty</tt> type for an argument will - be deemed by <tt>tblgen</tt> as overloaded and the corresponding suffix - will be required on the intrinsic's name.</li> - -<li><tt>llvm/lib/Analysis/ConstantFolding.cpp</tt>: If it is possible to - constant fold your intrinsic, add support to it in the - <tt>canConstantFoldCallTo</tt> and <tt>ConstantFoldCall</tt> functions.</li> - -<li><tt>llvm/test/Regression/*</tt>: Add test cases for your test cases to the - test suite</li> -</ol> - -<p>Once the intrinsic has been added to the system, you must add code generator -support for it. Generally you must do the following steps:</p> - -<dl> - -<dt>Add support to the .td file for the target(s) of your choice in - <tt>lib/Target/*/*.td</tt>.</dt> - -<dd>This is usually a matter of adding a pattern to the .td file that matches - the intrinsic, though it may obviously require adding the instructions you - want to generate as well. There are lots of examples in the PowerPC and X86 - backend to follow.</dd> -</dl> - -</div> - -<!-- *********************************************************************** --> -<h2> - <a name="sdnode">Adding a new SelectionDAG node</a> -</h2> -<!-- *********************************************************************** --> - -<div> - -<p>As with intrinsics, adding a new SelectionDAG node to LLVM is much easier -than adding a new instruction. New nodes are often added to help represent -instructions common to many targets. These nodes often map to an LLVM -instruction (add, sub) or intrinsic (byteswap, population count). In other -cases, new nodes have been added to allow many targets to perform a common task -(converting between floating point and integer representation) or capture more -complicated behavior in a single node (rotate).</p> - -<ol> -<li><tt>include/llvm/CodeGen/ISDOpcodes.h</tt>: - Add an enum value for the new SelectionDAG node.</li> -<li><tt>lib/CodeGen/SelectionDAG/SelectionDAG.cpp</tt>: - Add code to print the node to <tt>getOperationName</tt>. If your new node - can be evaluated at compile time when given constant arguments (such as an - add of a constant with another constant), find the <tt>getNode</tt> method - that takes the appropriate number of arguments, and add a case for your node - to the switch statement that performs constant folding for nodes that take - the same number of arguments as your new node.</li> -<li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>: - Add code to <a href="CodeGenerator.html#selectiondag_legalize">legalize, - promote, and expand</a> the node as necessary. At a minimum, you will need - to add a case statement for your node in <tt>LegalizeOp</tt> which calls - LegalizeOp on the node's operands, and returns a new node if any of the - operands changed as a result of being legalized. It is likely that not all - targets supported by the SelectionDAG framework will natively support the - new node. In this case, you must also add code in your node's case - statement in <tt>LegalizeOp</tt> to Expand your node into simpler, legal - operations. The case for <tt>ISD::UREM</tt> for expanding a remainder into - a divide, multiply, and a subtract is a good example.</li> -<li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>: - If targets may support the new node being added only at certain sizes, you - will also need to add code to your node's case statement in - <tt>LegalizeOp</tt> to Promote your node's operands to a larger size, and - perform the correct operation. You will also need to add code to - <tt>PromoteOp</tt> to do this as well. For a good example, see - <tt>ISD::BSWAP</tt>, - which promotes its operand to a wider size, performs the byteswap, and then - shifts the correct bytes right to emulate the narrower byteswap in the - wider type.</li> -<li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>: - Add a case for your node in <tt>ExpandOp</tt> to teach the legalizer how to - perform the action represented by the new node on a value that has been - split into high and low halves. This case will be used to support your - node with a 64 bit operand on a 32 bit target.</li> -<li><tt>lib/CodeGen/SelectionDAG/DAGCombiner.cpp</tt>: - If your node can be combined with itself, or other existing nodes in a - peephole-like fashion, add a visit function for it, and call that function - from <tt></tt>. There are several good examples for simple combines you - can do; <tt>visitFABS</tt> and <tt>visitSRL</tt> are good starting places. - </li> -<li><tt>lib/Target/PowerPC/PPCISelLowering.cpp</tt>: - Each target has an implementation of the <tt>TargetLowering</tt> class, - usually in its own file (although some targets include it in the same - file as the DAGToDAGISel). The default behavior for a target is to - assume that your new node is legal for all types that are legal for - that target. If this target does not natively support your node, then - tell the target to either Promote it (if it is supported at a larger - type) or Expand it. This will cause the code you wrote in - <tt>LegalizeOp</tt> above to decompose your new node into other legal - nodes for this target.</li> -<li><tt>lib/Target/TargetSelectionDAG.td</tt>: - Most current targets supported by LLVM generate code using the DAGToDAG - method, where SelectionDAG nodes are pattern matched to target-specific - nodes, which represent individual instructions. In order for the targets - to match an instruction to your new node, you must add a def for that node - to the list in this file, with the appropriate type constraints. Look at - <tt>add</tt>, <tt>bswap</tt>, and <tt>fadd</tt> for examples.</li> -<li><tt>lib/Target/PowerPC/PPCInstrInfo.td</tt>: - Each target has a tablegen file that describes the target's instruction - set. For targets that use the DAGToDAG instruction selection framework, - add a pattern for your new node that uses one or more target nodes. - Documentation for this is a bit sparse right now, but there are several - decent examples. See the patterns for <tt>rotl</tt> in - <tt>PPCInstrInfo.td</tt>.</li> -<li>TODO: document complex patterns.</li> -<li><tt>llvm/test/Regression/CodeGen/*</tt>: Add test cases for your new node - to the test suite. <tt>llvm/test/Regression/CodeGen/X86/bswap.ll</tt> is - a good example.</li> -</ol> - -</div> - -<!-- *********************************************************************** --> -<h2> - <a name="instruction">Adding a new instruction</a> -</h2> -<!-- *********************************************************************** --> - -<div> - -<p><span class="doc_warning">WARNING: adding instructions changes the bitcode -format, and it will take some effort to maintain compatibility with -the previous version.</span> Only add an instruction if it is absolutely -necessary.</p> - -<ol> - -<li><tt>llvm/include/llvm/Instruction.def</tt>: - add a number for your instruction and an enum name</li> - -<li><tt>llvm/include/llvm/Instructions.h</tt>: - add a definition for the class that will represent your instruction</li> - -<li><tt>llvm/include/llvm/Support/InstVisitor.h</tt>: - add a prototype for a visitor to your new instruction type</li> - -<li><tt>llvm/lib/AsmParser/Lexer.l</tt>: - add a new token to parse your instruction from assembly text file</li> - -<li><tt>llvm/lib/AsmParser/llvmAsmParser.y</tt>: - add the grammar on how your instruction can be read and what it will - construct as a result</li> - -<li><tt>llvm/lib/Bitcode/Reader/Reader.cpp</tt>: - add a case for your instruction and how it will be parsed from bitcode</li> - -<li><tt>llvm/lib/VMCore/Instruction.cpp</tt>: - add a case for how your instruction will be printed out to assembly</li> - -<li><tt>llvm/lib/VMCore/Instructions.cpp</tt>: - implement the class you defined in - <tt>llvm/include/llvm/Instructions.h</tt></li> - -<li>Test your instruction</li> - -<li><tt>llvm/lib/Target/*</tt>: - Add support for your instruction to code generators, or add a lowering - pass.</li> - -<li><tt>llvm/test/Regression/*</tt>: add your test cases to the test suite.</li> - -</ol> - -<p>Also, you need to implement (or modify) any analyses or passes that you want -to understand this new instruction.</p> - -</div> - - -<!-- *********************************************************************** --> -<h2> - <a name="type">Adding a new type</a> -</h2> -<!-- *********************************************************************** --> - -<div> - -<p><span class="doc_warning">WARNING: adding new types changes the bitcode -format, and will break compatibility with currently-existing LLVM -installations.</span> Only add new types if it is absolutely necessary.</p> - -<!-- ======================================================================= --> -<h3> - <a name="fund_type">Adding a fundamental type</a> -</h3> - -<div> - -<ol> - -<li><tt>llvm/include/llvm/Type.h</tt>: - add enum for the new type; add static <tt>Type*</tt> for this type</li> - -<li><tt>llvm/lib/VMCore/Type.cpp</tt>: - add mapping from <tt>TypeID</tt> => <tt>Type*</tt>; - initialize the static <tt>Type*</tt></li> - -<li><tt>llvm/lib/AsmReader/Lexer.l</tt>: - add ability to parse in the type from text assembly</li> - -<li><tt>llvm/lib/AsmReader/llvmAsmParser.y</tt>: - add a token for that type</li> - -</ol> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="derived_type">Adding a derived type</a> -</h3> - -<div> - -<ol> -<li><tt>llvm/include/llvm/Type.h</tt>: - add enum for the new type; add a forward declaration of the type - also</li> - -<li><tt>llvm/include/llvm/DerivedTypes.h</tt>: - add new class to represent new class in the hierarchy; add forward - declaration to the TypeMap value type</li> - -<li><tt>llvm/lib/VMCore/Type.cpp</tt>: - add support for derived type to: -<div class="doc_code"> -<pre> -std::string getTypeDescription(const Type &Ty, - std::vector<const Type*> &TypeStack) -bool TypesEqual(const Type *Ty, const Type *Ty2, - std::map<const Type*, const Type*> & EqTypes) -</pre> -</div> - add necessary member functions for type, and factory methods</li> - -<li><tt>llvm/lib/AsmReader/Lexer.l</tt>: - add ability to parse in the type from text assembly</li> - -<li><tt>llvm/lib/BitCode/Writer/Writer.cpp</tt>: - modify <tt>void BitcodeWriter::outputType(const Type *T)</tt> to serialize - your type</li> - -<li><tt>llvm/lib/BitCode/Reader/Reader.cpp</tt>: - modify <tt>const Type *BitcodeReader::ParseType()</tt> to read your data - type</li> - -<li><tt>llvm/lib/VMCore/AsmWriter.cpp</tt>: - modify -<div class="doc_code"> -<pre> -void calcTypeName(const Type *Ty, - std::vector<const Type*> &TypeStack, - std::map<const Type*,std::string> &TypeNames, - std::string & Result) -</pre> -</div> - to output the new derived type -</li> - - -</ol> - -</div> - -</div> - -<!-- *********************************************************************** --> - -<hr> -<address> - <a href="http://jigsaw.w3.org/css-validator/check/referer"><img - src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a> - <a href="http://validator.w3.org/check/referer"><img - src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a> - - <a href="http://llvm.org/">The LLVM Compiler Infrastructure</a> - <br> - Last modified: $Date$ -</address> - -</body> -</html> diff --git a/docs/ExtendingLLVM.rst b/docs/ExtendingLLVM.rst new file mode 100644 index 0000000000..e41cfd996e --- /dev/null +++ b/docs/ExtendingLLVM.rst @@ -0,0 +1,306 @@ +.. _extending_llvm: + +============================================================ +Extending LLVM: Adding instructions, intrinsics, types, etc. +============================================================ + +Introduction and Warning +======================== + + +During the course of using LLVM, you may wish to customize it for your research +project or for experimentation. At this point, you may realize that you need to +add something to LLVM, whether it be a new fundamental type, a new intrinsic +function, or a whole new instruction. + +When you come to this realization, stop and think. Do you really need to extend +LLVM? Is it a new fundamental capability that LLVM does not support at its +current incarnation or can it be synthesized from already pre-existing LLVM +elements? If you are not sure, ask on the `LLVM-dev +<http://mail.cs.uiuc.edu/mailman/listinfo/llvmdev>`_ list. The reason is that +extending LLVM will get involved as you need to update all the different passes +that you intend to use with your extension, and there are ``many`` LLVM analyses +and transformations, so it may be quite a bit of work. + +Adding an `intrinsic function`_ is far easier than adding an +instruction, and is transparent to optimization passes. If your added +functionality can be expressed as a function call, an intrinsic function is the +method of choice for LLVM extension. + +Before you invest a significant amount of effort into a non-trivial extension, +**ask on the list** if what you are looking to do can be done with +already-existing infrastructure, or if maybe someone else is already working on +it. You will save yourself a lot of time and effort by doing so. + +.. _intrinsic function: + +Adding a new intrinsic function +=============================== + +Adding a new intrinsic function to LLVM is much easier than adding a new +instruction. Almost all extensions to LLVM should start as an intrinsic +function and then be turned into an instruction if warranted. + +#. ``llvm/docs/LangRef.html``: + + Document the intrinsic. Decide whether it is code generator specific and + what the restrictions are. Talk to other people about it so that you are + sure it's a good idea. + +#. ``llvm/include/llvm/Intrinsics*.td``: + + Add an entry for your intrinsic. Describe its memory access characteristics + for optimization (this controls whether it will be DCE'd, CSE'd, etc). Note + that any intrinsic using the ``llvm_int_ty`` type for an argument will + be deemed by ``tblgen`` as overloaded and the corresponding suffix will + be required on the intrinsic's name. + +#. ``llvm/lib/Analysis/ConstantFolding.cpp``: + + If it is possible to constant fold your intrinsic, add support to it in the + ``canConstantFoldCallTo`` and ``ConstantFoldCall`` functions. + +#. ``llvm/test/Regression/*``: + + Add test cases for your test cases to the test suite + +Once the intrinsic has been added to the system, you must add code generator +support for it. Generally you must do the following steps: + +Add support to the .td file for the target(s) of your choice in +``lib/Target/*/*.td``. + + This is usually a matter of adding a pattern to the .td file that matches the + intrinsic, though it may obviously require adding the instructions you want to + generate as well. There are lots of examples in the PowerPC and X86 backend + to follow. + +Adding a new SelectionDAG node +============================== + +As with intrinsics, adding a new SelectionDAG node to LLVM is much easier than +adding a new instruction. New nodes are often added to help represent +instructions common to many targets. These nodes often map to an LLVM +instruction (add, sub) or intrinsic (byteswap, population count). In other +cases, new nodes have been added to allow many targets to perform a common task +(converting between floating point and integer representation) or capture more +complicated behavior in a single node (rotate). + +#. ``include/llvm/CodeGen/ISDOpcodes.h``: + + Add an enum value for the new SelectionDAG node. + +#. ``lib/CodeGen/SelectionDAG/SelectionDAG.cpp``: + + Add code to print the node to ``getOperationName``. If your new node can be + evaluated at compile time when given constant arguments (such as an add of a + constant with another constant), find the ``getNode`` method that takes the + appropriate number of arguments, and add a case for your node to the switch + statement that performs constant folding for nodes that take the same number + of arguments as your new node. + +#. ``lib/CodeGen/SelectionDAG/LegalizeDAG.cpp``: + + Add code to `legalize, promote, and expand + <CodeGenerator.html#selectiondag_legalize>`_ the node as necessary. At a + minimum, you will need to add a case statement for your node in + ``LegalizeOp`` which calls LegalizeOp on the node's operands, and returns a + new node if any of the operands changed as a result of being legalized. It + is likely that not all targets supported by the SelectionDAG framework will + natively support the new node. In this case, you must also add code in your + node's case statement in ``LegalizeOp`` to Expand your node into simpler, + legal operations. The case for ``ISD::UREM`` for expanding a remainder into + a divide, multiply, and a subtract is a good example. + +#. ``lib/CodeGen/SelectionDAG/LegalizeDAG.cpp``: + + If targets may support the new node being added only at certain sizes, you + will also need to add code to your node's case statement in ``LegalizeOp`` + to Promote your node's operands to a larger size, and perform the correct + operation. You will also need to add code to ``PromoteOp`` to do this as + well. For a good example, see ``ISD::BSWAP``, which promotes its operand to + a wider size, performs the byteswap, and then shifts the correct bytes right + to emulate the narrower byteswap in the wider type. + +#. ``lib/CodeGen/SelectionDAG/LegalizeDAG.cpp``: + + Add a case for your node in ``ExpandOp`` to teach the legalizer how to + perform the action represented by the new node on a value that has been split + into high and low halves. This case will be used to support your node with a + 64 bit operand on a 32 bit target. + +#. ``lib/CodeGen/SelectionDAG/DAGCombiner.cpp``: + + If your node can be combined with itself, or other existing nodes in a + peephole-like fashion, add a visit function for it, and call that function + from. There are several good examples for simple combines you can do; + ``visitFABS`` and ``visitSRL`` are good starting places. + +#. ``lib/Target/PowerPC/PPCISelLowering.cpp``: + + Each target has an implementation of the ``TargetLowering`` class, usually in + its own file (although some targets include it in the same file as the + DAGToDAGISel). The default behavior for a target is to assume that your new + node is legal for all types that are legal for that target. If this target + does not natively support your node, then tell the target to either Promote + it (if it is supported at a larger type) or Expand it. This will cause the + code you wrote in ``LegalizeOp`` above to decompose your new node into other + legal nodes for this target. + +#. ``lib/Target/TargetSelectionDAG.td``: + + Most current targets supported by LLVM generate code using the DAGToDAG + method, where SelectionDAG nodes are pattern matched to target-specific + nodes, which represent individual instructions. In order for the targets to + match an instruction to your new node, you must add a def for that node to + the list in this file, with the appropriate type constraints. Look at + ``add``, ``bswap``, and ``fadd`` for examples. + +#. ``lib/Target/PowerPC/PPCInstrInfo.td``: + + Each target has a tablegen file that describes the target's instruction set. + For targets that use the DAGToDAG instruction selection framework, add a + pattern for your new node that uses one or more target nodes. Documentation + for this is a bit sparse right now, but there are several decent examples. + See the patterns for ``rotl`` in ``PPCInstrInfo.td``. + +#. TODO: document complex patterns. + +#. ``llvm/test/Regression/CodeGen/*``: + + Add test cases for your new node to the test suite. + ``llvm/test/Regression/CodeGen/X86/bswap.ll`` is a good example. + +Adding a new instruction +======================== + +.. warning:: + + Adding instructions changes the bitcode format, and it will take some effort + to maintain compatibility with the previous version. Only add an instruction + if it is absolutely necessary. + +#. ``llvm/include/llvm/Instruction.def``: + + add a number for your instruction and an enum name + +#. ``llvm/include/llvm/Instructions.h``: + + add a definition for the class that will represent your instruction + +#. ``llvm/include/llvm/Support/InstVisitor.h``: + + add a prototype for a visitor to your new instruction type + +#. ``llvm/lib/AsmParser/Lexer.l``: + + add a new token to parse your instruction from assembly text file + +#. ``llvm/lib/AsmParser/llvmAsmParser.y``: + + add the grammar on how your instruction can be read and what it will + construct as a result + +#. ``llvm/lib/Bitcode/Reader/Reader.cpp``: + + add a case for your instruction and how it will be parsed from bitcode + +#. ``llvm/lib/VMCore/Instruction.cpp``: + + add a case for how your instruction will be printed out to assembly + +#. ``llvm/lib/VMCore/Instructions.cpp``: + + implement the class you defined in ``llvm/include/llvm/Instructions.h`` + +#. Test your instruction + +#. ``llvm/lib/Target/*``: + + add support for your instruction to code generators, or add a lowering pass. + +#. ``llvm/test/Regression/*``: + + add your test cases to the test suite. + +Also, you need to implement (or modify) any analyses or passes that you want to +understand this new instruction. + +Adding a new type +================= + +.. warning:: + + Adding new types changes the bitcode format, and will break compatibility with + currently-existing LLVM installations. Only add new types if it is absolutely + necessary. + +Adding a fundamental type +------------------------- + +#. ``llvm/include/llvm/Type.h``: + + add enum for the new type; add static ``Type*`` for this type + +#. ``llvm/lib/VMCore/Type.cpp``: + + add mapping from ``TypeID`` => ``Type*``; initialize the static ``Type*`` + +#. ``llvm/lib/AsmReader/Lexer.l``: + + add ability to parse in the type from text assembly + +#. ``llvm/lib/AsmReader/llvmAsmParser.y``: + + add a token for that type + +Adding a derived type +--------------------- + +#. ``llvm/include/llvm/Type.h``: + + add enum for the new type; add a forward declaration of the type also + +#. ``llvm/include/llvm/DerivedTypes.h``: + + add new class to represent new class in the hierarchy; add forward + declaration to the TypeMap value type + +#. ``llvm/lib/VMCore/Type.cpp``: + + add support for derived type to: + + .. code:: c++ + + std::string getTypeDescription(const Type &Ty, + std::vector<const Type*> &TypeStack) + bool TypesEqual(const Type *Ty, const Type *Ty2, + std::map<const Type*, const Type*> &EqTypes) + + add necessary member functions for type, and factory methods + +#. ``llvm/lib/AsmReader/Lexer.l``: + + add ability to parse in the type from text assembly + +#. ``llvm/lib/BitCode/Writer/Writer.cpp``: + + modify ``void BitcodeWriter::outputType(const Type *T)`` to serialize your + type + +#. ``llvm/lib/BitCode/Reader/Reader.cpp``: + + modify ``const Type *BitcodeReader::ParseType()`` to read your data type + +#. ``llvm/lib/VMCore/AsmWriter.cpp``: + + modify + + .. code:: c++ + + void calcTypeName(const Type *Ty, + std::vector<const Type*> &TypeStack, + std::map<const Type*,std::string> &TypeNames, + std::string &Result) + + to output the new derived type diff --git a/docs/programming.rst b/docs/programming.rst index e8acc1d2e0..c4eec59417 100644 --- a/docs/programming.rst +++ b/docs/programming.rst @@ -6,10 +6,11 @@ Programming Documentation .. toctree:: :hidden: + Atomics CodingStandards CommandLine CompilerWriterInfo - Atomics + ExtendingLLVM HowToSetUpLLVMStyleRTTI * `LLVM Language Reference Manual <LangRef.html>`_ @@ -40,7 +41,7 @@ Programming Documentation How to make ``isa<>``, ``dyn_cast<>``, etc. available for clients of your class hierarchy. -* `Extending LLVM <ExtendingLLVM.html>`_ +* :ref:`extending_llvm` Look here to see how to add instructions and intrinsics to LLVM. |