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authorDuncan Sands <baldrick@free.fr>2012-03-09 13:45:18 +0000
committerDuncan Sands <baldrick@free.fr>2012-03-09 13:45:18 +0000
commit6f1d7994155c535455b7543e2af6dce5b65de37b (patch)
treeb125eb533a37305c98fc18e5c5c129e2f39a111c
parent7415659bf8b8523ab8b706caa461984a199dc3c8 (diff)
Eliminate switch cases that can never match, for example removes all
negative switch cases if the branch condition is known to be positive. Inspired by a recent improvement to GCC's VRP. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@152405 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--lib/Transforms/Scalar/CorrelatedValuePropagation.cpp86
-rw-r--r--test/Transforms/CorrelatedValuePropagation/basic.ll101
2 files changed, 186 insertions, 1 deletions
diff --git a/lib/Transforms/Scalar/CorrelatedValuePropagation.cpp b/lib/Transforms/Scalar/CorrelatedValuePropagation.cpp
index e275268fc4..ffe499135e 100644
--- a/lib/Transforms/Scalar/CorrelatedValuePropagation.cpp
+++ b/lib/Transforms/Scalar/CorrelatedValuePropagation.cpp
@@ -37,6 +37,7 @@ namespace {
bool processPHI(PHINode *P);
bool processMemAccess(Instruction *I);
bool processCmp(CmpInst *C);
+ bool processSwitch(SwitchInst *SI);
public:
static char ID;
@@ -173,6 +174,84 @@ bool CorrelatedValuePropagation::processCmp(CmpInst *C) {
return true;
}
+/// processSwitch - Simplify a switch instruction by removing cases which can
+/// never fire. If the uselessness of a case could be determined locally then
+/// constant propagation would already have figured it out. Instead, walk the
+/// predecessors and statically evaluate cases based on information available
+/// on that edge. Cases that cannot fire no matter what the incoming edge can
+/// safely be removed. If a case fires on every incoming edge then the entire
+/// switch can be removed and replaced with a branch to the case destination.
+bool CorrelatedValuePropagation::processSwitch(SwitchInst *SI) {
+ Value *Cond = SI->getCondition();
+ BasicBlock *BB = SI->getParent();
+
+ // If the condition was defined in same block as the switch then LazyValueInfo
+ // currently won't say anything useful about it, though in theory it could.
+ if (isa<Instruction>(Cond) && cast<Instruction>(Cond)->getParent() == BB)
+ return false;
+
+ // If the switch is unreachable then trying to improve it is a waste of time.
+ pred_iterator PB = pred_begin(BB), PE = pred_end(BB);
+ if (PB == PE) return false;
+
+ // Analyse each switch case in turn. This is done in reverse order so that
+ // removing a case doesn't cause trouble for the iteration.
+ bool Changed = false;
+ for (SwitchInst::CaseIt CI = SI->caseEnd(), CE = SI->caseBegin(); CI-- != CE;
+ ) {
+ ConstantInt *Case = CI.getCaseValue();
+
+ // Check to see if the switch condition is equal to/not equal to the case
+ // value on every incoming edge, equal/not equal being the same each time.
+ LazyValueInfo::Tristate State = LazyValueInfo::Unknown;
+ for (pred_iterator PI = PB; PI != PE; ++PI) {
+ // Is the switch condition equal to the case value?
+ LazyValueInfo::Tristate Value = LVI->getPredicateOnEdge(CmpInst::ICMP_EQ,
+ Cond, Case, *PI, BB);
+ // Give up on this case if nothing is known.
+ if (Value == LazyValueInfo::Unknown) {
+ State = LazyValueInfo::Unknown;
+ break;
+ }
+
+ // If this was the first edge to be visited, record that all other edges
+ // need to give the same result.
+ if (PI == PB) {
+ State = Value;
+ continue;
+ }
+
+ // If this case is known to fire for some edges and known not to fire for
+ // others then there is nothing we can do - give up.
+ if (Value != State) {
+ State = LazyValueInfo::Unknown;
+ break;
+ }
+ }
+
+ if (State == LazyValueInfo::False) {
+ // This case never fires - remove it.
+ CI.getCaseSuccessor()->removePredecessor(BB);
+ SI->removeCase(CI); // Does not invalidate the iterator.
+ Changed = true;
+ } else if (State == LazyValueInfo::True) {
+ // This case always fires. Arrange for the switch to be turned into an
+ // unconditional branch by replacing the switch condition with the case
+ // value.
+ SI->setCondition(Case);
+ Changed = true;
+ break;
+ }
+ }
+
+ if (Changed)
+ // If the switch has been simplified to the point where it can be replaced
+ // by a branch then do so now.
+ ConstantFoldTerminator(BB);
+
+ return Changed;
+}
+
bool CorrelatedValuePropagation::runOnFunction(Function &F) {
LVI = &getAnalysis<LazyValueInfo>();
@@ -200,6 +279,13 @@ bool CorrelatedValuePropagation::runOnFunction(Function &F) {
}
}
+ Instruction *Term = FI->getTerminator();
+ switch (Term->getOpcode()) {
+ case Instruction::Switch:
+ BBChanged |= processSwitch(cast<SwitchInst>(Term));
+ break;
+ }
+
FnChanged |= BBChanged;
}
diff --git a/test/Transforms/CorrelatedValuePropagation/basic.ll b/test/Transforms/CorrelatedValuePropagation/basic.ll
index 270c048e2f..475cd8d772 100644
--- a/test/Transforms/CorrelatedValuePropagation/basic.ll
+++ b/test/Transforms/CorrelatedValuePropagation/basic.ll
@@ -79,4 +79,103 @@ Impossible:
LessThanOrEqualToTwo:
ret i32 0
-} \ No newline at end of file
+}
+
+define i32 @switch1(i32 %s) {
+; CHECK: @switch1
+entry:
+ %cmp = icmp slt i32 %s, 0
+ br i1 %cmp, label %negative, label %out
+
+negative:
+ switch i32 %s, label %out [
+; CHECK: switch i32 %s, label %out
+ i32 0, label %out
+; CHECK-NOT: i32 0
+ i32 1, label %out
+; CHECK-NOT: i32 1
+ i32 -1, label %next
+; CHECK: i32 -1, label %next
+ i32 -2, label %next
+; CHECK: i32 -2, label %next
+ i32 2, label %out
+; CHECK-NOT: i32 2
+ i32 3, label %out
+; CHECK-NOT: i32 3
+ ]
+
+out:
+ %p = phi i32 [ 1, %entry ], [ -1, %negative ], [ -1, %negative ], [ -1, %negative ], [ -1, %negative ]
+ ret i32 %p
+
+next:
+ %q = phi i32 [ 0, %negative ], [ 0, %negative ]
+ ret i32 %q
+}
+
+define i32 @switch2(i32 %s) {
+; CHECK: @switch2
+entry:
+ %cmp = icmp sgt i32 %s, 0
+ br i1 %cmp, label %positive, label %out
+
+positive:
+ switch i32 %s, label %out [
+ i32 0, label %out
+ i32 -1, label %next
+ i32 -2, label %next
+ ]
+; CHECK: br label %out
+
+out:
+ %p = phi i32 [ -1, %entry ], [ 1, %positive ], [ 1, %positive ]
+ ret i32 %p
+
+next:
+ %q = phi i32 [ 0, %positive ], [ 0, %positive ]
+ ret i32 %q
+}
+
+define i32 @switch3(i32 %s) {
+; CHECK: @switch3
+entry:
+ %cmp = icmp sgt i32 %s, 0
+ br i1 %cmp, label %positive, label %out
+
+positive:
+ switch i32 %s, label %out [
+ i32 -1, label %out
+ i32 -2, label %next
+ i32 -3, label %next
+ ]
+; CHECK: br label %out
+
+out:
+ %p = phi i32 [ -1, %entry ], [ 1, %positive ], [ 1, %positive ]
+ ret i32 %p
+
+next:
+ %q = phi i32 [ 0, %positive ], [ 0, %positive ]
+ ret i32 %q
+}
+
+define void @switch4(i32 %s) {
+; CHECK: @switch4
+entry:
+ %cmp = icmp eq i32 %s, 0
+ br i1 %cmp, label %zero, label %out
+
+zero:
+ switch i32 %s, label %out [
+ i32 0, label %next
+ i32 1, label %out
+ i32 -1, label %out
+ ]
+; CHECK: br label %next
+
+out:
+ ret void
+
+next:
+ ret void
+}