aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorChris Lattner <sabre@nondot.org>2002-04-12 20:23:15 +0000
committerChris Lattner <sabre@nondot.org>2002-04-12 20:23:15 +0000
commit5146a7ddd4ffe9cda6d68f24d91dd14deab3714a (patch)
treed1d04492493418f4dc8917587f94a27af11c79f0
parent02b9399baef2afc1a0c8c83152d2f28145658bbc (diff)
Implement function rewriting to use offsets instead of pointers in programs.
This now works with treeadd at least, and perhaps other programs as well. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2233 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--lib/Transforms/IPO/OldPoolAllocate.cpp786
1 files changed, 569 insertions, 217 deletions
diff --git a/lib/Transforms/IPO/OldPoolAllocate.cpp b/lib/Transforms/IPO/OldPoolAllocate.cpp
index 4b5c830870..fc7bc5e7d6 100644
--- a/lib/Transforms/IPO/OldPoolAllocate.cpp
+++ b/lib/Transforms/IPO/OldPoolAllocate.cpp
@@ -16,7 +16,9 @@
#include "llvm/BasicBlock.h"
#include "llvm/iMemory.h"
#include "llvm/iTerminators.h"
+#include "llvm/iPHINode.h"
#include "llvm/iOther.h"
+#include "llvm/DerivedTypes.h"
#include "llvm/ConstantVals.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Support/InstVisitor.h"
@@ -25,22 +27,65 @@
#include "Support/STLExtras.h"
#include <algorithm>
+// DEBUG_CREATE_POOLS - Enable this to turn on debug output for the pool
+// creation phase in the top level function of a transformed data structure.
+//
+#define DEBUG_CREATE_POOLS 1
+
+const Type *POINTERTYPE;
// FIXME: This is dependant on the sparc backend layout conventions!!
static TargetData TargetData("test");
namespace {
+ struct PoolInfo {
+ DSNode *Node; // The node this pool allocation represents
+ Value *Handle; // LLVM value of the pool in the current context
+ const Type *NewType; // The transformed type of the memory objects
+ const Type *PoolType; // The type of the pool
+
+ const Type *getOldType() const { return Node->getType(); }
+
+ PoolInfo() { // Define a default ctor for map::operator[]
+ cerr << "Map subscript used to get element that doesn't exist!\n";
+ abort(); // Invalid
+ }
+
+ PoolInfo(DSNode *N, Value *H, const Type *NT, const Type *PT)
+ : Node(N), Handle(H), NewType(NT), PoolType(PT) {
+ // Handle can be null...
+ assert(N && NT && PT && "Pool info null!");
+ }
+
+ PoolInfo(DSNode *N) : Node(N), Handle(0), NewType(0), PoolType(0) {
+ assert(N && "Invalid pool info!");
+
+ // The new type of the memory object is the same as the old type, except
+ // that all of the pointer values are replaced with POINTERTYPE values.
+ assert(isa<StructType>(getOldType()) && "Can only handle structs!");
+ StructType *OldTy = cast<StructType>(getOldType());
+ vector<const Type *> NewElTypes;
+ NewElTypes.reserve(OldTy->getElementTypes().size());
+ for (StructType::ElementTypes::const_iterator
+ I = OldTy->getElementTypes().begin(),
+ E = OldTy->getElementTypes().end(); I != E; ++I)
+ if (PointerType *PT = dyn_cast<PointerType>(I->get()))
+ NewElTypes.push_back(POINTERTYPE);
+ else
+ NewElTypes.push_back(*I);
+ NewType = StructType::get(NewElTypes);
+ }
+ };
+
// ScalarInfo - Information about an LLVM value that we know points to some
// datastructure we are processing.
//
struct ScalarInfo {
Value *Val; // Scalar value in Current Function
- DSNode *Node; // DataStructure node it points to
- Value *PoolHandle; // PoolTy* LLVM value
+ PoolInfo Pool; // The pool the scalar points into
- ScalarInfo(Value *V, DSNode *N, Value *PH)
- : Val(V), Node(N), PoolHandle(PH) {
- assert(V && N && PH && "Null value passed to ScalarInfo ctor!");
+ ScalarInfo(Value *V, const PoolInfo &PI) : Val(V), Pool(PI) {
+ assert(V && "Null value passed to ScalarInfo ctor!");
}
};
@@ -66,9 +111,8 @@ namespace {
//
struct TransformFunctionInfo {
// ArgInfo - Maintain information about the arguments that need to be
- // processed. Each pair corresponds to an argument (whose number is the
- // first element) that needs to have a pool pointer (the second element)
- // passed into the transformed function with it.
+ // processed. Each CallArgInfo corresponds to an argument that needs to
+ // have a pool pointer passed into the transformed function with it.
//
// As a special case, "argument" number -1 corresponds to the return value.
//
@@ -103,23 +147,27 @@ namespace {
// Define the pass class that we implement...
- class PoolAllocate : public Pass {
- // PoolTy - The type of a scalar value that contains a pool pointer.
- PointerType *PoolTy;
- public:
-
+ struct PoolAllocate : public Pass {
PoolAllocate() {
- // Initialize the PoolTy instance variable, since the type never changes.
- vector<const Type*> PoolElements;
- PoolElements.push_back(PointerType::get(Type::SByteTy));
- PoolElements.push_back(Type::UIntTy);
- PoolTy = PointerType::get(StructType::get(PoolElements));
- // PoolTy = { sbyte*, uint }*
+ POINTERTYPE = Type::UShortTy;
CurModule = 0; DS = 0;
PoolInit = PoolDestroy = PoolAlloc = PoolFree = 0;
}
+ // getPoolType - Get the type used by the backend for a pool of a particular
+ // type. This pool record is used to allocate nodes of type NodeType.
+ //
+ // Here, PoolTy = { NodeType*, sbyte*, uint }*
+ //
+ const StructType *getPoolType(const Type *NodeType) {
+ vector<const Type*> PoolElements;
+ PoolElements.push_back(PointerType::get(NodeType));
+ PoolElements.push_back(PointerType::get(Type::SByteTy));
+ PoolElements.push_back(Type::UIntTy);
+ return StructType::get(PoolElements);
+ }
+
bool run(Module *M);
// getAnalysisUsageInfo - This function requires data structure information
@@ -157,8 +205,9 @@ namespace {
}
- // addPoolPrototypes - Add prototypes for the pool methods to the specified
- // module and update the Pool* instance variables to point to them.
+ // addPoolPrototypes - Add prototypes for the pool functions to the
+ // specified module and update the Pool* instance variables to point to
+ // them.
//
void addPoolPrototypes(Module *M);
@@ -166,10 +215,10 @@ namespace {
// CreatePools - Insert instructions into the function we are processing to
// create all of the memory pool objects themselves. This also inserts
// destruction code. Add an alloca for each pool that is allocated to the
- // PoolDescriptors map.
+ // PoolDescs map.
//
void CreatePools(Function *F, const vector<AllocDSNode*> &Allocs,
- map<DSNode*, Value*> &PoolDescriptors);
+ map<DSNode*, PoolInfo> &PoolDescs);
// processFunction - Convert a function to use pool allocation where
// available.
@@ -177,26 +226,25 @@ namespace {
bool processFunction(Function *F);
// transformFunctionBody - This transforms the instruction in 'F' to use the
- // pools specified in PoolDescriptors when modifying data structure nodes
- // specified in the PoolDescriptors map. IPFGraph is the closed data
- // structure graph for F, of which the PoolDescriptor nodes come from.
+ // pools specified in PoolDescs when modifying data structure nodes
+ // specified in the PoolDescs map. IPFGraph is the closed data structure
+ // graph for F, of which the PoolDescriptor nodes come from.
//
void transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
- map<DSNode*, Value*> &PoolDescriptors);
+ map<DSNode*, PoolInfo> &PoolDescs);
// transformFunction - Transform the specified function the specified way.
// It we have already transformed that function that way, don't do anything.
// The nodes in the TransformFunctionInfo come out of callers data structure
- // graph.
+ // graph, and the PoolDescs passed in are the caller's.
//
void transformFunction(TransformFunctionInfo &TFI,
- FunctionDSGraph &CallerIPGraph);
+ FunctionDSGraph &CallerIPGraph,
+ map<DSNode*, PoolInfo> &PoolDescs);
};
}
-
-
// isNotPoolableAlloc - This is a predicate that returns true if the specified
// allocation node in a data structure graph is eligable for pool allocation.
//
@@ -239,108 +287,218 @@ bool PoolAllocate::processFunction(Function *F) {
// Insert instructions into the function we are processing to create all of
// the memory pool objects themselves. This also inserts destruction code.
- // This fills in the PoolDescriptors map to associate the alloc node with the
+ // This fills in the PoolDescs map to associate the alloc node with the
// allocation of the memory pool corresponding to it.
//
- map<DSNode*, Value*> PoolDescriptors;
- CreatePools(F, Allocs, PoolDescriptors);
+ map<DSNode*, PoolInfo> PoolDescs;
+ CreatePools(F, Allocs, PoolDescs);
- // Now we need to figure out what called methods we need to transform, and
+ cerr << "Transformed Entry Function: \n" << F;
+
+ // Now we need to figure out what called functions we need to transform, and
// how. To do this, we look at all of the scalars, seeing which functions are
// either used as a scalar value (so they return a data structure), or are
// passed one of our scalar values.
//
- transformFunctionBody(F, IPGraph, PoolDescriptors);
+ transformFunctionBody(F, IPGraph, PoolDescs);
return true;
}
-class FunctionBodyTransformer : public InstVisitor<FunctionBodyTransformer> {
+//===----------------------------------------------------------------------===//
+//
+// NewInstructionCreator - This class is used to traverse the function being
+// modified, changing each instruction visit'ed to use and provide pointer
+// indexes instead of real pointers. This is what changes the body of a
+// function to use pool allocation.
+//
+class NewInstructionCreator : public InstVisitor<NewInstructionCreator> {
PoolAllocate &PoolAllocator;
vector<ScalarInfo> &Scalars;
map<CallInst*, TransformFunctionInfo> &CallMap;
+ map<Value*, Value*> &XFormMap; // Map old pointers to new indexes
+
+ struct RefToUpdate {
+ Instruction *I; // Instruction to update
+ unsigned OpNum; // Operand number to update
+ Value *OldVal; // The old value it had
- const ScalarInfo &getScalar(const Value *V) {
+ RefToUpdate(Instruction *i, unsigned o, Value *ov)
+ : I(i), OpNum(o), OldVal(ov) {}
+ };
+ vector<RefToUpdate> ReferencesToUpdate;
+
+ const ScalarInfo &getScalarRef(const Value *V) {
for (unsigned i = 0, e = Scalars.size(); i != e; ++i)
if (Scalars[i].Val == V) return Scalars[i];
assert(0 && "Scalar not found in getScalar!");
abort();
return Scalars[0];
}
-
- // updateScalars - Map the scalars array entries that look like 'From' to look
- // like 'To'.
- //
- void updateScalars(Value *From, Value *To) {
+
+ const ScalarInfo *getScalar(const Value *V) {
for (unsigned i = 0, e = Scalars.size(); i != e; ++i)
- if (Scalars[i].Val == From) Scalars[i].Val = To;
+ if (Scalars[i].Val == V) return &Scalars[i];
+ return 0;
}
-public:
- FunctionBodyTransformer(PoolAllocate &PA, vector<ScalarInfo> &S,
- map<CallInst*, TransformFunctionInfo> &C)
- : PoolAllocator(PA), Scalars(S), CallMap(C) {}
+ BasicBlock::iterator ReplaceInstWith(Instruction *I, Instruction *New) {
+ BasicBlock *BB = I->getParent();
+ BasicBlock::iterator RI = find(BB->begin(), BB->end(), I);
+ BB->getInstList().replaceWith(RI, New);
+ XFormMap[I] = New;
+ return RI;
+ }
- void visitMemAccessInst(MemAccessInst *MAI) {
- // Don't do anything to load, store, or GEP yet...
+ LoadInst *createPoolBaseInstruction(Value *PtrVal) {
+ const ScalarInfo &SC = getScalarRef(PtrVal);
+ vector<Value*> Args(3);
+ Args[0] = ConstantUInt::get(Type::UIntTy, 0); // No pointer offset
+ Args[1] = ConstantUInt::get(Type::UByteTy, 0); // Field #0 of pool descriptr
+ Args[2] = ConstantUInt::get(Type::UByteTy, 0); // Field #0 of poolalloc val
+ return new LoadInst(SC.Pool.Handle, Args, PtrVal->getName()+".poolbase");
}
- // Convert a malloc instruction into a call to poolalloc
- void visitMallocInst(MallocInst *I) {
- const ScalarInfo &SC = getScalar(I);
- BasicBlock *BB = I->getParent();
- BasicBlock::iterator MI = find(BB->begin(), BB->end(), I);
- BB->getInstList().remove(MI); // Remove the Malloc instruction from the BB
- // Create a new call to poolalloc before the malloc instruction
- vector<Value*> Args;
- Args.push_back(SC.PoolHandle);
- CallInst *Call = new CallInst(PoolAllocator.PoolAlloc, Args, I->getName());
- MI = BB->getInstList().insert(MI, Call)+1;
-
- // If the type desired is not void*, cast it now...
- Value *Ptr = Call;
- if (Call->getType() != I->getType()) {
- CastInst *CI = new CastInst(Ptr, I->getType(), I->getName());
- BB->getInstList().insert(MI, CI);
- Ptr = CI;
+public:
+ NewInstructionCreator(PoolAllocate &PA, vector<ScalarInfo> &S,
+ map<CallInst*, TransformFunctionInfo> &C,
+ map<Value*, Value*> &X)
+ : PoolAllocator(PA), Scalars(S), CallMap(C), XFormMap(X) {}
+
+
+ // updateReferences - The NewInstructionCreator is responsible for creating
+ // new instructions to replace the old ones in the function, and then link up
+ // references to values to their new values. For it to do this, however, it
+ // keeps track of information about the value mapping of old values to new
+ // values that need to be patched up. Given this value map and a set of
+ // instruction operands to patch, updateReferences performs the updates.
+ //
+ void updateReferences() {
+ for (unsigned i = 0, e = ReferencesToUpdate.size(); i != e; ++i) {
+ RefToUpdate &Ref = ReferencesToUpdate[i];
+ Value *NewVal = XFormMap[Ref.OldVal];
+
+ if (NewVal == 0) {
+ if (isa<Constant>(Ref.OldVal) && // Refering to a null ptr?
+ cast<Constant>(Ref.OldVal)->isNullValue()) {
+ // Transform the null pointer into a null index... caching in XFormMap
+ XFormMap[Ref.OldVal] = NewVal =Constant::getNullConstant(POINTERTYPE);
+ //} else if (isa<Argument>(Ref.OldVal)) {
+ } else {
+ cerr << "Unknown reference to: " << Ref.OldVal << "\n";
+ assert(XFormMap[Ref.OldVal] &&
+ "Reference to value that was not updated found!");
+ }
+ }
+
+ Ref.I->setOperand(Ref.OpNum, NewVal);
}
+ ReferencesToUpdate.clear();
+ }
+
+ //===--------------------------------------------------------------------===//
+ // Transformation methods:
+ // These methods specify how each type of instruction is transformed by the
+ // NewInstructionCreator instance...
+ //===--------------------------------------------------------------------===//
+
+ void visitGetElementPtrInst(GetElementPtrInst *I) {
+ assert(0 && "Cannot transform get element ptr instructions yet!");
+ }
+
+ // Replace the load instruction with a new one.
+ void visitLoadInst(LoadInst *I) {
+ Instruction *PoolBase = createPoolBaseInstruction(I->getOperand(0));
+
+ // Cast our index to be a UIntTy so we can use it to index into the pool...
+ CastInst *Index = new CastInst(Constant::getNullConstant(POINTERTYPE),
+ Type::UIntTy, I->getOperand(0)->getName());
+
+ ReferencesToUpdate.push_back(RefToUpdate(Index, 0, I->getOperand(0)));
+
+ vector<Value*> Indices(I->idx_begin(), I->idx_end());
+ assert(Indices[0] == ConstantUInt::get(Type::UIntTy, 0) &&
+ "Cannot handle array indexing yet!");
+ Indices[0] = Index;
+ Instruction *NewLoad = new LoadInst(PoolBase, Indices, I->getName());
- // Change everything that used the malloc to now use the pool alloc...
- I->replaceAllUsesWith(Ptr);
+ // Replace the load instruction with the new load instruction...
+ BasicBlock::iterator II = ReplaceInstWith(I, NewLoad);
- // Update the scalars array...
- updateScalars(I, Ptr);
+ // Add the pool base calculator instruction before the load...
+ II = NewLoad->getParent()->getInstList().insert(II, PoolBase) + 1;
- // Delete the instruction now.
- delete I;
+ // Add the cast before the load instruction...
+ NewLoad->getParent()->getInstList().insert(II, Index);
+
+ // If not yielding a pool allocated pointer, use the new load value as the
+ // value in the program instead of the old load value...
+ //
+ if (!getScalar(I))
+ I->replaceAllUsesWith(NewLoad);
}
- // Convert the free instruction into a call to poolfree
- void visitFreeInst(FreeInst *I) {
- Value *Ptr = I->getOperand(0);
- const ScalarInfo &SC = getScalar(Ptr);
- BasicBlock *BB = I->getParent();
- BasicBlock::iterator FI = find(BB->begin(), BB->end(), I);
-
- // If the value is not an sbyte*, convert it now!
- if (Ptr->getType() != PointerType::get(Type::SByteTy)) {
- CastInst *CI = new CastInst(Ptr, PointerType::get(Type::SByteTy),
- Ptr->getName());
- FI = BB->getInstList().insert(FI, CI)+1;
- Ptr = CI;
- }
+ // Replace the store instruction with a new one. In the store instruction,
+ // the value stored could be a pointer type, meaning that the new store may
+ // have to change one or both of it's operands.
+ //
+ void visitStoreInst(StoreInst *I) {
+ assert(getScalar(I->getOperand(1)) &&
+ "Store inst found only storing pool allocated pointer. "
+ "Not imp yet!");
- // Create a new call to poolfree before the free instruction
+ Value *Val = I->getOperand(0); // The value to store...
+ // Check to see if the value we are storing is a data structure pointer...
+ if (const ScalarInfo *ValScalar = getScalar(I->getOperand(0)))
+ Val = Constant::getNullConstant(POINTERTYPE); // Yes, store a dummy
+
+ Instruction *PoolBase = createPoolBaseInstruction(I->getOperand(1));
+
+ // Cast our index to be a UIntTy so we can use it to index into the pool...
+ CastInst *Index = new CastInst(Constant::getNullConstant(POINTERTYPE),
+ Type::UIntTy, I->getOperand(1)->getName());
+ ReferencesToUpdate.push_back(RefToUpdate(Index, 0, I->getOperand(1)));
+
+ vector<Value*> Indices(I->idx_begin(), I->idx_end());
+ assert(Indices[0] == ConstantUInt::get(Type::UIntTy, 0) &&
+ "Cannot handle array indexing yet!");
+ Indices[0] = Index;
+ Instruction *NewStore = new StoreInst(Val, PoolBase, Indices);
+
+ if (Val != I->getOperand(0)) // Value stored was a pointer?
+ ReferencesToUpdate.push_back(RefToUpdate(NewStore, 0, I->getOperand(0)));
+
+
+ // Replace the store instruction with the cast instruction...
+ BasicBlock::iterator II = ReplaceInstWith(I, Index);
+
+ // Add the pool base calculator instruction before the index...
+ II = Index->getParent()->getInstList().insert(II, PoolBase) + 2;
+
+ // Add the store after the cast instruction...
+ Index->getParent()->getInstList().insert(II, NewStore);
+ }
+
+
+ // Create call to poolalloc for every malloc instruction
+ void visitMallocInst(MallocInst *I) {
vector<Value*> Args;
- Args.push_back(SC.PoolHandle);
- Args.push_back(Ptr);
- CallInst *Call = new CallInst(PoolAllocator.PoolFree, Args);
- FI = BB->getInstList().insert(FI, Call)+1;
+ Args.push_back(getScalarRef(I).Pool.Handle);
+ CallInst *Call = new CallInst(PoolAllocator.PoolAlloc, Args, I->getName());
+ ReplaceInstWith(I, Call);
+ }
- // Remove the old free instruction...
- delete BB->getInstList().remove(FI);
+ // Convert a call to poolfree for every free instruction...
+ void visitFreeInst(FreeInst *I) {
+ // Create a new call to poolfree before the free instruction
+ vector<Value*> Args;
+ Args.push_back(Constant::getNullConstant(POINTERTYPE));
+ Args.push_back(getScalarRef(I->getOperand(0)).Pool.Handle);
+ Instruction *NewCall = new CallInst(PoolAllocator.PoolFree, Args);
+ ReplaceInstWith(I, NewCall);
+ ReferencesToUpdate.push_back(RefToUpdate(NewCall, 0, I->getOperand(0)));
}
// visitCallInst - Create a new call instruction with the extra arguments for
@@ -348,56 +506,89 @@ public:
//
void visitCallInst(CallInst *I) {
TransformFunctionInfo &TI = CallMap[I];
- BasicBlock *BB = I->getParent();
- BasicBlock::iterator CI = find(BB->begin(), BB->end(), I);
- BB->getInstList().remove(CI); // Remove the old call instruction
// Start with all of the old arguments...
vector<Value*> Args(I->op_begin()+1, I->op_end());
- // Add all of the pool arguments...
- for (unsigned i = 0, e = TI.ArgInfo.size(); i != e; ++i)
+ for (unsigned i = 0, e = TI.ArgInfo.size(); i != e; ++i) {
+ // Replace all of the pointer arguments with our new pointer typed values.
+ if (TI.ArgInfo[i].ArgNo != -1)
+ Args[TI.ArgInfo[i].ArgNo] = Constant::getNullConstant(POINTERTYPE);
+
+ // Add all of the pool arguments...
Args.push_back(TI.ArgInfo[i].PoolHandle);
+ }
Function *NF = PoolAllocator.getTransformedFunction(TI);
- CallInst *NewCall = new CallInst(NF, Args, I->getName());
- BB->getInstList().insert(CI, NewCall);
-
- // Change everything that used the malloc to now use the pool alloc...
- if (I->getType() != Type::VoidTy) {
- I->replaceAllUsesWith(NewCall);
-
- // Update the scalars array...
- updateScalars(I, NewCall);
- }
+ Instruction *NewCall = new CallInst(NF, Args, I->getName());
+ ReplaceInstWith(I, NewCall);
- delete I; // Delete the old call instruction now...
+ // Keep track of the mapping of operands so that we can resolve them to real
+ // values later.
+ Value *RetVal = NewCall;
+ for (unsigned i = 0, e = TI.ArgInfo.size(); i != e; ++i)
+ if (TI.ArgInfo[i].ArgNo != -1)
+ ReferencesToUpdate.push_back(RefToUpdate(NewCall, TI.ArgInfo[i].ArgNo+1,
+ I->getOperand(TI.ArgInfo[i].ArgNo+1)));
+ else
+ RetVal = 0; // If returning a pointer, don't change retval...
+
+ // If not returning a pointer, use the new call as the value in the program
+ // instead of the old call...
+ //
+ if (RetVal)
+ I->replaceAllUsesWith(RetVal);
}
+ // visitPHINode - Create a new PHI node of POINTERTYPE for all of the old Phi
+ // nodes...
+ //
void visitPHINode(PHINode *PN) {
- // Handle PHI Node
+ Value *DummyVal = Constant::getNullConstant(POINTERTYPE);
+ PHINode *NewPhi = new PHINode(POINTERTYPE, PN->getName());
+ for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) {
+ NewPhi->addIncoming(DummyVal, PN->getIncomingBlock(i));
+ ReferencesToUpdate.push_back(RefToUpdate(NewPhi, i*2,
+ PN->getIncomingValue(i)));
+ }
+
+ ReplaceInstWith(PN, NewPhi);
}
+ // visitReturnInst - Replace ret instruction with a new return...
void visitReturnInst(ReturnInst *I) {
- // Nothing of interest
+ Instruction *Ret = new ReturnInst(Constant::getNullConstant(POINTERTYPE));
+ ReplaceInstWith(I, Ret);
+ ReferencesToUpdate.push_back(RefToUpdate(Ret, 0, I->getOperand(0)));
}
+ // visitSetCondInst - Replace a conditional test instruction with a new one
void visitSetCondInst(SetCondInst *SCI) {
- // hrm, notice a pattern?
+ BinaryOperator *I = (BinaryOperator*)SCI;
+ Value *DummyVal = Constant::getNullConstant(POINTERTYPE);
+ BinaryOperator *New = BinaryOperator::create(I->getOpcode(), DummyVal,
+ DummyVal, I->getName());
+ ReplaceInstWith(I, New);
+
+ ReferencesToUpdate.push_back(RefToUpdate(New, 0, I->getOperand(0)));
+ ReferencesToUpdate.push_back(RefToUpdate(New, 1, I->getOperand(1)));
+
+ // Make sure branches refer to the new condition...
+ I->replaceAllUsesWith(New);
}
void visitInstruction(Instruction *I) {
- cerr << "Unknown instruction to FunctionBodyTransformer:\n";
- I->dump();
+ cerr << "Unknown instruction to FunctionBodyTransformer:\n" << I;
}
-
};
+
+
static void addCallInfo(DataStructure *DS,
TransformFunctionInfo &TFI, CallInst *CI, int Arg,
DSNode *GraphNode,
- map<DSNode*, Value*> &PoolDescriptors) {
+ map<DSNode*, PoolInfo> &PoolDescs) {
assert(CI->getCalledFunction() && "Cannot handle indirect calls yet!");
assert(TFI.Func == 0 || TFI.Func == CI->getCalledFunction() &&
"Function call record should always call the same function!");
@@ -413,20 +604,19 @@ static void addCallInfo(DataStructure *DS,
// are providing.
//
for (df_iterator<DSNode*> I = df_begin(GraphNode), E = df_end(GraphNode);
- I != E; ++I) {
- TFI.ArgInfo.push_back(CallArgInfo(Arg, *I, PoolDescriptors[*I]));
- }
+ I != E; ++I)
+ TFI.ArgInfo.push_back(CallArgInfo(Arg, *I, PoolDescs[*I].Handle));
}
// transformFunctionBody - This transforms the instruction in 'F' to use the
-// pools specified in PoolDescriptors when modifying data structure nodes
-// specified in the PoolDescriptors map. Specifically, scalar values specified
-// in the Scalars vector must be remapped. IPFGraph is the closed data
-// structure graph for F, of which the PoolDescriptor nodes come from.
+// pools specified in PoolDescs when modifying data structure nodes specified in
+// the PoolDescs map. Specifically, scalar values specified in the Scalars
+// vector must be remapped. IPFGraph is the closed data structure graph for F,
+// of which the PoolDescriptor nodes come from.
//
void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
- map<DSNode*, Value*> &PoolDescriptors) {
+ map<DSNode*, PoolInfo> &PoolDescs) {
// Loop through the value map looking for scalars that refer to nonescaping
// allocations. Add them to the Scalars vector. Note that we may have
@@ -442,17 +632,17 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
E = ValMap.end(); I != E; ++I) {
const PointerValSet &PVS = I->second; // Set of things pointed to by scalar
- cerr << "Scalar Mapping from:"; I->first->dump();
- cerr << "\nScalar Mapping to: "; PVS.print(cerr);
-
// Check to see if the scalar points to a data structure node...
for (unsigned i = 0, e = PVS.size(); i != e; ++i) {
assert(PVS[i].Index == 0 && "Nonzero not handled yet!");
// If the allocation is in the nonescaping set...
- map<DSNode*, Value*>::iterator AI = PoolDescriptors.find(PVS[i].Node);
- if (AI != PoolDescriptors.end()) // Add it to the list of scalars
- Scalars.push_back(ScalarInfo(I->first, PVS[i].Node, AI->second));
+ map<DSNode*, PoolInfo>::iterator AI = PoolDescs.find(PVS[i].Node);
+ if (AI != PoolDescs.end()) { // Add it to the list of scalars
+ Scalars.push_back(ScalarInfo(I->first, AI->second));
+ cerr << "\nScalar Mapping from:" << I->first
+ << "Scalar Mapping to: "; PVS.print(cerr);
+ }
}
}
@@ -462,7 +652,8 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
<< "': Found the following values that point to poolable nodes:\n";
for (unsigned i = 0, e = Scalars.size(); i != e; ++i)
- Scalars[i].Val->dump();
+ cerr << Scalars[i].Val;
+ cerr << "\n";
// CallMap - Contain an entry for every call instruction that needs to be
// transformed. Each entry in the map contains information about what we need
@@ -470,7 +661,7 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
//
map<CallInst*, TransformFunctionInfo> CallMap;
- // Now we need to figure out what called methods we need to transform, and
+ // Now we need to figure out what called functions we need to transform, and
// how. To do this, we look at all of the scalars, seeing which functions are
// either used as a scalar value (so they return a data structure), or are
// passed one of our scalar values.
@@ -481,7 +672,7 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
// Check to see if the scalar _IS_ a call...
if (CallInst *CI = dyn_cast<CallInst>(ScalarVal))
// If so, add information about the pool it will be returning...
- addCallInfo(DS, CallMap[CI], CI, -1, Scalars[i].Node, PoolDescriptors);
+ addCallInfo(DS, CallMap[CI], CI, -1, Scalars[i].Pool.Node, PoolDescs);
// Check to see if the scalar is an operand to a call...
for (Value::use_iterator UI = ScalarVal->use_begin(),
@@ -496,8 +687,8 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
// than once! It will get multiple entries for the first pointer.
// Add the operand number and pool handle to the call table...
- addCallInfo(DS, CallMap[CI], CI, OI-CI->op_begin()-1, Scalars[i].Node,
- PoolDescriptors);
+ addCallInfo(DS, CallMap[CI], CI, OI-CI->op_begin()-1,
+ Scalars[i].Pool.Node, PoolDescs);
}
}
}
@@ -505,13 +696,12 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
// Print out call map...
for (map<CallInst*, TransformFunctionInfo>::iterator I = CallMap.begin();
I != CallMap.end(); ++I) {
- cerr << "\nFor call: ";
- I->first->dump();
+ cerr << "For call: " << I->first;
I->second.finalizeConstruction();
cerr << I->second.Func->getName() << " must pass pool pointer for args #";
for (unsigned i = 0; i < I->second.ArgInfo.size(); ++i)
cerr << I->second.ArgInfo[i].ArgNo << ", ";
- cerr << "\n";
+ cerr << "\n\n";
}
// Loop through all of the call nodes, recursively creating the new functions
@@ -525,11 +715,11 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
// Transform all of the functions we need, or at least ensure there is a
// cached version available.
- transformFunction(I->second, IPFGraph);
+ transformFunction(I->second, IPFGraph, PoolDescs);
}
// Now that all of the functions that we want to call are available, transform
- // the local method so that it uses the pools locally and passes them to the
+ // the local function so that it uses the pools locally and passes them to the
// functions that we just hacked up.
//
@@ -545,18 +735,66 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
// All all of the instructions that use the scalar as an operand...
for (Value::use_iterator UI = ScalarVal->use_begin(),
UE = ScalarVal->use_end(); UI != UE; ++UI)
- InstToFix.push_back(dyn_cast<Instruction>(*UI));
+ InstToFix.push_back(cast<Instruction>(*UI));
}
// Eliminate duplicates by sorting, then removing equal neighbors.
sort(InstToFix.begin(), InstToFix.end());
InstToFix.erase(unique(InstToFix.begin(), InstToFix.end()), InstToFix.end());
- // Use a FunctionBodyTransformer to transform all of the involved instructions
- FunctionBodyTransformer FBT(*this, Scalars, CallMap);
- for (unsigned i = 0, e = InstToFix.size(); i != e; ++i)
- FBT.visit(InstToFix[i]);
+ // Loop over all of the instructions to transform, creating the new
+ // replacement instructions for them. This also unlinks them from the
+ // function so they can be safely deleted later.
+ //
+ map<Value*, Value*> XFormMap;
+ NewInstructionCreator NIC(*this, Scalars, CallMap, XFormMap);
+
+ // Visit all instructions... creating the new instructions that we need and
+ // unlinking the old instructions from the function...
+ //
+ for (unsigned i = 0, e = InstToFix.size(); i != e; ++i) {
+ cerr << "Fixing: " << InstToFix[i];
+ NIC.visit(InstToFix[i]);
+ }
+ //NIC.visit(InstToFix.begin(), InstToFix.end());
+
+ // Make all instructions we will delete "let go" of their operands... so that
+ // we can safely delete Arguments whose types have changed...
+ //
+ for_each(InstToFix.begin(), InstToFix.end(),
+ mem_fun(&Instruction::dropAllReferences));
+
+ // Loop through all of the pointer arguments coming into the function,
+ // replacing them with arguments of POINTERTYPE to match the function type of
+ // the function.
+ //
+ FunctionType::ParamTypes::const_iterator TI =
+ F->getFunctionType()->getParamTypes().begin();
+ for (Function::ArgumentListType::iterator I = F->getArgumentList().begin(),
+ E = F->getArgumentList().end(); I != E; ++I, ++TI) {
+ Argument *Arg = *I;
+ if (Arg->getType() != *TI) {
+ assert(isa<PointerType>(Arg->getType()) && *TI == POINTERTYPE);
+ Argument *NewArg = new Argument(*TI, Arg->getName());
+ XFormMap[Arg] = NewArg; // Map old arg into new arg...
+
+
+ // Replace the old argument and then delete it...
+ delete F->getArgumentList().replaceWith(I, NewArg);
+ }
+ }
+
+ // Now that all of the new instructions have been created, we can update all
+ // of the references to dummy values to be references to the actual values
+ // that are computed.
+ //
+ NIC.updateReferences();
+
+ cerr << "TRANSFORMED FUNCTION:\n" << F;
+
+ // Delete all of the "instructions to fix"
+ for_each(InstToFix.begin(), InstToFix.end(), deleter<Instruction>);
// Since we have liberally hacked the function to pieces, we want to inform
// the datastructure pass that its internal representation is out of date.
@@ -635,41 +873,54 @@ static void CalculateNodeMapping(Function *F, TransformFunctionInfo &TFI,
// nodes in the TransformFunctionInfo come out of callers data structure graph.
//
void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
- FunctionDSGraph &CallerIPGraph) {
+ FunctionDSGraph &CallerIPGraph,
+ map<DSNode*, PoolInfo> &CallerPoolDesc) {
if (getTransformedFunction(TFI)) return; // Function xformation already done?
- cerr << "**********\nEntering transformFunction for "
+ cerr << "********** Entering transformFunction for "
<< TFI.Func->getName() << ":\n";
for (unsigned i = 0, e = TFI.ArgInfo.size(); i != e; ++i)
cerr << " ArgInfo[" << i << "] = " << TFI.ArgInfo[i].ArgNo << "\n";
cerr << "\n";
-
const FunctionType *OldFuncType = TFI.Func->getFunctionType();
assert(!OldFuncType->isVarArg() && "Vararg functions not handled yet!");
// Build the type for the new function that we are transforming
vector<const Type*> ArgTys;
+ ArgTys.reserve(OldFuncType->getNumParams()+TFI.ArgInfo.size());
for (unsigned i = 0, e = OldFuncType->getNumParams(); i != e; ++i)
ArgTys.push_back(OldFuncType->getParamType(i));
+ const Type *RetType = OldFuncType->getReturnType();
+
// Add one pool pointer for every argument that needs to be supplemented.
- ArgTys.insert(ArgTys.end(), TFI.ArgInfo.size(), PoolTy);
+ for (unsigned i = 0, e = TFI.ArgInfo.size(); i != e; ++i) {
+ if (TFI.ArgInfo[i].ArgNo == -1)
+ RetType = POINTERTYPE; // Return a pointer
+ else
+ ArgTys[TFI.ArgInfo[i].ArgNo] = POINTERTYPE; // Pass a pointer
+ ArgTys.push_back(PointerType::get(CallerPoolDesc.find(TFI.ArgInfo[i].Node)
+ ->second.PoolType));
+ }
// Build the new function type...
- const // FIXME when types are not const
- FunctionType *NewFuncType = FunctionType::get(OldFuncType->getReturnType(),
- ArgTys,OldFuncType->isVarArg());
+ const FunctionType *NewFuncType = FunctionType::get(RetType, ArgTys,
+ OldFuncType->isVarArg());
// The new function is internal, because we know that only we can call it.
// This also helps subsequent IP transformations to eliminate duplicated pool
- // pointers. [in the future when they are implemented].
+ // pointers (which look like the same value is always passed into a parameter,
+ // allowing it to be easily eliminated).
//
Function *NewFunc = new Function(NewFuncType, true,
TFI.Func->getName()+".poolxform");
CurModule->getFunctionList().push_back(NewFunc);
+
+ cerr << "Created function prototype: " << NewFunc << "\n";
+
// Add the newly formed function to the TransformedFunctions table so that
// infinite recursion does not occur!
//
@@ -686,12 +937,14 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
// Now add all of the arguments corresponding to pools passed in...
for (unsigned i = 0, e = TFI.ArgInfo.size(); i != e; ++i) {
+ CallArgInfo &AI = TFI.ArgInfo[i];
string Name;
- if (TFI.ArgInfo[i].ArgNo == -1)
- Name = "retpool";
+ if (AI.ArgNo == -1)
+ Name = "ret";
else
- Name = ArgMap[TFI.ArgInfo[i].ArgNo]->getName(); // Get the arg name
- Argument *NFA = new Argument(PoolTy, Name+".pool");
+ Name = ArgMap[AI.ArgNo]->getName(); // Get the arg name
+ const Type *Ty = PointerType::get(CallerPoolDesc[AI.Node].PoolType);
+ Argument *NFA = new Argument(Ty, Name+".pool");
NewFunc->getArgumentList().push_back(NFA);
}
@@ -705,7 +958,13 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
//
FunctionDSGraph &DSGraph = DS->getClosedDSGraph(NewFunc);
- // NodeMapping - Multimap from callers graph to called graph.
+ // NodeMapping - Multimap from callers graph to called graph. We are
+ // guaranteed that the called function graph has more nodes than the caller,
+ // or exactly the same number of nodes. This is because the called function
+ // might not know that two nodes are merged when considering the callers
+ // context, but the caller obviously does. Because of this, a single node in
+ // the calling function's data structure graph can map to multiple nodes in
+ // the called functions graph.
//
map<DSNode*, PointerValSet> NodeMapping;
@@ -725,42 +984,56 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
// it can determine which value holds the pool descriptor for each data
// structure node that it accesses.
//
- map<DSNode*, Value*> PoolDescriptors;
+ map<DSNode*, PoolInfo> PoolDescs;
cerr << "\nCalculating the pool descriptor map:\n";
- // All of the pool descriptors must be passed in as arguments...
- for (unsigned i = 0, e = TFI.ArgInfo.size(); i != e; ++i) {
- DSNode *CallerNode = TFI.ArgInfo[i].Node;
- Value *CallerPool = TFI.ArgInfo[i].PoolHandle;
-
- cerr << "Mapped caller node: "; CallerNode->print(cerr);
- cerr << "Mapped caller pool: "; CallerPool->dump();
-
- // Calculate the argument number that the pool is to the function call...
- // The call instruction should not have the pool operands added yet.
- unsigned ArgNo = TFI.Call->getNumOperands()-1+i;
- cerr << "Should be argument #: " << ArgNo << "[i = " << i << "]\n";
- assert(ArgNo < NewFunc->getArgumentList().size() &&
- "Call already has pool arguments added??");
-
- // Map the pool argument into the called function...
- Value *CalleePool = NewFunc->getArgumentList()[ArgNo];
-
- // Map the DSNode into the callee's DSGraph
- const PointerValSet &CalleeNodes = NodeMapping[CallerNode];
- for (unsigned n = 0, ne = CalleeNodes.size(); n != ne; ++n) {
- assert(CalleeNodes[n].Index == 0 && "Indexed node not handled yet!");
- DSNode *CalleeNode = CalleeNodes[n].Node;
-
- cerr << "*** to callee node: "; CalleeNode->print(cerr);
- cerr << "*** to callee pool: "; CalleePool->dump();
- cerr << "\n";
-
- assert(CalleeNode && CalleePool && "Invalid nodes!");
- Value *&PV = PoolDescriptors[CalleeNode];
- //assert((PV == 0 || PV == CalleePool) && "Invalid node remapping!");
- PV = CalleePool; // Update the pool descriptor map!
+ // Calculate as much of the pool descriptor map as possible. Since we have
+ // the node mapping between the caller and callee functions, and we have the
+ // pool descriptor information of the caller, we can calculate a partical pool
+ // descriptor map for the called function.
+ //
+ // The nodes that we do not have complete information for are the ones that
+ // are accessed by loading pointers derived from arguments passed in, but that
+ // are not passed in directly. In this case, we have all of the information
+ // except a pool value. If the called function refers to this pool, the pool
+ // value will be loaded from the pool graph and added to the map as neccesary.
+ //
+ for (map<DSNode*, PointerValSet>::iterator I = NodeMapping.begin();
+ I != NodeMapping.end(); ++I) {
+ DSNode *CallerNode = I->first;
+ PoolInfo &CallerPI = CallerPoolDesc[CallerNode];
+
+ // Check to see if we have a node pointer passed in for this value...
+ Value *CalleeValue = 0;
+ for (unsigned a = 0, ae = TFI.ArgInfo.size(); a != ae; ++a)
+ if (TFI.ArgInfo[a].Node == CallerNode) {
+ // Calculate the argument number that the pool is to the function
+ // call... The call instruction should not have the pool operands added
+ // yet.
+ unsigned ArgNo = TFI.Call->getNumOperands()-1+a;
+ cerr << "Should be argument #: " << ArgNo << "[i = " << a << "]\n";
+ assert(ArgNo < NewFunc->getArgumentList().size() &&
+ "Call already has pool arguments added??");
+
+ // Map the pool argument into the called function...
+ CalleeValue = NewFunc->getArgumentList()[ArgNo];
+ break; // Found value, quit loop
+ }
+
+ // Loop over all of the data structure nodes that this incoming node maps to
+ // Creating a PoolInfo structure for them.
+ for (unsigned i = 0, e = I->second.size(); i != e; ++i) {
+ assert(I->second[i].Index == 0 && "Doesn't handle subindexing yet!");
+ DSNode *CalleeNode = I->second[i].Node;
+
+ // Add the descriptor. We already know everything about it by now, much
+ // of it is the same as the caller info.
+ //
+ PoolDescs.insert(make_pair(CalleeNode,
+ PoolInfo(CalleeNode, CalleeValue,
+ CallerPI.NewType,
+ CallerPI.PoolType)));
}
}
@@ -774,34 +1047,114 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
// Now that we know everything we need about the function, transform the body
// now!
//
- transformFunctionBody(NewFunc, DSGraph, PoolDescriptors);
-
- cerr << "Function after transformation:\n";
- NewFunc->dump();
+ transformFunctionBody(NewFunc, DSGraph, PoolDescs);
+
+ cerr << "Function after transformation:\n" << NewFunc;
}
// CreatePools - Insert instructions into the function we are processing to
// create all of the memory pool objects themselves. This also inserts
// destruction code. Add an alloca for each pool that is allocated to the
-// PoolDescriptors vector.
+// PoolDescs vector.
//
void PoolAllocate::CreatePools(Function *F, const vector<AllocDSNode*> &Allocs,
- map<DSNode*, Value*> &PoolDescriptors) {
- // FIXME: This should use an IP version of the UnifyAllExits pass!
+ map<DSNode*, PoolInfo> &PoolDescs) {
+ // Find all of the return nodes in the function...
vector<BasicBlock*> ReturnNodes;
for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I)
if (isa<ReturnInst>((*I)->getTerminator()))
ReturnNodes.push_back(*I);
+
+ map<DSNode*, PATypeHolder> AbsPoolTyMap;
+
+ // First pass over the allocations to process...
+ for (unsigned i = 0, e = Allocs.size(); i != e; ++i) {
+ // Create the pooldescriptor mapping... with null entries for everything
+ // except the node & NewType fields.
+ //
+ map<DSNode*, PoolInfo>::iterator PI =
+ PoolDescs.insert(make_pair(Allocs[i], PoolInfo(Allocs[i]))).first;
+
+ // Create the abstract pool types that will need to be resolved in a second
+ // pass once an abstract type is created for each pool.
+ //
+ // Can only handle limited shapes for now...
+ StructType *OldNodeTy = cast<StructType>(Allocs[i]->getType());
+ vector<const Type*> PoolTypes;
+
+ // Pool type is the first element of the pool descriptor type...
+ PoolTypes.push_back(getPoolType(PoolDescs[Allocs[i]].NewType));
+
+ for (unsigned j = 0, e = OldNodeTy->getElementTypes().size(); j != e; ++j) {
+ if (isa<PointerType>(OldNodeTy->getElementTypes()[j]))
+ PoolTypes.push_back(OpaqueType::get());
+ else
+ assert(OldNodeTy->getElementTypes()[j]->isPrimitiveType() &&
+ "Complex types not handled yet!");
+ }
+ assert(Allocs[i]->getNumLinks() == PoolTypes.size()-1 &&
+ "Node should have same number of pointers as pool!");
+
+ // Create the pool type, with opaque values for pointers...
+ AbsPoolTyMap.insert(make_pair(Allocs[i], StructType::get(PoolTypes)));
+#ifdef DEBUG_CREATE_POOLS
+ cerr << "POOL TY: " << AbsPoolTyMap.find(Allocs[i])->second.get() << "\n";
+#endif
+ }
+ // Now that we have types for all of the pool types, link them all together.
+ for (unsigned i = 0, e = Allocs.size(); i != e; ++i) {
+ PATypeHolder &PoolTyH = AbsPoolTyMap.find(Allocs[i])->second;
+
+ // Resolve all of the outgoing pointer types of this pool node...
+ for (unsigned p = 0, pe = Allocs[i]->getNumLinks(); p != pe; ++p) {
+ PointerValSet &PVS = Allocs[i]->getLink(p);
+ assert(!PVS.empty() && "Outgoing edge is empty, field unused, can"
+ " probably just leave the type opaque or something dumb.");
+ unsigned Out;
+ for (Out = 0; AbsPoolTyMap.count(PVS[Out].Node) == 0; ++Out)
+ assert(Out != PVS.size() && "No edge to an outgoing allocation node!?");
+
+ assert(PVS[Out].Index == 0 && "Subindexing not implemented yet!");
+
+ // The actual struct type could change each time through the loop, so it's
+ // NOT loop invariant.
+ StructType *PoolTy = cast<StructType>(PoolTyH.get());
+
+ // Get the opaque type...
+ DerivedType *ElTy =
+ cast<DerivedType>(PoolTy->getElementTypes()[p+1].get());
+
+#ifdef DEBUG_CREATE_POOLS
+ cerr << "Refining " << ElTy << " of " << PoolTy << " to "
+ << AbsPoolTyMap.find(PVS[Out].Node)->second.get() << "\n";
+#endif
+
+ const Type *RefPoolTy = AbsPoolTyMap.find(PVS[Out].Node)->second.get();
+ ElTy->refineAbstractTypeTo(PointerType::get(RefPoolTy));
- // Create the code that goes in the entry and exit nodes for the method...
+#ifdef DEBUG_CREATE_POOLS
+ cerr << "Result pool type is: " << PoolTyH.get() << "\n";
+#endif
+ }
+ }
+
+ // Create the code that goes in the entry and exit nodes for the function...
vector<Instruction*> EntryNodeInsts;
for (unsigned i = 0, e = Allocs.size(); i != e; ++i) {
+ PoolInfo &PI = PoolDescs[Allocs[i]];
+
+ // Fill in the pool type for this pool...
+ PI.PoolType = AbsPoolTyMap.find(Allocs[i])->second.get();
+ assert(!PI.PoolType->isAbstract() &&
+ "Pool type should not be abstract anymore!");
+
// Add an allocation and a free for each pool...
- AllocaInst *PoolAlloc = new AllocaInst(PoolTy, 0, "pool");
+ AllocaInst *PoolAlloc = new AllocaInst(PointerType::get(PI.PoolType),
+ 0, "pool");
+ PI.Handle = PoolAlloc;
EntryNodeInsts.push_back(PoolAlloc);
- PoolDescriptors[Allocs[i]] = PoolAlloc; // Keep track of pool allocas
AllocationInst *AI = Allocs[i]->getAllocation();
// Initialize the pool. We need to know how big each allocation is. For
@@ -812,13 +1165,15 @@ void PoolAllocate::CreatePools(Function *F, const vector<AllocDSNode*> &Allocs,
ElSize *= cast<ConstantUInt>(AI->getArraySize())->getValue();
vector<Value*> Args;
- Args.push_back(PoolAlloc); // Pool to initialize
Args.push_back(ConstantUInt::get(Type::UIntTy, ElSize));
+ Args.push_back(PoolAlloc); // Pool to initialize
EntryNodeInsts.push_back(new CallInst(PoolInit, Args));
- // Destroy the pool...
- Args.pop_back();
+ // FIXME: add code to initialize inter pool links
+ cerr << "TODO: add code to initialize inter pool links!\n";
+ // Add code to destroy the pool in all of the exit nodes of the function...
+ Args.pop_back();
for (unsigned EN = 0, ENE = ReturnNodes.size(); EN != ENE; ++EN) {
Instruction *Destroy = new CallInst(PoolDestroy, Args);
@@ -835,35 +1190,32 @@ void PoolAllocate::CreatePools(Function *F, const vector<AllocDSNode*> &Allocs,
}
-// addPoolPrototypes - Add prototypes for the pool methods to the specified
+// addPoolPrototypes - Add prototypes for the pool functions to the specified
// module and update the Pool* instance variables to point to them.
//
void PoolAllocate::addPoolPrototypes(Module *M) {
- // Get PoolInit function...
+ // Get poolinit function...
vector<const Type*> Args;
- Args.push_back(PoolTy); // Pool to initialize
Args.push_back(Type::UIntTy); // Num bytes per element
- FunctionType *PoolInitTy = FunctionType::get(Type::VoidTy, Args, false);
+ FunctionType *PoolInitTy = FunctionType::get(Type::VoidTy, Args, true);
PoolInit = M->getOrInsertFunction("poolinit", PoolInitTy);
// Get pooldestroy function...
Args.pop_back(); // Only takes a pool...
- FunctionType *PoolDestroyTy = FunctionType::get(Type::VoidTy, Args, false);
+ FunctionType *PoolDestroyTy = FunctionType::get(Type::VoidTy, Args, true);
PoolDestroy = M->getOrInsertFunction("pooldestroy", PoolDestroyTy);
- const Type *PtrVoid = PointerType::get(Type::SByteTy);
-
// Get the poolalloc function...
- FunctionType *PoolAllocTy = FunctionType::get(PtrVoid, Args, false);
+ FunctionType *PoolAllocTy = FunctionType::get(POINTERTYPE, Args, true);
PoolAlloc = M->getOrInsertFunction("poolalloc", PoolAllocTy);
// Get the poolfree function...
- Args.push_back(PtrVoid);
- FunctionType *PoolFreeTy = FunctionType::get(Type::VoidTy, Args, false);
+ Args.push_back(POINTERTYPE); // Pointer to free
+ FunctionType *PoolFreeTy = FunctionType::get(Type::VoidTy, Args, true);
PoolFree = M->getOrInsertFunction("poolfree", PoolFreeTy);
// Add the %PoolTy type to the symbol table of the module...
- M->addTypeName("PoolTy", PoolTy->getElementType());
+ //M->addTypeName("PoolTy", PoolTy->getElementType());
}