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-rw-r--r--tools/perf/ui/progress.c60
1 files changed, 33 insertions, 27 deletions
diff --git a/tools/perf/ui/progress.c b/tools/perf/ui/progress.c
index 13aa64e50e1..a0f24c7115c 100644
--- a/tools/perf/ui/progress.c
+++ b/tools/perf/ui/progress.c
@@ -1,32 +1,38 @@
#include "../cache.h"
#include "progress.h"
-#include "libslang.h"
-#include "ui.h"
-#include "browser.h"
-void ui_progress__update(u64 curr, u64 total, const char *title)
+static void null_progress__update(struct ui_progress *p __maybe_unused)
{
- int bar, y;
- /*
- * FIXME: We should have a per UI backend way of showing progress,
- * stdio will just show a percentage as NN%, etc.
- */
- if (use_browser <= 0)
- return;
-
- if (total == 0)
- return;
-
- ui__refresh_dimensions(true);
- pthread_mutex_lock(&ui__lock);
- y = SLtt_Screen_Rows / 2 - 2;
- SLsmg_set_color(0);
- SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
- SLsmg_gotorc(y++, 1);
- SLsmg_write_string((char *)title);
- SLsmg_set_color(HE_COLORSET_SELECTED);
- bar = ((SLtt_Screen_Cols - 2) * curr) / total;
- SLsmg_fill_region(y, 1, 1, bar, ' ');
- SLsmg_refresh();
- pthread_mutex_unlock(&ui__lock);
+}
+
+static struct ui_progress_ops null_progress__ops =
+{
+ .update = null_progress__update,
+};
+
+struct ui_progress_ops *ui_progress__ops = &null_progress__ops;
+
+void ui_progress__update(struct ui_progress *p, u64 adv)
+{
+ p->curr += adv;
+
+ if (p->curr >= p->next) {
+ p->next += p->step;
+ ui_progress__ops->update(p);
+ }
+}
+
+void ui_progress__init(struct ui_progress *p, u64 total, const char *title)
+{
+ p->curr = 0;
+ p->next = p->step = total / 16;
+ p->total = total;
+ p->title = title;
+
+}
+
+void ui_progress__finish(void)
+{
+ if (ui_progress__ops->finish)
+ ui_progress__ops->finish();
}