diff options
Diffstat (limited to 'drivers/video/skeletonfb.c')
| -rw-r--r-- | drivers/video/skeletonfb.c | 684 |
1 files changed, 0 insertions, 684 deletions
diff --git a/drivers/video/skeletonfb.c b/drivers/video/skeletonfb.c deleted file mode 100644 index 7b43716ab66..00000000000 --- a/drivers/video/skeletonfb.c +++ /dev/null @@ -1,684 +0,0 @@ -/* - * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device - * - * Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com) - * - * Created 28 Dec 1997 by Geert Uytterhoeven - * - * - * I have started rewriting this driver as a example of the upcoming new API - * The primary goal is to remove the console code from fbdev and place it - * into fbcon.c. This reduces the code and makes writing a new fbdev driver - * easy since the author doesn't need to worry about console internals. It - * also allows the ability to run fbdev without a console/tty system on top - * of it. - * - * First the roles of struct fb_info and struct display have changed. Struct - * display will go away. The way the the new framebuffer console code will - * work is that it will act to translate data about the tty/console in - * struct vc_data to data in a device independent way in struct fb_info. Then - * various functions in struct fb_ops will be called to store the device - * dependent state in the par field in struct fb_info and to change the - * hardware to that state. This allows a very clean separation of the fbdev - * layer from the console layer. It also allows one to use fbdev on its own - * which is a bounus for embedded devices. The reason this approach works is - * for each framebuffer device when used as a tty/console device is allocated - * a set of virtual terminals to it. Only one virtual terminal can be active - * per framebuffer device. We already have all the data we need in struct - * vc_data so why store a bunch of colormaps and other fbdev specific data - * per virtual terminal. - * - * As you can see doing this makes the con parameter pretty much useless - * for struct fb_ops functions, as it should be. Also having struct - * fb_var_screeninfo and other data in fb_info pretty much eliminates the - * need for get_fix and get_var. Once all drivers use the fix, var, and cmap - * fbcon can be written around these fields. This will also eliminate the - * need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo - * struct fb_cmap every time get_var, get_fix, get_cmap functions are called - * as many drivers do now. - * - * This file is subject to the terms and conditions of the GNU General Public - * License. See the file COPYING in the main directory of this archive for - * more details. - */ - -#include <linux/module.h> -#include <linux/kernel.h> -#include <linux/errno.h> -#include <linux/string.h> -#include <linux/mm.h> -#include <linux/tty.h> -#include <linux/slab.h> -#include <linux/delay.h> -#include <linux/fb.h> -#include <linux/init.h> - - /* - * This is just simple sample code. - * - * No warranty that it actually compiles. - * Even less warranty that it actually works :-) - */ - -/* - * If your driver supports multiple boards, you should make the - * below data types arrays, or allocate them dynamically (using kmalloc()). - */ - -/* - * This structure defines the hardware state of the graphics card. Normally - * you place this in a header file in linux/include/video. This file usually - * also includes register information. That allows other driver subsystems - * and userland applications the ability to use the same header file to - * avoid duplicate work and easy porting of software. - */ -struct xxx_par; - -/* - * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo - * if we don't use modedb. If we do use modedb see xxxfb_init how to use it - * to get a fb_var_screeninfo. Otherwise define a default var as well. - */ -static struct fb_fix_screeninfo xxxfb_fix __initdata = { - .id = "FB's name", - .type = FB_TYPE_PACKED_PIXELS, - .visual = FB_VISUAL_PSEUDOCOLOR, - .xpanstep = 1, - .ypanstep = 1, - .ywrapstep = 1, - .accel = FB_ACCEL_NONE, -}; - - /* - * Modern graphical hardware not only supports pipelines but some - * also support multiple monitors where each display can have its - * its own unique data. In this case each display could be - * represented by a separate framebuffer device thus a separate - * struct fb_info. Now the struct xxx_par represents the graphics - * hardware state thus only one exist per card. In this case the - * struct xxx_par for each graphics card would be shared between - * every struct fb_info that represents a framebuffer on that card. - * This allows when one display changes it video resolution (info->var) - * the other displays know instantly. Each display can always be - * aware of the entire hardware state that affects it because they share - * the same xxx_par struct. The other side of the coin is multiple - * graphics cards that pass data around until it is finally displayed - * on one monitor. Such examples are the voodoo 1 cards and high end - * NUMA graphics servers. For this case we have a bunch of pars, each - * one that represents a graphics state, that belong to one struct - * fb_info. Their you would want to have *par point to a array of device - * states and have each struct fb_ops function deal with all those - * states. I hope this covers every possible hardware design. If not - * feel free to send your ideas at jsimmons@users.sf.net - */ - - /* - * If your driver supports multiple boards or it supports multiple - * framebuffers, you should make these arrays, or allocate them - * dynamically (using kmalloc()). - */ -static struct fb_info info; - - /* - * Each one represents the state of the hardware. Most hardware have - * just one hardware state. These here represent the default state(s). - */ -static struct xxx_par __initdata current_par; - -int xxxfb_init(void); -int xxxfb_setup(char*); - -/** - * xxxfb_open - Optional function. Called when the framebuffer is - * first accessed. - * @info: frame buffer structure that represents a single frame buffer - * @user: tell us if the userland (value=1) or the console is accessing - * the framebuffer. - * - * This function is the first function called in the framebuffer api. - * Usually you don't need to provide this function. The case where it - * is used is to change from a text mode hardware state to a graphics - * mode state. - * - * Returns negative errno on error, or zero on success. - */ -static int xxxfb_open(const struct fb_info *info, int user) -{ - return 0; -} - -/** - * xxxfb_release - Optional function. Called when the framebuffer - * device is closed. - * @info: frame buffer structure that represents a single frame buffer - * @user: tell us if the userland (value=1) or the console is accessing - * the framebuffer. - * - * Thus function is called when we close /dev/fb or the framebuffer - * console system is released. Usually you don't need this function. - * The case where it is usually used is to go from a graphics state - * to a text mode state. - * - * Returns negative errno on error, or zero on success. - */ -static int xxxfb_release(const struct fb_info *info, int user) -{ - return 0; -} - -/** - * xxxfb_check_var - Optional function. Validates a var passed in. - * @var: frame buffer variable screen structure - * @info: frame buffer structure that represents a single frame buffer - * - * Checks to see if the hardware supports the state requested by - * var passed in. This function does not alter the hardware state!!! - * This means the data stored in struct fb_info and struct xxx_par do - * not change. This includes the var inside of struct fb_info. - * Do NOT change these. This function can be called on its own if we - * intent to only test a mode and not actually set it. The stuff in - * modedb.c is a example of this. If the var passed in is slightly - * off by what the hardware can support then we alter the var PASSED in - * to what we can do. If the hardware doesn't support mode change - * a -EINVAL will be returned by the upper layers. You don't need to - * implement this function then. If you hardware doesn't support - * changing the resolution then this function is not needed. In this - * case the driver woudl just provide a var that represents the static - * state the screen is in. - * - * Returns negative errno on error, or zero on success. - */ -static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) -{ - const struct xxx_par *par = (const struct xxx_par *) info->par; - /* ... */ - return 0; -} - -/** - * xxxfb_set_par - Optional function. Alters the hardware state. - * @info: frame buffer structure that represents a single frame buffer - * - * Using the fb_var_screeninfo in fb_info we set the resolution of the - * this particular framebuffer. This function alters the par AND the - * fb_fix_screeninfo stored in fb_info. It doesn't not alter var in - * fb_info since we are using that data. This means we depend on the - * data in var inside fb_info to be supported by the hardware. - * xxxfb_check_var is always called before xxxfb_set_par to ensure this. - * Again if you can't change the resolution you don't need this function. - * - * Returns negative errno on error, or zero on success. - */ -static int xxxfb_set_par(struct fb_info *info) -{ - struct xxx_par *par = (struct xxx_par *) info->par; - /* ... */ - return 0; -} - -/** - * xxxfb_setcolreg - Optional function. Sets a color register. - * @regno: Which register in the CLUT we are programming - * @red: The red value which can be up to 16 bits wide - * @green: The green value which can be up to 16 bits wide - * @blue: The blue value which can be up to 16 bits wide. - * @transp: If supported, the alpha value which can be up to 16 bits wide. - * @info: frame buffer info structure - * - * Set a single color register. The values supplied have a 16 bit - * magnitude which needs to be scaled in this function for the hardware. - * Things to take into consideration are how many color registers, if - * any, are supported with the current color visual. With truecolor mode - * no color palettes are supported. Here a pseudo palette is created - * which we store the value in pseudo_palette in struct fb_info. For - * pseudocolor mode we have a limited color palette. To deal with this - * we can program what color is displayed for a particular pixel value. - * DirectColor is similar in that we can program each color field. If - * we have a static colormap we don't need to implement this function. - * - * Returns negative errno on error, or zero on success. - */ -static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green, - unsigned blue, unsigned transp, - const struct fb_info *info) -{ - if (regno >= 256) /* no. of hw registers */ - return -EINVAL; - /* - * Program hardware... do anything you want with transp - */ - - /* grayscale works only partially under directcolor */ - if (info->var.grayscale) { - /* grayscale = 0.30*R + 0.59*G + 0.11*B */ - red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8; - } - - /* Directcolor: - * var->{color}.offset contains start of bitfield - * var->{color}.length contains length of bitfield - * {hardwarespecific} contains width of DAC - * cmap[X] is programmed to (X << red.offset) | (X << green.offset) | (X << blue.offset) - * RAMDAC[X] is programmed to (red, green, blue) - * - * Pseudocolor: - * uses offset = 0 && length = DAC register width. - * var->{color}.offset is 0 - * var->{color}.length contains widht of DAC - * cmap is not used - * DAC[X] is programmed to (red, green, blue) - * Truecolor: - * does not use RAMDAC (usually has 3 of them). - * var->{color}.offset contains start of bitfield - * var->{color}.length contains length of bitfield - * cmap is programmed to (red << red.offset) | (green << green.offset) | - * (blue << blue.offset) | (transp << transp.offset) - * RAMDAC does not exist - */ -#define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16) - switch (info->fix.visual) { - case FB_VISUAL_TRUECOLOR: - case FB_VISUAL_PSEUDOCOLOR: - red = CNVT_TOHW(red, info->var.red.length); - green = CNVT_TOHW(green, info->var.green.length); - blue = CNVT_TOHW(blue, info->var.blue.length); - transp = CNVT_TOHW(transp, info->var.transp.length); - break; - case FB_VISUAL_DIRECTCOLOR: - /* example here assumes 8 bit DAC. Might be different - * for your hardware */ - red = CNVT_TOHW(red, 8); - green = CNVT_TOHW(green, 8); - blue = CNVT_TOHW(blue, 8); - /* hey, there is bug in transp handling... */ - transp = CNVT_TOHW(transp, 8); - break; - } -#undef CNVT_TOHW - /* Truecolor has hardware independent palette */ - if (info->fix.visual == FB_VISUAL_TRUECOLOR) { - u32 v; - - if (regno >= 16) - return -EINVAL; - - v = (red << info->var.red.offset) | - (green << info->var.green.offset) | - (blue << info->var.blue.offset) | - (transp << info->var.transp.offset); - - switch (info->var.bits_per_pixel) { - case 8: - /* Yes some hand held devices have this. */ - ((u8*)(info->pseudo_palette))[regno] = v; - break; - case 16: - ((u16*)(info->pseudo_palette))[regno] = v; - break; - case 24: - case 32: - ((u32*)(info->pseudo_palette))[regno] = v; - break; - } - return 0; - } - /* ... */ - return 0; -} - -/** - * xxxfb_pan_display - NOT a required function. Pans the display. - * @var: frame buffer variable screen structure - * @info: frame buffer structure that represents a single frame buffer - * - * Pan (or wrap, depending on the `vmode' field) the display using the - * `xoffset' and `yoffset' fields of the `var' structure. - * If the values don't fit, return -EINVAL. - * - * Returns negative errno on error, or zero on success. - */ -static int xxxfb_pan_display(struct fb_var_screeninfo *var, - const struct fb_info *info) -{ - /* ... */ - return 0; -} - -/** - * xxxfb_blank - NOT a required function. Blanks the display. - * @blank_mode: the blank mode we want. - * @info: frame buffer structure that represents a single frame buffer - * - * Blank the screen if blank_mode != 0, else unblank. Return 0 if - * blanking succeeded, != 0 if un-/blanking failed due to e.g. a - * video mode which doesn't support it. Implements VESA suspend - * and powerdown modes on hardware that supports disabling hsync/vsync: - * blank_mode == 2: suspend vsync - * blank_mode == 3: suspend hsync - * blank_mode == 4: powerdown - * - * Returns negative errno on error, or zero on success. - * - */ -static int xxxfb_blank(int blank_mode, const struct fb_info *info) -{ - /* ... */ - return 0; -} - -/* ------------ Accelerated Functions --------------------- */ - -/* - * We provide our own functions if we have hardware acceleration - * or non packed pixel format layouts. If we have no hardware - * acceleration, we can use a generic unaccelerated function. If using - * a pack pixel format just use the functions in cfb_*.c. Each file - * has one of the three different accel functions we support. - */ - -/** - * xxxfb_fillrect - REQUIRED function. Can use generic routines if - * non acclerated hardware and packed pixel based. - * Draws a rectangle on the screen. - * - * @info: frame buffer structure that represents a single frame buffer - * @region: The structure representing the rectangular region we - * wish to draw to. - * - * This drawing operation places/removes a retangle on the screen - * depending on the rastering operation with the value of color which - * is in the current color depth format. - */ -void xxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region) -{ -/* Meaning of struct fb_fillrect - * - * @dx: The x and y corrdinates of the upper left hand corner of the - * @dy: area we want to draw to. - * @width: How wide the rectangle is we want to draw. - * @height: How tall the rectangle is we want to draw. - * @color: The color to fill in the rectangle with. - * @rop: The raster operation. We can draw the rectangle with a COPY - * of XOR which provides erasing effect. - */ -} - -/** - * xxxfb_copyarea - REQUIRED function. Can use generic routines if - * non acclerated hardware and packed pixel based. - * Copies one area of the screen to another area. - * - * @info: frame buffer structure that represents a single frame buffer - * @area: Structure providing the data to copy the framebuffer contents - * from one region to another. - * - * This drawing operation copies a rectangular area from one area of the - * screen to another area. - */ -void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area) -{ -/* - * @dx: The x and y coordinates of the upper left hand corner of the - * @dy: destination area on the screen. - * @width: How wide the rectangle is we want to copy. - * @height: How tall the rectangle is we want to copy. - * @sx: The x and y coordinates of the upper left hand corner of the - * @sy: source area on the screen. - */ -} - - -/** - * xxxfb_imageblit - REQUIRED function. Can use generic routines if - * non acclerated hardware and packed pixel based. - * Copies a image from system memory to the screen. - * - * @info: frame buffer structure that represents a single frame buffer - * @image: structure defining the image. - * - * This drawing operation draws a image on the screen. It can be a - * mono image (needed for font handling) or a color image (needed for - * tux). - */ -void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image) -{ -/* - * @dx: The x and y coordinates of the upper left hand corner of the - * @dy: destination area to place the image on the screen. - * @width: How wide the image is we want to copy. - * @height: How tall the image is we want to copy. - * @fg_color: For mono bitmap images this is color data for - * @bg_color: the foreground and background of the image to - * write directly to the frmaebuffer. - * @depth: How many bits represent a single pixel for this image. - * @data: The actual data used to construct the image on the display. - * @cmap: The colormap used for color images. - */ -} - -/** - * xxxfb_cursor - REQUIRED function. If your hardware lacks support - * for a cursor you can use the default cursor whose - * function is called soft_cursor. It will always - * work since it uses xxxfb_imageblit function which - * is required. - * - * @info: frame buffer structure that represents a single frame buffer - * @cursor: structure defining the cursor to draw. - * - * This operation is used to set or alter the properities of the - * cursor. - * - * Returns negative errno on error, or zero on success. - */ -int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor) -{ -/* - * @set: Which fields we are altering in struct fb_cursor - * @enable: Disable or enable the cursor - * @rop: The bit operation we want to do. - * @mask: This is the cursor mask bitmap. - * @dest: A image of the area we are going to display the cursor. - * Used internally by the driver. - * @hot: The hot spot. - * @image: The actual data for the cursor image. - * - * NOTES ON FLAGS (cursor->set): - * - * FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data) - * FB_CUR_SETPOS - the cursor position has changed (cursor->image.dx|dy) - * FB_CUR_SETHOT - the cursor hot spot has changed (cursor->hot.dx|dy) - * FB_CUR_SETCMAP - the cursor colors has changed (cursor->fg_color|bg_color) - * FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask) - * FB_CUR_SETSIZE - the cursor size has changed (cursor->width|height) - * FB_CUR_SETALL - everything has changed - * - * NOTES ON ROPs (cursor->rop, Raster Operation) - * - * ROP_XOR - cursor->image.data XOR cursor->mask - * ROP_COPY - curosr->image.data AND cursor->mask - * - * OTHER NOTES: - * - * - fbcon only supports a 2-color cursor (cursor->image.depth = 1) - * - The fb_cursor structure, @cursor, _will_ always contain valid - * fields, whether any particular bitfields in cursor->set is set - * or not. - */ -} - -/** - * xxxfb_rotate - NOT a required function. If your hardware - * supports rotation the whole screen then - * you would provide a hook for this. - * - * @info: frame buffer structure that represents a single frame buffer - * @angle: The angle we rotate the screen. - * - * This operation is used to set or alter the properities of the - * cursor. - */ -void xxxfb_rotate(struct fb_info *info, int angle) -{ -} - -/** - * xxxfb_poll - NOT a required function. The purpose of this - * function is to provide a way for some process - * to wait until a specific hardware event occurs - * for the framebuffer device. - * - * @info: frame buffer structure that represents a single frame buffer - * @wait: poll table where we store process that await a event. - */ -void xxxfb_poll(struct fb_info *info, poll_table *wait) -{ -} - -/** - * xxxfb_sync - NOT a required function. Normally the accel engine - * for a graphics card take a specific amount of time. - * Often we have to wait for the accelerator to finish - * its operation before we can write to the framebuffer - * so we can have consistent display output. - * - * @info: frame buffer structure that represents a single frame buffer - */ -void xxxfb_sync(struct fb_info *info) -{ -} - - /* - * Initialization - */ - -int __init xxxfb_init(void) -{ - int cmap_len, retval; - - /* - * For kernel boot options (in 'video=xxxfb:<options>' format) - */ -#ifndef MODULE - char *option = NULL; - - if (fb_get_options("xxxfb", &option)) - return -ENODEV; - xxxfb_setup(option); -#endif - - /* - * Here we set the screen_base to the virtual memory address - * for the framebuffer. Usually we obtain the resource address - * from the bus layer and then translate it to virtual memory - * space via ioremap. Consult ioport.h. - */ - info.screen_base = framebuffer_virtual_memory; - info.fbops = &xxxfb_ops; - info.fix = xxxfb_fix; - info.pseudo_palette = pseudo_palette; - - /* - * Set up flags to indicate what sort of acceleration your - * driver can provide (pan/wrap/copyarea/etc.) and whether it - * is a module -- see FBINFO_* in include/linux/fb.h - */ - info.flags = FBINFO_DEFAULT; - info.par = current_par; - - /* - * This should give a reasonable default video mode. The following is - * done when we can set a video mode. - */ - if (!mode_option) - mode_option = "640x480@60"; - - retval = fb_find_mode(&info.var, &info, mode_option, NULL, 0, NULL, 8); - - if (!retval || retval == 4) - return -EINVAL; - - /* This has to been done !!! */ - fb_alloc_cmap(&info.cmap, cmap_len, 0); - - /* - * The following is done in the case of having hardware with a static - * mode. If we are setting the mode ourselves we don't call this. - */ - info.var = xxxfb_var; - - if (register_framebuffer(&info) < 0) - return -EINVAL; - printk(KERN_INFO "fb%d: %s frame buffer device\n", info.node, - info.fix.id); - return 0; -} - - /* - * Cleanup - */ - -static void __exit xxxfb_cleanup(void) -{ - /* - * If your driver supports multiple boards, you should unregister and - * clean up all instances. - */ - - unregister_framebuffer(info); - fb_dealloc_cmap(&info.cmap); - /* ... */ -} - - /* - * Setup - */ - -/* - * Only necessary if your driver takes special options, - * otherwise we fall back on the generic fb_setup(). - */ -int __init xxxfb_setup(char *options) -{ - /* Parse user speficied options (`video=xxxfb:') */ -} - -/* ------------------------------------------------------------------------- */ - - /* - * Frame buffer operations - */ - -static struct fb_ops xxxfb_ops = { - .owner = THIS_MODULE, - .fb_open = xxxfb_open, - .fb_read = xxxfb_read, - .fb_write = xxxfb_write, - .fb_release = xxxfb_release, - .fb_check_var = xxxfb_check_var, - .fb_set_par = xxxfb_set_par, - .fb_setcolreg = xxxfb_setcolreg, - .fb_blank = xxxfb_blank, - .fb_pan_display = xxxfb_pan_display, - .fb_fillrect = xxxfb_fillrect, /* Needed !!! */ - .fb_copyarea = xxxfb_copyarea, /* Needed !!! */ - .fb_imageblit = xxxfb_imageblit, /* Needed !!! */ - .fb_cursor = xxxfb_cursor, /* Needed !!! */ - .fb_rotate = xxxfb_rotate, - .fb_poll = xxxfb_poll, - .fb_sync = xxxfb_sync, - .fb_ioctl = xxxfb_ioctl, - .fb_mmap = xxxfb_mmap, -}; - -/* ------------------------------------------------------------------------- */ - - - /* - * Modularization - */ - -module_init(xxxfb_init); -module_exit(xxxfb_cleanup); - -MODULE_LICENSE("GPL"); |
