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Diffstat (limited to 'drivers/video/fbdev/skeletonfb.c')
| -rw-r--r-- | drivers/video/fbdev/skeletonfb.c | 1037 | 
1 files changed, 1037 insertions, 0 deletions
diff --git a/drivers/video/fbdev/skeletonfb.c b/drivers/video/fbdev/skeletonfb.c new file mode 100644 index 00000000000..fefde7c6add --- /dev/null +++ b/drivers/video/fbdev/skeletonfb.c @@ -0,0 +1,1037 @@ +/* + * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device + * + *  Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com) + * + *  Created 28 Dec 1997 by Geert Uytterhoeven + * + * + *  I have started rewriting this driver as a example of the upcoming new API + *  The primary goal is to remove the console code from fbdev and place it + *  into fbcon.c. This reduces the code and makes writing a new fbdev driver + *  easy since the author doesn't need to worry about console internals. It + *  also allows the ability to run fbdev without a console/tty system on top  + *  of it.  + * + *  First the roles of struct fb_info and struct display have changed. Struct + *  display will go away. The way the new framebuffer console code will + *  work is that it will act to translate data about the tty/console in  + *  struct vc_data to data in a device independent way in struct fb_info. Then + *  various functions in struct fb_ops will be called to store the device  + *  dependent state in the par field in struct fb_info and to change the  + *  hardware to that state. This allows a very clean separation of the fbdev + *  layer from the console layer. It also allows one to use fbdev on its own + *  which is a bounus for embedded devices. The reason this approach works is   + *  for each framebuffer device when used as a tty/console device is allocated + *  a set of virtual terminals to it. Only one virtual terminal can be active  + *  per framebuffer device. We already have all the data we need in struct  + *  vc_data so why store a bunch of colormaps and other fbdev specific data + *  per virtual terminal.  + * + *  As you can see doing this makes the con parameter pretty much useless + *  for struct fb_ops functions, as it should be. Also having struct   + *  fb_var_screeninfo and other data in fb_info pretty much eliminates the  + *  need for get_fix and get_var. Once all drivers use the fix, var, and cmap + *  fbcon can be written around these fields. This will also eliminate the + *  need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo + *  struct fb_cmap every time get_var, get_fix, get_cmap functions are called + *  as many drivers do now.  + * + *  This file is subject to the terms and conditions of the GNU General Public + *  License. See the file COPYING in the main directory of this archive for + *  more details. + */ + +#include <linux/module.h> +#include <linux/kernel.h> +#include <linux/errno.h> +#include <linux/string.h> +#include <linux/mm.h> +#include <linux/slab.h> +#include <linux/delay.h> +#include <linux/fb.h> +#include <linux/init.h> +#include <linux/pci.h> + +    /* +     *  This is just simple sample code. +     * +     *  No warranty that it actually compiles. +     *  Even less warranty that it actually works :-) +     */ + +/* + * Driver data + */ +static char *mode_option; + +/* + *  If your driver supports multiple boards, you should make the   + *  below data types arrays, or allocate them dynamically (using kmalloc()).  + */  + +/*  + * This structure defines the hardware state of the graphics card. Normally + * you place this in a header file in linux/include/video. This file usually + * also includes register information. That allows other driver subsystems + * and userland applications the ability to use the same header file to  + * avoid duplicate work and easy porting of software.  + */ +struct xxx_par; + +/* + * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo + * if we don't use modedb. If we do use modedb see xxxfb_init how to use it + * to get a fb_var_screeninfo. Otherwise define a default var as well.  + */ +static struct fb_fix_screeninfo xxxfb_fix = { +	.id =		"FB's name",  +	.type =		FB_TYPE_PACKED_PIXELS, +	.visual =	FB_VISUAL_PSEUDOCOLOR, +	.xpanstep =	1, +	.ypanstep =	1, +	.ywrapstep =	1,  +	.accel =	FB_ACCEL_NONE, +}; + +    /* +     * 	Modern graphical hardware not only supports pipelines but some  +     *  also support multiple monitors where each display can have its   +     *  its own unique data. In this case each display could be   +     *  represented by a separate framebuffer device thus a separate  +     *  struct fb_info. Now the struct xxx_par represents the graphics +     *  hardware state thus only one exist per card. In this case the  +     *  struct xxx_par for each graphics card would be shared between  +     *  every struct fb_info that represents a framebuffer on that card.  +     *  This allows when one display changes it video resolution (info->var)  +     *  the other displays know instantly. Each display can always be +     *  aware of the entire hardware state that affects it because they share +     *  the same xxx_par struct. The other side of the coin is multiple +     *  graphics cards that pass data around until it is finally displayed +     *  on one monitor. Such examples are the voodoo 1 cards and high end +     *  NUMA graphics servers. For this case we have a bunch of pars, each +     *  one that represents a graphics state, that belong to one struct  +     *  fb_info. Their you would want to have *par point to a array of device +     *  states and have each struct fb_ops function deal with all those  +     *  states. I hope this covers every possible hardware design. If not +     *  feel free to send your ideas at jsimmons@users.sf.net  +     */ + +    /* +     *  If your driver supports multiple boards or it supports multiple  +     *  framebuffers, you should make these arrays, or allocate them  +     *  dynamically using framebuffer_alloc() and free them with +     *  framebuffer_release(). +     */  +static struct fb_info info; + +    /*  +     * Each one represents the state of the hardware. Most hardware have +     * just one hardware state. These here represent the default state(s).  +     */ +static struct xxx_par __initdata current_par; + +int xxxfb_init(void); + +/** + *	xxxfb_open - Optional function. Called when the framebuffer is + *		     first accessed. + *	@info: frame buffer structure that represents a single frame buffer + *	@user: tell us if the userland (value=1) or the console is accessing + *	       the framebuffer.  + * + *	This function is the first function called in the framebuffer api. + *	Usually you don't need to provide this function. The case where it  + *	is used is to change from a text mode hardware state to a graphics + * 	mode state.  + * + *	Returns negative errno on error, or zero on success. + */ +static int xxxfb_open(struct fb_info *info, int user) +{ +    return 0; +} + +/** + *	xxxfb_release - Optional function. Called when the framebuffer  + *			device is closed.  + *	@info: frame buffer structure that represents a single frame buffer + *	@user: tell us if the userland (value=1) or the console is accessing + *	       the framebuffer.  + *	 + *	Thus function is called when we close /dev/fb or the framebuffer  + *	console system is released. Usually you don't need this function. + *	The case where it is usually used is to go from a graphics state + *	to a text mode state. + * + *	Returns negative errno on error, or zero on success. + */ +static int xxxfb_release(struct fb_info *info, int user) +{ +    return 0; +} + +/** + *      xxxfb_check_var - Optional function. Validates a var passed in.  + *      @var: frame buffer variable screen structure + *      @info: frame buffer structure that represents a single frame buffer  + * + *	Checks to see if the hardware supports the state requested by + *	var passed in. This function does not alter the hardware state!!!  + *	This means the data stored in struct fb_info and struct xxx_par do  + *      not change. This includes the var inside of struct fb_info.  + *	Do NOT change these. This function can be called on its own if we + *	intent to only test a mode and not actually set it. The stuff in  + *	modedb.c is a example of this. If the var passed in is slightly  + *	off by what the hardware can support then we alter the var PASSED in + *	to what we can do. + * + *      For values that are off, this function must round them _up_ to the + *      next value that is supported by the hardware.  If the value is + *      greater than the highest value supported by the hardware, then this + *      function must return -EINVAL. + * + *      Exception to the above rule:  Some drivers have a fixed mode, ie, + *      the hardware is already set at boot up, and cannot be changed.  In + *      this case, it is more acceptable that this function just return + *      a copy of the currently working var (info->var). Better is to not + *      implement this function, as the upper layer will do the copying + *      of the current var for you. + * + *      Note:  This is the only function where the contents of var can be + *      freely adjusted after the driver has been registered. If you find + *      that you have code outside of this function that alters the content + *      of var, then you are doing something wrong.  Note also that the + *      contents of info->var must be left untouched at all times after + *      driver registration. + * + *	Returns negative errno on error, or zero on success. + */ +static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) +{ +    /* ... */ +    return 0;	   	 +} + +/** + *      xxxfb_set_par - Optional function. Alters the hardware state. + *      @info: frame buffer structure that represents a single frame buffer + * + *	Using the fb_var_screeninfo in fb_info we set the resolution of the + *	this particular framebuffer. This function alters the par AND the + *	fb_fix_screeninfo stored in fb_info. It doesn't not alter var in  + *	fb_info since we are using that data. This means we depend on the + *	data in var inside fb_info to be supported by the hardware.  + * + *      This function is also used to recover/restore the hardware to a + *      known working state. + * + *	xxxfb_check_var is always called before xxxfb_set_par to ensure that + *      the contents of var is always valid. + * + *	Again if you can't change the resolution you don't need this function. + * + *      However, even if your hardware does not support mode changing, + *      a set_par might be needed to at least initialize the hardware to + *      a known working state, especially if it came back from another + *      process that also modifies the same hardware, such as X. + * + *      If this is the case, a combination such as the following should work: + * + *      static int xxxfb_check_var(struct fb_var_screeninfo *var, + *                                struct fb_info *info) + *      { + *              *var = info->var; + *              return 0; + *      } + * + *      static int xxxfb_set_par(struct fb_info *info) + *      { + *              init your hardware here + *      } + * + *	Returns negative errno on error, or zero on success. + */ +static int xxxfb_set_par(struct fb_info *info) +{ +    struct xxx_par *par = info->par; +    /* ... */ +    return 0;	 +} + +/** + *  	xxxfb_setcolreg - Optional function. Sets a color register. + *      @regno: Which register in the CLUT we are programming  + *      @red: The red value which can be up to 16 bits wide  + *	@green: The green value which can be up to 16 bits wide  + *	@blue:  The blue value which can be up to 16 bits wide. + *	@transp: If supported, the alpha value which can be up to 16 bits wide. + *      @info: frame buffer info structure + *  + *  	Set a single color register. The values supplied have a 16 bit + *  	magnitude which needs to be scaled in this function for the hardware.  + *	Things to take into consideration are how many color registers, if + *	any, are supported with the current color visual. With truecolor mode + *	no color palettes are supported. Here a pseudo palette is created + *	which we store the value in pseudo_palette in struct fb_info. For + *	pseudocolor mode we have a limited color palette. To deal with this + *	we can program what color is displayed for a particular pixel value. + *	DirectColor is similar in that we can program each color field. If + *	we have a static colormap we don't need to implement this function.  + *  + *	Returns negative errno on error, or zero on success. + */ +static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green, +			   unsigned blue, unsigned transp, +			   struct fb_info *info) +{ +    if (regno >= 256)  /* no. of hw registers */ +       return -EINVAL; +    /* +     * Program hardware... do anything you want with transp +     */ + +    /* grayscale works only partially under directcolor */ +    if (info->var.grayscale) { +       /* grayscale = 0.30*R + 0.59*G + 0.11*B */ +       red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8; +    } + +    /* Directcolor: +     *   var->{color}.offset contains start of bitfield +     *   var->{color}.length contains length of bitfield +     *   {hardwarespecific} contains width of DAC +     *   pseudo_palette[X] is programmed to (X << red.offset) | +     *                                      (X << green.offset) | +     *                                      (X << blue.offset) +     *   RAMDAC[X] is programmed to (red, green, blue) +     *   color depth = SUM(var->{color}.length) +     * +     * Pseudocolor: +     *    var->{color}.offset is 0 unless the palette index takes less than +     *                        bits_per_pixel bits and is stored in the upper +     *                        bits of the pixel value +     *    var->{color}.length is set so that 1 << length is the number of +     *                        available palette entries +     *    pseudo_palette is not used +     *    RAMDAC[X] is programmed to (red, green, blue) +     *    color depth = var->{color}.length +     * +     * Static pseudocolor: +     *    same as Pseudocolor, but the RAMDAC is not programmed (read-only) +     * +     * Mono01/Mono10: +     *    Has only 2 values, black on white or white on black (fg on bg), +     *    var->{color}.offset is 0 +     *    white = (1 << var->{color}.length) - 1, black = 0 +     *    pseudo_palette is not used +     *    RAMDAC does not exist +     *    color depth is always 2 +     * +     * Truecolor: +     *    does not use RAMDAC (usually has 3 of them). +     *    var->{color}.offset contains start of bitfield +     *    var->{color}.length contains length of bitfield +     *    pseudo_palette is programmed to (red << red.offset) | +     *                                    (green << green.offset) | +     *                                    (blue << blue.offset) | +     *                                    (transp << transp.offset) +     *    RAMDAC does not exist +     *    color depth = SUM(var->{color}.length}) +     * +     *  The color depth is used by fbcon for choosing the logo and also +     *  for color palette transformation if color depth < 4 +     * +     *  As can be seen from the above, the field bits_per_pixel is _NOT_ +     *  a criteria for describing the color visual. +     * +     *  A common mistake is assuming that bits_per_pixel <= 8 is pseudocolor, +     *  and higher than that, true/directcolor.  This is incorrect, one needs +     *  to look at the fix->visual. +     * +     *  Another common mistake is using bits_per_pixel to calculate the color +     *  depth.  The bits_per_pixel field does not directly translate to color +     *  depth. You have to compute for the color depth (using the color +     *  bitfields) and fix->visual as seen above. +     */ + +    /* +     * This is the point where the color is converted to something that +     * is acceptable by the hardware. +     */ +#define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16) +    red = CNVT_TOHW(red, info->var.red.length); +    green = CNVT_TOHW(green, info->var.green.length); +    blue = CNVT_TOHW(blue, info->var.blue.length); +    transp = CNVT_TOHW(transp, info->var.transp.length); +#undef CNVT_TOHW +    /* +     * This is the point where the function feeds the color to the hardware +     * palette after converting the colors to something acceptable by +     * the hardware. Note, only FB_VISUAL_DIRECTCOLOR and +     * FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette. +     * If you have code that writes to the hardware CLUT, and it's not +     * any of the above visuals, then you are doing something wrong. +     */ +    if (info->fix.visual == FB_VISUAL_DIRECTCOLOR || +	info->fix.visual == FB_VISUAL_TRUECOLOR) +	    write_{red|green|blue|transp}_to_clut(); + +    /* This is the point were you need to fill up the contents of +     * info->pseudo_palette. This structure is used _only_ by fbcon, thus +     * it only contains 16 entries to match the number of colors supported +     * by the console. The pseudo_palette is used only if the visual is +     * in directcolor or truecolor mode.  With other visuals, the +     * pseudo_palette is not used. (This might change in the future.) +     * +     * The contents of the pseudo_palette is in raw pixel format.  Ie, each +     * entry can be written directly to the framebuffer without any conversion. +     * The pseudo_palette is (void *).  However, if using the generic +     * drawing functions (cfb_imageblit, cfb_fillrect), the pseudo_palette +     * must be casted to (u32 *) _regardless_ of the bits per pixel. If the +     * driver is using its own drawing functions, then it can use whatever +     * size it wants. +     */ +    if (info->fix.visual == FB_VISUAL_TRUECOLOR || +	info->fix.visual == FB_VISUAL_DIRECTCOLOR) { +	    u32 v; + +	    if (regno >= 16) +		    return -EINVAL; + +	    v = (red << info->var.red.offset) | +		    (green << info->var.green.offset) | +		    (blue << info->var.blue.offset) | +		    (transp << info->var.transp.offset); + +	    ((u32*)(info->pseudo_palette))[regno] = v; +    } + +    /* ... */ +    return 0; +} + +/** + *      xxxfb_pan_display - NOT a required function. Pans the display. + *      @var: frame buffer variable screen structure + *      @info: frame buffer structure that represents a single frame buffer + * + *	Pan (or wrap, depending on the `vmode' field) the display using the + *  	`xoffset' and `yoffset' fields of the `var' structure. + *  	If the values don't fit, return -EINVAL. + * + *      Returns negative errno on error, or zero on success. + */ +static int xxxfb_pan_display(struct fb_var_screeninfo *var, +			     struct fb_info *info) +{ +    /* +     * If your hardware does not support panning, _do_ _not_ implement this +     * function. Creating a dummy function will just confuse user apps. +     */ + +    /* +     * Note that even if this function is fully functional, a setting of +     * 0 in both xpanstep and ypanstep means that this function will never +     * get called. +     */ + +    /* ... */ +    return 0; +} + +/** + *      xxxfb_blank - NOT a required function. Blanks the display. + *      @blank_mode: the blank mode we want.  + *      @info: frame buffer structure that represents a single frame buffer + * + *      Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank. + *      Return 0 if blanking succeeded, != 0 if un-/blanking failed due to + *      e.g. a video mode which doesn't support it. + * + *      Implements VESA suspend and powerdown modes on hardware that supports + *      disabling hsync/vsync: + * + *      FB_BLANK_NORMAL = display is blanked, syncs are on. + *      FB_BLANK_HSYNC_SUSPEND = hsync off + *      FB_BLANK_VSYNC_SUSPEND = vsync off + *      FB_BLANK_POWERDOWN =  hsync and vsync off + * + *      If implementing this function, at least support FB_BLANK_UNBLANK. + *      Return !0 for any modes that are unimplemented. + * + */ +static int xxxfb_blank(int blank_mode, struct fb_info *info) +{ +    /* ... */ +    return 0; +} + +/* ------------ Accelerated Functions --------------------- */ + +/* + * We provide our own functions if we have hardware acceleration + * or non packed pixel format layouts. If we have no hardware  + * acceleration, we can use a generic unaccelerated function. If using + * a pack pixel format just use the functions in cfb_*.c. Each file  + * has one of the three different accel functions we support. + */ + +/** + *      xxxfb_fillrect - REQUIRED function. Can use generic routines if  + *		 	 non acclerated hardware and packed pixel based. + *			 Draws a rectangle on the screen.		 + * + *      @info: frame buffer structure that represents a single frame buffer + *	@region: The structure representing the rectangular region we  + *		 wish to draw to. + * + *	This drawing operation places/removes a retangle on the screen  + *	depending on the rastering operation with the value of color which + *	is in the current color depth format. + */ +void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region) +{ +/*	Meaning of struct fb_fillrect + * + *	@dx: The x and y corrdinates of the upper left hand corner of the  + *	@dy: area we want to draw to.  + *	@width: How wide the rectangle is we want to draw. + *	@height: How tall the rectangle is we want to draw. + *	@color:	The color to fill in the rectangle with.  + *	@rop: The raster operation. We can draw the rectangle with a COPY + *	      of XOR which provides erasing effect.  + */ +} + +/** + *      xxxfb_copyarea - REQUIRED function. Can use generic routines if + *                       non acclerated hardware and packed pixel based. + *                       Copies one area of the screen to another area. + * + *      @info: frame buffer structure that represents a single frame buffer + *      @area: Structure providing the data to copy the framebuffer contents + *	       from one region to another. + * + *      This drawing operation copies a rectangular area from one area of the + *	screen to another area. + */ +void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area)  +{ +/* + *      @dx: The x and y coordinates of the upper left hand corner of the + *	@dy: destination area on the screen. + *      @width: How wide the rectangle is we want to copy. + *      @height: How tall the rectangle is we want to copy. + *      @sx: The x and y coordinates of the upper left hand corner of the + *      @sy: source area on the screen. + */ +} + + +/** + *      xxxfb_imageblit - REQUIRED function. Can use generic routines if + *                        non acclerated hardware and packed pixel based. + *                        Copies a image from system memory to the screen.  + * + *      @info: frame buffer structure that represents a single frame buffer + *	@image:	structure defining the image. + * + *      This drawing operation draws a image on the screen. It can be a  + *	mono image (needed for font handling) or a color image (needed for + *	tux).  + */ +void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image)  +{ +/* + *      @dx: The x and y coordinates of the upper left hand corner of the + *	@dy: destination area to place the image on the screen. + *      @width: How wide the image is we want to copy. + *      @height: How tall the image is we want to copy. + *      @fg_color: For mono bitmap images this is color data for      + *      @bg_color: the foreground and background of the image to + *		   write directly to the frmaebuffer. + *	@depth:	How many bits represent a single pixel for this image. + *	@data: The actual data used to construct the image on the display. + *	@cmap: The colormap used for color images.    + */ + +/* + * The generic function, cfb_imageblit, expects that the bitmap scanlines are + * padded to the next byte.  Most hardware accelerators may require padding to + * the next u16 or the next u32.  If that is the case, the driver can specify + * this by setting info->pixmap.scan_align = 2 or 4.  See a more + * comprehensive description of the pixmap below. + */ +} + +/** + *	xxxfb_cursor - 	OPTIONAL. If your hardware lacks support + *			for a cursor, leave this field NULL. + * + *      @info: frame buffer structure that represents a single frame buffer + *	@cursor: structure defining the cursor to draw. + * + *      This operation is used to set or alter the properities of the + *	cursor. + * + *	Returns negative errno on error, or zero on success. + */ +int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor) +{ +/* + *      @set: 	Which fields we are altering in struct fb_cursor  + *	@enable: Disable or enable the cursor  + *      @rop: 	The bit operation we want to do.  + *      @mask:  This is the cursor mask bitmap.  + *      @dest:  A image of the area we are going to display the cursor. + *		Used internally by the driver.	  + *      @hot:	The hot spot.  + *	@image:	The actual data for the cursor image. + * + *      NOTES ON FLAGS (cursor->set): + * + *      FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data) + *      FB_CUR_SETPOS   - the cursor position has changed (cursor->image.dx|dy) + *      FB_CUR_SETHOT   - the cursor hot spot has changed (cursor->hot.dx|dy) + *      FB_CUR_SETCMAP  - the cursor colors has changed (cursor->fg_color|bg_color) + *      FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask) + *      FB_CUR_SETSIZE  - the cursor size has changed (cursor->width|height) + *      FB_CUR_SETALL   - everything has changed + * + *      NOTES ON ROPs (cursor->rop, Raster Operation) + * + *      ROP_XOR         - cursor->image.data XOR cursor->mask + *      ROP_COPY        - curosr->image.data AND cursor->mask + * + *      OTHER NOTES: + * + *      - fbcon only supports a 2-color cursor (cursor->image.depth = 1) + *      - The fb_cursor structure, @cursor, _will_ always contain valid + *        fields, whether any particular bitfields in cursor->set is set + *        or not. + */ +} + +/** + *	xxxfb_rotate -  NOT a required function. If your hardware + *			supports rotation the whole screen then  + *			you would provide a hook for this.  + * + *      @info: frame buffer structure that represents a single frame buffer + *	@angle: The angle we rotate the screen.    + * + *      This operation is used to set or alter the properities of the + *	cursor. + */ +void xxxfb_rotate(struct fb_info *info, int angle) +{ +/* Will be deprecated */ +} + +/** + *	xxxfb_sync - NOT a required function. Normally the accel engine  + *		     for a graphics card take a specific amount of time. + *		     Often we have to wait for the accelerator to finish + *		     its operation before we can write to the framebuffer + *		     so we can have consistent display output.  + * + *      @info: frame buffer structure that represents a single frame buffer + * + *      If the driver has implemented its own hardware-based drawing function, + *      implementing this function is highly recommended. + */ +int xxxfb_sync(struct fb_info *info) +{ +	return 0; +} + +    /* +     *  Frame buffer operations +     */ + +static struct fb_ops xxxfb_ops = { +	.owner		= THIS_MODULE, +	.fb_open	= xxxfb_open, +	.fb_read	= xxxfb_read, +	.fb_write	= xxxfb_write, +	.fb_release	= xxxfb_release, +	.fb_check_var	= xxxfb_check_var, +	.fb_set_par	= xxxfb_set_par, +	.fb_setcolreg	= xxxfb_setcolreg, +	.fb_blank	= xxxfb_blank, +	.fb_pan_display	= xxxfb_pan_display, +	.fb_fillrect	= xxxfb_fillrect, 	/* Needed !!! */ +	.fb_copyarea	= xxxfb_copyarea,	/* Needed !!! */ +	.fb_imageblit	= xxxfb_imageblit,	/* Needed !!! */ +	.fb_cursor	= xxxfb_cursor,		/* Optional !!! */ +	.fb_rotate	= xxxfb_rotate, +	.fb_sync	= xxxfb_sync, +	.fb_ioctl	= xxxfb_ioctl, +	.fb_mmap	= xxxfb_mmap, +}; + +/* ------------------------------------------------------------------------- */ + +    /* +     *  Initialization +     */ + +/* static int __init xxfb_probe (struct platform_device *pdev) -- for platform devs */ +static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent) +{ +    struct fb_info *info; +    struct xxx_par *par; +    struct device *device = &dev->dev; /* or &pdev->dev */ +    int cmap_len, retval;	 +    +    /* +     * Dynamically allocate info and par +     */ +    info = framebuffer_alloc(sizeof(struct xxx_par), device); + +    if (!info) { +	    /* goto error path */ +    } + +    par = info->par; + +    /*  +     * Here we set the screen_base to the virtual memory address +     * for the framebuffer. Usually we obtain the resource address +     * from the bus layer and then translate it to virtual memory +     * space via ioremap. Consult ioport.h.  +     */ +    info->screen_base = framebuffer_virtual_memory; +    info->fbops = &xxxfb_ops; +    info->fix = xxxfb_fix; +    info->pseudo_palette = pseudo_palette; /* The pseudopalette is an +					    * 16-member array +					    */ +    /* +     * Set up flags to indicate what sort of acceleration your +     * driver can provide (pan/wrap/copyarea/etc.) and whether it +     * is a module -- see FBINFO_* in include/linux/fb.h +     * +     * If your hardware can support any of the hardware accelerated functions +     * fbcon performance will improve if info->flags is set properly. +     * +     * FBINFO_HWACCEL_COPYAREA - hardware moves +     * FBINFO_HWACCEL_FILLRECT - hardware fills +     * FBINFO_HWACCEL_IMAGEBLIT - hardware mono->color expansion +     * FBINFO_HWACCEL_YPAN - hardware can pan display in y-axis +     * FBINFO_HWACCEL_YWRAP - hardware can wrap display in y-axis +     * FBINFO_HWACCEL_DISABLED - supports hardware accels, but disabled +     * FBINFO_READS_FAST - if set, prefer moves over mono->color expansion +     * FBINFO_MISC_TILEBLITTING - hardware can do tile blits +     * +     * NOTE: These are for fbcon use only. +     */ +    info->flags = FBINFO_DEFAULT; + +/********************* This stage is optional ******************************/ +     /* +     * The struct pixmap is a scratch pad for the drawing functions. This +     * is where the monochrome bitmap is constructed by the higher layers +     * and then passed to the accelerator.  For drivers that uses +     * cfb_imageblit, you can skip this part.  For those that have a more +     * rigorous requirement, this stage is needed +     */ + +    /* PIXMAP_SIZE should be small enough to optimize drawing, but not +     * large enough that memory is wasted.  A safe size is +     * (max_xres * max_font_height/8). max_xres is driver dependent, +     * max_font_height is 32. +     */ +    info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL); +    if (!info->pixmap.addr) { +	    /* goto error */ +    } + +    info->pixmap.size = PIXMAP_SIZE; + +    /* +     * FB_PIXMAP_SYSTEM - memory is in system ram +     * FB_PIXMAP_IO     - memory is iomapped +     * FB_PIXMAP_SYNC   - if set, will call fb_sync() per access to pixmap, +     *                    usually if FB_PIXMAP_IO is set. +     * +     * Currently, FB_PIXMAP_IO is unimplemented. +     */ +    info->pixmap.flags = FB_PIXMAP_SYSTEM; + +    /* +     * scan_align is the number of padding for each scanline.  It is in bytes. +     * Thus for accelerators that need padding to the next u32, put 4 here. +     */ +    info->pixmap.scan_align = 4; + +    /* +     * buf_align is the amount to be padded for the buffer. For example, +     * the i810fb needs a scan_align of 2 but expects it to be fed with +     * dwords, so a buf_align = 4 is required. +     */ +    info->pixmap.buf_align = 4; + +    /* access_align is how many bits can be accessed from the framebuffer +     * ie. some epson cards allow 16-bit access only.  Most drivers will +     * be safe with u32 here. +     * +     * NOTE: This field is currently unused. +     */ +    info->pixmap.access_align = 32; +/***************************** End optional stage ***************************/ + +    /* +     * This should give a reasonable default video mode. The following is +     * done when we can set a video mode.  +     */ +    if (!mode_option) +	mode_option = "640x480@60";	 	 + +    retval = fb_find_mode(&info->var, info, mode_option, NULL, 0, NULL, 8); +   +    if (!retval || retval == 4) +	return -EINVAL;			 + +    /* This has to be done! */ +    if (fb_alloc_cmap(&info->cmap, cmap_len, 0)) +	return -ENOMEM; +	 +    /*  +     * The following is done in the case of having hardware with a static  +     * mode. If we are setting the mode ourselves we don't call this.  +     */	 +    info->var = xxxfb_var; + +    /* +     * For drivers that can... +     */ +    xxxfb_check_var(&info->var, info); + +    /* +     * Does a call to fb_set_par() before register_framebuffer needed?  This +     * will depend on you and the hardware.  If you are sure that your driver +     * is the only device in the system, a call to fb_set_par() is safe. +     * +     * Hardware in x86 systems has a VGA core.  Calling set_par() at this +     * point will corrupt the VGA console, so it might be safer to skip a +     * call to set_par here and just allow fbcon to do it for you. +     */ +    /* xxxfb_set_par(info); */ + +    if (register_framebuffer(info) < 0) { +	fb_dealloc_cmap(&info->cmap); +	return -EINVAL; +    } +    fb_info(info, "%s frame buffer device\n", info->fix.id); +    pci_set_drvdata(dev, info); /* or platform_set_drvdata(pdev, info) */ +    return 0; +} + +    /* +     *  Cleanup +     */ +/* static void xxxfb_remove(struct platform_device *pdev) */ +static void xxxfb_remove(struct pci_dev *dev) +{ +	struct fb_info *info = pci_get_drvdata(dev); +	/* or platform_get_drvdata(pdev); */ + +	if (info) { +		unregister_framebuffer(info); +		fb_dealloc_cmap(&info->cmap); +		/* ... */ +		framebuffer_release(info); +	} +} + +#ifdef CONFIG_PCI +#ifdef CONFIG_PM +/** + *	xxxfb_suspend - Optional but recommended function. Suspend the device. + *	@dev: PCI device + *	@msg: the suspend event code. + * + *      See Documentation/power/devices.txt for more information + */ +static int xxxfb_suspend(struct pci_dev *dev, pm_message_t msg) +{ +	struct fb_info *info = pci_get_drvdata(dev); +	struct xxxfb_par *par = info->par; + +	/* suspend here */ +	return 0; +} + +/** + *	xxxfb_resume - Optional but recommended function. Resume the device. + *	@dev: PCI device + * + *      See Documentation/power/devices.txt for more information + */ +static int xxxfb_resume(struct pci_dev *dev) +{ +	struct fb_info *info = pci_get_drvdata(dev); +	struct xxxfb_par *par = info->par; + +	/* resume here */ +	return 0; +} +#else +#define xxxfb_suspend NULL +#define xxxfb_resume NULL +#endif /* CONFIG_PM */ + +static struct pci_device_id xxxfb_id_table[] = { +	{ PCI_VENDOR_ID_XXX, PCI_DEVICE_ID_XXX, +	  PCI_ANY_ID, PCI_ANY_ID, PCI_BASE_CLASS_DISPLAY << 16, +	  PCI_CLASS_MASK, 0 }, +	{ 0, } +}; + +/* For PCI drivers */ +static struct pci_driver xxxfb_driver = { +	.name =		"xxxfb", +	.id_table =	xxxfb_id_table, +	.probe =	xxxfb_probe, +	.remove =	xxxfb_remove, +	.suspend =      xxxfb_suspend, /* optional but recommended */ +	.resume =       xxxfb_resume,  /* optional but recommended */ +}; + +MODULE_DEVICE_TABLE(pci, xxxfb_id_table); + +int __init xxxfb_init(void) +{ +	/* +	 *  For kernel boot options (in 'video=xxxfb:<options>' format) +	 */ +#ifndef MODULE +	char *option = NULL; + +	if (fb_get_options("xxxfb", &option)) +		return -ENODEV; +	xxxfb_setup(option); +#endif + +	return pci_register_driver(&xxxfb_driver); +} + +static void __exit xxxfb_exit(void) +{ +	pci_unregister_driver(&xxxfb_driver); +} +#else /* non PCI, platform drivers */ +#include <linux/platform_device.h> +/* for platform devices */ + +#ifdef CONFIG_PM +/** + *	xxxfb_suspend - Optional but recommended function. Suspend the device. + *	@dev: platform device + *	@msg: the suspend event code. + * + *      See Documentation/power/devices.txt for more information + */ +static int xxxfb_suspend(struct platform_device *dev, pm_message_t msg) +{ +	struct fb_info *info = platform_get_drvdata(dev); +	struct xxxfb_par *par = info->par; + +	/* suspend here */ +	return 0; +} + +/** + *	xxxfb_resume - Optional but recommended function. Resume the device. + *	@dev: platform device + * + *      See Documentation/power/devices.txt for more information + */ +static int xxxfb_resume(struct platform_dev *dev) +{ +	struct fb_info *info = platform_get_drvdata(dev); +	struct xxxfb_par *par = info->par; + +	/* resume here */ +	return 0; +} +#else +#define xxxfb_suspend NULL +#define xxxfb_resume NULL +#endif /* CONFIG_PM */ + +static struct platform_device_driver xxxfb_driver = { +	.probe = xxxfb_probe, +	.remove = xxxfb_remove, +	.suspend = xxxfb_suspend, /* optional but recommended */ +	.resume = xxxfb_resume,   /* optional but recommended */ +	.driver = { +		.name = "xxxfb", +	}, +}; + +static struct platform_device *xxxfb_device; + +#ifndef MODULE +    /* +     *  Setup +     */ + +/* + * Only necessary if your driver takes special options, + * otherwise we fall back on the generic fb_setup(). + */ +int __init xxxfb_setup(char *options) +{ +    /* Parse user specified options (`video=xxxfb:') */ +} +#endif /* MODULE */ + +static int __init xxxfb_init(void) +{ +	int ret; +	/* +	 *  For kernel boot options (in 'video=xxxfb:<options>' format) +	 */ +#ifndef MODULE +	char *option = NULL; + +	if (fb_get_options("xxxfb", &option)) +		return -ENODEV; +	xxxfb_setup(option); +#endif +	ret = platform_driver_register(&xxxfb_driver); + +	if (!ret) { +		xxxfb_device = platform_device_register_simple("xxxfb", 0, +								NULL, 0); + +		if (IS_ERR(xxxfb_device)) { +			platform_driver_unregister(&xxxfb_driver); +			ret = PTR_ERR(xxxfb_device); +		} +	} + +	return ret; +} + +static void __exit xxxfb_exit(void) +{ +	platform_device_unregister(xxxfb_device); +	platform_driver_unregister(&xxxfb_driver); +} +#endif /* CONFIG_PCI */ + +/* ------------------------------------------------------------------------- */ + + +    /* +     *  Modularization +     */ + +module_init(xxxfb_init); +module_exit(xxxfb_exit); + +MODULE_LICENSE("GPL");  | 
