diff options
Diffstat (limited to 'drivers/input/joystick/sidewinder.c')
| -rw-r--r-- | drivers/input/joystick/sidewinder.c | 129 |
1 files changed, 72 insertions, 57 deletions
diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c index 47144a7ed9e..4a95b224169 100644 --- a/drivers/input/joystick/sidewinder.c +++ b/drivers/input/joystick/sidewinder.c @@ -30,9 +30,9 @@ #include <linux/kernel.h> #include <linux/module.h> #include <linux/slab.h> -#include <linux/init.h> #include <linux/input.h> #include <linux/gameport.h> +#include <linux/jiffies.h> #define DRIVER_DESC "Microsoft SideWinder joystick family driver" @@ -113,7 +113,7 @@ static struct { struct sw { struct gameport *gameport; - struct input_dev dev[4]; + struct input_dev *dev[4]; char name[64]; char phys[4][32]; int length; @@ -301,7 +301,7 @@ static int sw_check(__u64 t) static int sw_parse(unsigned char *buf, struct sw *sw) { int hat, i, j; - struct input_dev *dev = sw->dev; + struct input_dev *dev; switch (sw->type) { @@ -310,6 +310,8 @@ static int sw_parse(unsigned char *buf, struct sw *sw) if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8) return -1; + dev = sw->dev[0]; + input_report_abs(dev, ABS_X, (GB( 3,3) << 7) | GB(16,7)); input_report_abs(dev, ABS_Y, (GB( 0,3) << 7) | GB(24,7)); input_report_abs(dev, ABS_RZ, (GB(35,2) << 7) | GB(40,7)); @@ -335,13 +337,13 @@ static int sw_parse(unsigned char *buf, struct sw *sw) if (sw_parity(GB(i*15,15))) return -1; - input_report_abs(dev + i, ABS_X, GB(i*15+3,1) - GB(i*15+2,1)); - input_report_abs(dev + i, ABS_Y, GB(i*15+0,1) - GB(i*15+1,1)); + input_report_abs(sw->dev[i], ABS_X, GB(i*15+3,1) - GB(i*15+2,1)); + input_report_abs(sw->dev[i], ABS_Y, GB(i*15+0,1) - GB(i*15+1,1)); for (j = 0; j < 10; j++) - input_report_key(dev + i, sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1)); + input_report_key(sw->dev[i], sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1)); - input_sync(dev + i); + input_sync(sw->dev[i]); } return 0; @@ -352,6 +354,7 @@ static int sw_parse(unsigned char *buf, struct sw *sw) if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8) return -1; + dev = sw->dev[0]; input_report_abs(dev, ABS_X, GB( 9,10)); input_report_abs(dev, ABS_Y, GB(19,10)); input_report_abs(dev, ABS_RZ, GB(36, 6)); @@ -372,6 +375,7 @@ static int sw_parse(unsigned char *buf, struct sw *sw) if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8) return -1; + dev = sw->dev[0]; input_report_abs(dev, ABS_X, GB( 0,10)); input_report_abs(dev, ABS_Y, GB(16,10)); input_report_abs(dev, ABS_THROTTLE, GB(32, 6)); @@ -396,6 +400,7 @@ static int sw_parse(unsigned char *buf, struct sw *sw) if (!sw_parity(GB(0,33))) return -1; + dev = sw->dev[0]; input_report_abs(dev, ABS_RX, GB( 0,10)); input_report_abs(dev, ABS_RUDDER, GB(10, 6)); input_report_abs(dev, ABS_THROTTLE, GB(16, 6)); @@ -503,7 +508,7 @@ static void sw_poll(struct gameport *gameport) static int sw_open(struct input_dev *dev) { - struct sw *sw = dev->private; + struct sw *sw = input_get_drvdata(dev); gameport_start_polling(sw->gameport); return 0; @@ -511,7 +516,7 @@ static int sw_open(struct input_dev *dev) static void sw_close(struct input_dev *dev) { - struct sw *sw = dev->private; + struct sw *sw = input_get_drvdata(dev); gameport_stop_polling(sw->gameport); } @@ -535,7 +540,7 @@ static void sw_print_packet(char *name, int length, unsigned char *buf, char bit * Unfortunately I don't know how to do this for the other SW types. */ -static void sw_3dp_id(unsigned char *buf, char *comment) +static void sw_3dp_id(unsigned char *buf, char *comment, size_t size) { int i; char pnp[8], rev[9]; @@ -548,7 +553,7 @@ static void sw_3dp_id(unsigned char *buf, char *comment) pnp[7] = rev[8] = 0; - sprintf(comment, " [PnP %d.%02d id %s rev %s]", + snprintf(comment, size, " [PnP %d.%02d id %s rev %s]", (int) ((sw_get_bits(buf, 8, 6, 1) << 6) | /* Two 6-bit values */ sw_get_bits(buf, 16, 6, 1)) / 100, (int) ((sw_get_bits(buf, 8, 6, 1) << 6) | @@ -581,8 +586,9 @@ static int sw_guess_mode(unsigned char *buf, int len) static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) { struct sw *sw; + struct input_dev *input_dev; int i, j, k, l; - int err; + int err = 0; unsigned char *buf = NULL; /* [SW_LENGTH] */ unsigned char *idbuf = NULL; /* [SW_LENGTH] */ unsigned char m = 1; @@ -590,7 +596,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) comment[0] = 0; - sw = kcalloc(1, sizeof(struct sw), GFP_KERNEL); + sw = kzalloc(sizeof(struct sw), GFP_KERNEL); buf = kmalloc(SW_LENGTH, GFP_KERNEL); idbuf = kmalloc(SW_LENGTH, GFP_KERNEL); if (!sw || !buf || !idbuf) { @@ -688,7 +694,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) sw->type = SW_ID_FFP; sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on"); } else - sw->type = SW_ID_PP; + sw->type = SW_ID_PP; break; case 66: sw->bits = 3; @@ -696,7 +702,8 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) sw->length = 22; case 64: sw->type = SW_ID_3DP; - if (j == 160) sw_3dp_id(idbuf, comment); + if (j == 160) + sw_3dp_id(idbuf, comment, sizeof(comment)); break; } } @@ -726,49 +733,68 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) for (i = 0; i < sw->number; i++) { int bits, code; - sprintf(sw->name, "Microsoft SideWinder %s", sw_name[sw->type]); - sprintf(sw->phys[i], "%s/input%d", gameport->phys, i); + snprintf(sw->name, sizeof(sw->name), + "Microsoft SideWinder %s", sw_name[sw->type]); + snprintf(sw->phys[i], sizeof(sw->phys[i]), + "%s/input%d", gameport->phys, i); + + sw->dev[i] = input_dev = input_allocate_device(); + if (!input_dev) { + err = -ENOMEM; + goto fail3; + } - sw->dev[i].private = sw; + input_dev->name = sw->name; + input_dev->phys = sw->phys[i]; + input_dev->id.bustype = BUS_GAMEPORT; + input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT; + input_dev->id.product = sw->type; + input_dev->id.version = 0x0100; + input_dev->dev.parent = &gameport->dev; - sw->dev[i].open = sw_open; - sw->dev[i].close = sw_close; + input_set_drvdata(input_dev, sw); - sw->dev[i].name = sw->name; - sw->dev[i].phys = sw->phys[i]; - sw->dev[i].id.bustype = BUS_GAMEPORT; - sw->dev[i].id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT; - sw->dev[i].id.product = sw->type; - sw->dev[i].id.version = 0x0100; + input_dev->open = sw_open; + input_dev->close = sw_close; - sw->dev[i].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); + input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS); for (j = 0; (bits = sw_bit[sw->type][j]); j++) { + int min, max, fuzz, flat; + code = sw_abs[sw->type][j]; - set_bit(code, sw->dev[i].absbit); - sw->dev[i].absmax[code] = (1 << bits) - 1; - sw->dev[i].absmin[code] = (bits == 1) ? -1 : 0; - sw->dev[i].absfuzz[code] = ((bits >> 1) >= 2) ? (1 << ((bits >> 1) - 2)) : 0; - if (code != ABS_THROTTLE) - sw->dev[i].absflat[code] = (bits >= 5) ? (1 << (bits - 5)) : 0; + min = bits == 1 ? -1 : 0; + max = (1 << bits) - 1; + fuzz = (bits >> 1) >= 2 ? 1 << ((bits >> 1) - 2) : 0; + flat = code == ABS_THROTTLE || bits < 5 ? + 0 : 1 << (bits - 5); + + input_set_abs_params(input_dev, code, + min, max, fuzz, flat); } for (j = 0; (code = sw_btn[sw->type][j]); j++) - set_bit(code, sw->dev[i].keybit); + __set_bit(code, input_dev->keybit); - input_register_device(sw->dev + i); - printk(KERN_INFO "input: %s%s on %s [%d-bit id %d data %d]\n", - sw->name, comment, gameport->phys, m, l, k); - } + dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k); - return 0; + err = input_register_device(sw->dev[i]); + if (err) + goto fail4; + } -fail2: gameport_close(gameport); -fail1: gameport_set_drvdata(gameport, NULL); - kfree(sw); - kfree(buf); + out: kfree(buf); kfree(idbuf); + return err; + + fail4: input_free_device(sw->dev[i]); + fail3: while (--i >= 0) + input_unregister_device(sw->dev[i]); + fail2: gameport_close(gameport); + fail1: gameport_set_drvdata(gameport, NULL); + kfree(sw); + goto out; } static void sw_disconnect(struct gameport *gameport) @@ -777,7 +803,7 @@ static void sw_disconnect(struct gameport *gameport) int i; for (i = 0; i < sw->number; i++) - input_unregister_device(sw->dev + i); + input_unregister_device(sw->dev[i]); gameport_close(gameport); gameport_set_drvdata(gameport, NULL); kfree(sw); @@ -786,22 +812,11 @@ static void sw_disconnect(struct gameport *gameport) static struct gameport_driver sw_drv = { .driver = { .name = "sidewinder", + .owner = THIS_MODULE, }, .description = DRIVER_DESC, .connect = sw_connect, .disconnect = sw_disconnect, }; -static int __init sw_init(void) -{ - gameport_register_driver(&sw_drv); - return 0; -} - -static void __exit sw_exit(void) -{ - gameport_unregister_driver(&sw_drv); -} - -module_init(sw_init); -module_exit(sw_exit); +module_gameport_driver(sw_drv); |
