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path: root/drivers/input/gameport/gameport.c
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Diffstat (limited to 'drivers/input/gameport/gameport.c')
-rw-r--r--drivers/input/gameport/gameport.c303
1 files changed, 135 insertions, 168 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index ebf4be5b7c4..24c41ba7d4e 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -11,18 +11,18 @@
* the Free Software Foundation.
*/
+#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
+
#include <linux/stddef.h>
#include <linux/module.h>
#include <linux/ioport.h>
#include <linux/init.h>
#include <linux/gameport.h>
-#include <linux/wait.h>
#include <linux/slab.h>
#include <linux/delay.h>
-#include <linux/kthread.h>
+#include <linux/workqueue.h>
#include <linux/sched.h> /* HZ */
#include <linux/mutex.h>
-#include <linux/freezer.h>
/*#include <asm/io.h>*/
@@ -30,16 +30,6 @@ MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
MODULE_DESCRIPTION("Generic gameport layer");
MODULE_LICENSE("GPL");
-EXPORT_SYMBOL(__gameport_register_port);
-EXPORT_SYMBOL(gameport_unregister_port);
-EXPORT_SYMBOL(__gameport_register_driver);
-EXPORT_SYMBOL(gameport_unregister_driver);
-EXPORT_SYMBOL(gameport_open);
-EXPORT_SYMBOL(gameport_close);
-EXPORT_SYMBOL(gameport_set_phys);
-EXPORT_SYMBOL(gameport_start_polling);
-EXPORT_SYMBOL(gameport_stop_polling);
-
/*
* gameport_mutex protects entire gameport subsystem and is taken
* every time gameport port or driver registrered or unregistered.
@@ -50,15 +40,14 @@ static LIST_HEAD(gameport_list);
static struct bus_type gameport_bus;
-static void gameport_add_driver(struct gameport_driver *drv);
static void gameport_add_port(struct gameport *gameport);
-static void gameport_destroy_port(struct gameport *gameport);
+static void gameport_attach_driver(struct gameport_driver *drv);
static void gameport_reconnect_port(struct gameport *gameport);
static void gameport_disconnect_port(struct gameport *gameport);
#if defined(__i386__)
-#include <asm/i8253.h>
+#include <linux/i8253.h>
#define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
#define GET_TIME(x) do { x = get_time_pit(); } while (0)
@@ -68,11 +57,11 @@ static unsigned int get_time_pit(void)
unsigned long flags;
unsigned int count;
- spin_lock_irqsave(&i8253_lock, flags);
+ raw_spin_lock_irqsave(&i8253_lock, flags);
outb_p(0x00, 0x43);
count = inb_p(0x40);
count |= inb_p(0x40) << 8;
- spin_unlock_irqrestore(&i8253_lock, flags);
+ raw_spin_unlock_irqrestore(&i8253_lock, flags);
return count;
}
@@ -132,7 +121,7 @@ static int gameport_measure_speed(struct gameport *gameport)
}
gameport_close(gameport);
- return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
+ return (this_cpu_read(cpu_info.loops_per_jiffy) *
(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
#else
@@ -163,6 +152,7 @@ void gameport_start_polling(struct gameport *gameport)
spin_unlock(&gameport->timer_lock);
}
+EXPORT_SYMBOL(gameport_start_polling);
void gameport_stop_polling(struct gameport *gameport)
{
@@ -173,6 +163,7 @@ void gameport_stop_polling(struct gameport *gameport)
spin_unlock(&gameport->timer_lock);
}
+EXPORT_SYMBOL(gameport_stop_polling);
static void gameport_run_poll_handler(unsigned long d)
{
@@ -199,9 +190,8 @@ static int gameport_bind_driver(struct gameport *gameport, struct gameport_drive
error = device_bind_driver(&gameport->dev);
if (error) {
- printk(KERN_WARNING
- "gameport: device_bind_driver() failed "
- "for %s (%s) and %s, error: %d\n",
+ dev_warn(&gameport->dev,
+ "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
gameport->phys, gameport->name,
drv->description, error);
drv->disconnect(gameport);
@@ -218,9 +208,9 @@ static void gameport_find_driver(struct gameport *gameport)
error = device_attach(&gameport->dev);
if (error < 0)
- printk(KERN_WARNING
- "gameport: device_attach() failed for %s (%s), error: %d\n",
- gameport->phys, gameport->name, error);
+ dev_warn(&gameport->dev,
+ "device_attach() failed for %s (%s), error: %d\n",
+ gameport->phys, gameport->name, error);
}
@@ -230,7 +220,6 @@ static void gameport_find_driver(struct gameport *gameport)
enum gameport_event_type {
GAMEPORT_REGISTER_PORT,
- GAMEPORT_REGISTER_DRIVER,
GAMEPORT_ATTACH_DRIVER,
};
@@ -243,61 +232,22 @@ struct gameport_event {
static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
static LIST_HEAD(gameport_event_list);
-static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
-static struct task_struct *gameport_task;
-static int gameport_queue_event(void *object, struct module *owner,
- enum gameport_event_type event_type)
+static struct gameport_event *gameport_get_event(void)
{
+ struct gameport_event *event = NULL;
unsigned long flags;
- struct gameport_event *event;
- int retval = 0;
spin_lock_irqsave(&gameport_event_lock, flags);
- /*
- * Scan event list for the other events for the same gameport port,
- * starting with the most recent one. If event is the same we
- * do not need add new one. If event is of different type we
- * need to add this event and should not look further because
- * we need to preseve sequence of distinct events.
- */
- list_for_each_entry_reverse(event, &gameport_event_list, node) {
- if (event->object == object) {
- if (event->type == event_type)
- goto out;
- break;
- }
+ if (!list_empty(&gameport_event_list)) {
+ event = list_first_entry(&gameport_event_list,
+ struct gameport_event, node);
+ list_del_init(&event->node);
}
- event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
- if (!event) {
- printk(KERN_ERR
- "gameport: Not enough memory to queue event %d\n",
- event_type);
- retval = -ENOMEM;
- goto out;
- }
-
- if (!try_module_get(owner)) {
- printk(KERN_WARNING
- "gameport: Can't get module reference, dropping event %d\n",
- event_type);
- kfree(event);
- retval = -EINVAL;
- goto out;
- }
-
- event->type = event_type;
- event->object = object;
- event->owner = owner;
-
- list_add_tail(&event->node, &gameport_event_list);
- wake_up(&gameport_wait);
-
-out:
spin_unlock_irqrestore(&gameport_event_lock, flags);
- return retval;
+ return event;
}
static void gameport_free_event(struct gameport_event *event)
@@ -308,14 +258,12 @@ static void gameport_free_event(struct gameport_event *event)
static void gameport_remove_duplicate_events(struct gameport_event *event)
{
- struct list_head *node, *next;
- struct gameport_event *e;
+ struct gameport_event *e, *next;
unsigned long flags;
spin_lock_irqsave(&gameport_event_lock, flags);
- list_for_each_safe(node, next, &gameport_event_list) {
- e = list_entry(node, struct gameport_event, node);
+ list_for_each_entry_safe(e, next, &gameport_event_list, node) {
if (event->object == e->object) {
/*
* If this event is of different type we should not
@@ -325,7 +273,7 @@ static void gameport_remove_duplicate_events(struct gameport_event *event)
if (event->type != e->type)
break;
- list_del_init(node);
+ list_del_init(&e->node);
gameport_free_event(e);
}
}
@@ -333,29 +281,8 @@ static void gameport_remove_duplicate_events(struct gameport_event *event)
spin_unlock_irqrestore(&gameport_event_lock, flags);
}
-static struct gameport_event *gameport_get_event(void)
-{
- struct gameport_event *event;
- struct list_head *node;
- unsigned long flags;
-
- spin_lock_irqsave(&gameport_event_lock, flags);
-
- if (list_empty(&gameport_event_list)) {
- spin_unlock_irqrestore(&gameport_event_lock, flags);
- return NULL;
- }
-
- node = gameport_event_list.next;
- event = list_entry(node, struct gameport_event, node);
- list_del_init(node);
-
- spin_unlock_irqrestore(&gameport_event_lock, flags);
- return event;
-}
-
-static void gameport_handle_event(void)
+static void gameport_handle_events(struct work_struct *work)
{
struct gameport_event *event;
@@ -370,16 +297,14 @@ static void gameport_handle_event(void)
if ((event = gameport_get_event())) {
switch (event->type) {
- case GAMEPORT_REGISTER_PORT:
- gameport_add_port(event->object);
- break;
- case GAMEPORT_REGISTER_DRIVER:
- gameport_add_driver(event->object);
- break;
+ case GAMEPORT_REGISTER_PORT:
+ gameport_add_port(event->object);
+ break;
- default:
- break;
+ case GAMEPORT_ATTACH_DRIVER:
+ gameport_attach_driver(event->object);
+ break;
}
gameport_remove_duplicate_events(event);
@@ -389,22 +314,73 @@ static void gameport_handle_event(void)
mutex_unlock(&gameport_mutex);
}
+static DECLARE_WORK(gameport_event_work, gameport_handle_events);
+
+static int gameport_queue_event(void *object, struct module *owner,
+ enum gameport_event_type event_type)
+{
+ unsigned long flags;
+ struct gameport_event *event;
+ int retval = 0;
+
+ spin_lock_irqsave(&gameport_event_lock, flags);
+
+ /*
+ * Scan event list for the other events for the same gameport port,
+ * starting with the most recent one. If event is the same we
+ * do not need add new one. If event is of different type we
+ * need to add this event and should not look further because
+ * we need to preserve sequence of distinct events.
+ */
+ list_for_each_entry_reverse(event, &gameport_event_list, node) {
+ if (event->object == object) {
+ if (event->type == event_type)
+ goto out;
+ break;
+ }
+ }
+
+ event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
+ if (!event) {
+ pr_err("Not enough memory to queue event %d\n", event_type);
+ retval = -ENOMEM;
+ goto out;
+ }
+
+ if (!try_module_get(owner)) {
+ pr_warning("Can't get module reference, dropping event %d\n",
+ event_type);
+ kfree(event);
+ retval = -EINVAL;
+ goto out;
+ }
+
+ event->type = event_type;
+ event->object = object;
+ event->owner = owner;
+
+ list_add_tail(&event->node, &gameport_event_list);
+ queue_work(system_long_wq, &gameport_event_work);
+
+out:
+ spin_unlock_irqrestore(&gameport_event_lock, flags);
+ return retval;
+}
+
/*
* Remove all events that have been submitted for a given object,
* be it a gameport port or a driver.
*/
static void gameport_remove_pending_events(void *object)
{
- struct list_head *node, *next;
- struct gameport_event *event;
+ struct gameport_event *event, *next;
unsigned long flags;
spin_lock_irqsave(&gameport_event_lock, flags);
- list_for_each_safe(node, next, &gameport_event_list) {
- event = list_entry(node, struct gameport_event, node);
+ list_for_each_entry_safe(event, next, &gameport_event_list, node) {
if (event->object == object) {
- list_del_init(node);
+ list_del_init(&event->node);
gameport_free_event(event);
}
}
@@ -442,31 +418,19 @@ static struct gameport *gameport_get_pending_child(struct gameport *parent)
return child;
}
-static int gameport_thread(void *nothing)
-{
- set_freezable();
- do {
- gameport_handle_event();
- wait_event_freezable(gameport_wait,
- kthread_should_stop() || !list_empty(&gameport_event_list));
- } while (!kthread_should_stop());
-
- printk(KERN_DEBUG "gameport: kgameportd exiting\n");
- return 0;
-}
-
-
/*
* Gameport port operations
*/
-static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
+static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
{
struct gameport *gameport = to_gameport_port(dev);
+
return sprintf(buf, "%s\n", gameport->name);
}
+static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
-static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
+static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
{
struct gameport *gameport = to_gameport_port(dev);
struct device_driver *drv;
@@ -486,7 +450,6 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
gameport_disconnect_port(gameport);
error = gameport_bind_driver(gameport, to_gameport_driver(drv));
- put_driver(drv);
} else {
error = -EINVAL;
}
@@ -495,12 +458,14 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
return error ? error : count;
}
+static DEVICE_ATTR_WO(drvctl);
-static struct device_attribute gameport_device_attrs[] = {
- __ATTR(description, S_IRUGO, gameport_show_description, NULL),
- __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
- __ATTR_NULL
+static struct attribute *gameport_device_attrs[] = {
+ &dev_attr_description.attr,
+ &dev_attr_drvctl.attr,
+ NULL,
};
+ATTRIBUTE_GROUPS(gameport_device);
static void gameport_release_port(struct device *dev)
{
@@ -518,6 +483,7 @@ void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
va_end(args);
}
+EXPORT_SYMBOL(gameport_set_phys);
/*
* Prepare gameport port for registration.
@@ -530,7 +496,8 @@ static void gameport_init_port(struct gameport *gameport)
mutex_init(&gameport->drv_mutex);
device_initialize(&gameport->dev);
- dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
+ dev_set_name(&gameport->dev, "gameport%lu",
+ (unsigned long)atomic_inc_return(&gameport_no) - 1);
gameport->dev.bus = &gameport_bus;
gameport->dev.release = gameport_release_port;
if (gameport->parent)
@@ -559,19 +526,17 @@ static void gameport_add_port(struct gameport *gameport)
list_add_tail(&gameport->node, &gameport_list);
if (gameport->io)
- printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
- gameport->name, gameport->phys, gameport->io, gameport->speed);
+ dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
+ gameport->name, gameport->phys, gameport->io, gameport->speed);
else
- printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
+ dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
gameport->name, gameport->phys, gameport->speed);
error = device_add(&gameport->dev);
if (error)
- printk(KERN_ERR
- "gameport: device_add() failed for %s (%s), error: %d\n",
+ dev_err(&gameport->dev,
+ "device_add() failed for %s (%s), error: %d\n",
gameport->phys, gameport->name, error);
- else
- gameport->registered = 1;
}
/*
@@ -593,10 +558,8 @@ static void gameport_destroy_port(struct gameport *gameport)
gameport->parent = NULL;
}
- if (gameport->registered) {
+ if (device_is_registered(&gameport->dev))
device_del(&gameport->dev);
- gameport->registered = 0;
- }
list_del_init(&gameport->node);
@@ -660,6 +623,7 @@ void __gameport_register_port(struct gameport *gameport, struct module *owner)
gameport_init_port(gameport);
gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
}
+EXPORT_SYMBOL(__gameport_register_port);
/*
* Synchronously unregisters gameport port.
@@ -671,22 +635,25 @@ void gameport_unregister_port(struct gameport *gameport)
gameport_destroy_port(gameport);
mutex_unlock(&gameport_mutex);
}
+EXPORT_SYMBOL(gameport_unregister_port);
/*
* Gameport driver operations
*/
-static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
+static ssize_t description_show(struct device_driver *drv, char *buf)
{
struct gameport_driver *driver = to_gameport_driver(drv);
return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
}
+static DRIVER_ATTR_RO(description);
-static struct driver_attribute gameport_driver_attrs[] = {
- __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
- __ATTR_NULL
+static struct attribute *gameport_driver_attrs[] = {
+ &driver_attr_description.attr,
+ NULL
};
+ATTRIBUTE_GROUPS(gameport_driver);
static int gameport_driver_probe(struct device *dev)
{
@@ -706,14 +673,13 @@ static int gameport_driver_remove(struct device *dev)
return 0;
}
-static void gameport_add_driver(struct gameport_driver *drv)
+static void gameport_attach_driver(struct gameport_driver *drv)
{
int error;
- error = driver_register(&drv->driver);
+ error = driver_attach(&drv->driver);
if (error)
- printk(KERN_ERR
- "gameport: driver_register() failed for %s, error: %d\n",
+ pr_err("driver_attach() failed for %s, error: %d\n",
drv->driver.name, error);
}
@@ -730,12 +696,11 @@ int __gameport_register_driver(struct gameport_driver *drv, struct module *owner
* Temporarily disable automatic binding because probing
* takes long time and we are better off doing it in kgameportd
*/
- drv->ignore = 1;
+ drv->ignore = true;
error = driver_register(&drv->driver);
if (error) {
- printk(KERN_ERR
- "gameport: driver_register() failed for %s, error: %d\n",
+ pr_err("driver_register() failed for %s, error: %d\n",
drv->driver.name, error);
return error;
}
@@ -743,7 +708,7 @@ int __gameport_register_driver(struct gameport_driver *drv, struct module *owner
/*
* Reset ignore flag and let kgameportd bind the driver to free ports
*/
- drv->ignore = 0;
+ drv->ignore = false;
error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
if (error) {
driver_unregister(&drv->driver);
@@ -752,6 +717,7 @@ int __gameport_register_driver(struct gameport_driver *drv, struct module *owner
return 0;
}
+EXPORT_SYMBOL(__gameport_register_driver);
void gameport_unregister_driver(struct gameport_driver *drv)
{
@@ -759,7 +725,7 @@ void gameport_unregister_driver(struct gameport_driver *drv)
mutex_lock(&gameport_mutex);
- drv->ignore = 1; /* so gameport_find_driver ignores it */
+ drv->ignore = true; /* so gameport_find_driver ignores it */
gameport_remove_pending_events(drv);
start_over:
@@ -776,6 +742,7 @@ start_over:
mutex_unlock(&gameport_mutex);
}
+EXPORT_SYMBOL(gameport_unregister_driver);
static int gameport_bus_match(struct device *dev, struct device_driver *drv)
{
@@ -786,8 +753,8 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
static struct bus_type gameport_bus = {
.name = "gameport",
- .dev_attrs = gameport_device_attrs,
- .drv_attrs = gameport_driver_attrs,
+ .dev_groups = gameport_device_groups,
+ .drv_groups = gameport_driver_groups,
.match = gameport_bus_match,
.probe = gameport_driver_probe,
.remove = gameport_driver_remove,
@@ -814,6 +781,7 @@ int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mo
gameport_set_drv(gameport, drv);
return 0;
}
+EXPORT_SYMBOL(gameport_open);
void gameport_close(struct gameport *gameport)
{
@@ -824,6 +792,7 @@ void gameport_close(struct gameport *gameport)
if (gameport->close)
gameport->close(gameport);
}
+EXPORT_SYMBOL(gameport_close);
static int __init gameport_init(void)
{
@@ -831,17 +800,10 @@ static int __init gameport_init(void)
error = bus_register(&gameport_bus);
if (error) {
- printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
+ pr_err("failed to register gameport bus, error: %d\n", error);
return error;
}
- gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
- if (IS_ERR(gameport_task)) {
- bus_unregister(&gameport_bus);
- error = PTR_ERR(gameport_task);
- printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
- return error;
- }
return 0;
}
@@ -849,7 +811,12 @@ static int __init gameport_init(void)
static void __exit gameport_exit(void)
{
bus_unregister(&gameport_bus);
- kthread_stop(gameport_task);
+
+ /*
+ * There should not be any outstanding events but work may
+ * still be scheduled so simply cancel it.
+ */
+ cancel_work_sync(&gameport_event_work);
}
subsys_initcall(gameport_init);