diff options
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_context.c')
| -rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_context.c | 635 | 
1 files changed, 632 insertions, 3 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c index 00ae0925aca..8bb26dcd9ea 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c @@ -32,12 +32,30 @@  struct vmw_user_context {  	struct ttm_base_object base;  	struct vmw_resource res; +	struct vmw_ctx_binding_state cbs;  }; + + +typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool); +  static void vmw_user_context_free(struct vmw_resource *res);  static struct vmw_resource *  vmw_user_context_base_to_res(struct ttm_base_object *base); +static int vmw_gb_context_create(struct vmw_resource *res); +static int vmw_gb_context_bind(struct vmw_resource *res, +			       struct ttm_validate_buffer *val_buf); +static int vmw_gb_context_unbind(struct vmw_resource *res, +				 bool readback, +				 struct ttm_validate_buffer *val_buf); +static int vmw_gb_context_destroy(struct vmw_resource *res); +static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind); +static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi, +					   bool rebind); +static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind); +static void vmw_context_binding_state_scrub(struct vmw_ctx_binding_state *cbs); +static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs);  static uint64_t vmw_user_context_size;  static const struct vmw_user_resource_conv user_context_conv = { @@ -62,6 +80,23 @@ static const struct vmw_res_func vmw_legacy_context_func = {  	.unbind = NULL  }; +static const struct vmw_res_func vmw_gb_context_func = { +	.res_type = vmw_res_context, +	.needs_backup = true, +	.may_evict = true, +	.type_name = "guest backed contexts", +	.backup_placement = &vmw_mob_placement, +	.create = vmw_gb_context_create, +	.destroy = vmw_gb_context_destroy, +	.bind = vmw_gb_context_bind, +	.unbind = vmw_gb_context_unbind +}; + +static const vmw_scrub_func vmw_scrub_funcs[vmw_ctx_binding_max] = { +	[vmw_ctx_binding_shader] = vmw_context_scrub_shader, +	[vmw_ctx_binding_rt] = vmw_context_scrub_render_target, +	[vmw_ctx_binding_tex] = vmw_context_scrub_texture }; +  /**   * Context management:   */ @@ -76,6 +111,20 @@ static void vmw_hw_context_destroy(struct vmw_resource *res)  	} *cmd; +	if (res->func->destroy == vmw_gb_context_destroy) { +		mutex_lock(&dev_priv->cmdbuf_mutex); +		mutex_lock(&dev_priv->binding_mutex); +		(void) vmw_context_binding_state_kill +			(&container_of(res, struct vmw_user_context, res)->cbs); +		(void) vmw_gb_context_destroy(res); +		mutex_unlock(&dev_priv->binding_mutex); +		if (dev_priv->pinned_bo != NULL && +		    !dev_priv->query_cid_valid) +			__vmw_execbuf_release_pinned_bo(dev_priv, NULL); +		mutex_unlock(&dev_priv->cmdbuf_mutex); +		return; +	} +  	vmw_execbuf_release_pinned_bo(dev_priv);  	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));  	if (unlikely(cmd == NULL)) { @@ -92,6 +141,33 @@ static void vmw_hw_context_destroy(struct vmw_resource *res)  	vmw_3d_resource_dec(dev_priv, false);  } +static int vmw_gb_context_init(struct vmw_private *dev_priv, +			       struct vmw_resource *res, +			       void (*res_free) (struct vmw_resource *res)) +{ +	int ret; +	struct vmw_user_context *uctx = +		container_of(res, struct vmw_user_context, res); + +	ret = vmw_resource_init(dev_priv, res, true, +				res_free, &vmw_gb_context_func); +	res->backup_size = SVGA3D_CONTEXT_DATA_SIZE; + +	if (unlikely(ret != 0)) { +		if (res_free) +			res_free(res); +		else +			kfree(res); +		return ret; +	} + +	memset(&uctx->cbs, 0, sizeof(uctx->cbs)); +	INIT_LIST_HEAD(&uctx->cbs.list); + +	vmw_resource_activate(res, vmw_hw_context_destroy); +	return 0; +} +  static int vmw_context_init(struct vmw_private *dev_priv,  			    struct vmw_resource *res,  			    void (*res_free) (struct vmw_resource *res)) @@ -103,6 +179,9 @@ static int vmw_context_init(struct vmw_private *dev_priv,  		SVGA3dCmdDefineContext body;  	} *cmd; +	if (dev_priv->has_mob) +		return vmw_gb_context_init(dev_priv, res, res_free); +  	ret = vmw_resource_init(dev_priv, res, false,  				res_free, &vmw_legacy_context_func); @@ -154,6 +233,180 @@ struct vmw_resource *vmw_context_alloc(struct vmw_private *dev_priv)  	return (ret == 0) ? res : NULL;  } + +static int vmw_gb_context_create(struct vmw_resource *res) +{ +	struct vmw_private *dev_priv = res->dev_priv; +	int ret; +	struct { +		SVGA3dCmdHeader header; +		SVGA3dCmdDefineGBContext body; +	} *cmd; + +	if (likely(res->id != -1)) +		return 0; + +	ret = vmw_resource_alloc_id(res); +	if (unlikely(ret != 0)) { +		DRM_ERROR("Failed to allocate a context id.\n"); +		goto out_no_id; +	} + +	if (unlikely(res->id >= VMWGFX_NUM_GB_CONTEXT)) { +		ret = -EBUSY; +		goto out_no_fifo; +	} + +	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); +	if (unlikely(cmd == NULL)) { +		DRM_ERROR("Failed reserving FIFO space for context " +			  "creation.\n"); +		ret = -ENOMEM; +		goto out_no_fifo; +	} + +	cmd->header.id = SVGA_3D_CMD_DEFINE_GB_CONTEXT; +	cmd->header.size = sizeof(cmd->body); +	cmd->body.cid = res->id; +	vmw_fifo_commit(dev_priv, sizeof(*cmd)); +	(void) vmw_3d_resource_inc(dev_priv, false); + +	return 0; + +out_no_fifo: +	vmw_resource_release_id(res); +out_no_id: +	return ret; +} + +static int vmw_gb_context_bind(struct vmw_resource *res, +			       struct ttm_validate_buffer *val_buf) +{ +	struct vmw_private *dev_priv = res->dev_priv; +	struct { +		SVGA3dCmdHeader header; +		SVGA3dCmdBindGBContext body; +	} *cmd; +	struct ttm_buffer_object *bo = val_buf->bo; + +	BUG_ON(bo->mem.mem_type != VMW_PL_MOB); + +	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); +	if (unlikely(cmd == NULL)) { +		DRM_ERROR("Failed reserving FIFO space for context " +			  "binding.\n"); +		return -ENOMEM; +	} + +	cmd->header.id = SVGA_3D_CMD_BIND_GB_CONTEXT; +	cmd->header.size = sizeof(cmd->body); +	cmd->body.cid = res->id; +	cmd->body.mobid = bo->mem.start; +	cmd->body.validContents = res->backup_dirty; +	res->backup_dirty = false; +	vmw_fifo_commit(dev_priv, sizeof(*cmd)); + +	return 0; +} + +static int vmw_gb_context_unbind(struct vmw_resource *res, +				 bool readback, +				 struct ttm_validate_buffer *val_buf) +{ +	struct vmw_private *dev_priv = res->dev_priv; +	struct ttm_buffer_object *bo = val_buf->bo; +	struct vmw_fence_obj *fence; +	struct vmw_user_context *uctx = +		container_of(res, struct vmw_user_context, res); + +	struct { +		SVGA3dCmdHeader header; +		SVGA3dCmdReadbackGBContext body; +	} *cmd1; +	struct { +		SVGA3dCmdHeader header; +		SVGA3dCmdBindGBContext body; +	} *cmd2; +	uint32_t submit_size; +	uint8_t *cmd; + + +	BUG_ON(bo->mem.mem_type != VMW_PL_MOB); + +	mutex_lock(&dev_priv->binding_mutex); +	vmw_context_binding_state_scrub(&uctx->cbs); + +	submit_size = sizeof(*cmd2) + (readback ? sizeof(*cmd1) : 0); + +	cmd = vmw_fifo_reserve(dev_priv, submit_size); +	if (unlikely(cmd == NULL)) { +		DRM_ERROR("Failed reserving FIFO space for context " +			  "unbinding.\n"); +		mutex_unlock(&dev_priv->binding_mutex); +		return -ENOMEM; +	} + +	cmd2 = (void *) cmd; +	if (readback) { +		cmd1 = (void *) cmd; +		cmd1->header.id = SVGA_3D_CMD_READBACK_GB_CONTEXT; +		cmd1->header.size = sizeof(cmd1->body); +		cmd1->body.cid = res->id; +		cmd2 = (void *) (&cmd1[1]); +	} +	cmd2->header.id = SVGA_3D_CMD_BIND_GB_CONTEXT; +	cmd2->header.size = sizeof(cmd2->body); +	cmd2->body.cid = res->id; +	cmd2->body.mobid = SVGA3D_INVALID_ID; + +	vmw_fifo_commit(dev_priv, submit_size); +	mutex_unlock(&dev_priv->binding_mutex); + +	/* +	 * Create a fence object and fence the backup buffer. +	 */ + +	(void) vmw_execbuf_fence_commands(NULL, dev_priv, +					  &fence, NULL); + +	vmw_fence_single_bo(bo, fence); + +	if (likely(fence != NULL)) +		vmw_fence_obj_unreference(&fence); + +	return 0; +} + +static int vmw_gb_context_destroy(struct vmw_resource *res) +{ +	struct vmw_private *dev_priv = res->dev_priv; +	struct { +		SVGA3dCmdHeader header; +		SVGA3dCmdDestroyGBContext body; +	} *cmd; + +	if (likely(res->id == -1)) +		return 0; + +	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); +	if (unlikely(cmd == NULL)) { +		DRM_ERROR("Failed reserving FIFO space for context " +			  "destruction.\n"); +		return -ENOMEM; +	} + +	cmd->header.id = SVGA_3D_CMD_DESTROY_GB_CONTEXT; +	cmd->header.size = sizeof(cmd->body); +	cmd->body.cid = res->id; +	vmw_fifo_commit(dev_priv, sizeof(*cmd)); +	if (dev_priv->query_cid == res->id) +		dev_priv->query_cid_valid = false; +	vmw_resource_release_id(res); +	vmw_3d_resource_dec(dev_priv, false); + +	return 0; +} +  /**   * User-space context management:   */ @@ -209,7 +462,6 @@ int vmw_context_define_ioctl(struct drm_device *dev, void *data,  	struct vmw_resource *tmp;  	struct drm_vmw_context_arg *arg = (struct drm_vmw_context_arg *)data;  	struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; -	struct vmw_master *vmaster = vmw_master(file_priv->master);  	int ret; @@ -221,7 +473,7 @@ int vmw_context_define_ioctl(struct drm_device *dev, void *data,  	if (unlikely(vmw_user_context_size == 0))  		vmw_user_context_size = ttm_round_pot(sizeof(*ctx)) + 128; -	ret = ttm_read_lock(&vmaster->lock, true); +	ret = ttm_read_lock(&dev_priv->reservation_sem, true);  	if (unlikely(ret != 0))  		return ret; @@ -268,7 +520,384 @@ int vmw_context_define_ioctl(struct drm_device *dev, void *data,  out_err:  	vmw_resource_unreference(&res);  out_unlock: -	ttm_read_unlock(&vmaster->lock); +	ttm_read_unlock(&dev_priv->reservation_sem);  	return ret;  } + +/** + * vmw_context_scrub_shader - scrub a shader binding from a context. + * + * @bi: single binding information. + * @rebind: Whether to issue a bind instead of scrub command. + */ +static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind) +{ +	struct vmw_private *dev_priv = bi->ctx->dev_priv; +	struct { +		SVGA3dCmdHeader header; +		SVGA3dCmdSetShader body; +	} *cmd; + +	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); +	if (unlikely(cmd == NULL)) { +		DRM_ERROR("Failed reserving FIFO space for shader " +			  "unbinding.\n"); +		return -ENOMEM; +	} + +	cmd->header.id = SVGA_3D_CMD_SET_SHADER; +	cmd->header.size = sizeof(cmd->body); +	cmd->body.cid = bi->ctx->id; +	cmd->body.type = bi->i1.shader_type; +	cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); +	vmw_fifo_commit(dev_priv, sizeof(*cmd)); + +	return 0; +} + +/** + * vmw_context_scrub_render_target - scrub a render target binding + * from a context. + * + * @bi: single binding information. + * @rebind: Whether to issue a bind instead of scrub command. + */ +static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi, +					   bool rebind) +{ +	struct vmw_private *dev_priv = bi->ctx->dev_priv; +	struct { +		SVGA3dCmdHeader header; +		SVGA3dCmdSetRenderTarget body; +	} *cmd; + +	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); +	if (unlikely(cmd == NULL)) { +		DRM_ERROR("Failed reserving FIFO space for render target " +			  "unbinding.\n"); +		return -ENOMEM; +	} + +	cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET; +	cmd->header.size = sizeof(cmd->body); +	cmd->body.cid = bi->ctx->id; +	cmd->body.type = bi->i1.rt_type; +	cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); +	cmd->body.target.face = 0; +	cmd->body.target.mipmap = 0; +	vmw_fifo_commit(dev_priv, sizeof(*cmd)); + +	return 0; +} + +/** + * vmw_context_scrub_texture - scrub a texture binding from a context. + * + * @bi: single binding information. + * @rebind: Whether to issue a bind instead of scrub command. + * + * TODO: Possibly complement this function with a function that takes + * a list of texture bindings and combines them to a single command. + */ +static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi, +				     bool rebind) +{ +	struct vmw_private *dev_priv = bi->ctx->dev_priv; +	struct { +		SVGA3dCmdHeader header; +		struct { +			SVGA3dCmdSetTextureState c; +			SVGA3dTextureState s1; +		} body; +	} *cmd; + +	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); +	if (unlikely(cmd == NULL)) { +		DRM_ERROR("Failed reserving FIFO space for texture " +			  "unbinding.\n"); +		return -ENOMEM; +	} + + +	cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE; +	cmd->header.size = sizeof(cmd->body); +	cmd->body.c.cid = bi->ctx->id; +	cmd->body.s1.stage = bi->i1.texture_stage; +	cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE; +	cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); +	vmw_fifo_commit(dev_priv, sizeof(*cmd)); + +	return 0; +} + +/** + * vmw_context_binding_drop: Stop tracking a context binding + * + * @cb: Pointer to binding tracker storage. + * + * Stops tracking a context binding, and re-initializes its storage. + * Typically used when the context binding is replaced with a binding to + * another (or the same, for that matter) resource. + */ +static void vmw_context_binding_drop(struct vmw_ctx_binding *cb) +{ +	list_del(&cb->ctx_list); +	if (!list_empty(&cb->res_list)) +		list_del(&cb->res_list); +	cb->bi.ctx = NULL; +} + +/** + * vmw_context_binding_add: Start tracking a context binding + * + * @cbs: Pointer to the context binding state tracker. + * @bi: Information about the binding to track. + * + * Performs basic checks on the binding to make sure arguments are within + * bounds and then starts tracking the binding in the context binding + * state structure @cbs. + */ +int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs, +			    const struct vmw_ctx_bindinfo *bi) +{ +	struct vmw_ctx_binding *loc; + +	switch (bi->bt) { +	case vmw_ctx_binding_rt: +		if (unlikely((unsigned)bi->i1.rt_type >= SVGA3D_RT_MAX)) { +			DRM_ERROR("Illegal render target type %u.\n", +				  (unsigned) bi->i1.rt_type); +			return -EINVAL; +		} +		loc = &cbs->render_targets[bi->i1.rt_type]; +		break; +	case vmw_ctx_binding_tex: +		if (unlikely((unsigned)bi->i1.texture_stage >= +			     SVGA3D_NUM_TEXTURE_UNITS)) { +			DRM_ERROR("Illegal texture/sampler unit %u.\n", +				  (unsigned) bi->i1.texture_stage); +			return -EINVAL; +		} +		loc = &cbs->texture_units[bi->i1.texture_stage]; +		break; +	case vmw_ctx_binding_shader: +		if (unlikely((unsigned)bi->i1.shader_type >= +			     SVGA3D_SHADERTYPE_MAX)) { +			DRM_ERROR("Illegal shader type %u.\n", +				  (unsigned) bi->i1.shader_type); +			return -EINVAL; +		} +		loc = &cbs->shaders[bi->i1.shader_type]; +		break; +	default: +		BUG(); +	} + +	if (loc->bi.ctx != NULL) +		vmw_context_binding_drop(loc); + +	loc->bi = *bi; +	loc->bi.scrubbed = false; +	list_add_tail(&loc->ctx_list, &cbs->list); +	INIT_LIST_HEAD(&loc->res_list); + +	return 0; +} + +/** + * vmw_context_binding_transfer: Transfer a context binding tracking entry. + * + * @cbs: Pointer to the persistent context binding state tracker. + * @bi: Information about the binding to track. + * + */ +static void vmw_context_binding_transfer(struct vmw_ctx_binding_state *cbs, +					 const struct vmw_ctx_bindinfo *bi) +{ +	struct vmw_ctx_binding *loc; + +	switch (bi->bt) { +	case vmw_ctx_binding_rt: +		loc = &cbs->render_targets[bi->i1.rt_type]; +		break; +	case vmw_ctx_binding_tex: +		loc = &cbs->texture_units[bi->i1.texture_stage]; +		break; +	case vmw_ctx_binding_shader: +		loc = &cbs->shaders[bi->i1.shader_type]; +		break; +	default: +		BUG(); +	} + +	if (loc->bi.ctx != NULL) +		vmw_context_binding_drop(loc); + +	if (bi->res != NULL) { +		loc->bi = *bi; +		list_add_tail(&loc->ctx_list, &cbs->list); +		list_add_tail(&loc->res_list, &bi->res->binding_head); +	} +} + +/** + * vmw_context_binding_kill - Kill a binding on the device + * and stop tracking it. + * + * @cb: Pointer to binding tracker storage. + * + * Emits FIFO commands to scrub a binding represented by @cb. + * Then stops tracking the binding and re-initializes its storage. + */ +static void vmw_context_binding_kill(struct vmw_ctx_binding *cb) +{ +	if (!cb->bi.scrubbed) { +		(void) vmw_scrub_funcs[cb->bi.bt](&cb->bi, false); +		cb->bi.scrubbed = true; +	} +	vmw_context_binding_drop(cb); +} + +/** + * vmw_context_binding_state_kill - Kill all bindings associated with a + * struct vmw_ctx_binding state structure, and re-initialize the structure. + * + * @cbs: Pointer to the context binding state tracker. + * + * Emits commands to scrub all bindings associated with the + * context binding state tracker. Then re-initializes the whole structure. + */ +static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs) +{ +	struct vmw_ctx_binding *entry, *next; + +	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) +		vmw_context_binding_kill(entry); +} + +/** + * vmw_context_binding_state_scrub - Scrub all bindings associated with a + * struct vmw_ctx_binding state structure. + * + * @cbs: Pointer to the context binding state tracker. + * + * Emits commands to scrub all bindings associated with the + * context binding state tracker. + */ +static void vmw_context_binding_state_scrub(struct vmw_ctx_binding_state *cbs) +{ +	struct vmw_ctx_binding *entry; + +	list_for_each_entry(entry, &cbs->list, ctx_list) { +		if (!entry->bi.scrubbed) { +			(void) vmw_scrub_funcs[entry->bi.bt](&entry->bi, false); +			entry->bi.scrubbed = true; +		} +	} +} + +/** + * vmw_context_binding_res_list_kill - Kill all bindings on a + * resource binding list + * + * @head: list head of resource binding list + * + * Kills all bindings associated with a specific resource. Typically + * called before the resource is destroyed. + */ +void vmw_context_binding_res_list_kill(struct list_head *head) +{ +	struct vmw_ctx_binding *entry, *next; + +	list_for_each_entry_safe(entry, next, head, res_list) +		vmw_context_binding_kill(entry); +} + +/** + * vmw_context_binding_res_list_scrub - Scrub all bindings on a + * resource binding list + * + * @head: list head of resource binding list + * + * Scrub all bindings associated with a specific resource. Typically + * called before the resource is evicted. + */ +void vmw_context_binding_res_list_scrub(struct list_head *head) +{ +	struct vmw_ctx_binding *entry; + +	list_for_each_entry(entry, head, res_list) { +		if (!entry->bi.scrubbed) { +			(void) vmw_scrub_funcs[entry->bi.bt](&entry->bi, false); +			entry->bi.scrubbed = true; +		} +	} +} + +/** + * vmw_context_binding_state_transfer - Commit staged binding info + * + * @ctx: Pointer to context to commit the staged binding info to. + * @from: Staged binding info built during execbuf. + * + * Transfers binding info from a temporary structure to the persistent + * structure in the context. This can be done once commands + */ +void vmw_context_binding_state_transfer(struct vmw_resource *ctx, +					struct vmw_ctx_binding_state *from) +{ +	struct vmw_user_context *uctx = +		container_of(ctx, struct vmw_user_context, res); +	struct vmw_ctx_binding *entry, *next; + +	list_for_each_entry_safe(entry, next, &from->list, ctx_list) +		vmw_context_binding_transfer(&uctx->cbs, &entry->bi); +} + +/** + * vmw_context_rebind_all - Rebind all scrubbed bindings of a context + * + * @ctx: The context resource + * + * Walks through the context binding list and rebinds all scrubbed + * resources. + */ +int vmw_context_rebind_all(struct vmw_resource *ctx) +{ +	struct vmw_ctx_binding *entry; +	struct vmw_user_context *uctx = +		container_of(ctx, struct vmw_user_context, res); +	struct vmw_ctx_binding_state *cbs = &uctx->cbs; +	int ret; + +	list_for_each_entry(entry, &cbs->list, ctx_list) { +		if (likely(!entry->bi.scrubbed)) +			continue; + +		if (WARN_ON(entry->bi.res == NULL || entry->bi.res->id == +			    SVGA3D_INVALID_ID)) +			continue; + +		ret = vmw_scrub_funcs[entry->bi.bt](&entry->bi, true); +		if (unlikely(ret != 0)) +			return ret; + +		entry->bi.scrubbed = false; +	} + +	return 0; +} + +/** + * vmw_context_binding_list - Return a list of context bindings + * + * @ctx: The context resource + * + * Returns the current list of bindings of the given context. Note that + * this list becomes stale as soon as the dev_priv::binding_mutex is unlocked. + */ +struct list_head *vmw_context_binding_list(struct vmw_resource *ctx) +{ +	return &(container_of(ctx, struct vmw_user_context, res)->cbs.list); +}  | 
