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author | Ville Syrjälä <ville.syrjala@linux.intel.com> | 2013-12-05 15:51:39 +0200 |
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committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2013-12-17 13:17:57 +0100 |
commit | 8553c18ea696827f26d3ba5652d3a2fa9ce8e874 (patch) | |
tree | 92b5931e1bf354815ddcd38ffbef05ce27087e9e /tools/perf/scripts/python/syscall-counts-by-pid.py | |
parent | 96f90c5421aaaba35ffd931728fabeb8f6cd8471 (diff) |
drm/i915: Try to fix the messy IVB sprite scaling workaround
We now have a very clear method of disabling LP1+ wartermarks,
and we can actually detect if we actually did disable them, or
if they were already disabled. Use that to clean up the
WaCxSRDisabledForSpriteScaling:ivb handling.
I was hoping to apply the workaround in a way that wouldn't
require a blocking wait, but sadly IVB really does appear to
require LP1+ watermarks to be off for an entire frame before
enabling sprite scaling. Simply disabling LP1+ watermarks
during the previous frame is not enough, no matter how early
in the frame we do it :(
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'tools/perf/scripts/python/syscall-counts-by-pid.py')
0 files changed, 0 insertions, 0 deletions