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authorVille Syrjälä <ville.syrjala@linux.intel.com>2013-12-05 15:51:39 +0200
committerDaniel Vetter <daniel.vetter@ffwll.ch>2013-12-17 13:17:57 +0100
commit8553c18ea696827f26d3ba5652d3a2fa9ce8e874 (patch)
tree92b5931e1bf354815ddcd38ffbef05ce27087e9e /tools/perf/scripts/python/sctop.py
parent96f90c5421aaaba35ffd931728fabeb8f6cd8471 (diff)
drm/i915: Try to fix the messy IVB sprite scaling workaround
We now have a very clear method of disabling LP1+ wartermarks, and we can actually detect if we actually did disable them, or if they were already disabled. Use that to clean up the WaCxSRDisabledForSpriteScaling:ivb handling. I was hoping to apply the workaround in a way that wouldn't require a blocking wait, but sadly IVB really does appear to require LP1+ watermarks to be off for an entire frame before enabling sprite scaling. Simply disabling LP1+ watermarks during the previous frame is not enough, no matter how early in the frame we do it :( Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Imre Deak <imre.deak@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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