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author | Linus Torvalds <torvalds@woody.linux-foundation.org> | 2007-10-19 15:06:00 -0700 |
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committer | Linus Torvalds <torvalds@woody.linux-foundation.org> | 2007-10-19 15:06:00 -0700 |
commit | 60812a4a99b796d894d2522dc63cb0fafc3be25e (patch) | |
tree | bbf3a441b71e3b9b670d91652094114852272db8 /drivers/input | |
parent | b04cde34cf1d006dfaf8523640f3a18bbb15ebaa (diff) | |
parent | 92cb7612aee39642d109b8d935ad265e602c0563 (diff) |
Merge ssh://master.kernel.org/pub/scm/linux/kernel/git/tglx/linux-2.6-x86
* ssh://master.kernel.org/pub/scm/linux/kernel/git/tglx/linux-2.6-x86: (33 commits)
x86: convert cpuinfo_x86 array to a per_cpu array
x86: introduce frame_pointer() and stack_pointer()
x86 & generic: change to __builtin_prefetch()
i386: do not BUG_ON() when MSR is unknown
x86: acpi use cpu_physical_id
x86: convert cpu_llc_id to be a per cpu variable
x86: convert cpu_to_apicid to be a per cpu variable
i386: introduce "used_vectors" bitmap which can be used to reserve vectors.
x86: use raw locks during oopses
x86: honor _PAGE_PSE bit on page walks
i386: do cpuid_device_create() in CPU_UP_PREPARE instead of CPU_ONLINE.
x86: implement missing x86_64 function smp_call_function_mask()
x86: use descriptor's functions instead of inline assembly
i386: consolidate show_regs and show_registers for i386
i386: make callgraph use dump_trace() on i386/x86_64
x86: enable iommu_merge by default
i386: i386 add AMD64 Barcelona PMU MSR definitions to msr.h
x86: Unify i386 and x86-64 early quirks
x86: enable HPET on ICH3 and ICH4
x86: force enable HPET on VT8235/8237 chipsets
...
Manually fix trivial conflict with task pid container helper changes in
arch/x86/kernel/process_32.c
Diffstat (limited to 'drivers/input')
-rw-r--r-- | drivers/input/gameport/gameport.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index ec1b6cfefcd..bfc6061f155 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -136,7 +136,8 @@ static int gameport_measure_speed(struct gameport *gameport) } gameport_close(gameport); - return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); + return (cpu_data(raw_smp_processor_id()).loops_per_jiffy * + (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); #else |