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authorSinclair Yeh <sinclair.yeh@intel.com>2014-02-19 13:09:31 -0800
committerDaniel Vetter <daniel.vetter@ffwll.ch>2014-03-05 21:30:01 +0100
commit47e74f0fd12dca6981cbcbdd710899867115c692 (patch)
tree5399d45f013259df85c367061b9d05c3c7c98ab1
parent5abbcca30d69836df38527cb705c15bbe64712f8 (diff)
drm/i915: Revert workaround for disabling L3 cache aging on BYT
V2: edit the commit message to contain more info The W/A spreadsheet says this is still required, but the b-spec says it's not for BYT-T. So the documentation is not clear. However, our experience with the other SKUs of BYT-I/M on Android and Linux suggests that setting this bit actually causes GPU hang for certain OGL benchmark applications. Removing this bit completely resolves the GPU hangs. Signed-off-by: Sinclair Yeh <sinclair.yeh@intel.com> Acked-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
-rw-r--r--drivers/gpu/drm/i915/intel_pm.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index 3e754fec58b..d668866ba2e 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -5043,9 +5043,6 @@ static void valleyview_init_clock_gating(struct drm_device *dev)
_MASKED_BIT_ENABLE(GEN7_MAX_PS_THREAD_DEP |
GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE));
- /* WaDisableL3CacheAging:vlv */
- I915_WRITE(GEN7_L3CNTLREG1, I915_READ(GEN7_L3CNTLREG1) | GEN7_L3AGDIS);
-
/* WaForceL3Serialization:vlv */
I915_WRITE(GEN7_L3SQCREG4, I915_READ(GEN7_L3SQCREG4) &
~L3SQ_URB_READ_CAM_MATCH_DISABLE);