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#include <GL/glew.h>
#define NO_SDL_GLEXT
#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include <emscripten.h>
#include "test_webgl_context_attributes_common.c"
int main(int argc, char *argv[]) {
checkContextAttributesSupport();
SDL_Init(SDL_INIT_VIDEO);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#ifdef AA_ACTIVATED
antiAliasingActivated = true;
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
#else
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
#endif
#ifdef DEPTH_ACTIVATED
depthActivated = true;
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
#else
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
#endif
#ifdef STENCIL_ACTIVATED
stencilActivated = true;
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
#else
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
#endif
SDL_Surface *screen = SDL_SetVideoMode(WINDOWS_SIZE, WINDOWS_SIZE, 32, SDL_OPENGL);
glewInit();
initGlObjects();
draw();
REPORT_RESULT();
return 0;
}
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