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#include <GL/glew.h>
#include <GL/glut.h>
#include <emscripten.h>
#include "test_webgl_context_attributes_common.c"
int main(int argc, char *argv[]) {
checkContextAttributesSupport();
unsigned int glutDisplayMode = GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA;
#ifdef AA_ACTIVATED
antiAliasingActivated = true;
glutDisplayMode |= GLUT_MULTISAMPLE;
#endif
#ifdef DEPTH_ACTIVATED
depthActivated = true;
glutDisplayMode |= GLUT_DEPTH;
#endif
#ifdef STENCIL_ACTIVATED
stencilActivated = true;
glutDisplayMode |= GLUT_STENCIL;
#endif
glutInit(&argc, argv);
glutInitWindowSize(WINDOWS_SIZE, WINDOWS_SIZE);
glutInitDisplayMode(glutDisplayMode);
glutCreateWindow("WebGL");
glutDisplayFunc(draw);
glewInit();
initGlObjects();
draw();
REPORT_RESULT();
return 0;
}
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