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#include <GL/glew.h>
#include <GL/glfw.h>
#include <emscripten.h>
#include "test_webgl_context_attributes_common.c"
int nbSamples = 0;
int nbDepthBits = 0;
int nbStencilBits = 0;
int main() {
checkContextAttributesSupport();
glfwInit();
#ifdef AA_ACTIVATED
antiAliasingActivated = true;
nbSamples = 4;
#endif
#ifdef DEPTH_ACTIVATED
depthActivated = true;
nbDepthBits = 16;
#endif
#ifdef STENCIL_ACTIVATED
stencilActivated = true;
nbStencilBits = 8;
#endif
glfwOpenWindowHint(GLFW_FSAA_SAMPLES, nbSamples);
glfwOpenWindow(WINDOWS_SIZE, WINDOWS_SIZE, 8, 8, 8, 8, nbDepthBits, nbStencilBits, GLFW_WINDOW);
glewInit();
initGlObjects();
draw();
glfwTerminate();
REPORT_RESULT();
return 0;
}
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