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#include <stdio.h>
#include <SDL/SDL.h>
extern "C" int main(int argc, char** argv) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Surface *screen = SDL_SetVideoMode(256, 256, 32, SDL_SWSURFACE);
printf("freeing screen...\n");
SDL_FreeSurface(screen);
printf("recreating...\n");
screen = SDL_SetVideoMode(256, 256, 32, SDL_SWSURFACE);
printf("seems ok!\n");
if (SDL_MUSTLOCK(screen)) SDL_LockSurface(screen);
for (int i = 0; i < 256; i++) {
for (int j = 0; j < 256; j++) {
// alpha component is actually ignored, since this is to the screen
*((Uint32*)screen->pixels + i * 256 + j) = SDL_MapRGBA(screen->format, i, j, 255-i, (i+j) % 255);
}
}
if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
SDL_Flip(screen);
SDL_Quit();
return 0;
}
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