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/*
Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
All rights reserved.
Redistribution and use in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Sony Computer Entertainment Inc nor the names
of its contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _VECTORMATH_VECIDX_AOS_H
#define _VECTORMATH_VECIDX_AOS_H
#include "floatInVec.h"
namespace Vectormath {
namespace Aos {
//-----------------------------------------------------------------------------
// VecIdx
// Used in setting elements of Vector3, Vector4, Point3, or Quat with the
// subscripting operator.
//
VM_ATTRIBUTE_ALIGNED_CLASS16 (class) VecIdx
{
private:
__m128 &ref;
int i;
public:
inline VecIdx( __m128& vec, int idx ): ref(vec) { i = idx; }
// implicitly casts to float unless _VECTORMATH_NO_SCALAR_CAST defined
// in which case, implicitly casts to floatInVec, and one must call
// getAsFloat to convert to float.
//
#ifdef _VECTORMATH_NO_SCALAR_CAST
inline operator floatInVec() const;
inline float getAsFloat() const;
#else
inline operator float() const;
#endif
inline float operator =( float scalar );
inline floatInVec operator =( const floatInVec &scalar );
inline floatInVec operator =( const VecIdx& scalar );
inline floatInVec operator *=( float scalar );
inline floatInVec operator *=( const floatInVec &scalar );
inline floatInVec operator /=( float scalar );
inline floatInVec operator /=( const floatInVec &scalar );
inline floatInVec operator +=( float scalar );
inline floatInVec operator +=( const floatInVec &scalar );
inline floatInVec operator -=( float scalar );
inline floatInVec operator -=( const floatInVec &scalar );
};
} // namespace Aos
} // namespace Vectormath
#endif
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