/*
Copyright (C) 2009 Sony Computer Entertainment Inc.
All rights reserved.
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _VECTORMATH_VEC_AOS_CPP_H
#define _VECTORMATH_VEC_AOS_CPP_H
//-----------------------------------------------------------------------------
// Constants
#define _VECTORMATH_SLERP_TOL 0.999f
//-----------------------------------------------------------------------------
// Definitions
#ifndef _VECTORMATH_INTERNAL_FUNCTIONS
#define _VECTORMATH_INTERNAL_FUNCTIONS
#endif
namespace Vectormath {
namespace Aos {
inline Vector3::Vector3( const Vector3 & vec )
{
mX = vec.mX;
mY = vec.mY;
mZ = vec.mZ;
}
inline Vector3::Vector3( float _x, float _y, float _z )
{
mX = _x;
mY = _y;
mZ = _z;
}
inline Vector3::Vector3( const Point3 & pnt )
{
mX = pnt.getX();
mY = pnt.getY();
mZ = pnt.getZ();
}
inline Vector3::Vector3( float scalar )
{
mX = scalar;
mY = scalar;
mZ = scalar;
}
inline const Vector3 Vector3::xAxis( )
{
return Vector3( 1.0f, 0.0f, 0.0f );
}
inline const Vector3 Vector3::yAxis(