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#ifndef BT_TYPE_DEFINITIONS_H
#define BT_TYPE_DEFINITIONS_H
///This file provides some platform/compiler checks for common definitions
#include "LinearMath/btScalar.h"
#include "LinearMath/btMinMax.h"
#ifdef PFX_USE_FREE_VECTORMATH
#include "physics_effects/base_level/base/pfx_vectormath_include.win32.h"
typedef Vectormath::Aos::Vector3 vmVector3;
typedef Vectormath::Aos::Quat vmQuat;
typedef Vectormath::Aos::Matrix3 vmMatrix3;
typedef Vectormath::Aos::Transform3 vmTransform3;
typedef Vectormath::Aos::Point3 vmPoint3;
#else
#include "vectormath/vmInclude.h"
#endif//PFX_USE_FREE_VECTORMATH
#ifdef _WIN32
typedef union
{
unsigned int u;
void *p;
} addr64;
#define USE_WIN32_THREADING 1
#if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
#else
#endif //__MINGW32__
typedef unsigned char uint8_t;
#ifndef __PHYSICS_COMMON_H__
#ifndef PFX_USE_FREE_VECTORMATH
#ifndef __BT_SKIP_UINT64_H
typedef unsigned long int uint64_t;
#endif //__BT_SKIP_UINT64_H
#endif //PFX_USE_FREE_VECTORMATH
typedef unsigned int uint32_t;
#endif //__PHYSICS_COMMON_H__
typedef unsigned short uint16_t;
#include <malloc.h>
#define memalign(alignment, size) malloc(size);
#include <string.h> //memcpy
#include <stdio.h>
#define spu_printf printf
#else
#include <stdint.h>
#include <stdlib.h>
#include <string.h> //for memcpy
#if defined (__CELLOS_LV2__)
// Playstation 3 Cell SDK
#include <spu_printf.h>
#else
// posix system
#define USE_PTHREADS (1)
#ifdef USE_LIBSPE2
#include <stdio.h>
#define spu_printf printf
#define DWORD unsigned int
typedef union
{
unsigned long long ull;
unsigned int ui[2];
void *p;
} addr64;
#endif // USE_LIBSPE2
#endif //__CELLOS_LV2__
#endif
#ifdef __SPU__
#include <stdio.h>
#define printf spu_printf
#endif
/* Included here because we need uint*_t typedefs */
#include "PpuAddressSpace.h"
#endif //BT_TYPE_DEFINITIONS_H
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