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MSTRINGIFY(
float mydot3(float4 a, float4 b)
{
return a.x*b.x + a.y*b.y + a.z*b.z;
}
__kernel void
SolvePositionsFromLinksKernel(
const int startLink,
const int numLinks,
const float kst,
const float ti,
__global int2 * g_linksVertexIndices,
__global float * g_linksMassLSC,
__global float * g_linksRestLengthSquared,
__global float * g_verticesInverseMass,
__global float4 * g_vertexPositions GUID_ARG)
{
int linkID = get_global_id(0) + startLink;
if( get_global_id(0) < numLinks )
{
float massLSC = g_linksMassLSC[linkID];
float restLengthSquared = g_linksRestLengthSquared[linkID];
if( massLSC > 0.0f )
{
int2 nodeIndices = g_linksVertexIndices[linkID];
int node0 = nodeIndices.x;
int node1 = nodeIndices.y;
float4 position0 = g_vertexPositions[node0];
float4 position1 = g_vertexPositions[node1];
float inverseMass0 = g_verticesInverseMass[node0];
float inverseMass1 = g_verticesInverseMass[node1];
float4 del = position1 - position0;
float len = mydot3(del, del);
float k = ((restLengthSquared - len)/(massLSC*(restLengthSquared+len)))*kst;
position0 = position0 - del*(k*inverseMass0);
position1 = position1 + del*(k*inverseMass1);
g_vertexPositions[node0] = position0;
g_vertexPositions[node1] = position1;
}
}
}
);
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