blob: f04e0926e361136ad80777212b9897f9e227d0d5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
MSTRINGIFY(
__kernel void
OutputToVertexArrayWithNormalsKernel(
const int startNode, const int numNodes, __global float *g_vertexBuffer,
const int positionOffset, const int positionStride, const __global float4* g_vertexPositions,
const int normalOffset, const int normalStride, const __global float4* g_vertexNormals )
{
int nodeID = get_global_id(0);
if( nodeID < numNodes )
{
float4 position = g_vertexPositions[nodeID + startNode];
float4 normal = g_vertexNormals[nodeID + startNode];
// Stride should account for the float->float4 conversion
int positionDestination = nodeID * positionStride + positionOffset;
g_vertexBuffer[positionDestination] = position.x;
g_vertexBuffer[positionDestination+1] = position.y;
g_vertexBuffer[positionDestination+2] = position.z;
int normalDestination = nodeID * normalStride + normalOffset;
g_vertexBuffer[normalDestination] = normal.x;
g_vertexBuffer[normalDestination+1] = normal.y;
g_vertexBuffer[normalDestination+2] = normal.z;
}
}
__kernel void
OutputToVertexArrayWithoutNormalsKernel(
const int startNode, const int numNodes, __global float *g_vertexBuffer,
const int positionOffset, const int positionStride, const __global float4* g_vertexPositions )
{
int nodeID = get_global_id(0);
if( nodeID < numNodes )
{
float4 position = g_vertexPositions[nodeID + startNode];
// Stride should account for the float->float4 conversion
int positionDestination = nodeID * positionStride + positionOffset;
g_vertexBuffer[positionDestination] = position.x;
g_vertexBuffer[positionDestination+1] = position.y;
g_vertexBuffer[positionDestination+2] = position.z;
}
}
);
|