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/* GLEW 1.10.0 emulation include header
* this include file provides neccessary stuff to function with most GLEW programs.
* library_glew.js is also provided to support extensions and error strings
*
* This file is based on GLEW (1.10.0) and linaro fork generated include files.
*
* What it lacks:
* - Some constants and function declarations that are in GLEW 1.10.0 might be missing.
* - The real glew-es fork also includes normal GL constants and function pointers, this does not.
*
* Authors:
* - Jari Vetoniemi <mailroxas@gmail.com>
*/
#ifndef __glew_h__
#define __glew_h__
#define __GLEW_H__
/* linaro fork (glew-es) support */
#ifndef GLEW_USE_LIB_ES11
# define __GLEW_VERSION_ES11 0
#else
# define __GLEW_VERSION_ES11 1
# include <SDL/SDL_opengles.h>
#endif
#ifndef GLEW_USE_LIB_ES20
# define __GLEW_VERSION_ES20 0
#else
# define __GLEW_VERSION_ES20 1
# include <SDL/SDL_opengles2.h>
#endif
#if !__GLEW_VERSION_ES11 && !__GLEW_VERSION_ES20
# define __GLEW_NOT_ES 1
# include <SDL/SDL_opengl.h>
#else
# define __GLEW_NOT_ES 0
#endif
/* report us up to GLEW_VERSION_2_1, when no GLEW_USE_LIB_ESXX is specified.
* in source, it's possible to #undef and redefine these constants, for
* better OpenGL path suitable for emscripten. */
#define GLEW_VERSION_1_1 __GLEW_NOT_ES
#define GLEW_VERSION_1_2 __GLEW_NOT_ES
#define GLEW_VERSION_1_2_1 __GLEW_NOT_ES
#define GLEW_VERSION_1_3 __GLEW_NOT_ES
#define GLEW_VERSION_1_4 __GLEW_NOT_ES
#define GLEW_VERSION_1_5 __GLEW_NOT_ES
#define GLEW_VERSION_2_0 __GLEW_NOT_ES
#define GLEW_VERSION_2_1 __GLEW_NOT_ES
#define GLEW_VERSION_3_0 0
#define GLEW_VERSION_3_1 0
#define GLEW_VERSION_3_2 0
#define GLEW_VERSION_3_3 0
#define GLEW_VERSION_4_0 0
#define GLEW_VERSION_4_1 0
#define GLEW_VERSION_4_2 0
#define GLEW_VERSION_4_3 0
#define GLEW_VERSION_4_4 0
/* linaro-fork (glew-es) version constants */
#define GLEW_ES_VERSION_1_0 __GLEW_VERSION_ES11
#define GLEW_ES_VERSION_2_0 __GLEW_VERSION_ES20
/* string codes */
#define GLEW_VERSION 1
#define GLEW_VERSION_MAJOR 2
#define GLEW_VERSION_MINOR 3
#define GLEW_VERSION_MICRO 4
/* error codes */
#define GLEW_OK 0
#define GLEW_NO_ERROR 0
#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */
#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */
#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */
/* linaro-fork (glew-es) error codes */
#define GLEW_ERROR_NOT_GLES_VERSION 4 /* Need to be OpenGL ES version */
#define GLEW_ERROR_GLES_VERSION 5 /* Need to be desktop OpenGL version */
#define GLEW_ERROR_NO_EGL_VERSION 6 /* missing EGL version */
#define GLEW_ERROR_EGL_VERSION_10_ONLY 7 /* need at least EGL 1.1 */
/* maps to glewGetExtension */
#define GLEW_GET_VAR(x) glewGetExtension(#x)
/* support GLEW constants, wrangling is done by SDL_opengl.h */
#define GLEW_3DFX_multisample GLEW_GET_VAR(GL_3DFX_multisample)
#define GLEW_3DFX_tbuffer GLEW_GET_VAR(GL_3DFX_tbuffer)
#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(GL_3DFX_texture_compression_FXT1)
#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(GL_AMD_blend_minmax_factor)
#define GLEW_AMD_conservative_depth GLEW_GET_VAR(GL_AMD_conservative_depth)
#define GLEW_AMD_debug_output GLEW_GET_VAR(GL_AMD_debug_output)
#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(GL_AMD_depth_clamp_separate)
#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(GL_AMD_draw_buffers_blend)
#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(GL_AMD_interleaved_elements)
#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(GL_AMD_multi_draw_indirect)
#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(GL_AMD_name_gen_delete)
#define GLEW_AMD_performance_monitor GLEW_GET_VAR(GL_AMD_performance_monitor)
#define GLEW_AMD_pinned_memory GLEW_GET_VAR(GL_AMD_pinned_memory)
#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(GL_AMD_query_buffer_object)
#define GLEW_AMD_sample_positions GLEW_GET_VAR(GL_AMD_sample_positions)
#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(GL_AMD_seamless_cubemap_per_texture)
#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(GL_AMD_shader_atomic_counter_ops)
#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(GL_AMD_shader_stencil_export)
#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(GL_AMD_shader_trinary_minmax)
#define GLEW_AMD_sparse_texture GLEW_GET_VAR(GL_AMD_sparse_texture)
#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(GL_AMD_stencil_operation_extended)
#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(GL_AMD_texture_texture4)
#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(GL_AMD_transform_feedback3_lines_triangles)
#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(GL_AMD_vertex_shader_layer)
#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(GL_AMD_vertex_shader_tessellator)
#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(GL_AMD_vertex_shader_viewport_index)
#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(GL_ANGLE_depth_texture)
#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(GL_ANGLE_framebuffer_blit)
#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(GL_ANGLE_framebuffer_multisample)
#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(GL_ANGLE_instanced_arrays)
#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(GL_ANGLE_pack_reverse_row_order)
#define GLEW_ANGLE_program_binary GLEW_GET_VAR(GL_ANGLE_program_binary)
#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt1)
#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt3)
#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt5)
#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(GL_ANGLE_texture_usage)
#define GLEW_ANGLE_timer_query GLEW_GET_VAR(GL_ANGLE_timer_query)
#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(GL_ANGLE_translated_shader_source)
#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(GL_APPLE_aux_depth_stencil)
#define GLEW_APPLE_client_storage GLEW_GET_VAR(GL_APPLE_client_storage)
#define GLEW_APPLE_element_array GLEW_GET_VAR(GL_APPLE_element_array)
#define GLEW_APPLE_fence GLEW_GET_VAR(GL_APPLE_fence)
#define GLEW_APPLE_float_pixels GLEW_GET_VAR(GL_APPLE_float_pixels)
#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(GL_APPLE_flush_buffer_range)
#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(GL_APPLE_object_purgeable)
#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(GL_APPLE_pixel_buffer)
#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(GL_APPLE_rgb_422)
#define GLEW_APPLE_row_bytes GLEW_GET_VAR(GL_APPLE_row_bytes)
#define GLEW_APPLE_specular_vector GLEW_GET_VAR(GL_APPLE_specular_vector)
#define GLEW_APPLE_texture_range GLEW_GET_VAR(GL_APPLE_texture_range)
#define GLEW_APPLE_transform_hint GLEW_GET_VAR(GL_APPLE_transform_hint)
#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(GL_APPLE_vertex_array_object)
#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(GL_APPLE_vertex_array_range)
#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(GL_APPLE_vertex_program_evaluators)
#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(GL_APPLE_ycbcr_422)
#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(GL_ARB_ES2_compatibility)
#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(GL_ARB_ES3_compatibility)
#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(GL_ARB_arrays_of_arrays)
#define GLEW_ARB_base_instance GLEW_GET_VAR(GL_ARB_base_instance)
#define GLEW_ARB_bindless_texture GLEW_GET_VAR(GL_ARB_bindless_texture)
#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(GL_ARB_blend_func_extended)
#define GLEW_ARB_buffer_storage GLEW_GET_VAR(GL_ARB_buffer_storage)
#define GLEW_ARB_cl_event GLEW_GET_VAR(GL_ARB_cl_event)
#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(GL_ARB_clear_buffer_object)
#define GLEW_ARB_clear_texture GLEW_GET_VAR(GL_ARB_clear_texture)
#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(GL_ARB_color_buffer_float)
#define GLEW_ARB_compatibility GLEW_GET_VAR(GL_ARB_compatibility)
#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(GL_ARB_compressed_texture_pixel_storage)
#define GLEW_ARB_compute_shader GLEW_GET_VAR(GL_ARB_compute_shader)
#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(GL_ARB_compute_variable_group_size)
#define GLEW_ARB_conservative_depth GLEW_GET_VAR(GL_ARB_conservative_depth)
#define GLEW_ARB_copy_buffer GLEW_GET_VAR(GL_ARB_copy_buffer)
#define GLEW_ARB_copy_image GLEW_GET_VAR(GL_ARB_copy_image)
#define GLEW_ARB_debug_output GLEW_GET_VAR(GL_ARB_debug_output)
#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(GL_ARB_depth_buffer_float)
#define GLEW_ARB_depth_clamp GLEW_GET_VAR(GL_ARB_depth_clamp)
#define GLEW_ARB_depth_texture GLEW_GET_VAR(GL_ARB_depth_texture)
#define GLEW_ARB_draw_buffers GLEW_GET_VAR(GL_ARB_draw_buffers)
#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(GL_ARB_draw_buffers_blend)
#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(GL_ARB_draw_elements_base_vertex)
#define GLEW_ARB_draw_indirect GLEW_GET_VAR(GL_ARB_draw_indirect)
#define GLEW_ARB_draw_instanced GLEW_GET_VAR(GL_ARB_draw_instanced)
#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(GL_ARB_enhanced_layouts)
#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(GL_ARB_explicit_attrib_location)
#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(GL_ARB_explicit_uniform_location)
#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(GL_ARB_fragment_coord_conventions)
#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(GL_ARB_fragment_layer_viewport)
#define GLEW_ARB_fragment_program GLEW_GET_VAR(GL_ARB_fragment_program)
#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(GL_ARB_fragment_program_shadow)
#define GLEW_ARB_fragment_shader GLEW_GET_VAR(GL_ARB_fragment_shader)
#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(GL_ARB_framebuffer_no_attachments)
#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(GL_ARB_framebuffer_object)
#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(GL_ARB_framebuffer_sRGB)
#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(GL_ARB_geometry_shader4)
#define GLEW_ARB_get_program_binary GLEW_GET_VAR(GL_ARB_get_program_binary)
#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(GL_ARB_gpu_shader5)
#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(GL_ARB_gpu_shader_fp64)
#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(GL_ARB_half_float_pixel)
#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(GL_ARB_half_float_vertex)
#define GLEW_ARB_imaging GLEW_GET_VAR(GL_ARB_imaging)
#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(GL_ARB_indirect_parameters)
#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(GL_ARB_instanced_arrays)
#define GLEW_ARB_internalformat_query GLEW_GET_VAR(GL_ARB_internalformat_query)
#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(GL_ARB_internalformat_query2)
#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(GL_ARB_invalidate_subdata)
#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(GL_ARB_map_buffer_alignment)
#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(GL_ARB_map_buffer_range)
#define GLEW_ARB_matrix_palette GLEW_GET_VAR(GL_ARB_matrix_palette)
#define GLEW_ARB_multi_bind GLEW_GET_VAR(GL_ARB_multi_bind)
#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(GL_ARB_multi_draw_indirect)
#define GLEW_ARB_multisample GLEW_GET_VAR(GL_ARB_multisample)
#define GLEW_ARB_multitexture GLEW_GET_VAR(GL_ARB_multitexture)
#define GLEW_ARB_occlusion_query GLEW_GET_VAR(GL_ARB_occlusion_query)
#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(GL_ARB_occlusion_query2)
#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(GL_ARB_pixel_buffer_object)
#define GLEW_ARB_point_parameters GLEW_GET_VAR(GL_ARB_point_parameters)
#define GLEW_ARB_point_sprite GLEW_GET_VAR(GL_ARB_point_sprite)
#define GLEW_ARB_program_interface_query GLEW_GET_VAR(GL_ARB_program_interface_query)
#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(GL_ARB_provoking_vertex)
#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(GL_ARB_query_buffer_object)
#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(GL_ARB_robust_buffer_access_behavior)
#define GLEW_ARB_robustness GLEW_GET_VAR(GL_ARB_robustness)
#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(GL_ARB_robustness_application_isolation)
#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(GL_ARB_robustness_share_group_isolation)
#define GLEW_ARB_sample_shading GLEW_GET_VAR(GL_ARB_sample_shading)
#define GLEW_ARB_sampler_objects GLEW_GET_VAR(GL_ARB_sampler_objects)
#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(GL_ARB_seamless_cube_map)
#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(GL_ARB_seamless_cubemap_per_texture)
#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(GL_ARB_separate_shader_objects)
#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(GL_ARB_shader_atomic_counters)
#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(GL_ARB_shader_bit_encoding)
#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(GL_ARB_shader_draw_parameters)
#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(GL_ARB_shader_group_vote)
#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(GL_ARB_shader_image_load_store)
#define GLEW_ARB_shader_image_size GLEW_GET_VAR(GL_ARB_shader_image_size)
#define GLEW_ARB_shader_objects GLEW_GET_VAR(GL_ARB_shader_objects)
#define GLEW_ARB_shader_precision GLEW_GET_VAR(GL_ARB_shader_precision)
#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(GL_ARB_shader_stencil_export)
#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(GL_ARB_shader_storage_buffer_object)
#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(GL_ARB_shader_subroutine)
#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(GL_ARB_shader_texture_lod)
#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(GL_ARB_shading_language_100)
#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(GL_ARB_shading_language_420pack)
#define GLEW_ARB_shading_language_include GLEW_GET_VAR(GL_ARB_shading_language_include)
#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(GL_ARB_shading_language_packing)
#define GLEW_ARB_shadow GLEW_GET_VAR(GL_ARB_shadow)
#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(GL_ARB_shadow_ambient)
#define GLEW_ARB_sparse_texture GLEW_GET_VAR(GL_ARB_sparse_texture)
#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(GL_ARB_stencil_texturing)
#define GLEW_ARB_sync GLEW_GET_VAR(GL_ARB_sync)
#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(GL_ARB_tessellation_shader)
#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(GL_ARB_texture_border_clamp)
#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(GL_ARB_texture_buffer_object)
#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(GL_ARB_texture_buffer_object_rgb32)
#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(GL_ARB_texture_buffer_range)
#define GLEW_ARB_texture_compression GLEW_GET_VAR(GL_ARB_texture_compression)
#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(GL_ARB_texture_compression_bptc)
#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(GL_ARB_texture_compression_rgtc)
#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(GL_ARB_texture_cube_map)
#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(GL_ARB_texture_cube_map_array)
#define GLEW_ARB_texture_env_add GLEW_GET_VAR(GL_ARB_texture_env_add)
#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(GL_ARB_texture_env_combine)
#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(GL_ARB_texture_env_crossbar)
#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(GL_ARB_texture_env_dot3)
#define GLEW_ARB_texture_float GLEW_GET_VAR(GL_ARB_texture_float)
#define GLEW_ARB_texture_gather GLEW_GET_VAR(GL_ARB_texture_gather)
#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(GL_ARB_texture_mirror_clamp_to_edge)
#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(GL_ARB_texture_mirrored_repeat)
#define GLEW_ARB_texture_multisample GLEW_GET_VAR(GL_ARB_texture_multisample)
#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(GL_ARB_texture_non_power_of_two)
#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(GL_ARB_texture_query_levels)
#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(GL_ARB_texture_query_lod)
#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(GL_ARB_texture_rectangle)
#define GLEW_ARB_texture_rg GLEW_GET_VAR(GL_ARB_texture_rg)
#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(GL_ARB_texture_rgb10_a2ui)
#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(GL_ARB_texture_stencil8)
#define GLEW_ARB_texture_storage GLEW_GET_VAR(GL_ARB_texture_storage)
#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(GL_ARB_texture_storage_multisample)
#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(GL_ARB_texture_swizzle)
#define GLEW_ARB_texture_view GLEW_GET_VAR(GL_ARB_texture_view)
#define GLEW_ARB_timer_query GLEW_GET_VAR(GL_ARB_timer_query)
#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(GL_ARB_transform_feedback2)
#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(GL_ARB_transform_feedback3)
#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(GL_ARB_transform_feedback_instanced)
#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(GL_ARB_transpose_matrix)
#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(GL_ARB_uniform_buffer_object)
#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(GL_ARB_vertex_array_bgra)
#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(GL_ARB_vertex_array_object)
#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(GL_ARB_vertex_attrib_64bit)
#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(GL_ARB_vertex_attrib_binding)
#define GLEW_ARB_vertex_blend GLEW_GET_VAR(GL_ARB_vertex_blend)
#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(GL_ARB_vertex_buffer_object)
#define GLEW_ARB_vertex_program GLEW_GET_VAR(GL_ARB_vertex_program)
#define GLEW_ARB_vertex_shader GLEW_GET_VAR(GL_ARB_vertex_shader)
#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(GL_ARB_vertex_type_10f_11f_11f_rev)
#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(GL_ARB_vertex_type_2_10_10_10_rev)
#define GLEW_ARB_viewport_array GLEW_GET_VAR(GL_ARB_viewport_array)
#define GLEW_ARB_window_pos GLEW_GET_VAR(GL_ARB_window_pos)
#define GLEW_ATIX_point_sprites GLEW_GET_VAR(GL_ATIX_point_sprites)
#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(GL_ATIX_texture_env_combine3)
#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(GL_ATIX_texture_env_route)
#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(GL_ATIX_vertex_shader_output_point_size)
#define GLEW_ATI_draw_buffers GLEW_GET_VAR(GL_ATI_draw_buffers)
#define GLEW_ATI_element_array GLEW_GET_VAR(GL_ATI_element_array)
#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(GL_ATI_envmap_bumpmap)
#define GLEW_ATI_fragment_shader GLEW_GET_VAR(GL_ATI_fragment_shader)
#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(GL_ATI_map_object_buffer)
#define GLEW_ATI_meminfo GLEW_GET_VAR(GL_ATI_meminfo)
#define GLEW_ATI_pn_triangles GLEW_GET_VAR(GL_ATI_pn_triangles)
#define GLEW_ATI_separate_stencil GLEW_GET_VAR(GL_ATI_separate_stencil)
#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(GL_ATI_shader_texture_lod)
#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(GL_ATI_text_fragment_shader)
#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(GL_ATI_texture_compression_3dc)
#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(GL_ATI_texture_env_combine3)
#define GLEW_ATI_texture_float GLEW_GET_VAR(GL_ATI_texture_float)
#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(GL_ATI_texture_mirror_once)
#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(GL_ATI_vertex_array_object)
#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(GL_ATI_vertex_attrib_array_object)
#define GLEW_ATI_vertex_streams GLEW_GET_VAR(GL_ATI_vertex_streams)
#define GLEW_EXT_422_pixels GLEW_GET_VAR(GL_EXT_422_pixels)
#define GLEW_EXT_Cg_shader GLEW_GET_VAR(GL_EXT_Cg_shader)
#define GLEW_EXT_abgr GLEW_GET_VAR(GL_EXT_abgr)
#define GLEW_EXT_bgra GLEW_GET_VAR(GL_EXT_bgra)
#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(GL_EXT_bindable_uniform)
#define GLEW_EXT_blend_color GLEW_GET_VAR(GL_EXT_blend_color)
#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(GL_EXT_blend_equation_separate)
#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(GL_EXT_blend_func_separate)
#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(GL_EXT_blend_logic_op)
#define GLEW_EXT_blend_minmax GLEW_GET_VAR(GL_EXT_blend_minmax)
#define GLEW_EXT_blend_subtract GLEW_GET_VAR(GL_EXT_blend_subtract)
#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(GL_EXT_clip_volume_hint)
#define GLEW_EXT_cmyka GLEW_GET_VAR(GL_EXT_cmyka)
#define GLEW_EXT_color_subtable GLEW_GET_VAR(GL_EXT_color_subtable)
#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(GL_EXT_compiled_vertex_array)
#define GLEW_EXT_convolution GLEW_GET_VAR(GL_EXT_convolution)
#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(GL_EXT_coordinate_frame)
#define GLEW_EXT_copy_texture GLEW_GET_VAR(GL_EXT_copy_texture)
#define GLEW_EXT_cull_vertex GLEW_GET_VAR(GL_EXT_cull_vertex)
#define GLEW_EXT_debug_label GLEW_GET_VAR(GL_EXT_debug_label)
#define GLEW_EXT_debug_marker GLEW_GET_VAR(GL_EXT_debug_marker)
#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(GL_EXT_depth_bounds_test)
#define GLEW_EXT_direct_state_access GLEW_GET_VAR(GL_EXT_direct_state_access)
#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(GL_EXT_draw_buffers2)
#define GLEW_EXT_draw_instanced GLEW_GET_VAR(GL_
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