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// The Module object: Our interface to the outside world. We import
// and export values on it, and do the work to get that through
// closure compiler if necessary. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(Module) { ..generated code.. }
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to do an eval in order to handle the closure compiler
// case, where this code here is minified but Module was defined
// elsewhere (e.g. case 4 above). We also need to check if Module
// already exists (e.g. case 3 above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define   var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module;
#if CLOSURE_COMPILER
if (!Module) Module = eval('(function() { try { return {{{ EXPORT_NAME }}} || {} } catch(e) { return {} } })()');
#else
if (!Module) Module = (typeof {{{ EXPORT_NAME }}} !== 'undefined' ? {{{ EXPORT_NAME }}} : null) || {};
#endif

// Sometimes an existing Module object exists with properties
// meant to overwrite the default module functionality. Here
// we collect those properties and reapply _after_ we configure
// the current environment's defaults to avoid having to be so
// defensive during initialization.
var moduleOverrides = {};
for (var key in Module) {
  if (Module.hasOwnProperty(key)) {
    moduleOverrides[key] = Module[key];
  }
}

// The environment setup code below is customized to use Module.
// *** Environment setup code ***
var ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function';
var ENVIRONMENT_IS_WEB = typeof window === 'object';
var ENVIRONMENT_IS_WORKER = typeof importScripts === 'function';
var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;

if (ENVIRONMENT_IS_NODE) {
  // Expose functionality in the same simple way that the shells work
  // Note that we pollute the global namespace here, otherwise we break in node
  if (!Module['print']) Module['print'] = function print(x) {
    process['stdout'].write(x + '\n');
  };
  if (!Module['printErr']) Module['printErr'] = function printErr(x) {
    process['stderr'].write(x + '\n');
  };

  var nodeFS = require('fs');
  var nodePath = require('path');

  Module['read'] = function read(filename, binary) {
    filename = nodePath['normalize'](filename);
    var ret = nodeFS['readFileSync'](filename);
    // The path is absolute if the normalized version is the same as the resolved.
    if (!ret && filename != nodePath['resolve'](filename)) {
      filename = path.join(__dirname, '..', 'src', filename);
      ret = nodeFS['readFileSync'](filename);
    }
    if (ret && !binary) ret = ret.toString();
    return ret;
  };

  Module['readBinary'] = function readBinary(filename) { return Module['read'](filename, true) };

  Module['load'] = function load(f) {
    globalEval(read(f));
  };

  Module['thisProgram'] = process['argv'][1];
  Module['arguments'] = process['argv'].slice(2);

  module['exports'] = Module;
}
else if (ENVIRONMENT_IS_SHELL) {
  if (!Module['print']) Module['print'] = print;
  if (typeof printErr != 'undefined') Module['printErr'] = printErr; // not present in v8 or older sm

  if (typeof read != 'undefined') {
    Module['read'] = read;
  } else {
    Module['read'] = function read() { throw 'no read() available (jsc?)' };
  }

  Module['readBinary'] = function readBinary(f) {
    return read(f, 'binary');
  };

  if (typeof scriptArgs != 'undefined') {
    Module['arguments'] = scriptArgs;
  } else if (typeof arguments != 'undefined') {
    Module['arguments'] = arguments;
  }

  this['{{{ EXPORT_NAME }}}'] = Module;

#if CLOSURE_COMPILER
  eval("if (typeof gc === 'function' && gc.toString().indexOf('[native code]') > 0) var gc = undefined"); // wipe out the SpiderMonkey shell 'gc' function, which can confuse closure (uses it as a minified name, and it is then initted to a non-falsey value unexpectedly)
#endif
}
else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
  Module['read'] = function read(url) {
    var xhr = new XMLHttpRequest();
    xhr.open('GET', url, false);
    xhr.send(null);
    return xhr.responseText;
  };

  if (typeof arguments != 'undefined') {
    Module['arguments'] = arguments;
  }

  if (typeof console !== 'undefined') {
    if (!Module['print']) Module['print'] = function print(x) {
      console.log(x);
    };
    if (!Module['printErr']) Module['printErr'] = function printErr(x) {
      console.log(x);
    };
  } else {
    // Probably a worker, and without console.log. We can do very little here...
    var TRY_USE_DUMP = false;
    if (!Module['print']) Module['print'] = (TRY_USE_DUMP && (typeof(dump) !== "undefined") ? (function(x) {
      dump(x);
    }) : (function(x) {
      // self.postMessage(x); // enable this if you want stdout to be sent as messages
    }));
  }

  if (ENVIRONMENT_IS_WEB) {
    window['{{{ EXPORT_NAME }}}'] = Module;
  } else {
    Module['load'] = importScripts;
  }
}
else {
  // Unreachable because SHELL is dependant on the others
  throw 'Unknown runtime environment. Where are we?';
}

function globalEval(x) {
#if NO_DYNAMIC_EXECUTION == 0
  eval.call(null, x);
#else
  throw 'NO_DYNAMIC_EXECUTION was set, cannot eval';
#endif
}
if (!Module['load'] == 'undefined' && Module['read']) {
  Module['load'] = function load(f) {
    globalEval(Module['read'](f));
  };
}
if (!Module['print']) {
  Module['print'] = function(){};
}
if (!Module['printErr']) {
  Module['printErr'] = Module['print'];
}
if (!Module['arguments']) {
  Module['arguments'] = [];
}
// *** Environment setup code ***

// Closure helpers
Module.print = Module['print'];
Module.printErr = Module['printErr'];

// Callbacks
Module['preRun'] = [];
Module['postRun'] = [];

// Merge back in the overrides
for (var key in moduleOverrides) {
  if (moduleOverrides.hasOwnProperty(key)) {
    Module[key] = moduleOverrides[key];
  }
}

{{BODY}}

// {{MODULE_ADDITIONS}}