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|
// === Auto-generated preamble library stuff ===
//========================================
// Runtime code shared with compiler
//========================================
{{RUNTIME}}
#if ASM_JS
#if RESERVED_FUNCTION_POINTERS
function jsCall() {
var args = Array.prototype.slice.call(arguments);
return Runtime.functionPointers[args[0]].apply(null, args.slice(1));
}
#endif
#endif
#if BENCHMARK
Module.realPrint = Module.print;
Module.print = Module.printErr = function(){};
#endif
#if SAFE_HEAP
//========================================
// Debugging tools - Heap
//========================================
var HEAP_WATCHED = [];
var HEAP_HISTORY = [];
function SAFE_HEAP_CLEAR(dest) {
#if SAFE_HEAP_LOG
Module.print('SAFE_HEAP clear: ' + dest);
#endif
HEAP_HISTORY[dest] = undefined;
}
var SAFE_HEAP_ERRORS = 0;
var ACCEPTABLE_SAFE_HEAP_ERRORS = 0;
function SAFE_HEAP_ACCESS(dest, type, store, ignore, storeValue) {
//if (dest === A_NUMBER) Module.print ([dest, type, store, ignore, storeValue] + ' ' + new Error().stack); // Something like this may be useful, in debugging
assert(dest > 0, 'segmentation fault');
#if USE_TYPED_ARRAYS
// When using typed arrays, reads over the top of TOTAL_MEMORY will fail silently, so we must
// correct that by growing TOTAL_MEMORY as needed. Without typed arrays, memory is a normal
// JS array so it will work (potentially slowly, depending on the engine).
assert(ignore || dest < Math.max(DYNAMICTOP, STATICTOP));
assert(ignore || DYNAMICTOP <= TOTAL_MEMORY);
#endif
#if USE_TYPED_ARRAYS == 2
return; // It is legitimate to violate the load-store assumption in this case
#endif
if (type && type.charAt(type.length-1) == '*') type = 'i32'; // pointers are ints, for our purposes here
// Note that this will pass even with unions: You can store X, load X, then store Y and load Y.
// You cannot, however, do the nonportable act of store X and load Y!
if (store) {
HEAP_HISTORY[dest] = ignore ? null : type;
} else {
#if USE_TYPED_ARRAYS == 0
if (!HEAP[dest] && HEAP[dest] !== 0 && HEAP[dest] !== false && !ignore) { // false can be the result of a mathop comparator
var error = true;
try {
if (HEAP[dest].toString() === 'NaN') error = false; // NaN is acceptable, as a double value
} catch(e){}
if (error) throw('Warning: Reading an invalid value at ' + dest + ' :: ' + new Error().stack + '\n');
}
#endif
if (type === null) return;
var history = HEAP_HISTORY[dest];
if (history === null) return;
if (!ignore)
assert(history, 'Must have a history for a safe heap load! ' + dest + ':' + type); // Warning - bit fields in C structs cause loads+stores for each store, so
// they will show up here...
// assert((history && history[0]) /* || HEAP[dest] === 0 */, "Loading from where there was no store! " + dest + ',' + HEAP[dest] + ',' + type + ', \n\n' + new Error().stack + '\n');
// if (history[0].type !== type) {
if (history !== type && !ignore) {
Module.print('Load-store consistency assumption failure! ' + dest);
Module.print('\n');
Module.print(JSON.stringify(history));
Module.print('\n');
Module.print('LOAD: ' + type + ', ' + new Error().stack);
Module.print('\n');
SAFE_HEAP_ERRORS++;
assert(SAFE_HEAP_ERRORS <= ACCEPTABLE_SAFE_HEAP_ERRORS, 'Load-store consistency assumption failure!');
}
}
}
function SAFE_HEAP_STORE(dest, value, type, ignore) {
#if SAFE_HEAP_LOG
Module.print('SAFE_HEAP store: ' + [dest, type, value, ignore]);
#endif
if (!ignore && !value && (value === null || value === undefined)) {
throw('Warning: Writing an invalid value of ' + JSON.stringify(value) + ' at ' + dest + ' :: ' + new Error().stack + '\n');
}
//if (!ignore && (value === Infinity || value === -Infinity || isNaN(value))) throw [value, typeof value, new Error().stack];
SAFE_HEAP_ACCESS(dest, type, true, ignore, value);
if (dest in HEAP_WATCHED) {
Module.print((new Error()).stack);
throw "Bad store!" + dest;
}
#if USE_TYPED_ARRAYS == 2
// Check alignment
switch(type) {
case 'i16': assert(dest % 2 == 0); break;
case 'i32': assert(dest % 4 == 0); break;
case 'i64': assert(dest % 8 == 0); break;
case 'float': assert(dest % 4 == 0); break;
#if DOUBLE_MODE == 1
case 'double': assert(dest % 4 == 0); break;
#else
case 'double': assert(dest % 4 == 0); break;
#endif
}
#endif
setValue(dest, value, type, 1);
}
function SAFE_HEAP_LOAD(dest, type, unsigned, ignore) {
SAFE_HEAP_ACCESS(dest, type, false, ignore);
#if SAFE_HEAP_LOG
Module.print('SAFE_HEAP load: ' + [dest, type, getValue(dest, type, 1), ignore]);
#endif
#if USE_TYPED_ARRAYS == 2
// Check alignment
switch(type) {
case 'i16': assert(dest % 2 == 0); break;
case 'i32': assert(dest % 4 == 0); break;
case 'i64': assert(dest % 8 == 0); break;
case 'float': assert(dest % 4 == 0); break;
#if DOUBLE_MODE == 1
case 'double': assert(dest % 4 == 0); break;
#else
case 'double': assert(dest % 4 == 0); break;
#endif
}
#endif
var ret = getValue(dest, type, 1);
if (unsigned) ret = unSign(ret, parseInt(type.substr(1)), 1);
return ret;
}
function SAFE_HEAP_COPY_HISTORY(dest, src) {
#if SAFE_HEAP_LOG
Module.print('SAFE_HEAP copy: ' + [dest, src]);
#endif
HEAP_HISTORY[dest] = HEAP_HISTORY[src];
SAFE_HEAP_ACCESS(dest, HEAP_HISTORY[dest] || null, true, false);
}
function SAFE_HEAP_FILL_HISTORY(from, to, type) {
#if SAFE_HEAP_LOG
Module.print('SAFE_HEAP fill: ' + [from, to, type]);
#endif
for (var i = from; i < to; i++) {
HEAP_HISTORY[i] = type;
}
}
//==========================================
#endif
#if CHECK_HEAP_ALIGN
//========================================
// Debugging tools - alignment check
//========================================
function CHECK_ALIGN_8(addr) {
assert((addr & 7) == 0, "address must be 8-byte aligned, is " + addr + "!");
return addr;
}
function CHECK_ALIGN_4(addr) {
assert((addr & 3) == 0, "address must be 4-byte aligned, is " + addr + "!");
return addr;
}
function CHECK_ALIGN_2(addr) {
assert((addr & 1) == 0, "address must be 2-byte aligned!");
return addr;
}
#endif
#if CHECK_OVERFLOWS
//========================================
// Debugging tools - Mathop overflows
//========================================
function CHECK_OVERFLOW(value, bits, ignore, sig) {
if (ignore) return value;
var twopbits = Math.pow(2, bits);
var twopbits1 = Math.pow(2, bits-1);
// For signedness issue here, see settings.js, CHECK_SIGNED_OVERFLOWS
#if CHECK_SIGNED_OVERFLOWS
if (value === Infinity || value === -Infinity || value >= twopbits1 || value < -twopbits1) {
throw 'SignedOverflow';
if (value === Infinity || value === -Infinity || Math.abs(value) >= twopbits) throw 'Overflow';
}
#else
if (value === Infinity || value === -Infinity || Math.abs(value) >= twopbits) {
throw 'Overflow';
}
#endif
#if CORRECT_OVERFLOWS
// Fail on >32 bits - we warned at compile time
if (bits <= 32) {
value = value & (twopbits - 1);
}
#endif
return value;
}
#endif
#if LABEL_DEBUG
//========================================
// Debugging tools - Code flow progress
//========================================
var INDENT = '';
#endif
#if EXECUTION_TIMEOUT
//========================================
// Debugging tools - Execution timeout
//========================================
var START_TIME = Date.now();
#endif
//========================================
// Runtime essentials
//========================================
var __THREW__ = 0; // Used in checking for thrown exceptions.
#if ASM_JS == 0
var setjmpId = 1; // Used in setjmp/longjmp
var setjmpLabels = {};
#endif
var ABORT = false; // whether we are quitting the application. no code should run after this. set in exit() and abort()
var EXITSTATUS = 0;
var undef = 0;
// tempInt is used for 32-bit signed values or smaller. tempBigInt is used
// for 32-bit unsigned values or more than 32 bits. TODO: audit all uses of tempInt
var tempValue, tempInt, tempBigInt, tempInt2, tempBigInt2, tempPair, tempBigIntI, tempBigIntR, tempBigIntS, tempBigIntP, tempBigIntD;
#if USE_TYPED_ARRAYS == 2
var tempI64, tempI64b;
var tempRet0, tempRet1, tempRet2, tempRet3, tempRet4, tempRet5, tempRet6, tempRet7, tempRet8, tempRet9;
#endif
function assert(condition, text) {
if (!condition) {
abort('Assertion failed: ' + text);
}
}
var globalScope = this;
// C calling interface. A convenient way to call C functions (in C files, or
// defined with extern "C").
//
// Note: LLVM optimizations can inline and remove functions, after which you will not be
// able to call them. Closure can also do so. To avoid that, add your function to
// the exports using something like
//
// -s EXPORTED_FUNCTIONS='["_main", "_myfunc"]'
//
// @param ident The name of the C function (note that C++ functions will be name-mangled - use extern "C")
// @param returnType The return type of the function, one of the JS types 'number', 'string' or 'array' (use 'number' for any C pointer, and
// 'array' for JavaScript arrays and typed arrays; note that arrays are 8-bit).
// @param argTypes An array of the types of arguments for the function (if there are no arguments, this can be ommitted). Types are as in returnType,
// except that 'array' is not possible (there is no way for us to know the length of the array)
// @param args An array of the arguments to the function, as native JS values (as in returnType)
// Note that string arguments will be stored on the stack (the JS string will become a C string on the stack).
// @return The return value, as a native JS value (as in returnType)
function ccall(ident, returnType, argTypes, args) {
return ccallFunc(getCFunc(ident), returnType, argTypes, args);
}
Module["ccall"] = ccall;
// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
function getCFunc(ident) {
try {
var func = Module['_' + ident]; // closure exported function
if (!func) func = eval('_' + ident); // explicit lookup
} catch(e) {
}
assert(func, 'Cannot call unknown function ' + ident + ' (perhaps LLVM optimizations or closure removed it?)');
return func;
}
// Internal function that does a C call using a function, not an identifier
function ccallFunc(func, returnType, argTypes, args) {
var stack = 0;
function toC(value, type) {
if (type == 'string') {
if (value === null || value === undefined || value === 0) return 0; // null string
if (!stack) stack = Runtime.stackSave();
var ret = Runtime.stackAlloc(value.length+1);
writeStringToMemory(value, ret);
return ret;
} else if (type == 'array') {
if (!stack) stack = Runtime.stackSave();
var ret = Runtime.stackAlloc(value.length);
writeArrayToMemory(value, ret);
return ret;
}
return value;
}
function fromC(value, type) {
if (type == 'string') {
return Pointer_stringify(value);
}
assert(type != 'array');
return value;
}
var i = 0;
var cArgs = args ? args.map(function(arg) {
return toC(arg, argTypes[i++]);
}) : [];
var ret = fromC(func.apply(null, cArgs), returnType);
if (stack) Runtime.stackRestore(stack);
return ret;
}
// Returns a native JS wrapper for a C function. This is similar to ccall, but
// returns a function you can call repeatedly in a normal way. For example:
//
// var my_function = cwrap('my_c_function', 'number', ['number', 'number']);
// alert(my_function(5, 22));
// alert(my_function(99, 12));
//
function cwrap(ident, returnType, argTypes) {
var func = getCFunc(ident);
return function() {
return ccallFunc(func, returnType, argTypes, Array.prototype.slice.call(arguments));
}
}
Module["cwrap"] = cwrap;
// Sets a value in memory in a dynamic way at run-time. Uses the
// type data. This is the same as makeSetValue, except that
// makeSetValue is done at compile-time and generates the needed
// code then, whereas this function picks the right code at
// run-time.
// Note that setValue and getValue only do *aligned* writes and reads!
// Note that ccall uses JS types as for defining types, while setValue and
// getValue need LLVM types ('i8', 'i32') - this is a lower-level operation
function setValue(ptr, value, type, noSafe) {
type = type || 'i8';
if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
#if SAFE_HEAP
if (noSafe) {
switch(type) {
case 'i1': {{{ makeSetValue('ptr', '0', 'value', 'i1', undefined, undefined, undefined, '1') }}}; break;
case 'i8': {{{ makeSetValue('ptr', '0', 'value', 'i8', undefined, undefined, undefined, '1') }}}; break;
case 'i16': {{{ makeSetValue('ptr', '0', 'value', 'i16', undefined, undefined, undefined, '1') }}}; break;
case 'i32': {{{ makeSetValue('ptr', '0', 'value', 'i32', undefined, undefined, undefined, '1') }}}; break;
case 'i64': {{{ makeSetValue('ptr', '0', 'value', 'i64', undefined, undefined, undefined, '1') }}}; break;
case 'float': {{{ makeSetValue('ptr', '0', 'value', 'float', undefined, undefined, undefined, '1') }}}; break;
case 'double': {{{ makeSetValue('ptr', '0', 'value', 'double', undefined, undefined, undefined, '1') }}}; break;
default: abort('invalid type for setValue: ' + type);
}
} else {
#endif
switch(type) {
case 'i1': {{{ makeSetValue('ptr', '0', 'value', 'i1') }}}; break;
case 'i8': {{{ makeSetValue('ptr', '0', 'value', 'i8') }}}; break;
case 'i16': {{{ makeSetValue('ptr', '0', 'value', 'i16') }}}; break;
case 'i32': {{{ makeSetValue('ptr', '0', 'value', 'i32') }}}; break;
case 'i64': {{{ makeSetValue('ptr', '0', 'value', 'i64') }}}; break;
case 'float': {{{ makeSetValue('ptr', '0', 'value', 'float') }}}; break;
case 'double': {{{ makeSetValue('ptr', '0', 'value', 'double') }}}; break;
default: abort('invalid type for setValue: ' + type);
}
#if SAFE_HEAP
}
#endif
}
Module['setValue'] = setValue;
// Parallel to setValue.
function getValue(ptr, type, noSafe) {
type = type || 'i8';
if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
#if SAFE_HEAP
if (noSafe) {
switch(type) {
case 'i1': return {{{ makeGetValue('ptr', '0', 'i1', undefined, undefined, undefined, undefined, '1') }}};
case 'i8': return {{{ makeGetValue('ptr', '0', 'i8', undefined, undefined, undefined, undefined, '1') }}};
case 'i16': return {{{ makeGetValue('ptr', '0', 'i16', undefined, undefined, undefined, undefined, '1') }}};
case 'i32': return {{{ makeGetValue('ptr', '0', 'i32', undefined, undefined, undefined, undefined, '1') }}};
case 'i64': return {{{ makeGetValue('ptr', '0', 'i64', undefined, undefined, undefined, undefined, '1') }}};
case 'float': return {{{ makeGetValue('ptr', '0', 'float', undefined, undefined, undefined, undefined, '1') }}};
case 'double': return {{{ makeGetValue('ptr', '0', 'double', undefined, undefined, undefined, undefined, '1') }}};
default: abort('invalid type for setValue: ' + type);
}
} else {
#endif
switch(type) {
case 'i1': return {{{ makeGetValue('ptr', '0', 'i1') }}};
case 'i8': return {{{ makeGetValue('ptr', '0', 'i8') }}};
case 'i16': return {{{ makeGetValue('ptr', '0', 'i16') }}};
case 'i32': return {{{ makeGetValue('ptr', '0', 'i32') }}};
case 'i64': return {{{ makeGetValue('ptr', '0', 'i64') }}};
case 'float': return {{{ makeGetValue('ptr', '0', 'float') }}};
case 'double': return {{{ makeGetValue('ptr', '0', 'double') }}};
default: abort('invalid type for setValue: ' + type);
}
#if SAFE_HEAP
}
#endif
return null;
}
Module['getValue'] = getValue;
var ALLOC_NORMAL = 0; // Tries to use _malloc()
var ALLOC_STACK = 1; // Lives for the duration of the current function call
var ALLOC_STATIC = 2; // Cannot be freed
var ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk
var ALLOC_NONE = 4; // Do not allocate
Module['ALLOC_NORMAL'] = ALLOC_NORMAL;
Module['ALLOC_STACK'] = ALLOC_STACK;
Module['ALLOC_STATIC'] = ALLOC_STATIC;
Module['ALLOC_DYNAMIC'] = ALLOC_DYNAMIC;
Module['ALLOC_NONE'] = ALLOC_NONE;
// allocate(): This is for internal use. You can use it yourself as well, but the interface
// is a little tricky (see docs right below). The reason is that it is optimized
// for multiple syntaxes to save space in generated code. So you should
// normally not use allocate(), and instead allocate memory using _malloc(),
// initialize it with setValue(), and so forth.
// @slab: An array of data, or a number. If a number, then the size of the block to allocate,
// in *bytes* (note that this is sometimes confusing: the next parameter does not
// affect this!)
// @types: Either an array of types, one for each byte (or 0 if no type at that position),
// or a single type which is used for the entire block. This only matters if there
// is initial data - if @slab is a number, then this does not matter at all and is
// ignored.
// @allocator: How to allocate memory, see ALLOC_*
function allocate(slab, types, allocator, ptr) {
var zeroinit, size;
if (typeof slab === 'number') {
zeroinit = true;
size = slab;
} else {
zeroinit = false;
size = slab.length;
}
var singleType = typeof types === 'string' ? types : null;
var ret;
if (allocator == ALLOC_NONE) {
ret = ptr;
} else {
ret = [_malloc, Runtime.stackAlloc, Runtime.staticAlloc, Runtime.dynamicAlloc][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length));
}
if (zeroinit) {
var ptr = ret, stop;
#if USE_TYPED_ARRAYS == 2
assert((ret & 3) == 0);
stop = ret + (size & ~3);
for (; ptr < stop; ptr += 4) {
{{{ makeSetValue('ptr', '0', '0', 'i32', null, true) }}};
}
#endif
stop = ret + size;
while (ptr < stop) {
{{{ makeSetValue('ptr++', '0', '0', 'i8', null, true) }}};
}
return ret;
}
#if USE_TYPED_ARRAYS == 2
if (singleType === 'i8') {
if (slab.subarray || slab.slice) {
HEAPU8.set(slab, ret);
} else {
HEAPU8.set(new Uint8Array(slab), ret);
}
return ret;
}
#endif
var i = 0, type, typeSize, previousType;
while (i < size) {
var curr = slab[i];
if (typeof curr === 'function') {
curr = Runtime.getFunctionIndex(curr);
}
type = singleType || types[i];
if (type === 0) {
i++;
continue;
}
#if ASSERTIONS
assert(type, 'Must know what type to store in allocate!');
#endif
#if USE_TYPED_ARRAYS == 2
if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later
#endif
setValue(ret+i, curr, type);
// no need to look up size unless type changes, so cache it
if (previousType !== type) {
typeSize = Runtime.getNativeTypeSize(type);
previousType = type;
}
i += typeSize;
}
return ret;
}
Module['allocate'] = allocate;
function Pointer_stringify(ptr, /* optional */ length) {
// TODO: use TextDecoder
// Find the length, and check for UTF while doing so
var hasUtf = false;
var t;
var i = 0;
while (1) {
#if ASSERTIONS
assert(ptr + i < TOTAL_MEMORY);
#endif
t = {{{ makeGetValue('ptr', 'i', 'i8', 0, 1) }}};
if (t >= 128) hasUtf = true;
else if (t == 0 && !length) break;
i++;
if (length && i == length) break;
}
if (!length) length = i;
var ret = '';
#if USE_TYPED_ARRAYS == 2
if (!hasUtf) {
var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack
var curr;
while (length > 0) {
curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK)));
ret = ret ? ret + curr : curr;
ptr += MAX_CHUNK;
length -= MAX_CHUNK;
}
return ret;
}
#endif
var utf8 = new Runtime.UTF8Processor();
for (i = 0; i < length; i++) {
#if ASSERTIONS
assert(ptr + i < TOTAL_MEMORY);
#endif
t = {{{ makeGetValue('ptr', 'i', 'i8', 0, 1) }}};
ret += utf8.processCChar(t);
}
return ret;
}
Module['Pointer_stringify'] = Pointer_stringify;
// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
function UTF16ToString(ptr) {
var i = 0;
var str = '';
while (1) {
var codeUnit = {{{ makeGetValue('ptr', 'i*2', 'i16') }}};
if (codeUnit == 0)
return str;
++i;
// fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
str += String.fromCharCode(codeUnit);
}
}
Module['UTF16ToString'] = UTF16ToString;
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF16LE form. The copy will require at most (str.length*2+1)*2 bytes of space in the HEAP.
function stringToUTF16(str, outPtr) {
for(var i = 0; i < str.length; ++i) {
// charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
{{{ makeSetValue('outPtr', 'i*2', 'codeUnit', 'i16') }}}
}
// Null-terminate the pointer to the HEAP.
{{{ makeSetValue('outPtr', 'str.length*2', 0, 'i16') }}}
}
Module['stringToUTF16'] = stringToUTF16;
// Given a pointer 'ptr' to a null-terminated UTF32LE-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
function UTF32ToString(ptr) {
var i = 0;
var str = '';
while (1) {
var utf32 = {{{ makeGetValue('ptr', 'i*4', 'i32') }}};
if (utf32 == 0)
return str;
++i;
// Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
if (utf32 >= 0x10000) {
var ch = utf32 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
} else {
str += String.fromCharCode(utf32);
}
}
}
Module['UTF32ToString'] = UTF32ToString;
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF32LE form. The copy will require at most (str.length+1)*4 bytes of space in the HEAP,
// but can use less, since str.length does not return the number of characters in the string, but the number of UTF-16 code units in the string.
function stringToUTF32(str, outPtr) {
var iChar = 0;
for(var iCodeUnit = 0; iCodeUnit < str.length; ++iCodeUnit) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
var codeUnit = str.charCodeAt(iCodeUnit); // possibly a lead surrogate
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
var trailSurrogate = str.charCodeAt(++iCodeUnit);
codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
}
{{{ makeSetValue('outPtr', 'iChar*4', 'codeUnit', 'i32') }}}
++iChar;
}
// Null-terminate the pointer to the HEAP.
{{{ makeSetValue('outPtr', 'iChar*4', 0, 'i32') }}}
}
Module['stringToUTF32'] = stringToUTF32;
// Memory management
var PAGE_SIZE = 4096;
function alignMemoryPage(x) {
return ((x+4095)>>12)<<12;
}
var HEAP;
#if USE_TYPED_ARRAYS == 1
var IHEAP, IHEAPU;
#if USE_FHEAP
var FHEAP;
#endif
#endif
#if USE_TYPED_ARRAYS == 2
var HEAP8, HEAPU8, HEAP16, HEAPU16, HEAP32, HEAPU32, HEAPF32, HEAPF64;
#endif
var STATIC_BASE = 0, STATICTOP = 0, staticSealed = false; // static area
var STACK_BASE = 0, STACKTOP = 0, STACK_MAX = 0; // stack area
var DYNAMIC_BASE = 0, DYNAMICTOP = 0; // dynamic area handled by sbrk
#if USE_TYPED_ARRAYS
function enlargeMemory() {
#if ALLOW_MEMORY_GROWTH == 0
#if ASM_JS == 0
abort('Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', (2) compile with ALLOW_MEMORY_GROWTH which adjusts the size at runtime but prevents some optimizations, or (3) set Module.TOTAL_MEMORY before the program runs.');
#else
abort('Cannot enlarge memory arrays in asm.js. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', or (2) set Module.TOTAL_MEMORY before the program runs.');
#endif
#else
// TOTAL_MEMORY is the current size of the actual array, and DYNAMICTOP is the new top.
#if ASSERTIONS
Module.printErr('Warning: Enlarging memory arrays, this is not fast, and ALLOW_MEMORY_GROWTH is not fully tested with all optimizations on! ' + [DYNAMICTOP, TOTAL_MEMORY]); // We perform safe elimination instead of elimination in this mode, but if you see this error, try to disable it and other optimizations entirely
assert(DYNAMICTOP >= TOTAL_MEMORY);
assert(TOTAL_MEMORY > 4); // So the loop below will not be infinite
#endif
while (TOTAL_MEMORY <= DYNAMICTOP) { // Simple heuristic. Override enlargeMemory() if your program has something more optimal for it
TOTAL_MEMORY = alignMemoryPage(2*TOTAL_MEMORY);
}
assert(TOTAL_MEMORY <= Math.pow(2, 30)); // 2^30==1GB is a practical maximum - 2^31 is already close to possible negative numbers etc.
#if USE_TYPED_ARRAYS == 1
var oldIHEAP = IHEAP;
Module['HEAP'] = Module['IHEAP'] = HEAP = IHEAP = new Int32Array(TOTAL_MEMORY);
IHEAP.set(oldIHEAP);
IHEAPU = new Uint32Array(IHEAP.buffer);
#if USE_FHEAP
var oldFHEAP = FHEAP;
Module['FHEAP'] = FHEAP = new Float64Array(TOTAL_MEMORY);
FHEAP.set(oldFHEAP);
#endif
#endif
#if USE_TYPED_ARRAYS == 2
var oldHEAP8 = HEAP8;
var buffer = new ArrayBuffer(TOTAL_MEMORY);
Module['HEAP8'] = HEAP8 = new Int8Array(buffer);
Module['HEAP16'] = HEAP16 = new Int16Array(buffer);
Module['HEAP32'] = HEAP32 = new Int32Array(buffer);
Module['HEAPU8'] = HEAPU8 = new Uint8Array(buffer);
Module['HEAPU16'] = HEAPU16 = new Uint16Array(buffer);
Module['HEAPU32'] = HEAPU32 = new Uint32Array(buffer);
Module['HEAPF32'] = HEAPF32 = new Float32Array(buffer);
Module['HEAPF64'] = HEAPF64 = new Float64Array(buffer);
HEAP8.set(oldHEAP8);
#endif
#endif
}
#endif
var TOTAL_STACK = Module['TOTAL_STACK'] || {{{ TOTAL_STACK }}};
var TOTAL_MEMORY = Module['TOTAL_MEMORY'] || {{{ TOTAL_MEMORY }}};
var FAST_MEMORY = Module['FAST_MEMORY'] || {{{ FAST_MEMORY }}};
// Initialize the runtime's memory
#if USE_TYPED_ARRAYS
// check for full engine support (use string 'subarray' to avoid closure compiler confusion)
assert(!!Int32Array && !!Float64Array && !!(new Int32Array(1)['subarray']) && !!(new Int32Array(1)['set']),
'Cannot fallback to non-typed array case: Code is too specialized');
#if USE_TYPED_ARRAYS == 1
HEAP = IHEAP = new Int32Array(TOTAL_MEMORY);
IHEAPU = new Uint32Array(IHEAP.buffer);
#if USE_FHEAP
FHEAP = new Float64Array(TOTAL_MEMORY);
#endif
#endif
#if USE_TYPED_ARRAYS == 2
var buffer = new ArrayBuffer(TOTAL_MEMORY);
HEAP8 = new Int8Array(buffer);
HEAP16 = new Int16Array(buffer);
HEAP32 = new Int32Array(buffer);
HEAPU8 = new Uint8Array(buffer);
HEAPU16 = new Uint16Array(buffer);
HEAPU32 = new Uint32Array(buffer);
HEAPF32 = new Float32Array(buffer);
HEAPF64 = new Float64Array(buffer);
// Endianness check (note: assumes compiler arch was little-endian)
HEAP32[0] = 255;
assert(HEAPU8[0] === 255 && HEAPU8[3] === 0, 'Typed arrays 2 must be run on a little-endian system');
#endif
#else
// Make sure that our HEAP is implemented as a flat array.
HEAP = []; // Hinting at the size with |new Array(TOTAL_MEMORY)| should help in theory but makes v8 much slower
for (var i = 0; i < FAST_MEMORY; i++) {
HEAP[i] = 0; // XXX We do *not* use {{| makeSetValue(0, 'i', 0, 'null') |}} here, since this is done just to optimize runtime speed
}
#endif
Module['HEAP'] = HEAP;
#if USE_TYPED_ARRAYS == 1
Module['IHEAP'] = IHEAP;
#if USE_FHEAP
Module['FHEAP'] = FHEAP;
#endif
#endif
#if USE_TYPED_ARRAYS == 2
Module['HEAP8'] = HEAP8;
Module['HEAP16'] = HEAP16;
Module['HEAP32'] = HEAP32;
Module['HEAPU8'] = HEAPU8;
Module['HEAPU16'] = HEAPU16;
Module['HEAPU32'] = HEAPU32;
Module['HEAPF32'] = HEAPF32;
Module['HEAPF64'] = HEAPF64;
#endif
function callRuntimeCallbacks(callbacks) {
while(callbacks.length > 0) {
var callback = callbacks.shift();
if (typeof callback == 'function') {
callback();
continue;
}
var func = callback.func;
if (typeof func === 'number') {
if (callback.arg === undefined) {
Runtime.dynCall('v', func);
} else {
Runtime.dynCall('vi', func, [callback.arg]);
}
} else {
func(callback.arg === undefined ? null : callback.arg);
}
}
}
var __ATPRERUN__ = []; // functions called before the runtime is initialized
var __ATINIT__ = []; // functions called during startup
var __ATMAIN__ = []; // functions called when main() is to be run
var __ATEXIT__ = []; // functions called during shutdown
var __ATPOSTRUN__ = []; // functions called after the runtime has exited
var runtimeInitialized = false;
function preRun() {
// compatibility - merge in anything from Module['preRun'] at this time
if (Module['preRun']) {
if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
while (Module['preRun'].length) {
addOnPreRun(Module['preRun'].shift());
}
}
callRuntimeCallbacks(__ATPRERUN__);
}
function ensureInitRuntime() {
if (runtimeInitialized) return;
runtimeInitialized = true;
callRuntimeCallbacks(__ATINIT__);
}
function preMain() {
callRuntimeCallbacks(__ATMAIN__);
}
function exitRuntime() {
callRuntimeCallbacks(__ATEXIT__);
}
function postRun() {
// compatibility - merge in anything from Module['postRun'] at this time
if (Module['postRun']) {
if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
while (Module['postRun'].length) {
addOnPostRun(Module['postRun'].shift());
}
}
callRuntimeCallbacks(__ATPOSTRUN__);
}
function addOnPreRun(cb) {
__ATPRERUN__.unshift(cb);
}
Module['addOnPreRun'] = Module.addOnPreRun = addOnPreRun;
function addOnInit(cb) {
__ATINIT__.unshift(cb);
}
Module['addOnInit'] = Module.addOnInit = addOnInit;
function addOnPreMain(cb) {
__ATMAIN__.unshift(cb);
}
Module['addOnPreMain'] = Module.addOnPreMain = addOnPreMain;
function addOnExit(cb) {
__ATEXIT__.unshift(cb);
}
Module['addOnExit'] = Module.addOnExit = addOnExit;
function addOnPostRun(cb) {
__ATPOSTRUN__.unshift(cb);
}
Module['addOnPostRun'] = Module.addOnPostRun = addOnPostRun;
// Tools
// This processes a JS string into a C-line array of numbers, 0-terminated.
// For LLVM-originating strings, see parser.js:parseLLVMString function
function intArrayFromString(stringy, dontAddNull, length /* optional */) {
var ret = (new Runtime.UTF8Processor()).processJSString(stringy);
if (length) {
ret.length = length;
}
if (!dontAddNull) {
ret.push(0);
}
return ret;
}
Module['intArrayFromString'] = intArrayFromString;
function intArrayToString(array) {
var ret = [];
for (var i = 0; i < array.length; i++) {
var chr = array[i];
if (chr > 0xFF) {
#if ASSERTIONS
assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.');
#endif
chr &= 0xFF;
}
ret.push(String.fromCharCode(chr));
}
return ret.join('');
}
Module['intArrayToString'] = intArrayToString;
// Write a Javascript array to somewhere in the heap
function writeStringToMemory(string, buffer, dontAddNull) {
var array = intArrayFromString(string, dontAddNull);
var i = 0;
while (i < array.length) {
var chr = array[i];
{{{ makeSetValue('buffer', 'i', 'chr', 'i8') }}}
i = i + 1;
}
}
Module['writeStringToMemory'] = writeStringToMemory;
function writeArrayToMemory(array, buffer) {
for (var i = 0; i < array.length; i++) {
{{{ makeSetValue('buffer', 'i', 'array[i]', 'i8') }}};
}
}
Module['writeArrayToMemory'] = writeArrayToMemory;
{{{ unSign }}}
{{{ reSign }}}
#if PRECISE_I32_MUL
if (!Math['imul']) Math['imul'] = function(a, b) {
var ah = a >>> 16;
var al = a & 0xffff;
var bh = b >>> 16;
var bl = b & 0xffff;
return (al*bl + ((ah*bl + al*bh) << 16))|0;
};
#else
Math['imul'] = function(a, b) {
return (a*b)|0; // fast but imprecise
};
#endif
Math.imul = Math['imul'];
#if TO_FLOAT32
if (!Math['toFloat32']) Math['toFloat32'] = function(x) {
return x;
};
Math.toFloat32 = Math['toFloat32'];
#endif
// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// PRE_RUN_ADDITIONS (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var runDependencyTracking = {};
var runDependencyWatcher = null;
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
function addRunDependency(id) {
runDependencies++;
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
if (id) {
assert(!runDependencyTracking[id]);
runDependencyTracking[id] = 1;
#if ASSERTIONS
if (runDependencyWatcher === null && typeof setInterval !== 'undefined') {
// Check for missing dependencies every few seconds
runDependencyWatcher = setInterval(function() {
var shown = false;
for (var dep in runDependencyTracking) {
if (!shown) {
shown = true;
Module.printErr('still waiting on run dependencies:');
}
Module.printErr('dependency: ' + dep);
}
if (shown) {
Module.printErr('(end of list)');
}
}, 10000);
}
#endif
} else {
Module.printErr('warning: run dependency added without ID');
}
}
Module['addRunDependency'] = addRunDependency;
function removeRunDependency(id) {
runDependencies--;
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
if (id) {
assert(runDependencyTracking[id]);
delete runDependencyTracking[id];
} else {
Module.printErr('warning: run dependency removed without ID');
}
if (runDependencies == 0) {
if (runDependencyWatcher !== null) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
}
if (dependenciesFulfilled) {
dependenciesFulfilled();
dependenciesFulfilled = null;
}
}
}
Module['removeRunDependency'] = removeRunDependency;
Module["preloadedImages"] = {}; // maps url to image data
Module["preloadedAudios"] = {}; // maps url to audio data
#if PGO
var PGOMonitor = {
called: {},
dump: function() {
var dead = [];
for (var i = 0; i < this.allGenerated.length; i++) {
var func = this.allGenerated[i];
if (!this.called[func]) dead.push(func);
}
Module.print('-s DEAD_FUNCTIONS=\'' + JSON.stringify(dead) + '\'\n');
}
};
Module['PGOMonitor'] = PGOMonitor;
__ATEXIT__.push({ func: function() { PGOMonitor.dump() } });
addOnPreRun(function() { addRunDependency('pgo') });
#endif
function loadMemoryInitializer(filename) {
function applyData(data) {
#if USE_TYPED_ARRAYS == 2
HEAPU8.set(data, STATIC_BASE);
#else
allocate(data, 'i8', ALLOC_NONE, STATIC_BASE);
#endif
}
// always do this asynchronously, to keep shell and web as similar as possible
addOnPreRun(function() {
if (ENVIRONMENT_IS_NODE || ENVIRONMENT_IS_SHELL) {
applyData(Module['readBinary'](filename));
} else {
Browser.asyncLoad(filename, function(data) {
applyData(data);
}, function(data) {
throw 'could not load memory initializer ' + filename;
});
}
});
}
// === Body ===
|