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// === Auto-generated postamble setup entry stuff ===
var initialStackTop;
var inMain;
Module['callMain'] = Module.callMain = function callMain(args) {
assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on __ATMAIN__)');
assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called');
args = args || [];
ensureInitRuntime();
var argc = args.length+1;
function pad() {
for (var i = 0; i < {{{ QUANTUM_SIZE }}}-1; i++) {
argv.push(0);
}
}
var argv = [allocate(intArrayFromString("/bin/this.program"), 'i8', ALLOC_NORMAL) ];
pad();
for (var i = 0; i < argc-1; i = i + 1) {
argv.push(allocate(intArrayFromString(args[i]), 'i8', ALLOC_NORMAL));
pad();
}
argv.push(0);
argv = allocate(argv, 'i32', ALLOC_NORMAL);
#if BENCHMARK
var start = Date.now();
#endif
initialStackTop = STACKTOP;
inMain = true;
var ret;
try {
ret = Module['_main'](argc, argv, 0);
}
catch(e) {
if (e && typeof e == 'object' && e.type == 'ExitStatus') {
// exit() throws this once it's done to make sure execution
// has been stopped completely
Module.print('Exit Status: ' + e.value);
return e.value;
} else if (e == 'SimulateInfiniteLoop') {
// running an evented main loop, don't immediately exit
Module['noExitRuntime'] = true;
} else {
throw e;
}
} finally {
inMain = false;
}
#if BENCHMARK
Module.realPrint('main() took ' + (Date.now() - start) + ' milliseconds');
#endif
// if we're not running an evented main loop, it's time to exit
if (!Module['noExitRuntime']) {
exit(ret);
}
}
{{GLOBAL_VARS}}
function run(args) {
args = args || Module['arguments'];
if (runDependencies > 0) {
Module.printErr('run() called, but dependencies remain, so not running');
return;
}
preRun();
if (runDependencies > 0) {
// a preRun added a dependency, run will be called later
return;
}
function doRun() {
ensureInitRuntime();
preMain();
calledRun = true;
if (Module['_main'] && shouldRunNow) {
Module['callMain'](args);
}
postRun();
}
if (Module['setStatus']) {
Module['setStatus']('Running...');
setTimeout(function() {
setTimeout(function() {
Module['setStatus']('');
}, 1);
if (!ABORT) doRun();
}, 1);
} else {
doRun();
}
}
Module['run'] = Module.run = run;
function exit(status) {
ABORT = true;
STACKTOP = initialStackTop;
// TODO call externally added 'exit' callbacks with the status code.
// It'd be nice to provide the same interface for all Module events (e.g.
// prerun, premain, postmain). Perhaps an EventEmitter so we can do:
// Module.on('exit', function (status) {});
// exit the runtime
exitRuntime();
if (inMain) {
// if we're still inside the callMain's try/catch, we need to throw an
// exception in order to immediately terminate execution.
throw { type: 'ExitStatus', value: status };
}
}
Module['exit'] = Module.exit = exit;
function abort(text) {
if (text) {
Module.print(text);
}
ABORT = true;
throw 'abort() at ' + (new Error().stack);
}
Module['abort'] = Module.abort = abort;
// {{PRE_RUN_ADDITIONS}}
if (Module['preInit']) {
if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
while (Module['preInit'].length > 0) {
Module['preInit'].pop()();
}
}
// shouldRunNow refers to calling main(), not run().
#if INVOKE_RUN
var shouldRunNow = true;
#else
var shouldRunNow = false;
#endif
if (Module['noInitialRun']) {
shouldRunNow = false;
}
run();
// {{POST_RUN_ADDITIONS}}
#if BUILD_AS_WORKER
var buffer = 0, bufferSize = 0;
var inWorkerCall = false, workerResponded = false, workerCallbackId = -1;
onmessage = function(msg) {
var func = Module['_' + msg.data['funcName']];
if (!func) throw 'invalid worker function to call: ' + msg.data['funcName'];
var data = msg.data['data'];
if (data) {
if (!data.byteLength) data = new Uint8Array(data);
if (!buffer || bufferSize < data.length) {
if (buffer) _free(buffer);
bufferSize = data.length;
buffer = _malloc(data.length);
}
HEAPU8.set(data, buffer);
}
inWorkerCall = true;
workerResponded = false;
workerCallbackId = msg.data['callbackId'];
if (data) {
func(buffer, data.length);
} else {
func(0, 0);
}
inWorkerCall = false;
}
#endif
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