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// === Auto-generated postamble setup entry stuff ===
if (memoryInitializer) {
if (ENVIRONMENT_IS_NODE || ENVIRONMENT_IS_SHELL) {
var data = Module['readBinary'](memoryInitializer);
#if USE_TYPED_ARRAYS == 2
HEAPU8.set(data, STATIC_BASE);
#else
allocate(data, 'i8', ALLOC_NONE, STATIC_BASE);
#endif
} else {
addRunDependency('memory initializer');
Browser.asyncLoad(memoryInitializer, function(data) {
#if USE_TYPED_ARRAYS == 2
HEAPU8.set(data, STATIC_BASE);
#else
allocate(data, 'i8', ALLOC_NONE, STATIC_BASE);
#endif
removeRunDependency('memory initializer');
}, function(data) {
throw 'could not load memory initializer ' + memoryInitializer;
});
}
}
function ExitStatus(status) {
this.name = "ExitStatus";
this.message = "Program terminated with exit(" + status + ")";
this.status = status;
};
ExitStatus.prototype = new Error();
ExitStatus.prototype.constructor = ExitStatus;
var initialStackTop;
var preloadStartTime = null;
var calledMain = false;
dependenciesFulfilled = function runCaller() {
// If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
if (!Module['calledRun'] && shouldRunNow) run();
if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
}
Module['callMain'] = Module.callMain = function callMain(args) {
assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on __ATMAIN__)');
assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called');
args = args || [];
ensureInitRuntime();
var argc = args.length+1;
function pad() {
for (var i = 0; i < {{{ QUANTUM_SIZE }}}-1; i++) {
argv.push(0);
}
}
var argv = [allocate(intArrayFromString("/bin/this.program"), 'i8', ALLOC_NORMAL) ];
pad();
for (var i = 0; i < argc-1; i = i + 1) {
argv.push(allocate(intArrayFromString(args[i]), 'i8', ALLOC_NORMAL));
pad();
}
argv.push(0);
argv = allocate(argv, 'i32', ALLOC_NORMAL);
initialStackTop = STACKTOP;
try {
#if BENCHMARK
var start = Date.now();
#endif
var ret = Module['_main'](argc, argv, 0);
#if BENCHMARK
Module.realPrint('main() took ' + (Date.now() - start) + ' milliseconds');
#endif
// if we're not running an evented main loop, it's time to exit
if (!Module['noExitRuntime']) {
exit(ret);
}
}
catch(e) {
if (e instanceof ExitStatus) {
// exit() throws this once it's done to make sure execution
// has been stopped completely
return;
} else if (e == 'SimulateInfiniteLoop') {
// running an evented main loop, don't immediately exit
Module['noExitRuntime'] = true;
return;
} else {
if (e && typeof e === 'object' && e.stack) Module.printErr('exception thrown: ' + [e, e.stack]);
throw e;
}
} finally {
calledMain = true;
}
}
{{GLOBAL_VARS}}
function run(args) {
args = args || Module['arguments'];
if (preloadStartTime === null) preloadStartTime = Date.now();
if (runDependencies > 0) {
Module.printErr('run() called, but dependencies remain, so not running');
return;
}
preRun();
if (runDependencies > 0) return; // a preRun added a dependency, run will be called later
if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame
function doRun() {
if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening
Module['calledRun'] = true;
ensureInitRuntime();
preMain();
if (ENVIRONMENT_IS_WEB && preloadStartTime !== null) {
Module.printErr('pre-main prep time: ' + (Date.now() - preloadStartTime) + ' ms');
}
if (Module['_main'] && shouldRunNow) {
Module['callMain'](args);
}
postRun();
}
if (Module['setStatus']) {
Module['setStatus']('Running...');
setTimeout(function() {
setTimeout(function() {
Module['setStatus']('');
}, 1);
if (!ABORT) doRun();
}, 1);
} else {
doRun();
}
}
Module['run'] = Module.run = run;
function exit(status) {
ABORT = true;
EXITSTATUS = status;
STACKTOP = initialStackTop;
// exit the runtime
exitRuntime();
// TODO We should handle this differently based on environment.
// In the browser, the best we can do is throw an exception
// to halt execution, but in node we could process.exit and
// I'd imagine SM shell would have something equivalent.
// This would let us set a proper exit status (which
// would be great for checking test exit statuses).
// https://github.com/kripken/emscripten/issues/1371
// throw an exception to halt the current execution
throw new ExitStatus(status);
}
Module['exit'] = Module.exit = exit;
function abort(text) {
if (text) {
Module.print(text);
Module.printErr(text);
}
ABORT = true;
EXITSTATUS = 1;
#if ASSERTIONS == 0
var extra = '\nIf this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.';
#else
var extra = '';
#endif
throw 'abort() at ' + stackTrace() + extra;
}
Module['abort'] = Module.abort = abort;
// {{PRE_RUN_ADDITIONS}}
if (Module['preInit']) {
if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
while (Module['preInit'].length > 0) {
Module['preInit'].pop()();
}
}
// shouldRunNow refers to calling main(), not run().
#if INVOKE_RUN
var shouldRunNow = true;
#else
var shouldRunNow = false;
#endif
if (Module['noInitialRun']) {
shouldRunNow = false;
}
#if NO_EXIT_RUNTIME
Module["noExitRuntime"] = true;
#endif
run();
// {{POST_RUN_ADDITIONS}}
#if BUILD_AS_WORKER
var buffer = 0, bufferSize = 0;
var inWorkerCall = false, workerResponded = false, workerCallbackId = -1;
onmessage = function(msg) {
var func = Module['_' + msg.data['funcName']];
if (!func) throw 'invalid worker function to call: ' + msg.data['funcName'];
var data = msg.data['data'];
if (data) {
if (!data.byteLength) data = new Uint8Array(data);
if (!buffer || bufferSize < data.length) {
if (buffer) _free(buffer);
bufferSize = data.length;
buffer = _malloc(data.length);
}
HEAPU8.set(data, buffer);
}
inWorkerCall = true;
workerResponded = false;
workerCallbackId = msg.data['callbackId'];
if (data) {
func(buffer, data.length);
} else {
func(0, 0);
}
inWorkerCall = false;
}
#endif
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