aboutsummaryrefslogtreecommitdiff
path: root/src/framework.js
blob: 1a98ca16f3f0cbbf3f07b730ee0f97de065616e6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
//"use strict";

//
// A framework to make building Emscripten easier. Lets you write modular
// code to handle specific issues.
//
// Actor - Some code that processes items.
// Item - Some data that is processed by actors.
// Substrate - A 'world' with some actors and some items.
//
// The idea is to create a substrate, fill it with the proper items
// and actors, and then run it to completion. Actors will process
// the items they are given, and forward the results to other actors,
// until we are finished. Some of the results are then the final
// output of the entire calculation done in the substrate.
//

var DEBUG = 0;
var DEBUG_MEMORY = 0;

var MemoryDebugger = {
  clear: function() {
    MemoryDebugger.time = Date.now();
    MemoryDebugger.datas = {};
    var info = MemoryDebugger.doGC();
    MemoryDebugger.last = info[2];
    MemoryDebugger.max = 0;
    MemoryDebugger.tick('--clear--');
  },

  doGC: function() {
    var raw = gc().replace('\n', '');
    print('zz raw gc info: ' + raw);
    return /before (\d+), after (\d+),.*/.exec(raw);
  },

  tick: function(name) {
    var now = Date.now();
    if (now - this.time > 1000) {
      // ..
      this.time = now;
    }

    // assume |name| exists from now on

    var raw = gc().replace('\n', '');
    var info = MemoryDebugger.doGC();
    var before = info[1];
    var after = info[2];
    MemoryDebugger.max = Math.max(MemoryDebugger.max, before, after);
    // A GC not called by us may have done some work 'silently'
    var garbage = before - after;
    var real = after - MemoryDebugger.last;
    print('zz gc stats changes: ' + [name, real, garbage]);
    MemoryDebugger.last = after;

    if (Math.abs(garbage) + Math.abs(real) > 0) {
      var data = MemoryDebugger.datas[name];
      if (!data) {
        data = MemoryDebugger.datas[name] = {
          name: name,
          count: 0,
          garbage: 0,
          real: 0
        };
      }
      data.garbage += garbage;
      data.real += real;
      data.count++;
    }

    MemoryDebugger.dump();
  },

  dump: function() {
    var vals = values(MemoryDebugger.datas);
    print('zz max: ' + (MemoryDebugger.max/(1024*1024)).toFixed(3));
    print('zz real:');
    vals.sort(function(x, y) { return y.real - x.real });
    vals.forEach(function(v) { if (Math.abs(v.real) > 1024*1024) print('zz    ' + v.name + ' real = ' + (v.real/(1024*1024)).toFixed(3) + ' mb'); });
    print('zz garbage:');
    vals.sort(function(x, y) { return y.garbage - x.garbage });
    vals.forEach(function(v) { if (Math.abs(v.garbage) > 1024*1024) print('zz    ' + v.name + ' garbage = ' + (v.garbage/(1024*1024)).toFixed(3) + ' mb'); });
  }
}

if (DEBUG_MEMORY) MemoryDebugger.clear();

function Substrate(name_) {
  this.name_ = name_;
  this.actors = {};
  this.currUid = 1;
};

Substrate.prototype = {
  addItem: function(item, targetActor) {
    if (targetActor == '/dev/null') return;
    if (targetActor == '/dev/stdout') {
      this.results.push(item);
      return;
    }
    this.actors[targetActor].inbox.push(item);
  },

  addItems: function(items, targetActor) {
    if (targetActor == '/dev/null') return;
    if (targetActor == '/dev/stdout') {
      this.results = this.results.concat(items);
      return;
    }
    this.actors[targetActor].inbox = this.actors[targetActor].inbox.concat(items);
  },

  checkInbox: function(actor) {
    var items = actor.inbox;
    for (var i = 0; i < items.length; i++) {
      var item = items[i];
      if (!item.__uid__) {
        item.__uid__ = this.currUid;
        this.currUid ++;
      }
    }
    var MAX_INCOMING = Infinity;
    if (MAX_INCOMING == Infinity) {
      actor.inbox = [];
      actor.items = actor.items.concat(items);
    } else {
      throw 'Warning: Enter this code at your own risk. It can save memory, but often regresses speed.';
      actor.inbox = items.slice(MAX_INCOMING);
      actor.items = actor.items.concat(items.slice(0, MAX_INCOMING));
    }
  },

  addActor: function(name_, actor) {
    assert(name_ && actor);
    actor.name_ = name_;
    actor.items = [];
    actor.inbox = [];
    actor.forwardItem  = bind(this, this.addItem);
    actor.forwardItems = bind(this, this.addItems);
    this.actors[name_] = actor;
    if (!actor.process) actor.process = Actor.prototype.process;
    return actor;
  },

  solve: function() {
    dprint('framework', "// Solving " + this.name_ + "...");

    if (DEBUG_MEMORY) MemoryDebugger.tick('pre-run substrate ' + this.name_ + ' (priors may be cleaned)');

    var startTime = Date.now();
    var midTime = startTime;
    var that = this;
    function midComment() {
      var curr = Date.now();
      if (curr - midTime > 500) {
        dprint('framework', '// Working on ' + that.name_ + ', so far ' + ((curr-startTime)/1000).toString().substr(0,10) + ' seconds.');
        midTime = curr;
      }
    }
    function finalComment() {
      dprint('framework', '// Completed ' + that.name_ + ' in ' + ((Date.now() - startTime)/1000).toString().substr(0,10) + ' seconds.');
    }

    var ret = null;
    var finalResult = null;
    this.results = [];
    var finished = false;
    var onResult = this.onResult;
    var actors = values(this.actors); // Assumes actors are not constantly added
    while (!finished) {
      dprint('framework', "Cycle start, items: ");// + values(this.actors).map(function(actor) actor.items).reduce(function(x,y) x+y, 0));
      var hadProcessing = false;
      for (var i = 0; i < actors.length; i++) {
        var actor = actors[i];
        if (actor.inbox.length == 0 && actor.items.length == 0) continue;

        midComment();

        this.checkInbox(actor);
        var outputs;
        var currResultCount = this.results.length;
        dprint('framework', 'Processing using ' + actor.name_ + ': ' + actor.items.length);
        outputs = actor.process(actor.items);
        actor.items = [];
        if (DEBUG_MEMORY) MemoryDebugger.tick('actor ' + actor.name_);
        dprint('framework', 'New results: ' + (outputs.length + this.results.length - currResultCount) + ' out of ' + (this.results.length + outputs.length));
        hadProcessing = true;

        if (outputs && outputs.length > 0) {
          if (outputs.length === 1 && outputs[0].__finalResult__) {
            if (DEBUG) print("Solving complete: __finalResult__");
            delete outputs[0].__finalResult__; // Might recycle this
            delete outputs[0].__uid__;
            finalComment();
            finished = true;
            finalResult = outputs[0];
          } else {
            this.results = this.results.concat(outputs);
          }
        }
      }
      if (!hadProcessing) {
        if (DEBUG) print("Solving complete: no remaining items");
        finalComment();
        this.results.forEach(function(result) {
          delete result.__uid__; // Might recycle these
          if (onResult) onResult(result);
        });
        ret = this.results;
        this.results = null; // No need to hold on to them any more
        break;
      }
      if (finalResult) {
        ret = finalResult;
        break;
      }
      midComment();
    }

    // Clear the actors. Do not forget about the actors, though, to make this substrate reusable.
    actors.forEach(function(actor) {
      actor.items = null;
      actor.inbox = null;
    });

    if (DEBUG_MEMORY) MemoryDebugger.tick('finished ' + this.name_);

    return ret;
  }
};

// Global access to the currently-being processed item.
// Note that if you overload process in Actor, this will need to be set if you rely on it.
var Framework = {
  currItem: null
};

function Actor() { };
Actor.prototype = {
  process: function(items) {
    var ret = [];
    for (var i = 0; i < items.length; i++) {
      var item = items[i];
      items[i] = null; // items may be very very large. Allow GCing to occur in the loop by releasing refs here
      dprint('frameworkLines', 'Processing item for llvm line ' + item.lineNum);
      Framework.currItem = item;
      var outputs = this.processItem(item);
      Framework.currItem = null;
      if (outputs) {
        ret = ret.concat(outputs);
      }
    }
    return ret;
  }
};