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library_gl.js
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2014-03-05
Add EXT_shader_texture_lod to trivially supported extensions
Vladimir Vukicevic
2014-02-28
fix glCompressedTexSubImage2D; fixes #2173
Alon Zakai
2014-02-21
When LEGACY_GL_EMULATION is enabled, we cannot use WebGL VAO extension effect...
Jukka Jylänki
2014-02-19
Clean up code formatting in VAO code to adhere to coding conventions. Fix ref...
Jukka Jylänki
2014-02-19
Remove test on __deps
Anthony Liot
2014-02-19
Change ASSERTION by GL_ASSERTIONS
Anthony Liot
2014-02-19
Add support of both emulate and extension vao
Anthony Liot
2014-02-19
VAO Extension
Anthony Liot
2014-02-10
fix glGetTexParameter; fixes #2112
Alon Zakai
2014-02-09
improve gl function copying code
Alon Zakai
2014-02-09
override emscripten_ versions of gl funcs when gl emulation kicks in
Alon Zakai
2014-02-09
map gl functions to emscripten_ versions to avoid collisions, and to work in ...
Alon Zakai
2014-02-09
resolve gl aliases directly, simpler for fastcomp
Alon Zakai
2014-02-09
handle unknown shader compilation bugs a little better
Alon Zakai
2014-02-09
move emscripten_GetProcAddress to a C library, so that it is less hackish and...
1.10.3
Alon Zakai
2014-02-01
move automatic OES_standard_derivatives enabling behind LEGACY_GL_EMULATION d...
Anthony Pesch
2014-01-23
use correct bufferData method when passing a NULL pointer
Anthony Pesch
2014-01-22
Merge pull request #1905 from juj/glGetTexEnv
Alon Zakai
2014-01-22
Fix default vertex color to (1,1,1,1) and properly enable correct attribute s...
Jukka Jylänki
2014-01-18
handle #if !X in preprocessor
Alon Zakai
2014-01-18
Fix GL emulation cleanup to properly update the state it changes.
Jukka Jylänki
2014-01-18
Fix FFP GL emulation directives. The form !GL_FFP_ONLY is not supported, use ...
Jukka Jylänki
2014-01-17
Fix GL_FFP_ONLY path to enable/disable vertex attribute arrays as a response ...
Jukka Jylänki
2014-01-15
Optimize FFP GL shader generation in the case when GL_COMBINE is used. This m...
Jukka Jylänki
2014-01-15
Optimize rendering from client-side memory by maintaining a set of doublebuff...
Jukka Jylänki
2014-01-15
Further optimize FFP GL getRenderer() operation.
Jukka Jylänki
2014-01-14
Fix GLImmediate signature after rebase.
Jukka Jylänki
2014-01-14
Add test for glGetTexEnv implementation. Fix output of GL_TEXTURE_ENV_COLOR c...
Jukka Jylänki
2014-01-14
Fix typo in case of abort_noSupport in library_gl.js.
Jukka Jylänki
2014-01-14
Implement glGetTexEnviv and glGetTexEnvfv in GL emulation mode.
Jukka Jylänki
2014-01-14
Fix (harmless) out-of-bounds access on vertex attribute indices in GL emulati...
Jukka Jylänki
2014-01-14
Fix typo in GL library abort function case.
Jukka Jylänki
2014-01-14
Fix GL emulation regression with VBO data caused by commit https://github.com...
Jukka Jylänki
2014-01-13
Reintroduce liveClientAttributes to optimize the case where GL emulation code...
Jukka Jylänki
2014-01-10
Optimize GL emulation prepareClientAttributes. Fix issues where the slow path...
Jukka Jylänki
2014-01-09
Fix preprocessor ifdef in GL emulation library.
Jukka Jylänki
2014-01-09
Add var GLctx; declaration to GL init to avoid polluting global namespace. Re...
Jukka Jylänki
2014-01-09
Rename GLImmediate.matrix.lib to GLImmediate.matrixLib to not alias with GLIm...
Jukka Jylänki
2014-01-09
Simplify GL emulation matrix stack initialization. Update code after rebase.
Jukka Jylänki
2014-01-09
Simplify verbose object dereference hierarchy in library_gl.js by storing glo...
Jukka Jylänki
2014-01-09
Simplify verbose object dereference chains in GL library by consistently usin...
Jukka Jylänki
2014-01-09
Make caching of last bound GL_ARRAY_BUFFER in FFP emulation mode safe and alw...
Jukka Jylänki
2014-01-09
Optimize glBindBuffer when GL emulation modes are not used. In that case, cur...
Jukka Jylänki
2014-01-09
Optimize glEnableClientState by avoiding it to be called with different param...
Jukka Jylänki
2014-01-09
Optimize GL FFP emulation layer by omitting redundant glUseProgram for identi...
Jukka Jylänki
2014-01-09
Minor optimization to FFP emulation: Use integers instead of strings as key t...
Jukka Jylänki
2014-01-09
Fix GL emulation problems that caused particles and ground to disappear in Ba...
Jukka Jylänki
2014-01-03
fix output in glGetFramebufferAttachmentParameteriv
Alon Zakai
2014-01-03
properly handle getParameter returning null when it means a null object (e.g....
Alon Zakai
2014-01-01
ensure we add precision in gl emulation to both fragment and vertex shaders
Alon Zakai
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