diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/library_gl.js | 89 | ||||
-rw-r--r-- | src/settings.js | 1 |
2 files changed, 90 insertions, 0 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index 32a2596e..a4d35aff 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -321,6 +321,18 @@ var LibraryGL = { }, #endif +#if GL_ASSERTIONS + validateGLObjectID: function(objectHandleArray, objectID, callerFunctionName, objectReadableType) { + if (objectID != 0) { + if (objectHandleArray[objectID] === null) { + console.error(callerFunctionName + ' called with an already deleted ' + objectReadableType + ' ID ' + objectID + '!'); + } else if (!objectHandleArray[objectID]) { + console.error(callerFunctionName + ' called with an invalid ' + objectReadableType + ' ID ' + objectID + '!'); + } + } + }, +#endif + initExtensions: function() { if (GL.initExtensions.done) return; GL.initExtensions.done = true; @@ -611,6 +623,9 @@ var LibraryGL = { glBindTexture__sig: 'vii', glBindTexture: function(target, texture) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.textures, texture, 'glBindTexture', 'texture'); +#endif Module.ctx.bindTexture(target, texture ? GL.textures[texture] : null); }, @@ -733,6 +748,9 @@ var LibraryGL = { glBindRenderbuffer__sig: 'vii', glBindRenderbuffer: function(target, renderbuffer) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.renderbuffers, renderbuffer, 'glBindRenderbuffer', 'renderbuffer'); +#endif Module.ctx.bindRenderbuffer(target, renderbuffer ? GL.renderbuffers[renderbuffer] : null); }, @@ -750,6 +768,9 @@ var LibraryGL = { glGetUniformfv__sig: 'viii', glGetUniformfv: function(program, location, params) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetUniformfv', 'program'); +#endif var data = Module.ctx.getUniform(GL.programs[program], GL.uniforms[location]); if (typeof data == 'number') { {{{ makeSetValue('params', '0', 'data', 'float') }}}; @@ -762,6 +783,9 @@ var LibraryGL = { glGetUniformiv__sig: 'viii', glGetUniformiv: function(program, location, params) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetUniformiv', 'program'); +#endif var data = Module.ctx.getUniform(GL.programs[program], GL.uniforms[location]); if (typeof data == 'number' || typeof data == 'boolean') { {{{ makeSetValue('params', '0', 'data', 'i32') }}}; @@ -774,6 +798,9 @@ var LibraryGL = { glGetUniformLocation__sig: 'iii', glGetUniformLocation: function(program, name) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetUniformLocation', 'program'); +#endif name = Pointer_stringify(name); var ptable = GL.uniformTable[program]; if (!ptable) ptable = GL.uniformTable[program] = {}; @@ -833,6 +860,9 @@ var LibraryGL = { glGetActiveUniform__sig: 'viiiiiii', glGetActiveUniform: function(program, index, bufSize, length, size, type, name) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetActiveUniform', 'program'); +#endif program = GL.programs[program]; var info = Module.ctx.getActiveUniform(program, index); @@ -1041,6 +1071,9 @@ var LibraryGL = { glBindBuffer__sig: 'vii', glBindBuffer: function(target, buffer) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.buffers, buffer, 'glBindBuffer', 'buffer'); +#endif var bufferObj = buffer ? GL.buffers[buffer] : null; if (target == Module.ctx.ARRAY_BUFFER) { @@ -1085,6 +1118,9 @@ var LibraryGL = { glGetActiveAttrib__sig: 'viiiiiii', glGetActiveAttrib: function(program, index, bufSize, length, size, type, name) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetActiveAttrib', 'program'); +#endif program = GL.programs[program]; var info = Module.ctx.getActiveAttrib(program, index); @@ -1117,6 +1153,9 @@ var LibraryGL = { glGetAttachedShaders__sig: 'viiii', glGetAttachedShaders: function(program, maxCount, count, shaders) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetAttachedShaders', 'program'); +#endif var result = Module.ctx.getAttachedShaders(GL.programs[program]); var len = result.length; if (len > maxCount) { @@ -1132,12 +1171,18 @@ var LibraryGL = { glShaderSource__sig: 'viiii', glShaderSource: function(shader, count, string, length) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.shaders, shader, 'glShaderSource', 'shader'); +#endif var source = GL.getSource(shader, count, string, length); Module.ctx.shaderSource(GL.shaders[shader], source); }, glGetShaderSource__sig: 'viiii', glGetShaderSource: function(shader, bufSize, length, source) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.shaders, shader, 'glGetShaderSource', 'shader'); +#endif var result = Module.ctx.getShaderSource(GL.shaders[shader]); result = result.slice(0, Math.max(0, bufSize - 1)); writeStringToMemory(result, source); @@ -1148,11 +1193,17 @@ var LibraryGL = { glCompileShader__sig: 'vi', glCompileShader: function(shader) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.shaders, shader, 'glCompileShader', 'shader'); +#endif Module.ctx.compileShader(GL.shaders[shader]); }, glGetShaderInfoLog__sig: 'viiii', glGetShaderInfoLog: function(shader, maxLength, length, infoLog) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.shaders, shader, 'glGetShaderInfoLog', 'shader'); +#endif var log = Module.ctx.getShaderInfoLog(GL.shaders[shader]); // Work around a bug in Chromium which causes getShaderInfoLog to return null if (!log) { @@ -1167,6 +1218,9 @@ var LibraryGL = { glGetShaderiv__sig: 'viii', glGetShaderiv : function(shader, pname, p) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.shaders, shader, 'glGetShaderiv', 'shader'); +#endif if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH {{{ makeSetValue('p', '0', 'Module.ctx.getShaderInfoLog(GL.shaders[shader]).length + 1', 'i32') }}}; } else { @@ -1176,6 +1230,9 @@ var LibraryGL = { glGetProgramiv__sig: 'viii', glGetProgramiv : function(program, pname, p) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetProgramiv', 'program'); +#endif if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH {{{ makeSetValue('p', '0', 'Module.ctx.getProgramInfoLog(GL.programs[program]).length + 1', 'i32') }}}; } else { @@ -1210,12 +1267,20 @@ var LibraryGL = { glAttachShader__sig: 'vii', glAttachShader: function(program, shader) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glAttachShader', 'program'); + GL.validateGLObjectID(GL.shaders, shader, 'glAttachShader', 'shader'); +#endif Module.ctx.attachShader(GL.programs[program], GL.shaders[shader]); }, glDetachShader__sig: 'vii', glDetachShader: function(program, shader) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glDetachShader', 'program'); + GL.validateGLObjectID(GL.shaders, shader, 'glDetachShader', 'shader'); +#endif Module.ctx.detachShader(GL.programs[program], GL.shaders[shader]); }, @@ -1229,12 +1294,18 @@ var LibraryGL = { glLinkProgram__sig: 'vi', glLinkProgram: function(program) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glLinkProgram', 'program'); +#endif Module.ctx.linkProgram(GL.programs[program]); GL.uniformTable[program] = {}; // uniforms no longer keep the same names after linking }, glGetProgramInfoLog__sig: 'viiii', glGetProgramInfoLog: function(program, maxLength, length, infoLog) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetProgramInfoLog', 'program'); +#endif var log = Module.ctx.getProgramInfoLog(GL.programs[program]); // Work around a bug in Chromium which causes getProgramInfoLog to return null if (!log) { @@ -1249,11 +1320,17 @@ var LibraryGL = { glUseProgram__sig: 'vi', glUseProgram: function(program) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glUseProgram', 'program'); +#endif Module.ctx.useProgram(program ? GL.programs[program] : null); }, glValidateProgram__sig: 'vi', glValidateProgram: function(program) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glValidateProgram', 'program'); +#endif Module.ctx.validateProgram(GL.programs[program]); }, @@ -1266,12 +1343,18 @@ var LibraryGL = { glBindAttribLocation__sig: 'viii', glBindAttribLocation: function(program, index, name) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glBindAttribLocation', 'program'); +#endif name = Pointer_stringify(name); Module.ctx.bindAttribLocation(GL.programs[program], index, name); }, glBindFramebuffer__sig: 'vii', glBindFramebuffer: function(target, framebuffer) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.framebuffers, framebuffer, 'glBindFramebuffer', 'framebuffer'); +#endif Module.ctx.bindFramebuffer(target, framebuffer ? GL.framebuffers[framebuffer] : null); }, @@ -1299,12 +1382,18 @@ var LibraryGL = { glFramebufferRenderbuffer__sig: 'viiii', glFramebufferRenderbuffer: function(target, attachment, renderbuffertarget, renderbuffer) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.renderbuffers, renderbuffer, 'glFramebufferRenderbuffer', 'renderbuffer'); +#endif Module.ctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]); }, glFramebufferTexture2D__sig: 'viiiii', glFramebufferTexture2D: function(target, attachment, textarget, texture, level) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.textures, texture, 'glFramebufferTexture2D', 'texture'); +#endif Module.ctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level); }, diff --git a/src/settings.js b/src/settings.js index 15bca4db..0daafa35 100644 --- a/src/settings.js +++ b/src/settings.js @@ -202,6 +202,7 @@ var SOCKET_WEBRTC = 0; // Select socket backend, either webrtc or websockets. var OPENAL_DEBUG = 0; // Print out debugging information from our OpenAL implementation. +var GL_ASSERTIONS = 0; // Adds extra checks for error situations in the GL library. Can impact performance. var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you can set a runtime // option, in this case GL.debug. var GL_TESTING = 0; // When enabled, sets preserveDrawingBuffer in the context, to allow tests to work (but adds overhead) |