diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/library_sdl.js | 26 |
1 files changed, 20 insertions, 6 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js index 1c1e8107..78f6a628 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -1056,14 +1056,28 @@ var LibrarySDL = { var buffer = surfData.buffer; #if USE_TYPED_ARRAYS == 2 assert(buffer % 4 == 0, 'Invalid buffer offset: ' + buffer); - var src = buffer >> 2; + var src; var dst = 0; var isScreen = surf == SDL.screen; - var data32 = new Uint32Array(data.buffer); - var num = data32.length; - while (dst < num) { - // HEAP32[src++] is an optimization. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}}; - data32[dst++] = HEAP32[src++] | (isScreen ? 0xff000000 : 0); + var num; + if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) { + // IE10/IE11: Canvases are backed by the deprecated CanvasPixelArray, + // not UInt8ClampedArray. These don't have buffers, so we need to revert + // to copying a byte at a time. We do the undefined check because modern + // browsers do not define CanvasPixelArray anymore. + src = buffer; + num = data.length; + while (dst < num) { + data[dst++] = HEAP8[src++]; + } + } else { + var data32 = new Uint32Array(data.buffer); + src = buffer >> 2; + num = data32.length; + while (dst < num) { + // HEAP32[src++] is an optimization. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}}; + data32[dst++] = HEAP32[src++] | (isScreen ? 0xff000000 : 0); + } } #else var num = surfData.image.data.length; |