diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/library_gl.js | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index 630f116c..afd36197 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -558,6 +558,7 @@ var LibraryGL = { case 0x8DFA: // GL_SHADER_COMPILER {{{ makeSetValue('p', '0', '1', 'i32') }}}; return; + case 0x8DF8: // GL_SHADER_BINARY_FORMATS case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS {{{ makeSetValue('p', '0', '0', 'i32') }}}; return; @@ -621,6 +622,27 @@ var LibraryGL = { glGetFloatv__sig: 'vii', glGetFloatv: function(name_, p) { + switch(name_) { + case 0x8DFA: // GL_SHADER_COMPILER + {{{ makeSetValue('p', '0', '1', 'float') }}}; + return; + case 0x8DF8: // GL_SHADER_BINARY_FORMATS + GL.recordError(0x0500/*GL_INVALID_ENUM*/); +#if GL_ASSERTIONS + Module.printErr('GL_INVALID_ENUM in glGetFloatv(GL_SHADER_BINARY_FORMATS): Invalid parameter type!'); +#endif + return; + case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS + {{{ makeSetValue('p', '0', '0', 'float') }}}; + return; + case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS + // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be queried for length), + // so implement it ourselves to allow C++ GLES2 code get the length. + var formats = Module.ctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/); + {{{ makeSetValue('p', '0', 'formats.length', 'float') }}}; + return; + } + var result = Module.ctx.getParameter(name_); switch (typeof(result)) { case "number": @@ -674,6 +696,27 @@ var LibraryGL = { glGetBooleanv__sig: 'vii', glGetBooleanv: function(name_, p) { + switch(name_) { + case 0x8DFA: // GL_SHADER_COMPILER + {{{ makeSetValue('p', '0', '1', 'i8') }}}; + return; + case 0x8DF8: // GL_SHADER_BINARY_FORMATS + GL.recordError(0x0500/*GL_INVALID_ENUM*/); +#if GL_ASSERTIONS + Module.printErr('GL_INVALID_ENUM in glGetBooleanv(GL_SHADER_BINARY_FORMATS): Invalid parameter type!'); +#endif + return; + case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS + {{{ makeSetValue('p', '0', '0', 'i8') }}}; + return; + case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS + // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be queried for length), + // so implement it ourselves to allow C++ GLES2 code get the length. + var hasCompressedFormats = Module.ctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/).length > 0 ? 1 : 0; + {{{ makeSetValue('p', '0', 'hasCompressedFormats', 'i8') }}}; + return; + } + var result = Module.ctx.getParameter(name_); switch (typeof(result)) { case "number": |