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-rw-r--r--src/webGLWorker.js7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/webGLWorker.js b/src/webGLWorker.js
index d6d1404e..1a051bbd 100644
--- a/src/webGLWorker.js
+++ b/src/webGLWorker.js
@@ -600,15 +600,15 @@ function WebGLWorker() {
program.uniforms = {};
program.uniformVec = [];
- program.existingAttributes = {};
+ var existingAttributes = {};
program.shaders.forEach(function(shader) {
parseElementType(shader, 'uniform', program.uniforms, program.uniformVec);
- parseElementType(shader, 'attribute', program.existingAttributes, null);
+ parseElementType(shader, 'attribute', existingAttributes, null);
});
// bind not-yet bound attributes
- for (var attr in program.existingAttributes) {
+ for (var attr in existingAttributes) {
if (!(attr in program.attributes)) {
var index = program.attributeVec.length;
this.bindAttribLocation(program, index, attr);
@@ -620,6 +620,7 @@ function WebGLWorker() {
this.getProgramParameter = function(program, name) {
switch (name) {
case this.ACTIVE_UNIFORMS: return program.uniformVec.length;
+ case this.ACTIVE_ATTRIBUTES: return program.attributeVec.length;
case this.LINK_STATUS: {
// optimisticaly return success; client will abort on an actual error. we assume an error-free async workflow
commandBuffer.push('getProgramParameter', 2, program.id, name);