diff options
-rw-r--r-- | src/webGLClient.js | 247 |
1 files changed, 138 insertions, 109 deletions
diff --git a/src/webGLClient.js b/src/webGLClient.js index b3aa57b5..2d077969 100644 --- a/src/webGLClient.js +++ b/src/webGLClient.js @@ -7,84 +7,141 @@ function assert(x) { function WebGLClient() { var objects = {}; + var ctx = null; + var buffer = null; + var i = 0; + + function func0(name) { + ctx[name](); + } + function func1(name) { + ctx[name](buffer[i]); + i++; + } + function func2(name) { + ctx[name](buffer[i], buffer[i+1]); + i += 2; + } + function func3(name) { + ctx[name](buffer[i], buffer[i+1], buffer[i+2]); + i += 3; + } + function func4(name) { + ctx[name](buffer[i], buffer[i+1], buffer[i+2], buffer[i+3]); + i += 4; + } + function func5(name) { + ctx[name](buffer[i], buffer[i+1], buffer[i+2], buffer[i+3], buffer[i+4]); + i += 5; + } + function func6(name) { + ctx[name](buffer[i], buffer[i+1], buffer[i+2], buffer[i+3], buffer[i+4], buffer[i+5]); + i += 6; + } + function func7(name) { + ctx[name](buffer[i], buffer[i+1], buffer[i+2], buffer[i+3], buffer[i+4], buffer[i+5], buffer[i+6]); + i += 7; + } + function func9(name) { + ctx[name](buffer[i], buffer[i+1], buffer[i+2], buffer[i+3], buffer[i+4], buffer[i+5], buffer[i+6], buffer[i+7], buffer[i+8]); + i += 9; + } + + // constructors, last argument is the id to save as + function funcC0(name) { + var object = ctx[name](); + var id = buffer[i++]; + objects[id] = object; + } + function funcC1(name) { + var object = ctx[name](buffer[i++]); + var id = buffer[i++]; + objects[id] = object; + } + function funcC2(name) { + var object = ctx[name](buffer[i++], buffer[i++]); + var id = buffer[i++]; + objects[id] = object; + } + var calls = { - 0: { name: 'NULL', args: 0 }, - 1: { name: 'getExtension', args: 1 }, - 2: { name: 'enable', args: 1 }, - 3: { name: 'disable', args: 1 }, - 4: { name: 'clear', args: 1 }, - 5: { name: 'clearColor', args: 4 }, - 6: { name: 'createShader', args: -2 }, - 7: { name: 'deleteShader', args: 1 }, - 8: { name: 'shaderSource', args: 2 }, - 9: { name: 'compileShader', args: 1 }, - 10: { name: 'createProgram', args: -1 }, - 11: { name: 'deleteProgram', args: 1 }, - 12: { name: 'attachShader', args: 2 }, - 13: { name: 'bindAttribLocation', args: 3 }, - 14: { name: 'linkProgram', args: 1 }, - 15: { name: 'getProgramParameter', args: 2 }, - 16: { name: 'getUniformLocation', args: -3 }, - 17: { name: 'useProgram', args: 1 }, - 18: { name: 'uniform1i', args: 2 }, - 19: { name: 'uniform1f', args: 2 }, - 20: { name: 'uniform3fv', args: 2 }, - 21: { name: 'uniform4fv', args: 2 }, - 22: { name: 'uniformMatrix4fv', args: 3 }, - 23: { name: 'vertexAttrib4fv', args: 2 }, - 24: { name: 'createBuffer', args: -1 }, - 25: { name: 'deleteBuffer', args: 1 }, - 26: { name: 'bindBuffer', args: 2 }, - 27: { name: 'bufferData', args: 3 }, - 28: { name: 'bufferSubData', args: 3 }, - 29: { name: 'viewport', args: 4 }, - 30: { name: 'vertexAttribPointer', args: 6 }, - 31: { name: 'enableVertexAttribArray', args: 1 }, - 32: { name: 'disableVertexAttribArray', args: 1 }, - 33: { name: 'drawArrays', args: 3 }, - 34: { name: 'drawElements', args: 4 }, - 35: { name: 'getError', args: 0 }, - 36: { name: 'createTexture', args: -1 }, - 37: { name: 'deleteTexture', args: 1 }, - 38: { name: 'bindTexture', args: 2 }, - 39: { name: 'texParameteri', args: 3 }, - 40: { name: 'texImage2D', args: 9 }, - 41: { name: 'compressedTexImage2D', args: 7 }, - 42: { name: 'activeTexture', args: 1 }, - 43: { name: 'getShaderParameter', args: 2 }, - 44: { name: 'clearDepth', args: 1 }, - 45: { name: 'depthFunc', args: 1 }, - 46: { name: 'frontFace', args: 1 }, - 47: { name: 'cullFace', args: 1 }, - 48: { name: 'pixelStorei', args: 2 }, - 49: { name: 'depthMask', args: 1 }, - 50: { name: 'depthRange', args: 2 }, - 51: { name: 'blendFunc', args: 2 }, - 52: { name: 'scissor', args: 4 }, - 53: { name: 'colorMask', args: 4 }, - 54: { name: 'lineWidth', args: 1 }, - 55: { name: 'createFramebuffer', args: -1 }, - 56: { name: 'deleteFramebuffer', args: 1 }, - 57: { name: 'bindFramebuffer', args: 2 }, - 58: { name: 'framebufferTexture2D', args: 5 }, - 59: { name: 'createRenderbuffer', args: -1 }, - 60: { name: 'deleteRenderbuffer', args: 1 }, - 61: { name: 'bindRenderbuffer', args: 2 }, - 62: { name: 'renderbufferStorage', args: 4 }, - 63: { name: 'framebufferRenderbuffer', args: 4 }, - 64: { name: 'debugPrint', args: 1 }, + 0: { name: 'NULL', func: func0 }, + 1: { name: 'getExtension', func: func1 }, + 2: { name: 'enable', func: func1 }, + 3: { name: 'disable', func: func1 }, + 4: { name: 'clear', func: func1 }, + 5: { name: 'clearColor', func: func4 }, + 6: { name: 'createShader', func: funcC1 }, + 7: { name: 'deleteShader', func: func1 }, + 8: { name: 'shaderSource', func: func2 }, + 9: { name: 'compileShader', func: func1 }, + 10: { name: 'createProgram', func: funcC0 }, + 11: { name: 'deleteProgram', func: func1 }, + 12: { name: 'attachShader', func: func2 }, + 13: { name: 'bindAttribLocation', func: func3 }, + 14: { name: 'linkProgram', func: func1 }, + 15: { name: 'getProgramParameter', func: function() { assert(ctx.getProgramParameter(buffer[i++], buffer[i++]), 'we cannot handle errors, we are async proxied WebGL'); } }, + 16: { name: 'getUniformLocation', func: funcC2 }, + 17: { name: 'useProgram', func: func1 }, + 18: { name: 'uniform1i', func: func2 }, + 19: { name: 'uniform1f', func: func2 }, + 20: { name: 'uniform3fv', func: func2 }, + 21: { name: 'uniform4fv', func: func2 }, + 22: { name: 'uniformMatrix4fv', func: func3 }, + 23: { name: 'vertexAttrib4fv', func: func2 }, + 24: { name: 'createBuffer', func: funcC0 }, + 25: { name: 'deleteBuffer', func: func1 }, + 26: { name: 'bindBuffer', func: func2 }, + 27: { name: 'bufferData', func: func3 }, + 28: { name: 'bufferSubData', func: func3 }, + 29: { name: 'viewport', func: func4 }, + 30: { name: 'vertexAttribPointer', func: func6 }, + 31: { name: 'enableVertexAttribArray', func: func1 }, + 32: { name: 'disableVertexAttribArray', func: func1 }, + 33: { name: 'drawArrays', func: func3 }, + 34: { name: 'drawElements', func: func4 }, + 35: { name: 'getError', func: function() { assert(ctx.getError() === ctx.NO_ERROR, 'we cannot handle errors, we are async proxied WebGL') } }, + 36: { name: 'createTexture', func: funcC0 }, + 37: { name: 'deleteTexture', func: func1 }, + 38: { name: 'bindTexture', func: func2 }, + 39: { name: 'texParameteri', func: func3 }, + 40: { name: 'texImage2D', func: func9 }, + 41: { name: 'compressedTexImage2D', func: func7 }, + 42: { name: 'activeTexture', func: func1 }, + 43: { name: 'getShaderParameter', func: function() { assert(ctx.getShaderParameter(buffer[i++], buffer[i++]), 'we cannot handle errors, we are async proxied WebGL'); } }, + 44: { name: 'clearDepth', func: func1 }, + 45: { name: 'depthFunc', func: func1 }, + 46: { name: 'frontFace', func: func1 }, + 47: { name: 'cullFace', func: func1 }, + 48: { name: 'pixelStorei', func: func2 }, + 49: { name: 'depthMask', func: func1 }, + 50: { name: 'depthRange', func: func2 }, + 51: { name: 'blendFunc', func: func2 }, + 52: { name: 'scissor', func: func4 }, + 53: { name: 'colorMask', func: func4 }, + 54: { name: 'lineWidth', func: func1 }, + 55: { name: 'createFramebuffer', func: funcC0 }, + 56: { name: 'deleteFramebuffer', func: func1 }, + 57: { name: 'bindFramebuffer', func: func2 }, + 58: { name: 'framebufferTexture2D', func: func5 }, + 59: { name: 'createRenderbuffer', func: funcC0 }, + 60: { name: 'deleteRenderbuffer', func: func1 }, + 61: { name: 'bindRenderbuffer', func: func2 }, + 62: { name: 'renderbufferStorage', func: func4 }, + 63: { name: 'framebufferRenderbuffer', func: func4 }, + 64: { name: 'debugPrint', func: func1 }, }; - function fixArgs(command, args) { - switch (command) { + function fixArgs(name, args) { + switch (name) { case 'deleteFramebuffer': case 'deleteRenderbuffer': case 'deleteBuffer': case 'deleteShader': case 'deleteProgram': case 'deleteTexture': { - var id = args[0]; - args[0] = objects[id]; + var id = buffer[i]; + buffer[i] = objects[id]; objects[id] = null; // stop holding on to the object globally break; } @@ -100,57 +157,29 @@ function WebGLClient() { case 'linkProgram': case 'bindAttribLocation': case 'compileShader': - case 'shaderSource': args[0] = objects[args[0]]; break; - case 'attachShader': args[0] = objects[args[0]]; args[1] = objects[args[1]]; break; + case 'shaderSource': buffer[i] = objects[buffer[i]]; break; + case 'attachShader': buffer[i] = objects[buffer[i]]; buffer[i+1] = objects[buffer[i+1]]; break; case 'bindRenderbuffer': case 'bindFramebuffer': case 'bindTexture': - case 'bindBuffer': args[1] = args[1] ? objects[args[1]] : null; break; + case 'bindBuffer': buffer[i+1] = buffer[i+1] ? objects[buffer[i+1]] : null; break; case 'framebufferRenderbuffer': - case 'framebufferTexture2D': args[3] = args[3] ? objects[args[3]] : null; break; + case 'framebufferTexture2D': buffer[i+3] = buffer[i+3] ? objects[buffer[i+3]] : null; break; } - return args; } - function renderCommands(buffer) { - var ctx = Module.ctx; - var i = 0; + function renderCommands(buf) { + ctx = Module.ctx; + i = 0; + buffer = buf; var len = buffer.length; //dump('issuing commands, buffer len: ' + len + '\n'); while (i < len) { var info = calls[buffer[i++]]; - var command = info.name; - assert(typeof command === 'string') - var numArgs = info.args; - assert(typeof numArgs === 'number', command); - //dump('issue ' + [command, numArgs, 'peek:' + buffer.slice(i, i+5)] + '\n'); - if (numArgs === 0) { - //dump('issue: ' + command + '\n'); - if (command === 'getError') { - assert(ctx.getError() === ctx.NO_ERROR, 'we cannot handle errors, we are async proxied WebGL'); - } else { - ctx[command](); - } - } else if (numArgs > 0) { - var args = fixArgs(command, buffer.slice(i, i+numArgs)); - i += numArgs; - //dump('issue+: ' + command + '(' + args + '), ' + numArgs + '\n'); - if (command === 'getShaderParameter' || command === 'getProgramParameter') { - assert(ctx[command](args[0], args[1]), 'we cannot handle errors, we are async proxied WebGL'); - //} else if (command === 'debugPrint') { - // dump(args[0] + '\n'); - } else { - ctx[command].apply(ctx, args); - } - } else { - // negative means a constructor, last argument is the id to save as - numArgs = -numArgs - 1; - var args = fixArgs(command, buffer.slice(i, i+numArgs)); - i += numArgs; - var id = buffer[i++]; - //dump('issue-: ' + command + '(' + args + '), ' + numArgs + '\n'); - objects[id] = ctx[command].apply(ctx, args); - } + var name = info.name; + assert(typeof name === 'string'); + fixArgs(name); + info.func(name); //var err; //while ((err = ctx.getError()) !== ctx.NO_ERROR) { // dump('warning: GL error ' + err + ', after ' + [command, numArgs] + '\n'); |