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authorAlon Zakai <alonzakai@gmail.com>2013-04-29 18:19:55 -0700
committerAlon Zakai <alonzakai@gmail.com>2013-04-29 18:19:55 -0700
commit80343d763780369d7557543f5e1f11e8a0e0eb7f (patch)
tree82b6f5072fcb5d09a3dcc7f38ff1b3bb566f80c6 /tests
parentdee5b6982c450df75b1ad606a6c39d5f0a0858e6 (diff)
add glew test and some degree of support
Diffstat (limited to 'tests')
-rw-r--r--tests/cubegeom_glew.c309
-rwxr-xr-xtests/runner.py3
2 files changed, 312 insertions, 0 deletions
diff --git a/tests/cubegeom_glew.c b/tests/cubegeom_glew.c
new file mode 100644
index 00000000..22ef5d74
--- /dev/null
+++ b/tests/cubegeom_glew.c
@@ -0,0 +1,309 @@
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#include "SDL/SDL.h"
+#include "GL/glew.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+void verify() {
+ int width = 640, height = 480;
+ unsigned char *data = (unsigned char*)malloc(width*height*4);
+ glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ int sum = 0;
+ for (int x = 0; x < width*height*4; x++) {
+ if (x % 4 != 3) sum += x * data[x];
+ }
+#if EMSCRIPTEN
+ int result = sum;
+ REPORT_RESULT();
+#endif
+}
+
+int main(int argc, char *argv[])
+{
+ int temp; // testing
+
+ SDL_Surface *screen;
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+ screen = SDL_SetVideoMode( 640, 480, 24, SDL_OPENGL );
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ glClearColor( 0, 0, 0, 0 );
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ // Create a texture
+
+ GLuint texture;
+ glGenTextures( 1, &texture );
+ glBindTexture( GL_TEXTURE_2D, texture );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ GLubyte textureData[16*16*4];
+ for (int x = 0; x < 16; x++) {
+ for (int y = 0; y < 16; y++) {
+ *((int*)&textureData[(x*16 + y) * 4]) = x*16 + ((y*16) << 8);
+ }
+ }
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, textureData );
+
+ // Create a second texture
+
+ GLuint texture2;
+ glGenTextures( 1, &texture2 );
+ glBindTexture( GL_TEXTURE_2D, texture2 );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ GLubyte texture2Data[] = { 0xff, 0, 0, 0xff,
+ 0, 0xff, 0, 0xaa,
+ 0, 0, 0xff, 0x55,
+ 0x80, 0x90, 0x70, 0 };
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, texture2Data );
+
+ // BEGIN
+
+ glewInit();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ // original: glFrustum(-0.6435469817188064, 0.6435469817188064 ,-0.48266022190470925, 0.48266022190470925 ,0.5400000214576721, 2048);
+ glFrustum(-0.6435469817188064, 0.1435469817188064 ,-0.48266022190470925, 0.88266022190470925 ,0.5400000214576721, 2048);
+ glRotatef(-30, 1, 1, 1);
+ //GLfloat pm[] = { 1.372136116027832, 0, 0, 0, 0, 0.7910231351852417, 0, 0, -0.6352481842041016, 0.29297152161598206, -1.0005275011062622, -1, 0, 0, -1.080284833908081, 0 };
+ //glLoadMatrixf(pm);
+
+ glMatrixMode(GL_MODELVIEW);
+ GLfloat matrixData[] = { -1, 0, 0, 0,
+ 0, 0,-1, 0,
+ 0, 1, 0, 0,
+ 0, 0, 0, 1 };
+ glLoadMatrixf(matrixData);
+ //glTranslated(-512,-512,-527); // XXX this should be uncommented, but if it is then nothing is shown
+
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glActiveTexture(GL_TEXTURE0);
+
+ glGetBooleanv(GL_VERTEX_ARRAY, &temp); assert(!temp);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glGetBooleanv(GL_VERTEX_ARRAY, &temp); assert(temp);
+
+ GLuint arrayBuffer, elementBuffer;
+ glGenBuffers(1, &arrayBuffer);
+ glGenBuffers(1, &elementBuffer);
+
+ GLubyte arrayData[] = {
+/*
+[0, 0, 0, 67] ==> 128 float
+[0, 0, 128, 67] ==> 256 float
+[0, 0, 0, 68] ==> 512 float
+[0, 0, 128, 68] ==> 1024 float
+
+[vertex x ] [vertex y ] [vertex z ] [nr] [texture u ] [texture v ] [lm u ] [lm v ] [color r,g,b,a ] */
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 0
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 1
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 2
+ 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 3
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 4
+ 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 5
+ 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 6
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 7
+ 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 8
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 9
+ 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 10
+ 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 11
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 12
+ 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 13
+ 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 14
+ 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 15
+
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128,
+ 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128
+ };
+ assert(sizeof(arrayData) == 1408);
+ glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(arrayData), arrayData, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ GLushort elementData[] = { 1, 2, 0, 2, 3, 0, 5, 6, 4, 6, 7, 4, 9, 10, 8, 10, 11, 8, 13, 14, 12, 14, 15, 12 };
+ assert(sizeof(elementData) == 48);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elementData), elementData, GL_STATIC_DRAW);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer);
+
+ // sauer vertex data is apparently 0-12: V3F, 12: N1B, 16-24: T2F, 24-28: T2S, 28-32: C4B
+ glVertexPointer(3, GL_FLOAT, 32, (void*)0); // all these apply to the ARRAY_BUFFER that is bound
+ glTexCoordPointer(2, GL_FLOAT, 32, (void*)16);
+ glClientActiveTexture(GL_TEXTURE1); // XXX seems to be ignored in native build
+ glTexCoordPointer(2, GL_SHORT, 32, (void*)24);
+ glClientActiveTexture(GL_TEXTURE0); // likely not needed, it is a cleanup
+ glNormalPointer(GL_BYTE, 32, (void*)12);
+ glColorPointer(4, GL_UNSIGNED_BYTE, 32, (void*)28);
+
+ glGetPointerv(GL_VERTEX_ARRAY_POINTER, &temp); assert(temp == 0);
+ glGetPointerv(GL_COLOR_ARRAY_POINTER, &temp); assert(temp == 28);
+ glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &temp); assert(temp == 16);
+ glGetIntegerv(GL_VERTEX_ARRAY_SIZE, &temp); assert(temp == 3);
+ glGetIntegerv(GL_VERTEX_ARRAY_TYPE, &temp); assert(temp == GL_FLOAT);
+ glGetIntegerv(GL_VERTEX_ARRAY_STRIDE, &temp); assert(temp == 32);
+ glGetIntegerv(GL_COLOR_ARRAY_SIZE, &temp); assert(temp == 4);
+ glGetIntegerv(GL_COLOR_ARRAY_TYPE, &temp); assert(temp == GL_UNSIGNED_BYTE);
+ glGetIntegerv(GL_COLOR_ARRAY_STRIDE, &temp); assert(temp == 32);
+ glGetIntegerv(GL_TEXTURE_COORD_ARRAY_SIZE, &temp); assert(temp == 2);
+ glGetIntegerv(GL_TEXTURE_COORD_ARRAY_TYPE, &temp); assert(temp == GL_FLOAT);
+ glGetIntegerv(GL_TEXTURE_COORD_ARRAY_STRIDE, &temp); assert(temp == 32);
+ glGetBooleanv(GL_VERTEX_ARRAY, &temp); assert(temp);
+
+ glBindTexture(GL_TEXTURE_2D, texture); // diffuse?
+ glActiveTexture(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, texture2); // lightmap?
+ glActiveTexture(GL_TEXTURE0);
+
+ GLint ok;
+
+ const char *vertexShader = "uniform vec4 texgenscroll;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_Position = ftransform();\n"
+ " gl_TexCoord[0].xy = gl_MultiTexCoord0.xy/100.0 + texgenscroll.xy;\n" // added /100 here
+ " gl_TexCoord[1].xy = gl_MultiTexCoord1.xy/100.0 * 3.051851e-05;\n"
+ "}\n";
+ const char *fragmentShader = "uniform vec4 colorparams;\n"
+ "uniform sampler2D diffusemap, lightmap;\n"
+ "void main(void)\n"
+ "{\n"
+ " vec4 diffuse = texture2D(diffusemap, gl_TexCoord[0].xy);\n"
+ " vec4 lm = texture2D(lightmap, gl_TexCoord[1].xy);\n"
+ " diffuse *= colorparams;\n"
+ " gl_FragColor = diffuse * lm;\n"
+ "}\n";
+
+ GLuint vs = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vs, 1, &vertexShader, NULL);
+ glCompileShader(vs);
+ glGetShaderiv(vs, GL_COMPILE_STATUS, &ok);
+ assert(ok);
+
+ GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fs, 1, &fragmentShader, NULL);
+ glCompileShader(fs);
+ glGetShaderiv(fs, GL_COMPILE_STATUS, &ok);
+ assert(ok);
+
+ GLuint program = glCreateProgram();
+
+ glAttachShader(program, vs);
+ glAttachShader(program, fs);
+ glLinkProgram(program);
+ glGetProgramiv(program, GL_LINK_STATUS, &ok);
+ assert(ok);
+
+ glUseProgram(program);
+
+ GLint lightmapLocation = glGetUniformLocation(program, "lightmap");
+ assert(lightmapLocation >= 0);
+ assert(lightmapLocation == glGetUniformLocation(program, "lightmap")); // must get identical ids
+ glLinkProgram(program);
+ glGetProgramiv(program, GL_LINK_STATUS, &ok);
+ assert(ok);
+ assert(lightmapLocation != glGetUniformLocation(program, "lightmap")); // must NOT get identical ids, we re-linked!
+ lightmapLocation = glGetUniformLocation(program, "lightmap");
+ assert(lightmapLocation == glGetUniformLocation(program, "lightmap")); // must get identical ids
+
+ glUniform1i(lightmapLocation, 1); // sampler2D? Is it the texture unit?
+
+ GLint diffusemapLocation = glGetUniformLocation(program, "diffusemap");
+ assert(diffusemapLocation >= 0);
+ glUniform1i(diffusemapLocation, 0);
+
+ GLint texgenscrollLocation = glGetUniformLocation(program, "texgenscroll");
+ assert(texgenscrollLocation >= 0);
+
+ GLint colorparamsLocation = glGetUniformLocation(program, "colorparams");
+ assert(colorparamsLocation >= 0);
+
+ GLfloat texgenscrollData[] = { 0, 0, 0, 0 };
+ glUniform4fv(texgenscrollLocation, 1, texgenscrollData);
+
+ GLfloat colorparamsData[] = { 2, 2, 2, 1 };
+ glUniform4fv(colorparamsLocation, 1, colorparamsData);
+
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)12);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*) 0);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)24);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)36);
+
+ // END
+
+ SDL_GL_SwapBuffers();
+
+ verify();
+
+#if !EMSCRIPTEN
+ SDL_Delay(1500);
+#endif
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/runner.py b/tests/runner.py
index 92395e25..7bb2238e 100755
--- a/tests/runner.py
+++ b/tests/runner.py
@@ -11909,6 +11909,9 @@ elif 'browser' in str(sys.argv):
def test_cubegeom(self):
self.btest('cubegeom.c', args=['-O2', '-g'], expected=['188641320', '1522377227', '-1054007155', '-1111866053'])
+ def test_cubegeom_glew(self):
+ self.btest('cubegeom_glew.c', expected=['188641320', '1522377227', '-1054007155', '-1111866053'])
+
def test_cubegeom_color(self):
self.btest('cubegeom_color.c', expected=['588472350', '-687660609', '-818120875'])