aboutsummaryrefslogtreecommitdiff
path: root/tests/test_html5_mouse.c
diff options
context:
space:
mode:
authorJukka Jylänki <jujjyl@gmail.com>2014-03-13 16:34:46 +0200
committerJukka Jylänki <jujjyl@gmail.com>2014-03-13 16:34:46 +0200
commitfb0b19e4c5dbf53f61ddfd02ce480ac97aee20d8 (patch)
tree2870d556a48bbfa7e80580439a6ece516963b309 /tests/test_html5_mouse.c
parenta124ef1a5416dff35d3fe651065d845f7be86e7c (diff)
Implement support for Webkit mouse wheel events. Add new interactive mouse test. Checked on OSX Safari 6.0.5. Fixes #2219.
Diffstat (limited to 'tests/test_html5_mouse.c')
-rw-r--r--tests/test_html5_mouse.c117
1 files changed, 117 insertions, 0 deletions
diff --git a/tests/test_html5_mouse.c b/tests/test_html5_mouse.c
new file mode 100644
index 00000000..f0596718
--- /dev/null
+++ b/tests/test_html5_mouse.c
@@ -0,0 +1,117 @@
+#include <stdio.h>
+#include <emscripten.h>
+#include <string.h>
+#include <emscripten/html5.h>
+
+void report_result(int result)
+{
+ if (result == 0) {
+ printf("Test successful!\n");
+ } else {
+ printf("Test failed!\n");
+ }
+#ifdef REPORT_RESULT
+ REPORT_RESULT();
+#endif
+}
+
+static inline const char *emscripten_event_type_to_string(int eventType) {
+ const char *events[] = { "(invalid)", "(none)", "keypress", "keydown", "keyup", "click", "mousedown", "mouseup", "dblclick", "mousemove", "wheel", "resize",
+ "scroll", "blur", "focus", "focusin", "focusout", "deviceorientation", "devicemotion", "orientationchange", "fullscreenchange", "pointerlockchange",
+ "visibilitychange", "touchstart", "touchend", "touchmove", "touchcancel", "gamepadconnected", "gamepaddisconnected", "beforeunload",
+ "batterychargingchange", "batterylevelchange", "webglcontextlost", "webglcontextrestored", "(invalid)" };
+ ++eventType;
+ if (eventType < 0) eventType = 0;
+ if (eventType >= sizeof(events)/sizeof(events[0])) eventType = sizeof(events)/sizeof(events[0])-1;
+ return events[eventType];
+}
+
+const char *emscripten_result_to_string(EMSCRIPTEN_RESULT result) {
+ if (result == EMSCRIPTEN_RESULT_SUCCESS) return "EMSCRIPTEN_RESULT_SUCCESS";
+ if (result == EMSCRIPTEN_RESULT_DEFERRED) return "EMSCRIPTEN_RESULT_DEFERRED";
+ if (result == EMSCRIPTEN_RESULT_NOT_SUPPORTED) return "EMSCRIPTEN_RESULT_NOT_SUPPORTED";
+ if (result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED) return "EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED";
+ if (result == EMSCRIPTEN_RESULT_INVALID_TARGET) return "EMSCRIPTEN_RESULT_INVALID_TARGET";
+ if (result == EMSCRIPTEN_RESULT_UNKNOWN_TARGET) return "EMSCRIPTEN_RESULT_UNKNOWN_TARGET";
+ if (result == EMSCRIPTEN_RESULT_INVALID_PARAM) return "EMSCRIPTEN_RESULT_INVALID_PARAM";
+ if (result == EMSCRIPTEN_RESULT_FAILED) return "EMSCRIPTEN_RESULT_FAILED";
+ if (result == EMSCRIPTEN_RESULT_NO_DATA) return "EMSCRIPTEN_RESULT_NO_DATA";
+ return "Unknown EMSCRIPTEN_RESULT!";
+}
+
+#define TEST_RESULT(x) if (ret != EMSCRIPTEN_RESULT_SUCCESS) printf("%s returned %s.\n", #x, emscripten_result_to_string(ret));
+
+int gotClick = 0;
+int gotMouseDown = 0;
+int gotMouseUp = 0;
+int gotDblClick = 0;
+int gotMouseMove = 0;
+int gotWheel = 0;
+
+void instruction()
+{
+ if (!gotClick) { printf("Please click on the canvas.\n"); return; }
+ if (!gotMouseDown) { printf("Please click on the canvas.\n"); return; }
+ if (!gotMouseUp) { printf("Please click on the canvas.\n"); return; }
+ if (!gotDblClick) { printf("Please double-click on the canvas.\n"); return; }
+ if (!gotMouseMove) { printf("Please move the mouse on the canvas.\n"); return; }
+ if (!gotWheel) { printf("Please scroll the mouse wheel.\n"); return; }
+
+ if (gotClick && gotMouseDown && gotMouseUp && gotDblClick && gotMouseMove && gotWheel) report_result(0);
+}
+
+EM_BOOL mouse_callback(int eventType, const EmscriptenMouseEvent *e, void *userData)
+{
+ /*
+ printf("%s, screen: (%ld,%ld), client: (%ld,%ld),%s%s%s%s button: %hu, buttons: %hu, movement: (%ld,%ld), canvas: (%ld,%ld)\n",
+ emscripten_event_type_to_string(eventType), e->screenX, e->screenY, e->clientX, e->clientY,
+ e->ctrlKey ? " CTRL" : "", e->shiftKey ? " SHIFT" : "", e->altKey ? " ALT" : "", e->metaKey ? " META" : "",
+ e->button, e->buttons, e->movementX, e->movementY, e->canvasX, e->canvasY);
+*/
+ if (eventType == EMSCRIPTEN_EVENT_CLICK) gotClick = 1;
+ if (eventType == EMSCRIPTEN_EVENT_MOUSEDOWN) gotMouseDown = 1;
+ if (eventType == EMSCRIPTEN_EVENT_MOUSEUP) gotMouseUp = 1;
+ if (eventType == EMSCRIPTEN_EVENT_DBLCLICK) gotDblClick = 1;
+ if (eventType == EMSCRIPTEN_EVENT_MOUSEMOVE && (e->movementX != 0 || e->movementY != 0)) gotMouseMove = 1;
+
+ instruction();
+ return 0;
+}
+
+EM_BOOL wheel_callback(int eventType, const EmscriptenWheelEvent *e, void *userData)
+{
+ /*
+ printf("%s, screen: (%ld,%ld), client: (%ld,%ld),%s%s%s%s button: %hu, buttons: %hu, canvas: (%ld,%ld), delta:(%g,%g,%g), deltaMode:%lu\n",
+ emscripten_event_type_to_string(eventType), e->mouse.screenX, e->mouse.screenY, e->mouse.clientX, e->mouse.clientY,
+ e->mouse.ctrlKey ? " CTRL" : "", e->mouse.shiftKey ? " SHIFT" : "", e->mouse.altKey ? " ALT" : "", e->mouse.metaKey ? " META" : "",
+ e->mouse.button, e->mouse.buttons, e->mouse.canvasX, e->mouse.canvasY,
+ (float)e->deltaX, (float)e->deltaY, (float)e->deltaZ, e->deltaMode);
+*/
+ if (e->deltaY != 0.f)
+ gotWheel = 1;
+
+ instruction();
+ return 0;
+}
+
+int main()
+{
+ EMSCRIPTEN_RESULT ret = emscripten_set_click_callback(0, 0, 1, mouse_callback);
+ TEST_RESULT(emscripten_set_click_callback);
+ ret = emscripten_set_mousedown_callback(0, 0, 1, mouse_callback);
+ TEST_RESULT(emscripten_set_mousedown_callback);
+ ret = emscripten_set_mouseup_callback(0, 0, 1, mouse_callback);
+ TEST_RESULT(emscripten_set_mouseup_callback);
+ ret = emscripten_set_dblclick_callback(0, 0, 1, mouse_callback);
+ TEST_RESULT(emscripten_set_dblclick_callback);
+ ret = emscripten_set_mousemove_callback(0, 0, 1, mouse_callback);
+ TEST_RESULT(emscripten_set_mousemove_callback);
+
+ ret = emscripten_set_wheel_callback(0, 0, 1, wheel_callback);
+ TEST_RESULT(emscripten_set_wheel_callback);
+
+ /* For the events to function, one must either call emscripten_set_main_loop or enable Module.noExitRuntime by some other means.
+ Otherwise the application will exit after leaving main(), and the atexit handlers will clean up all event hooks (by design). */
+ EM_ASM(Module['noExitRuntime'] = true);
+ return 0;
+}