diff options
author | Jukka Jylänki <jujjyl@gmail.com> | 2014-03-13 16:34:46 +0200 |
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committer | Jukka Jylänki <jujjyl@gmail.com> | 2014-03-13 16:34:46 +0200 |
commit | fb0b19e4c5dbf53f61ddfd02ce480ac97aee20d8 (patch) | |
tree | 2870d556a48bbfa7e80580439a6ece516963b309 /tests/test_html5_mouse.c | |
parent | a124ef1a5416dff35d3fe651065d845f7be86e7c (diff) |
Implement support for Webkit mouse wheel events. Add new interactive mouse test. Checked on OSX Safari 6.0.5. Fixes #2219.
Diffstat (limited to 'tests/test_html5_mouse.c')
-rw-r--r-- | tests/test_html5_mouse.c | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/tests/test_html5_mouse.c b/tests/test_html5_mouse.c new file mode 100644 index 00000000..f0596718 --- /dev/null +++ b/tests/test_html5_mouse.c @@ -0,0 +1,117 @@ +#include <stdio.h> +#include <emscripten.h> +#include <string.h> +#include <emscripten/html5.h> + +void report_result(int result) +{ + if (result == 0) { + printf("Test successful!\n"); + } else { + printf("Test failed!\n"); + } +#ifdef REPORT_RESULT + REPORT_RESULT(); +#endif +} + +static inline const char *emscripten_event_type_to_string(int eventType) { + const char *events[] = { "(invalid)", "(none)", "keypress", "keydown", "keyup", "click", "mousedown", "mouseup", "dblclick", "mousemove", "wheel", "resize", + "scroll", "blur", "focus", "focusin", "focusout", "deviceorientation", "devicemotion", "orientationchange", "fullscreenchange", "pointerlockchange", + "visibilitychange", "touchstart", "touchend", "touchmove", "touchcancel", "gamepadconnected", "gamepaddisconnected", "beforeunload", + "batterychargingchange", "batterylevelchange", "webglcontextlost", "webglcontextrestored", "(invalid)" }; + ++eventType; + if (eventType < 0) eventType = 0; + if (eventType >= sizeof(events)/sizeof(events[0])) eventType = sizeof(events)/sizeof(events[0])-1; + return events[eventType]; +} + +const char *emscripten_result_to_string(EMSCRIPTEN_RESULT result) { + if (result == EMSCRIPTEN_RESULT_SUCCESS) return "EMSCRIPTEN_RESULT_SUCCESS"; + if (result == EMSCRIPTEN_RESULT_DEFERRED) return "EMSCRIPTEN_RESULT_DEFERRED"; + if (result == EMSCRIPTEN_RESULT_NOT_SUPPORTED) return "EMSCRIPTEN_RESULT_NOT_SUPPORTED"; + if (result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED) return "EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED"; + if (result == EMSCRIPTEN_RESULT_INVALID_TARGET) return "EMSCRIPTEN_RESULT_INVALID_TARGET"; + if (result == EMSCRIPTEN_RESULT_UNKNOWN_TARGET) return "EMSCRIPTEN_RESULT_UNKNOWN_TARGET"; + if (result == EMSCRIPTEN_RESULT_INVALID_PARAM) return "EMSCRIPTEN_RESULT_INVALID_PARAM"; + if (result == EMSCRIPTEN_RESULT_FAILED) return "EMSCRIPTEN_RESULT_FAILED"; + if (result == EMSCRIPTEN_RESULT_NO_DATA) return "EMSCRIPTEN_RESULT_NO_DATA"; + return "Unknown EMSCRIPTEN_RESULT!"; +} + +#define TEST_RESULT(x) if (ret != EMSCRIPTEN_RESULT_SUCCESS) printf("%s returned %s.\n", #x, emscripten_result_to_string(ret)); + +int gotClick = 0; +int gotMouseDown = 0; +int gotMouseUp = 0; +int gotDblClick = 0; +int gotMouseMove = 0; +int gotWheel = 0; + +void instruction() +{ + if (!gotClick) { printf("Please click on the canvas.\n"); return; } + if (!gotMouseDown) { printf("Please click on the canvas.\n"); return; } + if (!gotMouseUp) { printf("Please click on the canvas.\n"); return; } + if (!gotDblClick) { printf("Please double-click on the canvas.\n"); return; } + if (!gotMouseMove) { printf("Please move the mouse on the canvas.\n"); return; } + if (!gotWheel) { printf("Please scroll the mouse wheel.\n"); return; } + + if (gotClick && gotMouseDown && gotMouseUp && gotDblClick && gotMouseMove && gotWheel) report_result(0); +} + +EM_BOOL mouse_callback(int eventType, const EmscriptenMouseEvent *e, void *userData) +{ + /* + printf("%s, screen: (%ld,%ld), client: (%ld,%ld),%s%s%s%s button: %hu, buttons: %hu, movement: (%ld,%ld), canvas: (%ld,%ld)\n", + emscripten_event_type_to_string(eventType), e->screenX, e->screenY, e->clientX, e->clientY, + e->ctrlKey ? " CTRL" : "", e->shiftKey ? " SHIFT" : "", e->altKey ? " ALT" : "", e->metaKey ? " META" : "", + e->button, e->buttons, e->movementX, e->movementY, e->canvasX, e->canvasY); +*/ + if (eventType == EMSCRIPTEN_EVENT_CLICK) gotClick = 1; + if (eventType == EMSCRIPTEN_EVENT_MOUSEDOWN) gotMouseDown = 1; + if (eventType == EMSCRIPTEN_EVENT_MOUSEUP) gotMouseUp = 1; + if (eventType == EMSCRIPTEN_EVENT_DBLCLICK) gotDblClick = 1; + if (eventType == EMSCRIPTEN_EVENT_MOUSEMOVE && (e->movementX != 0 || e->movementY != 0)) gotMouseMove = 1; + + instruction(); + return 0; +} + +EM_BOOL wheel_callback(int eventType, const EmscriptenWheelEvent *e, void *userData) +{ + /* + printf("%s, screen: (%ld,%ld), client: (%ld,%ld),%s%s%s%s button: %hu, buttons: %hu, canvas: (%ld,%ld), delta:(%g,%g,%g), deltaMode:%lu\n", + emscripten_event_type_to_string(eventType), e->mouse.screenX, e->mouse.screenY, e->mouse.clientX, e->mouse.clientY, + e->mouse.ctrlKey ? " CTRL" : "", e->mouse.shiftKey ? " SHIFT" : "", e->mouse.altKey ? " ALT" : "", e->mouse.metaKey ? " META" : "", + e->mouse.button, e->mouse.buttons, e->mouse.canvasX, e->mouse.canvasY, + (float)e->deltaX, (float)e->deltaY, (float)e->deltaZ, e->deltaMode); +*/ + if (e->deltaY != 0.f) + gotWheel = 1; + + instruction(); + return 0; +} + +int main() +{ + EMSCRIPTEN_RESULT ret = emscripten_set_click_callback(0, 0, 1, mouse_callback); + TEST_RESULT(emscripten_set_click_callback); + ret = emscripten_set_mousedown_callback(0, 0, 1, mouse_callback); + TEST_RESULT(emscripten_set_mousedown_callback); + ret = emscripten_set_mouseup_callback(0, 0, 1, mouse_callback); + TEST_RESULT(emscripten_set_mouseup_callback); + ret = emscripten_set_dblclick_callback(0, 0, 1, mouse_callback); + TEST_RESULT(emscripten_set_dblclick_callback); + ret = emscripten_set_mousemove_callback(0, 0, 1, mouse_callback); + TEST_RESULT(emscripten_set_mousemove_callback); + + ret = emscripten_set_wheel_callback(0, 0, 1, wheel_callback); + TEST_RESULT(emscripten_set_wheel_callback); + + /* For the events to function, one must either call emscripten_set_main_loop or enable Module.noExitRuntime by some other means. + Otherwise the application will exit after leaving main(), and the atexit handlers will clean up all event hooks (by design). */ + EM_ASM(Module['noExitRuntime'] = true); + return 0; +} |