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authorAlon Zakai <alonzakai@gmail.com>2012-03-27 16:21:44 -0700
committerAlon Zakai <alonzakai@gmail.com>2012-03-27 16:21:44 -0700
commitf0afec555ecd538f92068495d64ddc027e237a77 (patch)
tree750de7fcb35695fe46a7357abae5d1a28a523642 /tests/hello_world_sdl.cpp
parentf88f3af21789291021d54fbf1fe51d2f107e6267 (diff)
fix two bugs with rendering pixel data to SDL: flip R and B to match native behavior, and ignore alpha when rendering to the screen as also done in native behavior
Diffstat (limited to 'tests/hello_world_sdl.cpp')
-rw-r--r--tests/hello_world_sdl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/hello_world_sdl.cpp b/tests/hello_world_sdl.cpp
index 35aec303..b6401995 100644
--- a/tests/hello_world_sdl.cpp
+++ b/tests/hello_world_sdl.cpp
@@ -14,13 +14,13 @@ int main() {
*((char*)screen->pixels + i*256*4 + j*4 + 0) = i;
*((char*)screen->pixels + i*256*4 + j*4 + 1) = j;
*((char*)screen->pixels + i*256*4 + j*4 + 2) = 255-i;
- *((char*)screen->pixels + i*256*4 + j*4 + 3) = 255;
+ *((char*)screen->pixels + i*256*4 + j*4 + 3) = (i+j)%255; // actually ignored, since this is to the screen
}
}
if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
SDL_Flip(screen);
- printf("you should see a colored cube.\n");
+ printf("you should see a smoothly-colored square - no sharp lines but the square borders!\n");
printf("and here is some text that should be HTML-friendly: amp: |&| double-quote: |\"| quote: |'| less-than, greater-than, html-like tags: |<cheez></cheez>|\nanother line.\n");
SDL_Quit();