diff options
author | Alon Zakai <alonzakai@gmail.com> | 2012-03-27 16:21:44 -0700 |
---|---|---|
committer | Alon Zakai <alonzakai@gmail.com> | 2012-03-27 16:21:44 -0700 |
commit | f0afec555ecd538f92068495d64ddc027e237a77 (patch) | |
tree | 750de7fcb35695fe46a7357abae5d1a28a523642 /tests/hello_world_sdl.cpp | |
parent | f88f3af21789291021d54fbf1fe51d2f107e6267 (diff) |
fix two bugs with rendering pixel data to SDL: flip R and B to match native behavior, and ignore alpha when rendering to the screen as also done in native behavior
Diffstat (limited to 'tests/hello_world_sdl.cpp')
-rw-r--r-- | tests/hello_world_sdl.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/hello_world_sdl.cpp b/tests/hello_world_sdl.cpp index 35aec303..b6401995 100644 --- a/tests/hello_world_sdl.cpp +++ b/tests/hello_world_sdl.cpp @@ -14,13 +14,13 @@ int main() { *((char*)screen->pixels + i*256*4 + j*4 + 0) = i; *((char*)screen->pixels + i*256*4 + j*4 + 1) = j; *((char*)screen->pixels + i*256*4 + j*4 + 2) = 255-i; - *((char*)screen->pixels + i*256*4 + j*4 + 3) = 255; + *((char*)screen->pixels + i*256*4 + j*4 + 3) = (i+j)%255; // actually ignored, since this is to the screen } } if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); SDL_Flip(screen); - printf("you should see a colored cube.\n"); + printf("you should see a smoothly-colored square - no sharp lines but the square borders!\n"); printf("and here is some text that should be HTML-friendly: amp: |&| double-quote: |\"| quote: |'| less-than, greater-than, html-like tags: |<cheez></cheez>|\nanother line.\n"); SDL_Quit(); |