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authorAlon Zakai <alonzakai@gmail.com>2014-03-07 18:13:11 -0800
committerAlon Zakai <alonzakai@gmail.com>2014-03-07 18:13:11 -0800
commit5d9b2a693988f2ddcfea716730158fc5120d7030 (patch)
tree040a7dae331b9dab1759786ff434e8160cb73bf6 /system
parent4d32fb5e5b361dca5d72ed7892f3315eb70edcc1 (diff)
fix C syntax in html5.h
Diffstat (limited to 'system')
-rw-r--r--system/include/emscripten/html5.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/system/include/emscripten/html5.h b/system/include/emscripten/html5.h
index 6109d87f..4f74af03 100644
--- a/system/include/emscripten/html5.h
+++ b/system/include/emscripten/html5.h
@@ -376,7 +376,7 @@ extern EMSCRIPTEN_RESULT emscripten_lock_orientation(int allowedOrientations);
/*
* Allows the screen to turn again into any orientation.
*/
-extern EMSCRIPTEN_RESULT emscripten_unlock_orientation();
+extern EMSCRIPTEN_RESULT emscripten_unlock_orientation(void);
/*
* The event structure passed in the fullscreenchange event.
@@ -420,7 +420,7 @@ extern EMSCRIPTEN_RESULT emscripten_request_fullscreen(const char *target, int d
/*
* Returns back to windowed browsing mode.
*/
-extern EMSCRIPTEN_RESULT emscripten_exit_fullscreen();
+extern EMSCRIPTEN_RESULT emscripten_exit_fullscreen(void);
/*
* The event structure passed in the pointerlockchange event.
@@ -456,7 +456,7 @@ extern EMSCRIPTEN_RESULT emscripten_request_pointerlock(const char *target, int
/*
* Exits pointer lock state and restores the mouse cursor to be visible again.
*/
-extern EMSCRIPTEN_RESULT emscripten_exit_pointerlock();
+extern EMSCRIPTEN_RESULT emscripten_exit_pointerlock(void);
#define EMSCRIPTEN_VISIBILITY_HIDDEN 0
#define EMSCRIPTEN_VISIBILITY_VISIBLE 1
@@ -573,7 +573,7 @@ extern EMSCRIPTEN_RESULT emscripten_set_gamepaddisconnected_callback(void *userD
* Returns the number of gamepads connected to the system or EMSCRIPTEN_RESULT_NOT_SUPPORTED if the current browser does not support gamepads.
* Note: A gamepad does not show up as connected until a button on it is pressed.
*/
-extern int emscripten_get_num_gamepads();
+extern int emscripten_get_num_gamepads(void);
/*
* Returns a snapshot of the current gamepad state.
*/