diff options
author | Alon Zakai <alonzakai@gmail.com> | 2014-03-07 18:13:11 -0800 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2014-03-07 18:13:11 -0800 |
commit | 5d9b2a693988f2ddcfea716730158fc5120d7030 (patch) | |
tree | 040a7dae331b9dab1759786ff434e8160cb73bf6 /system | |
parent | 4d32fb5e5b361dca5d72ed7892f3315eb70edcc1 (diff) |
fix C syntax in html5.h
Diffstat (limited to 'system')
-rw-r--r-- | system/include/emscripten/html5.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/system/include/emscripten/html5.h b/system/include/emscripten/html5.h index 6109d87f..4f74af03 100644 --- a/system/include/emscripten/html5.h +++ b/system/include/emscripten/html5.h @@ -376,7 +376,7 @@ extern EMSCRIPTEN_RESULT emscripten_lock_orientation(int allowedOrientations); /* * Allows the screen to turn again into any orientation. */ -extern EMSCRIPTEN_RESULT emscripten_unlock_orientation(); +extern EMSCRIPTEN_RESULT emscripten_unlock_orientation(void); /* * The event structure passed in the fullscreenchange event. @@ -420,7 +420,7 @@ extern EMSCRIPTEN_RESULT emscripten_request_fullscreen(const char *target, int d /* * Returns back to windowed browsing mode. */ -extern EMSCRIPTEN_RESULT emscripten_exit_fullscreen(); +extern EMSCRIPTEN_RESULT emscripten_exit_fullscreen(void); /* * The event structure passed in the pointerlockchange event. @@ -456,7 +456,7 @@ extern EMSCRIPTEN_RESULT emscripten_request_pointerlock(const char *target, int /* * Exits pointer lock state and restores the mouse cursor to be visible again. */ -extern EMSCRIPTEN_RESULT emscripten_exit_pointerlock(); +extern EMSCRIPTEN_RESULT emscripten_exit_pointerlock(void); #define EMSCRIPTEN_VISIBILITY_HIDDEN 0 #define EMSCRIPTEN_VISIBILITY_VISIBLE 1 @@ -573,7 +573,7 @@ extern EMSCRIPTEN_RESULT emscripten_set_gamepaddisconnected_callback(void *userD * Returns the number of gamepads connected to the system or EMSCRIPTEN_RESULT_NOT_SUPPORTED if the current browser does not support gamepads. * Note: A gamepad does not show up as connected until a button on it is pressed. */ -extern int emscripten_get_num_gamepads(); +extern int emscripten_get_num_gamepads(void); /* * Returns a snapshot of the current gamepad state. */ |