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author | Jukka Jylänki <jujjyl@gmail.com> | 2013-11-28 14:35:27 +0200 |
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committer | Jukka Jylänki <jujjyl@gmail.com> | 2013-11-28 14:35:27 +0200 |
commit | 3b56ecaeb5634639a76629d4ff35214eb946c56c (patch) | |
tree | 2557263ce3d3e82a1d821a7f762c454db8fd915b /src | |
parent | 9d9c56a6e25a83c216d443cc5169d88c6877dbe5 (diff) |
Document GL_FFP_ONLY setting in src/settings.js.
Diffstat (limited to 'src')
-rw-r--r-- | src/settings.js | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/settings.js b/src/settings.js index 64884eec..753e2367 100644 --- a/src/settings.js +++ b/src/settings.js @@ -224,6 +224,10 @@ var GL_UNSAFE_OPTS = 1; // Enables some potentially-unsafe optimizations in GL e var FULL_ES2 = 0; // Forces support for all GLES2 features, not just the WebGL-friendly subset. var LEGACY_GL_EMULATION = 0; // Includes code to emulate various desktop GL features. Incomplete but useful // in some cases, see https://github.com/kripken/emscripten/wiki/OpenGL-support +var GL_FFP_ONLY = 0; // If you specified LEGACY_GL_EMULATION = 1 and only use fixed function pipeline in your code, + // you can also set this to 1 to signal the GL emulation layer that it can perform extra + // optimizations by knowing that the user code does not use shaders at all. If + // LEGACY_GL_EMULATION = 0, this setting has no effect. var STB_IMAGE = 0; // Enables building of stb-image, a tiny public-domain library for decoding images, allowing // decoding of images without using the browser's built-in decoders. The benefit is that this |