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author | Alon Zakai <alonzakai@gmail.com> | 2013-02-25 18:09:40 -0500 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2013-02-25 18:09:40 -0500 |
commit | 023fc2e7efb2f0bcb58406ba56f90639debf8dba (patch) | |
tree | 4b381ea5d5acf53f950dc44a7d22fde439779902 /src/settings.js | |
parent | 87961191d46590e485cb1ab97b4cd95e692a5794 (diff) |
use preserveDrawingBuffer in gl tests to make them work on latest firefox
Diffstat (limited to 'src/settings.js')
-rw-r--r-- | src/settings.js | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings.js b/src/settings.js index df9da926..7caa5b92 100644 --- a/src/settings.js +++ b/src/settings.js @@ -158,6 +158,7 @@ var SOCKET_DEBUG = 0; // Log out socket/network data transfer. var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you can set a runtime // option, in this case GL.debug. +var GL_TESTING = 0; // When enabled, sets preserveDrawingBuffer in the context, to allow tests to work (but adds overhead) var GL_MAX_TEMP_BUFFER_SIZE = 2097152; // How large GL emulation temp buffers are var GL_UNSAFE_OPTS = 1; // Enables some potentially-unsafe optimizations in GL emulation code |