diff options
author | Jukka Jylänki <jujjyl@gmail.com> | 2013-11-04 14:07:02 +0200 |
---|---|---|
committer | Jukka Jylänki <jujjyl@gmail.com> | 2013-11-04 14:07:02 +0200 |
commit | 8a419cd95dad82f649f16d339dbbe3de3bb0db32 (patch) | |
tree | b029447e18f5dd13c9ff9777f92e594f3c6b6bb6 /src/library_sdl.js | |
parent | a9ef49d8c97dcaed3cc7778acf61de978efdd5ff (diff) |
Give names to most manually assigned functions in the .js files, in form "var x = function()" -> "function x()" so that error stack traces and profiling stack traces are more informative and do not contain anonymous functions.
Diffstat (limited to 'src/library_sdl.js')
-rw-r--r-- | src/library_sdl.js | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js index 04a66351..0cf6c97a 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -1301,12 +1301,12 @@ var LibrarySDL = { IMG_Load_RW: function(rwopsID, freeSrc) { try { // stb_image integration support - var cleanup = function() { + function cleanup() { if (rwops && freeSrc) _SDL_FreeRW(rwopsID); }; function addCleanup(func) { var old = cleanup; - cleanup = function() { + cleanup = function added_cleanup() { old(); func(); } @@ -1481,7 +1481,7 @@ var LibrarySDL = { SDL.audio.buffer = _malloc(SDL.audio.bufferSize); // Create a callback function that will be routinely called to ask more audio data from the user application. - SDL.audio.caller = function() { + SDL.audio.caller = function SDL_audio_caller() { if (!SDL.audio) { return; } @@ -1495,7 +1495,7 @@ var LibrarySDL = { SDL.audio.audioOutput['mozSetup'](SDL.audio.channels, SDL.audio.freq); // use string attributes on mozOutput for closure compiler SDL.audio.mozBuffer = new Float32Array(totalSamples); SDL.audio.nextPlayTime = 0; - SDL.audio.pushAudio = function(ptr, size) { + SDL.audio.pushAudio = function SDL_audio_pushAudio(ptr, size) { var mozBuffer = SDL.audio.mozBuffer; // The input audio data for SDL audio is either 8-bit or 16-bit interleaved across channels, output for Mozilla Audio Data API // needs to be Float32 interleaved, so perform a sample conversion. @@ -1862,7 +1862,7 @@ var LibrarySDL = { audio.frequency = info.audio.frequency; // TODO: handle N loops. Behavior matches Mix_PlayMusic audio.loop = loops != 0; - audio['onended'] = function() { // TODO: cache these + audio['onended'] = function SDL_audio_onended() { // TODO: cache these channelInfo.audio = null; if (SDL.channelFinished) { Runtime.getFuncWrapper(SDL.channelFinished, 'vi')(channel); @@ -1889,7 +1889,7 @@ var LibrarySDL = { source.loop = false; source.buffer = context.createBuffer(numChannels, 1, audio.frequency); var jsNode = context.createJavaScriptNode(2048, numChannels, numChannels); - jsNode.onaudioprocess = function(event) { + jsNode.onaudioprocess = function jsNode_onaudioprocess(event) { var buffers = new Array(numChannels); for (var i = 0; i < numChannels; ++i) { buffers[i] = event.outputBuffer.getChannelData(i); |