diff options
author | Jukka Jylänki <jujjyl@gmail.com> | 2013-09-23 18:26:06 +0300 |
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committer | Jukka Jylänki <jujjyl@gmail.com> | 2013-09-24 22:06:26 +0300 |
commit | 604c53552bd172ad0703600350577437a8001ef1 (patch) | |
tree | c6924b3aea8fe122a9681ab446f7472758a5d771 /src/library_gl.js | |
parent | 45f8f9c948c5548665438827e3d6b39a40eca06e (diff) |
Add more validation to the GL layer when GL_ASSERTIONS is enabled. This catches and reports situations where user code passes nonexisting or deleted GL objects to texture/program/shader/framebuffer/renderbuffer functions, and yells out explicitly that the user code is not behaving properly.
Diffstat (limited to 'src/library_gl.js')
-rw-r--r-- | src/library_gl.js | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index 16ea5531..e6cb5f47 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -302,6 +302,18 @@ var LibraryGL = { }, #endif +#if GL_ASSERTIONS + validateGLObjectID: function(objectHandleArray, objectID, callerFunctionName, objectReadableType) { + if (objectID != 0) { + if (objectHandleArray[objectID] === null) { + console.error(callerFunctionName + ' called with an already deleted ' + objectReadableType + ' ID ' + objectID + '!'); + } else if (!objectHandleArray[objectID]) { + console.error(callerFunctionName + ' called with an invalid ' + objectReadableType + ' ID ' + objectID + '!'); + } + } + }, +#endif + initExtensions: function() { if (GL.initExtensions.done) return; GL.initExtensions.done = true; @@ -588,6 +600,9 @@ var LibraryGL = { glBindTexture__sig: 'vii', glBindTexture: function(target, texture) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.textures, texture, 'glBindTexture', 'texture'); +#endif Module.ctx.bindTexture(target, texture ? GL.textures[texture] : null); }, @@ -710,6 +725,9 @@ var LibraryGL = { glBindRenderbuffer__sig: 'vii', glBindRenderbuffer: function(target, renderbuffer) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.renderbuffers, renderbuffer, 'glBindRenderbuffer', 'renderbuffer'); +#endif Module.ctx.bindRenderbuffer(target, renderbuffer ? GL.renderbuffers[renderbuffer] : null); }, @@ -727,6 +745,9 @@ var LibraryGL = { glGetUniformfv__sig: 'viii', glGetUniformfv: function(program, location, params) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetUniformfv', 'program'); +#endif var data = Module.ctx.getUniform(GL.programs[program], GL.uniforms[location]); if (typeof data == 'number') { {{{ makeSetValue('params', '0', 'data', 'float') }}}; @@ -739,6 +760,9 @@ var LibraryGL = { glGetUniformiv__sig: 'viii', glGetUniformiv: function(program, location, params) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetUniformiv', 'program'); +#endif var data = Module.ctx.getUniform(GL.programs[program], GL.uniforms[location]); if (typeof data == 'number' || typeof data == 'boolean') { {{{ makeSetValue('params', '0', 'data', 'i32') }}}; @@ -751,6 +775,9 @@ var LibraryGL = { glGetUniformLocation__sig: 'iii', glGetUniformLocation: function(program, name) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetUniformLocation', 'program'); +#endif name = Pointer_stringify(name); var ptable = GL.uniformTable[program]; if (!ptable) ptable = GL.uniformTable[program] = {}; @@ -810,6 +837,9 @@ var LibraryGL = { glGetActiveUniform__sig: 'viiiiiii', glGetActiveUniform: function(program, index, bufSize, length, size, type, name) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetActiveUniform', 'program'); +#endif program = GL.programs[program]; var info = Module.ctx.getActiveUniform(program, index); @@ -1018,6 +1048,9 @@ var LibraryGL = { glBindBuffer__sig: 'vii', glBindBuffer: function(target, buffer) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.buffers, buffer, 'glBindBuffer', 'buffer'); +#endif var bufferObj = buffer ? GL.buffers[buffer] : null; if (target == Module.ctx.ARRAY_BUFFER) { @@ -1062,6 +1095,9 @@ var LibraryGL = { glGetActiveAttrib__sig: 'viiiiiii', glGetActiveAttrib: function(program, index, bufSize, length, size, type, name) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetActiveAttrib', 'program'); +#endif program = GL.programs[program]; var info = Module.ctx.getActiveAttrib(program, index); @@ -1094,6 +1130,9 @@ var LibraryGL = { glGetAttachedShaders__sig: 'viiii', glGetAttachedShaders: function(program, maxCount, count, shaders) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetAttachedShaders', 'program'); +#endif var result = Module.ctx.getAttachedShaders(GL.programs[program]); var len = result.length; if (len > maxCount) { @@ -1109,12 +1148,18 @@ var LibraryGL = { glShaderSource__sig: 'viiii', glShaderSource: function(shader, count, string, length) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.shaders, shader, 'glShaderSource', 'shader'); +#endif var source = GL.getSource(shader, count, string, length); Module.ctx.shaderSource(GL.shaders[shader], source); }, glGetShaderSource__sig: 'viiii', glGetShaderSource: function(shader, bufSize, length, source) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.shaders, shader, 'glGetShaderSource', 'shader'); +#endif var result = Module.ctx.getShaderSource(GL.shaders[shader]); result = result.slice(0, Math.max(0, bufSize - 1)); writeStringToMemory(result, source); @@ -1125,11 +1170,17 @@ var LibraryGL = { glCompileShader__sig: 'vi', glCompileShader: function(shader) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.shaders, shader, 'glCompileShader', 'shader'); +#endif Module.ctx.compileShader(GL.shaders[shader]); }, glGetShaderInfoLog__sig: 'viiii', glGetShaderInfoLog: function(shader, maxLength, length, infoLog) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.shaders, shader, 'glGetShaderInfoLog', 'shader'); +#endif var log = Module.ctx.getShaderInfoLog(GL.shaders[shader]); // Work around a bug in Chromium which causes getShaderInfoLog to return null if (!log) { @@ -1144,6 +1195,9 @@ var LibraryGL = { glGetShaderiv__sig: 'viii', glGetShaderiv : function(shader, pname, p) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.shaders, shader, 'glGetShaderiv', 'shader'); +#endif if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH {{{ makeSetValue('p', '0', 'Module.ctx.getShaderInfoLog(GL.shaders[shader]).length + 1', 'i32') }}}; } else { @@ -1153,6 +1207,9 @@ var LibraryGL = { glGetProgramiv__sig: 'viii', glGetProgramiv : function(program, pname, p) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetProgramiv', 'program'); +#endif if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH {{{ makeSetValue('p', '0', 'Module.ctx.getProgramInfoLog(GL.programs[program]).length + 1', 'i32') }}}; } else { @@ -1187,12 +1244,20 @@ var LibraryGL = { glAttachShader__sig: 'vii', glAttachShader: function(program, shader) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glAttachShader', 'program'); + GL.validateGLObjectID(GL.shaders, shader, 'glAttachShader', 'shader'); +#endif Module.ctx.attachShader(GL.programs[program], GL.shaders[shader]); }, glDetachShader__sig: 'vii', glDetachShader: function(program, shader) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glDetachShader', 'program'); + GL.validateGLObjectID(GL.shaders, shader, 'glDetachShader', 'shader'); +#endif Module.ctx.detachShader(GL.programs[program], GL.shaders[shader]); }, @@ -1206,12 +1271,18 @@ var LibraryGL = { glLinkProgram__sig: 'vi', glLinkProgram: function(program) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glLinkProgram', 'program'); +#endif Module.ctx.linkProgram(GL.programs[program]); GL.uniformTable[program] = {}; // uniforms no longer keep the same names after linking }, glGetProgramInfoLog__sig: 'viiii', glGetProgramInfoLog: function(program, maxLength, length, infoLog) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glGetProgramInfoLog', 'program'); +#endif var log = Module.ctx.getProgramInfoLog(GL.programs[program]); // Work around a bug in Chromium which causes getProgramInfoLog to return null if (!log) { @@ -1226,11 +1297,17 @@ var LibraryGL = { glUseProgram__sig: 'vi', glUseProgram: function(program) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glUseProgram', 'program'); +#endif Module.ctx.useProgram(program ? GL.programs[program] : null); }, glValidateProgram__sig: 'vi', glValidateProgram: function(program) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glValidateProgram', 'program'); +#endif Module.ctx.validateProgram(GL.programs[program]); }, @@ -1243,12 +1320,18 @@ var LibraryGL = { glBindAttribLocation__sig: 'viii', glBindAttribLocation: function(program, index, name) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.programs, program, 'glBindAttribLocation', 'program'); +#endif name = Pointer_stringify(name); Module.ctx.bindAttribLocation(GL.programs[program], index, name); }, glBindFramebuffer__sig: 'vii', glBindFramebuffer: function(target, framebuffer) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.framebuffers, framebuffer, 'glBindFramebuffer', 'framebuffer'); +#endif Module.ctx.bindFramebuffer(target, framebuffer ? GL.framebuffers[framebuffer] : null); }, @@ -1276,12 +1359,18 @@ var LibraryGL = { glFramebufferRenderbuffer__sig: 'viiii', glFramebufferRenderbuffer: function(target, attachment, renderbuffertarget, renderbuffer) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.renderbuffers, renderbuffer, 'glFramebufferRenderbuffer', 'renderbuffer'); +#endif Module.ctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]); }, glFramebufferTexture2D__sig: 'viiiii', glFramebufferTexture2D: function(target, attachment, textarget, texture, level) { +#if GL_ASSERTIONS + GL.validateGLObjectID(GL.textures, texture, 'glFramebufferTexture2D', 'texture'); +#endif Module.ctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level); }, |