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author | Antoine Lambert <antoine-e.lambert@thalesgroup.com> | 2013-10-24 10:33:11 +0200 |
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committer | Antoine Lambert <antoine-e.lambert@thalesgroup.com> | 2013-10-24 10:33:11 +0200 |
commit | df2cff1542ecb09258724804b29b2013d9dc641b (patch) | |
tree | 0026d20856fdfc4252be3a6244f4f08720dbc297 | |
parent | 125779a983801e63e3d01658c18c73afbbf6945c (diff) |
map depth and stencil buffers activation from GLFW to WebGL
-rw-r--r-- | src/library_glfw.js | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/library_glfw.js b/src/library_glfw.js index b0519e39..647d4bb6 100644 --- a/src/library_glfw.js +++ b/src/library_glfw.js @@ -355,7 +355,9 @@ var LibraryGLFW = { } var contextAttributes = { - antialias: (GLFW.params[0x00020013] > 1) //GLFW_FSAA_SAMPLES + antialias: (GLFW.params[0x00020013] > 1), //GLFW_FSAA_SAMPLES + depth: (GLFW.params[0x00020009] > 0), //GLFW_DEPTH_BITS + stencil: (GLFW.params[0x0002000A] > 0) //GLFW_STENCIL_BITS } Module.ctx = Browser.createContext(Module['canvas'], true, true, contextAttributes); return 1; //GL_TRUE |